Traditional Culture Encyclopedia - Tourist attractions - Complete guide to "Heroes of Might and Magic 5: Eastern Tribes"

Complete guide to "Heroes of Might and Magic 5: Eastern Tribes"

Preface: The Wrath of the Tribe

The First Level: Crow Massacre

The night is getting darker and darker, and our brothers and sisters are like the fading starlight, being destroyed by the Crow Principality The Imperial Steel Soldiers enslaved. The tears of the tribe tell us we must act, and the hearts of the warriors long for battle. But the shaman said: listen to the ancestors.

Main mission: Occupy VoronPeakm City, liberate all orc slaves, Quilo cannot be defeated

This level is a teaching level, the battle is not difficult, just pay attention to dividing your troops to cheat and counterattack. Start by going up the path to rescue a group of centaurs, then go up and to the right to rescue a group of goblins. Go to the lower left side of the map, defeat a group of champion knights and then visit the prison to rescue a group of level 5 soldiers. Finally, capture the castle on the upper left and rescue a group of One-Eyes on the way to complete the task of liberating the slaves. In addition, a group of farmers next to the sacrifice altar and a group of skeleton soldiers in the middle of the map will also join unconditionally

Battle of the Undead: Asha's Will

Level 1: The final destination of the soul

The kingdoms of death scattered throughout Hellesh have lost interest in continuing the plans of Asha, their only goddess. The chaos of the surrounding neighbors prevented them from interfering with the lives of the undead, and a quiet and tiring peace began to spread in this once dangerous and active area. Alantil emerged from cautious isolation to claim himself as Asha's Chosen One, and Hellesh should once again be united under one supreme leader. His magic powerfully underpins his declaration. Countless cities of the undead either fell or joined his forces. The vampire lord Giovanni has been appeasing his territories, hoping to give these to the messenger of God as a meeting gift when he returns. Lady Onila—former Lady of the Gryphon Empire and now a Death Cultist—is one of Giovanni's many lieutenants. He gave her a special mission. In return, she hopes to eventually be subjected to the ultimate transformation ritual and become a necromancer.

Main mission: Capture the city of Illuma-nadin within 3 months, obtain the upper and lower keys and smelt them in the furnace. Onella cannot be defeated, and the upper limit of the hero level is 12

Side mission: Talk to the witch and fulfill her request

The pre-battle reward is recommended to be 10 vampires. Although Ornella, the hero of this level, is a knight, she can summon spirits. First capture the castle on the left. The enemy's troops are relatively strong. However, you can capture the castle with less losses by dividing your troops and tricking the skeleton warriors into counterattacking. If you find it difficult, kill the field soldiers first to replenish your troops, or capture the mountain fortress above the city to upgrade it. force. If there are more crossbowmen left, go directly to the left city and kill the ghost dragon to get the lower key. Then gather the troops to sweep the map, level up and build a castle. If you can summon souls, vampires will be given priority. After you have considerable strength, gather your troops to capture the right city through the portal under the left city and kill the ghost dragon on the right side of the castle to obtain the upper key. There is a witch's hut in the lower right corner of the right city, which requires you to collect 10 mysterious ores (you can get it by touching the shiny waste mine in the upper left corner of the left city after triggering the mission), 10 mercury and 50 zombies. After completing the mission, the castle can create upgraded soldiers. architecture. Visiting the portal in the middle of the map will trigger the task of smelting the key. You can reach the furnace from the portal on the lower left side of the right city. After the heroes and troops are ready, you can attack Illuma-nadin City through the central portal. There are a large number of troops in Illuma-nadin city. Use Weak Strike in conjunction with Madness or Puppet Master to pass the level. After passing the level, Ornella becomes undead and upgrades again. All the accessories that combine treasures in the TOE campaign can be brought to later levels. If you see them, don't miss the opportunity to collect them.

In terms of hero training, dark magic and weak strike are the first choices. Choose one of enlightenment and witchcraft, and then choose among defense, attack, logistics, and luck. After becoming undead, darkness, summoning, witchcraft, and enlightenment are recommended.

Second Level; Harsh Expedition

Arantir, the elect of Asha, has unified Hellesh. The Supreme Leader had fulfilled Asha's wishes, but the capture of Iluma-Nadin confirmed his suspicions. Asha gave him an even greater mission. Demons roam the lands of Ashan, supported by the corrupted mages of the Silver Cities. Now Arantil must bring his undead legions into the realm of the mages and drive out the chaos before it poses a real threat to Asha's balance.

