Traditional Culture Encyclopedia - Tourist attractions - Age of Empires 3 Decision Version 13.69 Update Log Sharing
Age of Empires 3 Decision Version 13.69 Update Log Sharing
Highlights of the version
1. International Women's Day activities (March 15th to April 12th)
Age of Empires III Decision Edition celebrated Women's History Month through a new activity. In a limited time, players can unlock the avatar, explorer skin and cheat code by completing the challenge task.
(Note: Please refer to the description in the game for details of the activity, so I won't go into details here. The reward for the activity includes the avatar, the skin of the British explorer, and the cheat code "Granny Nanny" for turning the villagers into fighters in Dahomey)
Note, if you want to keep the unlocked modules and file avatars, please log in to Xbox Live account during the activity. Log in, get rewards and enjoy activities!
-Age of Empires Team
2. New unit: Battleship
Today, Britain became the first civilization to use the maritime overlord with (unilateral) 18 guns. Battleships can only be delivered from the main city.
(Note: its attack power is low, but the attack interval is only .5 unit time)
3. Five new cards in Britain
Infinite-Long live the British Empire (Time 4) card: It costs 1, coins for each delivery after the first time.
Greenwich Mean Time (Time 1) card: delivered to a trading station carriage. Each trading station will reduce the current value of technology and era research and development time by 25%.
siege archery (era 3) card: longbowmen can attack buildings with rocket arrows in the range of long-range attack, and can cause burning damage to buildings for 1 seconds and 1 point per second.
Unlimited -8 longbowmen (Time 3) card: Replaced the original single shipment of 8 longbowmen.
Rangers (Time 4) Card: Use Rangers instead of Longbow Soldiers. The longbowman technology that has been developed will be inherited by rangers. In the era represented by Empire III, it was a key part of the British army and was as important as the longbowmen.
4. Two new maps
Arabia
Congo Basin
5. Optimized warning/signal system (testing phase)
Based on the feedback from players, we updated the current signal system. The system is currently in the testing stage and does not represent the final quality.
The system currently includes:
Warning signal: an indicator is added to the game screen; Added a text prompt in the chat window; The new warning signal replaces the old one and can be used by clicking the signal button or Alt+ left button with the mouse. The default signal and the danger signal * * * use an icon.
AC signal: AC signal expands the signal function in multiplayer games and cooperative scene games. There are four AC signal options: danger, attack, assistance and attention. You can select and use it by Alt+ right click. (translation: cannot be used in single-player games)
6. Photographic mode
Photographic mode is a new feature of the final edition of Age of Empires III. In this mode, players can use tools to shoot freely. Our goal is to design a convenient and easy-to-use screen capture tool so that players can share it more easily in the community.
the camera mode can be used in the pause menu. This function is currently in the testing stage and does not represent the final quality.
control:
save path: C:Users user name gamesage of empires 3 de screenshots. You can open this folder by pressing the button in the photo mode.
restrictions: the camera has height restrictions, can only move in a slightly larger range than the map, and can pass through the building.
we are very much looking forward to your screenshots!
stability and performance
fixed a rare out-of-sync problem. This problem will occur when using the Hausa tsetse fly to destroy the card.
the memory consumption in low graphics settings is reduced.
graphic images
narrow the scope of whale animation, making it easier for players to find the fishing position of whales.
Audio
Updated the unit audio of Lakota and Haudenosony.
Game Interface
Eagle Guerrilla is now correctly labeled as a "ranged assault infantry".
Now the unit training button in the command panel will display a red background color when there is no population space and a black background color when there are not enough resources.
fixed a problem that caused the social menu to fail to open under certain conditions.
fixed a rare problem that caused the main city of DLC to be displayed repeatedly.
fixed some translation problems in different languages.
"The Fall of Hausa" campaign can now correctly display victory and defeat texts in non-English environment.
fixed the webpage link in the news interface.
fixed some inaccurate contents in the technology tree.
several text truncation issues have been fixed.
Fixed the missing map preview of Ozark and Plymouth.
shortcut keys/hotkeys
The old shortcut keys now provide the key binding of China Banner Army in the bunker.
The old shortcut key now provides the buffalo keys in the villagers' shortcut key group.
content of the game
The types of ships will not be difficult to select because of damage (such as Japanese ships, armored ships, Ottoman light sailboats/arrow ships and lucky ships).
ships acquired by African civilization through allies can now be automatically upgraded with the times.
