Traditional Culture Encyclopedia - Tourist attractions - How to make an illustration map course? Teach you how to draw cartoon maps commonly used in games with AI.

How to make an illustration map course? Teach you how to draw cartoon maps commonly used in games with AI.

A simple tutorial on how to draw a simple map of China 1. First of all, Inner Mongolia, Tibet and Xinjiang are downward arcs, with a triangle in the upper left corner and an arc in the lower left corner. Draw a chicken head for nothing, and don't forget the outstanding places in Liaoning Peninsula and Yunnan Province. 3. Then complete the map. There is a round chicken belly in the lower right corner. Don't forget the prominent place of Guangdong Peninsula. Now the overall shape of China has been completed. Don't forget two islands, Hainan Island and Taiwan Province Province Island. 5. Start drawing maps of provinces. At first, there are three provinces on the left, Tibet, Xinjiang and Qinghai 6, then a strip of Inner Mongolia, Jitou is the three northeastern provinces, followed by Heilongjiang, Jilin and Liaoning 7, and then draw the southwest provinces with a Guizhou in the middle, which respectively surround Yunnan, Guangxi, Hunan and Chongqing. Then the right half of the south is Guangxi, which is divided from bottom to top along the southeast coast, namely Guangdong Province, Fujian Province, Zhejiang Province, Jiangsu Province and Shandong Province. It's easy to make a small circle, don't forget Shanghai 9, and then divide it into two circles to the left, namely Anhui Province and Jiangxi Province 10. Small circle, then a line below, Ningxia and Gansu on the left, Shanxi and Hubei 1 1 on the right, the last part blank, a horizontal line in the middle, a vertical line above, Henan province below, and Shanxi and Hebei provinces from left to right above. Don't forget that the Beijing-Tianjin tutorial | can do these steps, and you can draw a map with AI when you have no time or money to go out. Sitting at home and drawing your favorite places while drinking tea is another good way to relax. With a few steps of AI software, you can easily draw a beautiful map ~ ~. Taking the map of West Lake in Hangzhou as an example, this paper mainly shows ten scenes of West Lake and scenes related to play. Step 1: Open AI, create a new canvas, and use 30*30cm. Step 2: Find the panoramic view of the West Lake in Baidu map, paste the screenshot on the canvas, and tick the outline along the lakeside line with the pen tool. Step 3: determine the approximate color system and establish the color card; Step 4: The rectangle tool M creates the background color, and then delineates the map. Just stroke, absorb color, copy and paste a layer in place (shortcut key ctrlv+ctrlF), then press and hold the shortcut key V to the bottom, absorb color to create a three-dimensional layer, and use the pen tool (P) to adjust the edge stroke point to make the layer below more natural; Finally, select all (ctrl+a) and lock the background and layer (Ctrl+2); Step 5: Determine the elements of the selected ten scenic spots: bridges, trees, lotus flowers, ducks, three pools and moons, clouds, birds, airplanes, bicycles and people. , and then find references to draw one by one, and finally typeset; Step 6: add decorative elements: clouds, introduction, and you can finish. The shortcut keys used are as follows: Lock the key ctrl+2_ Call TRL+ALT+2, and directly select A_ Grey Poverty ≡ _ Pen Tool P_ Sulphur ぞ _ Shake _ Layered CTRL+[_ Slow].

2. Then you need to click the option of drawing now.

3. Improve the map details, click Save to enter the map editing page.

4. Click Manual Labeling to enlarge the map to the place to be labeled, click the left mouse button, enter the name and description of the point, upload the pictures related to the outlets, and click Save.

5. Click on the batch label, and upload the prepared data with coordinates or address information in batches according to the prompts. The platform locates the point information on the map in batches.

6. Enter the address or POI to be marked in the search box, and the platform will automatically locate, save and add anchor points on the map.

