Traditional Culture Encyclopedia - Tourist attractions - Hand-painted animation of landscape illustration-I want to be an illustrator, but I have no painting foundation. What should I do?
Hand-painted animation of landscape illustration-I want to be an illustrator, but I have no painting foundation. What should I do?
1. Head perspective basis: Generally speaking, the eyes are in the center of the whole head, and other proportions are determined by this coordinate. Facial crosshairs can help maintain the integrity of the five senses. Try adding an angle to the midline.
2. Demonstration of the five senses structure practice method: the eye structure can be imagined as a small opening on a cloth ball. After determining the diamond shape of the eye, pay attention to the position of the corner of the eye to draw the eye.
3. Nose: First, summarize it into a triangular diamond, and change the basic type according to perspective, mainly including the nasal root.
nose wing
The three main parts of the nose.
4. Mouth: The mouth is a combination of three balls. Grasp the basic shape of the lips and then consider the movement of the mouth. There are mainly five spherical structures in the mouth, so pay attention to the acupoint position of the external structure.
5. Ears: The shape of ears can be imagined as c+y, and the height of ears and nose is actually similar, so you can pay more attention to the practice dynamics.
The second point: how to draw the relationship between head, neck and shoulders?
1, many structural points will use.
divide equally
In the form of. Pay attention to simplifying the structure and proportion.
2. Head perspective can basically be understood as a big square plus half a square.
3. Pay attention to the position of the spine and the tendency of leaning forward in the neck.
4. The shoulder is mainly a defect, because
trapezius
Relationship, you can simplify the structure.
5. Be sure to practice through the box.
Three-sided diagram
To understand the structure of their faces.
The third point: eight ways of animation human body practice:
1, the first question of human body: at first, I often didn't understand the difference between looking up and looking at a big angle. In fact, the difference lies in the position of the camera, and the angle of view will be more inclined at a close position.
2. Position and perspective: The position near the lens will have a more inclined perspective, which can be understood as a Michelin tire man. I will have a detailed demonstration in the latest 30-day animation human body special training camp.
3, viewing angle: pay attention to head-up, which means that you can't bring an angle, pay attention to the angle and distance of the camera.
4. Details: Pay attention to the drawing method when drawing various angles of the head.
Maomaojiao
Distance, pay attention to every detail! Also pay attention to the balance of composition.
5, combination exercise: you can try to draw more different body combinations, such as
Mickey Mouse
Astro boy or some old anime characters can be reassembled.
6, local: the bone point of the hand is a hard place, the latest knowledge about the hand is to pay attention to the hardest part of the hand. This piece will be mentioned to you in the 30-day animation human body special training camp.
7. Muscles: Students with weak foundation should not consider the muscle composition at first, but pay attention to the curve when practicing doll body. The muscle system is actually very complicated. It is suggested that beginners should not focus on training for one or two years. Other muscles and some dynamic demonstrations.
Extended data:
classify
According to the market positioning: vector fashion cartoon, younger age, realism, exquisite illustration, concept setting, etc.
Classification by production methods: hand-painted, vector, commercial, cutting-edge (2D plane,
Ui design
, 3D), pixels.
By illustration style: Japanese comics and illustrations, European and American illustrations, Hong Kong illustrations, Korean game illustrations, Taiwan Province Province.
romance novel
Cover illustration. (Because of the variety of styles, it is only a simple classification)
In addition, there are many foreign styles.
handmade
Origami, cloth patterns, and various styles are neck and neck.
Reference source:
Illustration-
What do you need to learn to be an illustrator? Illustrators need to learn the following:
1, simple art foundation.
Sketch is a visual art expressed on two-dimensional materials by using painting tools. Tools used include graphite, pencils, crayons, ink, charcoal and chalk.
Marker pen; mark
, rubber, etc. , and electronic drawing. The most common carrier of sketch is paper, and other materials such as cardboard, plastic, leather, wood and canvas can be used.
Sketch foundation is the stepping stone and cornerstone of all fine arts painting. A good sketch foundation can be used for smooth painting, creation and expression.
The most basic sketch foundation
tetralogy
Copying is a shortcut for sketching with a sense of space in black, white and gray levels, but copying should not be described blindly, but should be interpreted and described in combination with knowledge structure.
Color and knowledge structure are more systematic and abstract than sketch. Many times you think you see color A, but it is actually B. Color should be accurate and knowledge should be experienced; Colors should be gorgeous, fashionable and talented. Too many people draw black and white line drawings, which are passable, but they are easy to color and will soon become ugly. There are also some people who can make a rough line draft look good by coloring.
Sketch, as its name implies, is a method of sketching. Sketch is China's original vocabulary, which belongs to a kind of sketch. Sketch and sketch are the same, but they are not unique.
formative arts
It is also an independent art form. This independent form was established after Europe18th century. Prior to this, sketch was only the preparation stage and recording means of artists' creation.