American steamships can now train light cavalry.
The Grand Manor is now influenced by Berber Barn Technology, Sudan hakula System and Sudan Red Sea Carriage.
Spain's "Team: Training Ancient Soldier Units" card is now valid for Mexican rebels.
Now Ethiopia's "fortress commander" card can work normally.
Fixed a rare problem that caused the tribal market not to disappear after mining in the nearby mine.
German explorers will no longer lose certain abilities after sending out the "Set Barracks" card.
Battle
Historical Battle: The docks in the Battle of the Three Kings can now train archery boats/light sailboats.
balance of civilization
general
volunteers: health value 32→36; Remote resistance 5%→4%; Attack power 35→38; The cost is 35→3 coins; No longer subject to anti-infantry rifle technology bonus; Population 2→3.
Peruvian Legion: Grenade attack range 16→14; The damage ratio to artillery is 1x→.5x; Damage range 3→2.
Dellwig: cost 5 food 4 wood →5 food 45 wood.
Kanouri escort: ranged resistance is 4%→3%.
german infantry: population 2→3.
color the European standard unit card to make it easier to distinguish.
we know that there is a problem with the initial exchange rate in the livestock market.
Aztec
Bones Wall Card: Every loss of 2→3 skeleton warriors will be delivered to 1 skeleton warrior.
The aid card of God of War Temple: movement speed bonus +.5→+.25.
British
logistics personnel (upgrade option in Times 2): The effect is changed to deliver an arsenal carriage and a free arsenal technology.
manor house: the cost was reset from 14 to 135 timber.
initial resources: 3 food, 3 wood →2 food, 3 wood.
The new card is unlimited-Long live the British Empire (Time 4) card: It costs 1, coins to deliver to a battleship after the first time.
new card Greenwich Mean Time (Time 1) card: delivered to a trading station carriage. Each trading station will reduce the current value of technology and era research and development time by 25%.
new card siege archery (time 3) card: Longbow soldiers can attack buildings with rocket arrows in the range of long-range attack, and can cause burning damage to buildings for 1 seconds and 1 point per second.
The new card Unlimited -8 Longbowmen (Time 3) card: It replaced the original single-time 8 Longbowmen shipping.
New card Rangers (Time 4) card: Rangers are used instead of longbowmen. The longbowman technology that has been developed will be inherited by rangers. In the era represented by Empire III, it was a key part of the British army and was as important as the longbowmen.
thin red line technology: it now works for all infantry, not only for heavy infantry.
New Rogers Ranger Technology (8 Food, Times 2, not covering the original Times 4 technology): transport five rangers, change longbow soldiers into rangers, and change longbow soldiers' shipping into rangers' shipping. (But Ranger training is not enabled)
Virginia Company: The timber cost is -35%→-45 timber, and now the construction experience is reduced to keep in line with the cost, but the destruction experience is not reduced.
move the imperial longbowmen's upgraded damage multiplier to the heavy infantry by +.25x to the imperial bodyguard card.
China
Consulate (German): The food cost of the flag army is -2%→-15%.
Zheng Chenggong card: cost 5 coins →1 coins; Attack interval -25%→-2%.
Ethiopia
Lasi: the moving speed is 6.75→5.75; +1 shift speed from commercial times; The damage ratio to the guardian is 3.25→3.
Hausa
Knight Lifedi: ranged resistance is 3%→2%; Cost 9 food 11 coins →11 food 11 coins; The training time was adjusted accordingly.
emir: moving speed 6.75→5.75; +1 shift speed from commercial times; The damage ratio to the guardian is 3.25→3.
Rumfa's Cavalry (Time 2) Card: 5→4 Knight of Fameidi.
melee cavalry health (time 3) card: from time 2 to time 3.
Dubai Parade (Time 4) card: From Time 3 to Time 4.
Osman
Enhanced Architecture (Time 4) Card: From Time 1 to Time 4.
Sweden
Training limit for pioneers: 99→9.
initial resources: 3 food, 3 wood →2 food, 3 wood.
Japanese
shrine (Time 1) card: Health value 14→13.
Mexico
1 rebels (Time 2) Card: 11 →1.