Teach you how to draw cartoon maps with AI. Step 1: after opening AdobeIllustrator, create a new document (file >;; New). Click the ellipse tool (L) to add several ellipses with arbitrary shapes. Make sure the fill color is r = 229, g = 2 17, and b = 180. These shapes will become your continent. Use the Shift-R tool, and then drag and stretch these ellipses as needed. Just remember to choose the object to be deformed, otherwise it will deform the surrounding objects. The Shift-R option is not important here, but if you don't like your current option (for example, the diameter of the stretching brush is too large or too small), you can double-click this tool and a new dialog window will appear, which is the option window of the deformation tool. In this dialog box, you can change the size and strength of the global brush and select "Show Brush Size". Step 3 If you want to make the shape of your continent more realistic, you can apply the effect >; Distortion and deformation >: roughening to be achieved. In the new dialog window, you can change the options to get the desired results. If the Preview option is selected, you can see all the changes on the artboard in real time. You can deal with them one by one or together. When you are satisfied with their appearance, click the OK button. Expand all land shapes (object >;; Extended appearance). Step 4 Select all continental shapes, and then select Object >; Path > offset path in the new dialog window, enter an offset of about 10 pixels, but it depends on the size of the continent you draw. Click the OK button. A new continent will appear evenly on every continent. Change the fill color of this new continental shape to R=234, G=224, B= 195. Create a new land for your mainland again (object >;; Path > offset path), using a slightly lighter fill color (R=234, G=224, B= 195). On our map, in the part of light land, we try to show how the land surface falls into the sea. Step 5: Use the ellipse tool (L) to draw more ellipses of all continents. The fill colors are R = 232, G = 22 1, and B = 190. Add the smaller ellipse to the larger ellipse and change its fill color to (R=235, G=226, B= 199). The sixth step is to deform these new ellipses. You have two choices: use Shift-R or choose Effect >;; Distortion and deformation >: roughen any one, and then expand these shapes (object >;; Expand the appearance). The last thing we want to add to the mainland is the lake. Draw some light blue ellipses where you want the lake to appear (r = 167, g = 2 14, b = 2 10). Then use the transform tool (Shift-R) to transform. Remember to select each object before morphing. Add a smaller and darker ellipse on a bigger and brighter ellipse (R= 150, G=204, B=200). Twist them with the Shift-R tool. Add a smaller and darker ellipse to a larger and brighter ellipse (r = 14 1, g = 198, b = 195). Twist them with the Shift-R tool. 2. How to draw the ocean on the cartoon map 1 Use the rectangular tool (m) and click on the sketchpad. In the new dialog window, enter the width and height of 850 pixels, and then click the OK button. A big square will appear on your drawing board, which is the water or ocean on our map. Ensure that the water area stays in the middle of the sketchpad, and change its filling color to R = 14 1, G = 198, and B = 195. Step 2: Select the shallowest boundary of a continent and copy a copy (Control-C, Control-B) behind it. Zoom in and change the fill color to r =167g = 214b = 210. Select this copy and use Shift-R to transform it. Repeat this operation for each state. Step 3: Select the light blue shape around the mainland and create a copy (Control-C, Control-B) at the back. Zoom in and change the fill color to R= 150G=204B=200. Select this copy and use Shift-R to transform it. Repeat this operation for each state. Step 4: Delete the fill color and set the stroke color as R = 167, G = 2 14 and B = 2 10. Using the pencil tool (n), in the Stroke Panel (Window >; Stroke), select round and fillet connection. Now let's start the interesting part: draw waves in the whole ocean. If the strokes are found to be too thin, increase the stroke thickness on the Stroke panel (Window >); Strokes). 3. How to draw landmark objects on cartoon map Steps 1 Let's draw from the tree. Because our map is cartoon style, the tree will be very simple, and so will the drawing part. Draw a long rectangle with the rectangle tool (M). The filling colors are R = 19 1, G = 157, and B = 106. Then add some ellipses as leaves on it (fill color R = 193, G = 19 1, b =11). Group the whole tree (right-click > Group). Copy some trees of different sizes that you just created and spread them on all continents. The second step is to draw spruce, starting from the rectangle again (fill color R = 162, G = 124, B = 102). Use the Polygon tool to draw a triangle. By default, it has six faces. If you have a new version of AI, when your polygon is selected, you will see a small diamond on the right side of the selection. If you drag this small diamond counterclockwise, the number of sides of the