2, the software foundation
To be an illustrator, you need to master at least one software: PHOTOSHOP painter; Sai; It is widely used, and coreldraw and illustrater focus on it.
Art of binding and design
We need some illustrations. There are many drawing software, not limited to this. PHOTOSHOP is the most widely used one.
Of course, to be an illustrator, software is just a tool, and basic skills are very important. Sketch is the foundation.
The structure of human body
, composition, perspective, color, etc. Everyone needs to master it, and sometimes it involves some animation professional fields, such as
Storyboard
Wait a minute.
Extended data:
Classification of illustrations:
According to the market positioning: vector fashion cartoon, younger age, realism, exquisite illustration, concept setting, etc.
Classification by production methods: hand-painted, vector, commercial, cutting-edge (2D plane,
Ui design
, 3D), pixels.
By illustration style: Japanese comics and illustrations, European and American illustrations, Hong Kong illustrations, Korean game illustrations, Taiwan Province Province.
romance novel
Cover illustration (simple classification due to various styles).
In addition, there are many foreign styles.
handmade
Origami, cloth patterns, and various styles are neck and neck.
Illustrator definition:
People who take painting and illustration as their profession mainly draw illustrations and covers for books, magazines, newspapers, manuals, novels, textbooks and other publications, and also engage in drawing greeting cards, posters, advertisements, inkjet paintings, humorous paintings and so on. Divided into electronic illustration and pure hand-drawing.
Illustrator is a general term: there are illustrators for the media publishing industry, children's illustrators and realistic illustrators for the advertising industry; Then there is the animation mascot designer;
There is a great demand for game and film illustrators. Similar to the game industry, each film and television work will also have a lot of mirror drawing and scene design work, which undoubtedly has a great demand for illustrators in the game and film industry.
Reference source:
-Illustrator
-Painting major
I want to be an illustrator, but I have no painting foundation. What should I do? First _ Comment on Emperor: _ Even if illustration is based on zero, you should have a good attitude.
For many friends who want to learn illustration, learning illustration on the basis of 0 is a blank number. 0 stands for everything, you should learn and experience from scratch. 0 means that you are still useless in this industry, and 0 also means many challenges, which makes many 0-based friends walk to the door of the illustration and can only walk around twice. They silently said to themselves, I like illustrations, but I ...
In fact, there is absolutely no need to have such a mentality. If you want to be an illustrator, you need to first determine a correct concept: no matter who you are, you can't be born with an illustrator. Now even the top experts in the illustration industry are learning from scratch. No matter who you are, you must have a growing process. 0 is not our destination, but our starting point. 0 is where we rise, and it is the beginning for us to enlarge ourselves constantly.
Second _ Comment on Shuo Shuo: Even if you are confused, you should have a good teacher.
It's normal to have all kinds of confusion in my heart when I just started to learn illustration. Don't wait until the confusion is solved to learn illustration, because your confusion can't disappear. Whose life is not confused? Confusion is actually a common psychological state of human beings. We can't be dominated by such forces. Admit confusion, respect confusion, break through confusion, confusion can accompany you, but not confusion. Many times, learning illustration is the best way to break through confusion.
Many classmates will say, I don't know where to find a good teacher. Even with a good teacher, people have no time to teach me. If this was the case 20 years ago, it is very convenient to study in the internet age now. I know a great teacher of board drawing and illustration. He broadcasts relevant knowledge points online for free at eight o'clock every night. Listening to this teacher's lecture, I have a sobering feeling. It turns out that painting is so simple, and real master teachers can explain complex things easily. Students who want to learn can go to Mr. Yu Rou's Wei Xin (homophonic): The first group is: W.
Because of learning, it is strong, because it is strong, it has a future, and the future is not waiting, nor complaining, it is useless, it is all learned, and it is born to be strong.
The third _ comment on "Talk": Even if it is difficult to learn, it is easy to learn.
Many students always stay in their own thinking space. I don't know which ghost says illustration is so difficult, so I have a fear. Can you learn this? Does it suit me? Actually, what I want to say is that everything is easy these days. You must endure everything. To put it bluntly, don't you just want to take a shortcut among shortcuts? Don't you just want to be successful? Frankly speaking, this situation exists, but it is rare and does not belong to us. Learning in a down-to-earth manner is the most reliable. It is ridiculous to wait for the illustrator to become simple and wait for the pie to fall from the sky. This is also a great waste of time. We're all adults. Don't have such childish dreams again. If you want to learn, open posture. I'm afraid I'll get nowhere in the end.
Send everyone an old saying: Is it difficult to do things in the world? For it, it is easy and difficult; If you don't do it, it's hard for easy people. Is it difficult for people to learn? Learned, difficult people will be easy; If you don't learn, it will be difficult for easy people.
Fourth, it is very difficult and ugly to make a bed scene. Think about it.
1. Improve the painting function as much as possible.
If you are determined to draw illustrations, picture books and the like, there is an interesting fact that painting is not that important.
Even stick figures and pencil drawings are ok, as long as you can convey the information clearly.
