Traditional Culture Encyclopedia - Tourist attractions - How do tour guides promote the atmosphere of tour groups?

How do tour guides promote the atmosphere of tour groups?

Gfd, service attitude and eloquence are the yardsticks to measure the service level of tour guides, and the most important yardstick is eloquence. Now I'll sort out how the tour guide can promote the atmosphere of the team, hoping to help you.

In addition, I collected some small games that can drive the atmosphere.

1, the elephant eats the tiger (dynamic version: castle attack and defense)

Rules of the game:

1. Divide the students into two teams, and each team selects 10- 15 people.

2. Two teams of students line up in two rows and do actions according to the trainer's regulations. There are three kinds of gestures representing mice, tigers and elephants. According to the rules that mice eat elephants, elephants eat tigers and tigers eat mice, every movement of each group should be consistent. If there is no agreement, one person will be eliminated until one group is completely eliminated and the other group wins.

Game arrangement purpose:

1, improve team cohesion

2. Strengthen team communication and cooperation.

3. Active atmosphere

Supplementary rules for castle attack and defense:

Establish a castle area. In the game interaction, the loser runs and the winner catches-catching one is one.

2. The Great Wall will never fall (Konikin's Law)

Rules of the game:

1, all the students form a circle.

Each student puts his hand on the shoulder of the previous student.

3. Follow the trainer's instructions, 1- left foot; 2- right foot; 3- stop (feet are everywhere); 4- Sit slowly on the students' legs behind you.

4. After sitting down, the trainer will give instructions to the trainees and shout out corresponding slogans. Like what? Qi Xin goes forward together? . Hold on for 60 seconds or March for 8 beats;

It's best to play in the form of a group match to see which team can persist the most and the time is not loose.

Game arrangement purpose:

This game examines the students' ability of coordination and cooperation, and their ability to support each other and win under clear goals.

(1) communication and cooperation ability (2) endurance training

Three inspection principles of kannikin's law;

1, wooden barrel floor spirit, team winning concept.

2. The spirit of barrel hoop, the concept of teamwork and teamwork.

3. The short board principle of wooden barrel is rotten board or complementary board-the common use of talents.

Form: collective participation

Time: 10 minute

Location: open space

3, string name game

Game method:

Group members form a circle and randomly nominate a student to introduce their company and name. The second classmate will introduce themselves in turn, but say: I am * * * behind * *, the third classmate will say: I am * * * behind * *, and so on? The last student will repeat the names and units of all the previous students.

Analysis: enliven the atmosphere, break the deadlock and promote understanding among students.

Number of participants: about 20 people.

Time: 10 minute

Location: indoor or outdoor

4, untie the belt buckle:

Students form a circle hand in hand, let them remember this gesture, then let go of their hands, cross their hands, hold the neighbor's hand with their left hand up and their right hand down, and then go back to the situation of holding hands and not letting go.

Number of participants: 10 to about 20. Time: 10 minute.

Location: indoor or outdoor

5, lightning flirting

Students go around hand in hand, choose one of them as the starting point, pinch a student's right hand with his left hand, then the student pinches another student's hand, and start in turn until he reaches this starting point again. Depends on time.

Number of participants: about 20 people.

Time: 10 minute

Location: indoor or outdoor