Main mission: eliminate the witches who worship demons, defeat the demon lord, find the secret passage to the underground world and the leader of the demon cult. Alantil cannot be defeated, and the upper limit of the hero level is 16

Side mission: Upgrade to level 5 and find the underground vampire lair

The hero in this level is Arantil. His special skill is to summon the incarnation of death (the image is a ghost dragon) ) As the level increases, the ability of the ghost dragon will become stronger and stronger, and the magic value required for summoning will also increase. Once the ghost dragon dies, Alandir's magic value will be cleared. The adjustment of TOE soul connection makes the start much more difficult than before, and vampires cannot be created in this level. However, with the help of the incarnation of death, the initial battle will not be too difficult. You can get it at the prophet's hut next to the main city when you reach level 5. 6 death knights.

After getting the death knight, there is no problem in development. Go left and capture the Castle of the Undead. Enter the underground entrance from the side and you can recruit a team of vampires and have three outposts that can recruit vampires. Pay attention to using caravans to collect troops, which will save a lot of effort. The underground entrance in the middle of the map leads to the location of the Demon Lord, but he has a large number of troops (30 little demons, 200 concubines) and is temporarily unable to provoke him. So go down first and destroy the orange enemies. Defeat nur to complete the task of destroying the witch. After capturing the castle, build a magic tower and learn advanced magic. After taking a rest, you can use darkness or summoning magic to cooperate with the incarnation of death to overcome the level, and then destroy the yellow enemies. After destroying the yellow enemies and slowly accumulating a certain number of troops, you can destroy the demon lord underground. Then go into the underground through the underground entrance next to the yellow castle and go all the way to the left. (There are magma dragons mixed with other guarded sashas in the middle. Ring of Issus) go to the ground and conquer the red castle to pass the level. The enemies in the final battle are strong, but it is relatively easy to use group dark magic and swarms to weaken the enemies, and then attack with Death Incarnation or Phoenix. There is a Cloak of Death's Shadow next to the castle at the beginning, which can be taken to the next level. In terms of arms, we recommend the old undead and the new skeleton. In terms of skills, darkness, summoning, witchcraft, and enlightenment are still recommended.

Level 3: The Awakening of the Bull

The underground network Giovanni weaves is as large as his personal ambitions. Undead soldiers are cunningly hidden within the borders of the Griffin Empire. Alantil sent Onira to bring them under his command and join him in his fight to restore the Balance of Asha. Ornila must enter the Principality of the Bull and find the hideout of Giovanni's troops. Even she had no way of knowing their exact location.

Main mission: Round with Alantir and capture the castle where Orlando is located. Ornella and Alantir cannot be defeated. The upper limit of hero level is 20

Side mission: Capture Joe Vani's abandoned castle, recruiting hidden undead

The pre-battle reward suggests Makar's skull. This level is relatively simple. Ornella goes left to capture the castle, and gathers the troops around the recruitment site along the way. Complete side quests. Then go to the lower left side of the map. After defeating the Red Angel, Alantil appears and gets a lot of resources. Then just capture the castle along the way. Although the enemy has many troops, it is not difficult in the face of powerful magic. If you haven't learned advanced magic in the first two levels, you should seize the opportunity in this level. On the left side of the map and in the upper-left corner of the center are the Hades Staff and the Soul-Calling Amulet, which can be formed into a Death Embrace and taken to the next level.

Level 4: Beasts and Bones

The pollution caused by the demons in the Bull Principality has been cleared, and most of the blasphemer corpses have joined Alantil's army. Orlando once again successfully escaped to the neighboring Wolf Principality, and the pursuit continued. It was obvious that the Gryphon Empire's ruling class had fallen. Arantil discovered that the Satanists guarded the city of Flammschrein very devoutly and advocated making it the holy city of their new sect. Arantil knew that to clear Ashan of the corruption of Chaos, this "Holy Land" must be uprooted. < /p>

Side mission: Strengthen the defenses of all cities and control all gold mines

The heroes in this level have been trained to be quite powerful, so it is not difficult. Go up and a barbarian hero will attack you. After defeating him, go right and conquer the level. Cross the bridge and conquer the Hell Castle. Then there is a two-way door on the upper right side of the castle. Go in and kill the Abyss Lord to complete the task of destroying the demon portal. Then go up and left along the road and attack the city to pass. Building a castle within a castle completes the task of strengthening city defense. The castle on the lower left side of the map is guarded by powerful troops (40 for One Eye), but it can still be conquered by using darkness and summoning, but it is more time-consuming. If you are interested, you can try it.