St. Nicholas College (Times 2 Michoacá n upgrade option) card: unit vision +8→+4; No longer increases the view of the wall.
Spanish
war dog: health in fortress era +8%→55%; Life in the industrial age increased by 4%→65%. The attack power increase remains unchanged.
Spanish gold (Time 3) card: 36 coins →35 coins per box.
American
New Jersey Harbor (Times 4, New Jersey upgrade option) card: infinite resources card resource upgrade +9→+4; Non-unlimited cards have not been changed.
random map
standard map pool: add Arabian Peninsula and remove Yukon.
Team Map Pool: Add Arabian Peninsula and Yukon.
general: the resource distribution of several maps has been adjusted to ensure the balance of initial resources.
Zhongyuan: optimized the stability of 1v1 to the formation of local prey and minerals.
Colorado: Fixed a problem that sometimes caused players to fail to generate.
Darfur: The length of trade routes and the location of trading station nodes were adjusted to make the first transaction fairer.
Florida: Fixed a problem that caused a trading post node to fail to generate.
Lake Victoria: The initial fishing boat and the extra 5 people in the 1v1 game were removed; Fixed a problem that caused treasures to be generated in aboriginal tribes; Fixed a problem that caused the initial prey group not to be generated.
Malaysia: An additional initial prey group has been added.
Manchuria: optimized the distribution of resources; A trading station node was added in the 1v1 game, and now there are four trading station nodes in the 1v1 game.
Sahel: added a prey group for each player in the 1v1 game; Make it look less like a sand dune.
savanna: fixed a problem that caused treasures to be generated in aboriginal tribes.
Siwa Oasis: Now large maps can be loaded correctly.
tasili: fixed a problem that caused minerals to fail to generate.
Tania Tripoli: adjusted the generation of trees in the outer circle so that they will not be too close to the player's initial resources.
Unknown map: some ecosystems and terrain systems have been added-but you have to play with them to know what has been added; Added some unknown resources, waiting for players to discover; Adjust the generation of players, so that players will not be too close to teammates or too close to enemies; Optimize the distribution of resources; Fixed a problem that caused the player's initial reward carriage not to be generated.
Yellow River: Fixed the problem that upgrading the northern trading route would lead to upgrading the southern trading route. Now the upgrade of the trading route can take effect correctly.
Yukon: Fixed a problem that caused the player's initial prey group not to be generated; Some forests have been shrunk to provide more room for the unit to move.
match rooms and
new multiplayer games now support custom AI modules.
after starting a custom ranking game, casual game settings will not be retained.
now selecting team 4 can be displayed to other players correctly.
AI
It's extremely difficult for AI to concede +2%→+15%. (It means that it is extremely difficult for AI to cheat 5% less than before)
The concession of extreme AI is +4%→+3%.
the deck of AI has been redone. Now AI's deck is stronger than before, and it still maintains diversity.
adjusted the logic of issuing AI cards.
adjusted the choice logic of upgrading options for aboriginal civilization.
adjusted the selection logic of European civilization upgrading options. When it is not allowed to build a fortress, it will not select the upgrade option of the fortress carriage.
AI can only be revolutionized when there are more than 6% people, so as to prevent meaningless revolution.
when building forts is not allowed, American AI will not choose the upgrade options of Texas and Florida.
when building forts is not allowed, Mexican AI will not choose the upgrade options of Puebla and Veracruz.
AI will no longer surrender during the treaty period.
AI will only start building/upgrading the tower five minutes before the end of the treaty.
AI will only start building an arsenal 1 minutes before the end of the treaty.
AI with more difficulties will now build a second town center when there are few villagers.
Fixed the positioning problem of Japanese shrines to prevent them from being built where they should not be. Nowadays, the god society is more scattered in the places where there are prey everywhere on the map.
the original robber catamaran will now fish at the beginning of the game.
delay the construction of the consulate for 5 minutes (after upgrading to the commercial or fortress era).
AI can now attack with their warships.
AI will now start training warships five minutes before the end of the treaty, instead of not considering training warships at all.
AI with more difficulties will now build two wharves later in the game instead of one.
AI can now build docks on maps with no water shipping points but fish.
African AI can now upgrade its warships.
African AI can now train and recruit gunmen in commercial times instead of in the fortress.
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