Traditional Culture Encyclopedia - Tourist attractions - Why do players get lost in the game and watch the map navigation?
Why do players get lost in the game and watch the map navigation?
If a game doesn't have a map option, it will drive me crazy. Because whether you are a road crazy player or not, suddenly in a completely unfamiliar environment, without any signs, you will definitely get lost in the huge game map. So it is conceivable that such a game experience must be worse than before.
Actually, it's not that I haven't tried to find a specific game building without using a game map. I once tried this in GTA5 and drove a stolen sports car to Trevor's house. As it turns out, I'm lost, let alone Trevor's home. I have completely forgotten how to get back to my home.
Of course, this is a terrible game attempt, but you have to say that this attempt is of great significance to me. Although I still don't believe in evil, I still measured the land of GTA5 with my feet and prepared to go hiking in another game. But it ended in failure in the end, because the game map of GTA5 was too big, and I lost my patience after walking for more than an hour, so when I opened the game map again, I had to admit that I was a complete road idiot.
It is also a game that makes me turn myself into a' game road idiot, and playing games is inseparable from the idea of maps'. This is a simulated dinosaur survival game on Steam called Ise. In my opinion, this game is a wonderful flower. There is not only no map in the game, but also no novice guide.
Hillside, lakes, dense jungles, randomly throw you to a corner of the map from the beginning, and then let you die. Water and food are naturally unmarked. It really depends on luck.
However, it is such a game that forced me to experience the game without a map and let me pay attention to the unique scenery in the game.
I settled down and spent half a month getting familiar with the map. Just like finding your own way in reality, I crossed mountains, lakes and jungles and confirmed my position. This is a wonderful game experience, which fully proves that I can play a game happily without map navigation. In fact, I am not a road idiot, but my dependence on the map makes me ignore the surrounding scenery.
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So I further thought about why players are lost in the game and have to look at the map navigation:
Well, I think my sense of direction is better, but I will still be confused.
I think it's mainly because in real life, you pay more attention to time, physical strength and fuel quantity, so you should keep planning your route, so that you can remember it soon. In the game, this kind of calculation is much less, even if there is, you can follow the navigation ... You have to understand that even if there is navigation at ordinary times, you can't completely entrust yourself to it, but in the game, as long as you follow the navigation correctly, you just stumble and adjust your head, so players generally don't calculate these.
The game environment similar to gta is more like the real environment, so I think it is enough to consider gta.
This is also the disadvantage of the game navigation system.
I remember one thing. When I was playing in the sky, I wanted to go up the mountain after killing the dragon. There was navigation magic at that time. I used to pass by a village and go to the mountain on the Shandong side. However, somehow, I never saw the guide. As a result, I have been looking for a way, walking around the mountain four or five times, trying to get up from a place with no road ... As a result, I played this game for less than two days.
In fact, finding your own way in the landscape can make the map more than just a transitional space, which is of great benefit to enhancing the sense of substitution.
When I was playing Wizard 3, I forced myself to remember this road. Opening the map of true north can quickly judge the direction of the object and is beneficial to memory. When I was about to remember, I changed the map, which was useless.
What's more, objects in reality are more realistic, and names and details are easier to master.
There are two kinds of games in the world, those with maps and those without maps.
As a driver who works in the car all the year round, I have played many games with and without maps, from my world, unmanned deep space, to the ancient scrolls, gta5, to the soul of darkness, Cry on an Island, and many online games. I feel it necessary to talk about my feelings.
Some people dislike the game at first sight when they see that there is no map. Really! All right! Play, but actually the same game, there is a big difference between playing without a map and playing with a map. Relatively speaking, there are many games without maps, and games with map functions generally have transfer functions, which will lose some fun in sandbox and open games. For example, riding a horse in a mission will encounter robbers, ghosts, massacres, starships, random events, beautiful scenery, another mission and so on. But of course, transmission will also bring many benefits, such as fast customs clearance and time saving. In short, with transmission, there will be more choices. Generally speaking, players will choose to send.
Then answer me why I'm crazy about the road. I choose to believe that most people are not road crazy, a few are road crazy and a few are half-road crazy. In fact, road blindness is also a good thing, you can play in the map for a long time haha! Everyone should know why they are road freaks. Now, unlike before liberation, many people don't need to travel long distances, asking people to find their goals everywhere, and they will encounter all kinds of troubles and things during their journey. Basically, they all have the ability to remember the road. Look at the people now, take the bus to see the mobile phone directly, choose navigation for short trips, and basically don't need to remember the road. So, I think life is like a game. People's ignorance of roads is not surprising, and it is not the majority. Our ability to remember the road has not deteriorated because of games.
And the navigation in the game is misleading, for example, in the ancient scrolls, gnome male-".
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