Level 5: Heart of Darkness

The pale smoke floating on the walls of Flammschrein carries an aura of depravity. Why does the new state religion of the Griffin Empire welcome demons and all people who believe in the exiled dragon god Orgas? Alain Dial is about to solve this mystery. Asha guided him here to restore balance and clear away the taint of chaos. Alantil had sworn an oath to this end, and his mission would also lead him to understand the ultimate secret of death.

Main mission: Capture Flammschrein, Ornella and Alantil cannot be defeated, the hero level is capped at level 40

Side mission: Kill the heroes of Hell and avenge Lord Fulbert

p>

After collecting the lich next to the castle, you will get the scroll of returning to the city and summoning creatures. Talk to the paladin and he will ask you to kill the hero of hell. This hero is near the temple castle on the right. Use jungle soldiers and add the initial troops to capture the Holy Temple Castle on the right and eliminate the Hell Heroes at the same time. After completing the mission, the paladin will turn into a death knight, and the troops will be very sufficient after being collected. Onella collects resources and mines, while Alantil goes out to fight. The hero should be quite powerful at this point, and ordinary battles are not difficult at all. Note that Andreas, the ballista hero of the temple, has elemental balance. If you summon a phoenix, he will also have one, so just use the incarnation of death when fighting him. However, every time a temple castle is captured, a demon lord will appear, which is quite annoying.

Pay attention to the use of the portal, but you must kill the guard element on the other side of the door before you can pass. After opening the portal, you can use the caravan to gather troops, which is very convenient. After capturing the castle in the middle, go up and turn right at the intersection. Before reaching the second level, you will be told that you cannot pass, and you will receive a mission to avenge Lord Fulbert. After talking to the assassin, the assassin has two options.

1. Agree with the assassin to help you kill your beloved concubine - in this case, a mission failure prompt will appear. Then you can close the portal, so that the demon lord will not appear when you capture the Templar Castle

2. Talk to the assassin and if you disagree, the war will begin. After killing him, run to the blue level and the ghost will thank you. You - This situation will show that the task is completed. Then it turns out that the one-way door next to the assassin opens, but you can only choose 1 out of 3. The yellow one is money and resources, the green one is three upgrade trees, and the blue one is a level 17 human hero

You have to pass At the level, you must send four undead heroes (except Alandiel) to stand on the altar next to the Temple Castle (these four heroes will disappear afterward, remember to take the weapons and treasures in advance). After passing the level, Orlando appears and the final battle begins. Orlando is level 29. Agrel's stunts have a very high index of 30251017. He has flaming arrows and three consecutive crossbows, which are very powerful. During the battle, surround all the soldiers around the new skeleton. Puppet one soldier to destroy the ballista. Don't touch Chong Ji and let her shoot. The enemy will not come out. The dog mirrored by the puppet will destroy the real soldiers, and then summon the soldiers. It will disappear automatically with very little loss. If it doesn’t work, just gather your troops and fight slowly

Restore the glory of your father

First level: collect the heads

“Gao Tai, I treat you like my own son Raised in the same way, I hope the tribe can rule the entire world of Ashan, but I am too conceited to think that I have the blessing of Kunyak

Heavenly Father, I am Quilo, the second one! A khan who rules over all the orcs will attach his soul to Gotai's battle ax to avenge me and kill the priest who enslaved us."

Quello before his death. said. But can Gaotai, a young warrior, be recognized as the leader of all the tribes in Lannar? The orcs must engage in a contest - a very special contest - to determine who will be the next Khan.