polygon will decrease. If you drag it clockwise, the number of sides of the polygon will increase. Therefore, drag the small diamond counterclockwise to create a triangle from the polygon. If your AI version is not very new, select Polygon Tool and click on your sketchpad. In the New Dialog window, enter any radius and 3 sides, and then click OK. This is used to make spruce triangles. Create two copies of green triangles (the fill color is R = 168, G = 168, B = 108) and overlay them to form spruce. Group the whole spruce (right-click > Group). Copy a few spruces and spread them to all continents. Now, let's add some mountains. Create three brown triangles with different sizes (r = 162, g = 124, b = 102). They must overlap and their bottom line must be at the same level. Enter the path finder panel (window >;; Path finder), select all triangles, and then click the merge button. Then, create more white triangles and turn them upside down. We are painting snow on the mountain. As shown below, add a white triangle to cover the brown triangle. White triangles should also overlap each other. Select all the white triangles and click the merge button in the path finder (window >); Path finder). Next, select the brown triangles again (they should be a shape now) and create a new copy (Control-C, Control-F) in front of them. Select this copy, hold down the Shift key and select the white triangle (they should also be connected into a shape). Finally, press the intersection button in the path finder. You deserve a snowy mountain. Be sure to group. Create more copies of mountains and spread them to all continents. So far, we have been creating nature. Now we need more signs of human habitation, so we need houses. Start with a white rectangle with no border color (it exists only for better display) (use the Rectangle Tool (M)). Add a small gray rectangle (R = 168, G = 193, B = 192) as the window. When you hold down the Shift and Alt keys, move this small gray rectangle to the right. Shift allows you to move it directly, and Alt creates a copy. Select these two small gray rectangles and move them down while holding down the Shift and Alt keys. There should be four windows now. Press the Control-D key several times, and your house will be covered with windows vertically. The Control-D key combination allows you to repeat the last operation. Let's add the basement: it will be a blue-gray rectangle at the bottom of the house. The last part that every house needs is the roof. Create a long, horizontal red rectangle on the roof (R=2 19, G= 134, B=97), and then add another rectangle that should be narrower and taller. Select the last created red rectangle and select Effect >; Deformation > expansion. In the new dialog window, enter the options shown below. The first house is ready! Here are the options to expand the effect: make sure your house is grouped, make several copies, and then spread out. It would be nice if there were multiple types of houses, so let's create another one. Start with a white rectangle with no border. Then draw a window with the same color as the previous house. Select this window and go to Effect > Deformation > Arc Alignment. In the new dialog window, enter the following options. Now create several windows. We add windows in the same way as before. Then add the basement and roof. Fill in the color you want (you want the red color of the previous house) and use the eyedropper tool (I). Select the roof to enter effect > Deformation > Arc, and enter the following options. The second house has been built! The following are the options for the upper arc effect: the following are the options for the upper arc effect: determine the second house group, make several copies, and then spread them out on all continents. Step 6 In order to add more types of buildings, I decided to add a church. It is optional, so it's up to you whether to add it or not. I think now that you know how to build such a house, you can try to build it yourself. Put the church on the mainland where you want to go. The last thing we want is a boat. Start with a white rectangle with no border color. Add a small gray circle (all windows in the house use the same fill color). When creating multiple windows, hold down the Shift and Alt keys. Add a long tube to the top of the boat and mark two red stripes with a rectangle. Next, continue to create the boat as shown below. Finally, if you want to twist the bottom of the boat, use the direct selection tool (A) and move the anchor point above the red rectangle. Group the drawn ships. Copy a few ships and put them at sea. I hope you enjoy studying this tutorial with me. If you have any questions, please leave a message in the comments section below. I really hope you find this course helpful and you like it. I believe there are many friends who want to learn graphic design, and I hope it will help you with your study. You only need to write the word "learn" privately, and you can get some related material packages and learning materials of graphic design for free.