Of course, under the same conditions, the winner must be a good painter.
If possible, try to improve your painting skills, but if you can't draw well, don't be sad. You can still draw illustrations.
1. Draw first, then solve the problem.
Normal people suddenly have a strong desire to paint, and generally have their own emotions to express. In this case, slowly talk about composition, picture composition, color, three-dimensional deconstruction and so on. It will only dampen the enthusiasm of painting and make you feel that painting is not fun. It's best to draw first, because you have strong feelings and are not limited by rules, and the picture may be interesting. Picture Caton, find the answer according to the question.
Improper modeling, etc. , and then make up the sketch. The color is ugly. Read the color correlation again.
There is nothing new in composition, etc. Find the right keywords, and all the missing points can be filled in.
Use related words to search, videos, blogs, books, all of them, and you can find more suitable suggestions according to the comments.
If you can PS, AI is naturally good. If not, then learn slowly. You don't have to learn all the functions at once. You can go back if you have problems. The most important thing is the ability to draw by hand. When you encounter a problem, first look for the answer from the art knowledge. Sketch, structure, color, etc.
After this lap, if you encounter problems again, try to find answers from photography knowledge, such as composition, story, key moments and so on. This lap is stuck, try to find the answer from the film knowledge.
In addition, both Japan and South Korea have Chinese versions of how to become illustrators, which can be chosen according to their own direction.
Fifth _ Do you want to stand out?
1: Determine your own style.
My works have my preference for shapes and colors. I like Van Gogh, Jimmy and Miyazaki Hayao.
CG games are also very interesting, but I don't like them.
After determining the style, the learning speed is faster, and some things don't need to be learned at all.
I didn't study perspective, mapping and so on, which are not very important in my picture, and can be solved slowly later.
But if you prefer the human body, game warships and the like, perspective, mapping and even 3D are all necessary knowledge.
2. Don't copy.
After a thorough understanding of a work, it is by no means plagiarism to be able to make something similar in style.
If you can only copy but not create, the theoretical part needs to be supplemented. After understanding the theory, it is not difficult to create.
If you don't understand, you can only paint according to your skin.
3. Learn from the master, and only after sending out the works can you have correct guidance.
Experts suggest that you keep your personal characteristics and point out the direction.
And some good teachers will often remove your characteristics and give modular suggestions to make the picture mediocre. Painting skills are not so important, but your thoughts, feelings and expressions are more important.
Many people draw better than Miyazaki Hayao, but not everyone can compare with us.
For example, in Beijing, Chen Danqing, old painters and painters, Huang Yongyu, etc. Be sure to go to the offline exchange meeting. What he said on the spot is very different from the video, and he often has the opportunity to ask questions on the spot. Ask experts, ask more theoretical questions, and don't ask low-end hands-on questions.
4. Participate in difficult competitions.
Only in this way can we keep up with the first-line experts and know where we are.
Try to do something slightly above your ability.
I used to draw only one page, and I drew a picture book for the first time. I made many mistakes in my haste before I realized my shortcomings. Look at the award-winning works in previous years after submission. The composition and creativity are excellent. The gap between them is even more obvious. Although you can take some foreign orders and understand the degree of market recognition, newcomers don't have to spend too much time on it. When the skills are not mature, try different skills and draw more.
Foreign orders often specify the theme and style, and will also give you some illustrations and even composition sketches. The two most difficult problems in painting have been omitted for you. And these two questions are what illustrators need to think most: "What to draw?" "How to draw?"
I like this sentence very much:
The history of the whole art development is not a history of skilled technology, but a history of changing ideas and requirements.
-Gombrich: The Story of Art
Painting skills are not so important, but the idea of the picture and the information you want to convey are more important.
I hope it helps.
After reading the comments, add one more point, how to keep the right direction:
5. Be sure to communicate with the master.
Although their feedback is only a few words, there is enough information for you to adjust your direction.
Once comments talk about color, composition, or lack of story. Look for knowledge points from the keywords they feedback. Be sure to remember humility, courtesy and gratitude. Thank you for your patient comments. Don't hesitate to reach out to the parties and ask them to elaborate in 8 thousand words. Once you give the key words, buy a book and find a video to show your sincerity.
In this way, the next time you send a picture, you have got rid of the old problems and developed a new style. They will see your sincerity and are more willing to communicate with you.
I often meet good people who tell me about the picture in private. Thank you very much.
Don't be afraid to lose face, don't be afraid to ask silly questions, make more mistakes and quickly add blank knowledge points.
From beginners to serious learners, the feedback information has changed from "awesome" to "here, here is not quite right" If you are badly hit, you can stop and show this painting to friends who appreciate it and ask for encouragement and praise. Then try to draw it again, change it again, and ask for criticism and suggestions after promotion.
Always remember your original heart. If you paint for fun, you don't have to go to the fork in the road. Rest when you are tired, not for quick success, just be happy. If you are happy, your work will be happy:) Really ~ ~
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