Main mission: Collect 1,000 heads faster than the opponent. Gaotai cannot be defeated. The upper limit of hero level is 40

Side mission: Try to save the fighters and bribe the goblins

In this campaign, a new race, the Orcs, appears. Their racial special skill, Bloodrage, can bring attribute bonuses and absorb damage. The orcs have high initiative and are quite powerful when combined with the heroes' high attack and defense. The wild soldiers on the map of this level are relatively strong, but the orcs' low-level soldiers are quite fragile, so first fight the slow infantry such as thugs and defenders, and then fight the stronger wild soldiers as the level goes up. During the battle, you can use holdback and counterattack to save the main force. The initial battle is not too difficult. If you find the soldiers too difficult to fight, you can hand them over to automatic battle, because sometimes automatic battle will produce incredible results. Every time you kill an enemy, you will get a head. You can also get heads by occupying human barracks in the wild. The system will tell you how many heads you have collected from time to time. The opponent's troops are stronger than Gao Tai's, and he can fight many soldiers that Gao Tai cannot deal with, so he can collect heads much faster than Gao Tai. You can ask Gao Tai to follow him and kill the wild soldiers around him first. There is a group of goblin trappers in the middle of the map who can steal 150 heads from the enemy for 5,000 gold. There is a two-way door on the lower left that leads to the mountain fortress. After collecting 1,000 heads, you can level up. After your opponent collects 1,000 heads, you can return to Kujin to pass the level. If more than half of the fighters are left, Gao Tai can lead the remaining fighters into the third level. In terms of skills, you can take the ultimate route or practice enlightenment to cooperate with offense, defense and luck. As long as you visit most of the attribute-added buildings on the map and have the power to suppress demons, it is enough. There is no need to learn anti-magic skills.

Second Level: One Khan, One Tribe

Gaotai, who returned victoriously, has now become the true leader of the orc army. He is eager to use his power as Lord of the Horde to launch an unstoppable attack on the Griffin Empire and invade the realm of mages. Some orc tribes were unaware of the new leader's appearance and pledged allegiance to him, but this did not shake his determination: delightful revenge was at hand! However, his loyal lieutenant will declare to the other chiefs on his behalf who is now their sole master.

Main mission: Talk to the chiefs of the four tribes. Kujin cannot be defeated. The upper limit of the hero level is 20.

This level has to deal with a large number of enemies, so be prepared for a protracted battle. Prepare. Start walking down the forked road. When we reach the orange hero, the castle and the hero will be ours. The initial battle is mainly about centaurs cooperating with goblin trappers' traps. The orcs in the wild are easier to bully. Eliminate them first, seize the mines you can, develop the city, and create level 5 and one-eyed enemies as soon as possible. In addition, orcs can gain experience by visiting magic shrines. In the second week, you can break through the intersection guarded by hunters and wind dancers, go to the right and take down the orc military outpost to get the flying dragon. It's much easier to take advantage of Feilong's regeneration and development. Accumulate a certain amount of troops and visit the building that increases blood and morale. Then you can rush to the level on the right. The level has 10 first-level soldiers and 10 flying dragons. Use traps and fearmyroar to control the enemy shaman, and then a single shaman can get close. The centaurs were then defeated one by one.

After beating the level, collect the second city. Then you can collect the One-Eye near the dock on the upper left side of the island and build a ship to go to sea. The buildings in the second city are very complete, so you can build up troops and train heroes. Then go out to sea, and there are two powerful purple heroes on the sea (elf heroes have level 201, 15level 2, 30three and 55, 6 levels; dungeon heroes have level 201, 152, 104, 25 and 56), Use the mobility advantage brought by the lighthouse and sextant to hide if you can. If you can't hide, you have to finish the battle and continue to accumulate troops. There is also a dungeon hero with a large number of soldiers near the third city (level 200 + 1, 150 + 2, level 3, 100 + 4, level 30 + 5, level 80 + 6,)

After getting the third city, from the island You can go out to sea on the lower right (sell amulets in the city to learn to summon ships), and there is a powerful barbarian hero near the fourth city (level 501, level 302, level 3, level 204, level 105 and level 186), gather your troops. . After a long period of gathering troops to eliminate him, he got the fourth city to pass. For combat, I recommend the Furious One-Eye, but it is easy to accidentally injure, so be careful during combat. The island on the left has a Memory Tutor and Dragonbone Greaves that can be taken to the next level. In terms of skills, just refer to Gao Tai.

Level 3: The Wrath of the Sky Father

This is the second time in his life that Gaotai has crossed the border of the prairie where he lives. He no longer follows his khan, but leads his people forward as the chosen successor of the Father. His every move as the new Khan will be judged by his energetic tribe, and he must show decisiveness and courage to prove that he can avenge Queror and punish the Griffin Empire for enslaving the orcs for so many years.

Main mission: Destroy all enemies, Gaotai cannot be defeated, the upper limit of hero level is 22

Side mission: Destroy all farmer shacks

Comparison of this level Simple, you will get a lot of money and resources every time you capture a castle. Gather all your troops at the beginning, first capture the castle on the upper left, and then capture the blue castle on the right through the portal. Use the money and resources you get to develop and you can sweep across the map. If there are enough stones, you can use catapults in the wild to directly blow up certain towns (it can be blown up in 3 hits). There are some very powerful wild soldiers on the map guarding some accessories that combine treasures. It is best to collect them if you have time. There is a group of fire elements fighting with a group of fire elements by the river. Help one party, and the remaining party will help you eliminate a large group of level 7 soldiers nearby. In addition, the whirlpool of the river or the tunnel entrance on the lower left can lead to the underground, where there are dwarf king shoes and armor.

Level 4: The Wisdom of Mother Earth

After gathering many tribes for Gaotai, Kujin decided to take the shortest route to meet the new Khan. Appeared in her dreams. Her journey will take her through a mysterious valley where wisdom is as important as brute strength. The appearance of the devil is not a good sign. Kujin hopes to find the sign she got in the dream: the messenger of the "spider" to deal with all this... She must protect and expand her army in preparation for reuniting with Gaotai; at the same time, she must conform to the nature of the orcs and kill all the demons she may encounter during the journey.

Main mission: Rendezvous with Gao Tai at the predetermined location to expel the hell heroes. Kujin cannot be defeated. The upper limit of the hero level is 26.

A location will be displayed at the beginning. Go to You can pass there. The orcs in this level can be recruited unconditionally, cast slow on the enemy, and use the swift attack of the Earth Spirit Daughter together with the fearmyroar of the hero, so the battle is not difficult. Visit the prophet whose coordinates are (123,107) (66,12) (38,59) in sequence (hold down ctrl to see the coordinates of the cell where the mouse is located). Then go towards the target, kill a demon hero and pass the level.

There is a dragon tooth crown at (66,48), a dragon wing cloak at (123,56)

There is a red tent at (75,67), pass the red guard at (129,38) Get the Lion Crown

There is a blue tent at (88,35), pass the blue guard at (48,55) and get the Will-Destroying Ring

There is a yellow one at (32,58) In the tent, get the Chaos Helmet through the yellow guard at (6,75)

The Prophet's Hut at (85,45), kill the assassin and exchange for Tarot cards

The Prophet's Hut at (11,14) Exchange 8,000 pieces for 30 wolves

Exchange the prophet's hut at (13,38) for 40 chiefs with 27,000

The sunken temple is at (38,97)

Fifth Guan: Hunting the Hunter

Gaotai knew in his heart: the orcs need not only a brave and inspiring khan, they want a symbol of greatness that transcends various tribes. To this end, he led them to the heart of the Silver City, the city where the orcs were born. Gautai dreams of touching the tomb of Kunyak, the great liberator. His instinct told him that, of all that could be achieved in the first months of his rule, this task was of particular importance to his people.

Main mission: Capture Shahibdiya City, defeat Alaric, Gaotai cannot be defeated, the upper limit of hero level is 40

Side mission: Capture the Temple Castle, repair Iron Man

As a reward, it is recommended to choose 2 Cyclops. Although the number of wild soldiers is huge, you can still fight some wild soldiers at the beginning by using fearmyroar. Make the one-eye as soon as possible. There are many centaur lairs in this level. Pay attention to collecting them. In the second week, you can bring 10 centaurs and 3 to 4 one-eyed ones to complete the level. Use fearmyroar to control the monsters and traps to limit the iron man. Then destroy all the enemies except Shahibdiya City. The Temple Castle required by the mission is on the left. Shahibdiya City is in the lower right corner of the map, and its defenders are very strong. However, it is relatively easy to complete the task of repairing the Iron Man. Bring a Spirit Master to a group of Iron Man near (11,67). After completing the task, you will get 2500 Iron Man and upgrade it. Gather all the first-level soldiers (you can transport them to the city of the undead to become skeleton warriors for long-range defense, or bring battle mages and storm titans), and use horde'sanger constantly when attacking the city, dealing thousands of damage at a time , sweep away the long-range enemy and leave the city, use Iron Man to deal with it, the loss will not be too great. After capturing Shahibdiya, all Gautai indices will increase by 15 points, and then Alaric will appear with more troops. During the battle, use fearmyroar to control the crossbowman. Be careful to trick the enforcer into counterattacking and then use the iron man to attack. The other troops, except for the fanatics, are basically not much of a threat. If you collect the Dragon Suit, a Furious One-Eye will join every day, which will make it easier to fight. Defeat Alaric and pass the level.

Quick Rescue

Level 1: Dark Roads and Deeds

Although Zehir established his position as the leader of the Silver Cities, he still did not Time to rest. The infestation of necromancers, demon cultists, and orcs in the north caused him plenty of problems. And rumors that Isabel was in trouble in the Griffin Empire only increased his worries. Zehir must patrol the northern cities to see what can be done, and then discover the truth behind the strange rumors about the Gryphon Queen.

Main mission: Get news from Queen Isabel, destroy the dark elves, Zehir cannot be defeated, the hero level is capped at level 40

Side mission: Get rid of the assassin, help the dwarves retrieve the treasure

Zehir was level 25 when he appeared. After talking to the djinn at the intersection, he recruited a city and became level 8. After walking around on the ground, you can go underground and meet Ilaya. Ilaya tells Zehir that Relag is not there and the mission to get news about Queen Isabel failed. There are 100 assassins near the tunnel entrance, asking to escort you. If you accept, you will be recruited and the task of getting rid of the assassins will be triggered. If you don't accept, a fight will begin. It is recommended to accept it and keep going up to reach the level. Use up all the assassins in battle before reaching the level, otherwise the remaining assassins will join the level guards. You must use up all the assassins in battle. If you dismiss or pass to other heroes, a war will begin immediately. With 100 assassins and no need to worry about losses, combined with Zehir's special skills, the battle is very easy. After defeating the dungeon city, recruit rogues and some magnetic golems to handle the rest of the battle. Then build a magic tower. A phoenix is ??enough. There is a mage treasury in the wild where you can also learn magic. After capturing the first dungeon city, go left and conquer two dungeon cities to pass the level. Go to the lower right of the first dungeon city and you will meet a dwarf hero who asks you to help him find a hammer. The hammer is between the second and third dungeon cities. The portal next to the first city will lead to the location of the hammer. After completing the task Obtain the dragon tooth necklace (the hero who triggered the task must hand over the hammer, other heroes cannot). In addition, Zehir has a chance once a week to spend 5 sulfur and 1500 exp to recruit 30 magnetic golems. Just click on the calltoarms in the adventure magic book. In terms of skills, it is recommended to summon, and destruction can also be combined with the luck of the warlock.

Second Level: Lifting the Disguise

Zehir completed his mission beautifully in Yigchiwo, and Ilaya and her army will fight in Talengard. give him support. However, Zehir now needs to find out the movements of the Griffin Empire's resistance forces. He began to search for news about Godric's daughter Farida and Duke Duncan, hoping to join forces with them and provide assistance.

Main mission: Find the priest and the Holy Judge, move the city near the altar, find the altar and perform the ritual, find the Tears of Asha, defeat the Heroes of Hell, Zehir, Farida, and Duncan It cannot be defeated, and the upper limit of hero level is 40.

Side mission: Destroy another Hell Castle.

In this level, Zehir has a chance to spend 12 crystals and 3000 exp to recruit 12 djinn gods once a week.

At the beginning, there is a red knight attacking Zehir. After destroying an army, demons will be summoned when it is the enemy hero's turn to act, and then the red temple troops will be under the command of Zehir. The altar is on top. You can find priests and inquisitors along the way. Near the altar, you can summon the city (if you don't summon it temporarily until you summon it later, you can find it in the adventure magic book). Go underground to visit the obelisk and dig up Asha. Tears of Asha are on the land to the left of the ground. There is a cane of Sar-Issus on the land on the right side of the underground. It will be of great help to the next level. It is recommended to get it. The battle along the way is very easy if you rely on summoning magic. The destruction may be a bit difficult, but it is not difficult.

When you have tens of thousands of points, go to the memory tutor to wash points and get the ultimate skill. If you have extra skill points, it is recommended to defend. After finding the Priest, the Holy Judge, Asha's Tears and moving the city, let Zehir walk to the middle of the altar, and then a demon army will appear. Although there are many troops, it is not difficult to deal with it with full magic. Perform the ritual after destroying the demon. After the animation, the temple becomes hell, Farida and Duncan appear. After the animation, Zehir will be asked to choose whether to give Asha's Tears to Duncan. Whatever, I think Asha's Tears are more needed in the next level. After choosing, Zehir disappeared together with the academy city. There is a Shooter's Dream near where Farida appears, go and get it immediately. When you reach the lower left level, Temple City will automatically surrender, and you can only recruit the Red Army. There is a mountain fortress on the lower right side of the map that can convert troops. The focus of this level is to train Farida. Duncan doesn't need to worry about it. He will briefly visit the buildings with added attributes and collect combined treasures. Hell on the upper left

There is a Memory Tutor near the city that you can wash some of, but Farida has good skills, so there is no need to wash it if there is no good dark magic in the city. The Hell City to be destroyed is on the right, and you can easily defeat it by gathering some troops.

Level 3: Summoning the Dragon God

Things went smoothly - the dark elves and the loyal Griffin Empire army gathered to attack Talengard. However, news of demonic reinforcements was worrying, and Zehir decided to talk to the dwarves. He must find Duncan's friend Wulfstan and see what he can do to reconcile the warring dwarf clans. One thing is clear: the only powerful force that can bring the clans of Stonehall back together is their dragon god Alkarth.

Main mission: Find the dragon god that the dwarves believe in, destroy Rolf, Zehir, Wulfstan, and Hangvar cannot be defeated, the hero level is 40.

The upper limit is 40 .

In this level, Zehir has a chance once a week to spend 20 mercury and 4500 EXP to recruit 5 Rakshasa.

If you have Tears of Asha in this level, the progress will be much faster. The dwarf heroes in this level cannot go to the ground, so you can only let Zehir go to the ground and Wulfstan to the underground. Zehir keeps walking along the road on the ground. When he reaches an open area, he can choose whether to summon the Academy City. Go through the portal next to it and go up to the right. When you reach the middle of the map, go down to the right and you will see a red tent. There is a tunnel entrance near the tent and there is Hangvar underground. You cannot kill him, otherwise the mission will fail. Zehir must collect treasures and resources along the way. There is a yellow castle on the upper left side of the underground. After it is captured, you can send troops to both cities. The yellow enemies in this level will often harass and cannot be eliminated, which is more troublesome. However, if Zehir has the ultimate, he has the mentor skill, which can instantly train a level 20 hero, which makes it easier to defend. The red guard is on the upper left side of the map. After passing through, Rolf appears. Rolf has a large number of troops, is enchanted and has extremely high morale. Coordinating runes and dark magic is very troublesome, so slowly accumulate troops. If you want to win with fewer troops, you can use Target in conjunction with Blindness and Divine Vengeance, and at the same time protect the Shield Guard with soldiers and elements, and use Control Master occasionally. In this level, you need to train Wulfstan well. There is a memory tutor next to the main city. There are two plans to choose from. Ultimate or light plus three consecutive crossbows and burning arrows. It is best to learn enlightenment in both plans. The Dwarf King set is also given to Wu. Wolfstein.

The fourth level: a gorgeous ending

The coalition forces tried their best. Countries have been fully mobilized and their armies are ready. The moment to reveal the truth is coming. Byara will pay for her crimes, and the Demon Lord's plans must be stopped. However, all this must be baptized by magic and fire, iron armor and blood.

Main mission: Occupy three gold mines, open the way to the portal, destroy the magic barrier, destroy the dark elves, liberate the surrounding areas of Talengard and occupy Talengard. Zehir cannot be defeated. The upper limit of hero level is 40.

Side missions: Clear out the hell army in the dwarf courtyard, destroy the demon heroes, rescue the shadow matriarch, and learn the magic of dimensional travel.

In this level, Zehir has a chance to recruit 4 Storm Titans once a week at the cost of 20 gems and 15,000 EXP.

First visit the red and blue tents and occupy the two dwarf courtyards guarded by the demon army to level up. At the same time, collect some resources so that Wulfstan can use rune magic later. Go down from the bridge on the right, enter the underground and capture three gold mines, then Wulfstan attacks the city. There are burning arrows and triple crossbows in this battle. It is not difficult to win with good runes and light magic.

Then go up to the ground and take the portal to the lower left of the map. Go to the prompted location and defeat a hell hero.