Traditional Culture Encyclopedia - Tourist attractions - Cartoon museum?

Cartoon museum?

is the first large-scale modern professional animation exhibition hall in China, which integrates display, communication, popular science education, practical interaction and industrial promotion. The following is what I arranged for you. Welcome to enjoy reading.

1. Introduction

It is the first large-scale modern professional animation exhibition hall in China, which integrates display, communication, popular science education, practical interaction and industrial promotion. The museum has three floors, about 7 square meters. Focusing on "animation, experience and popular science", the museum is characterized by popular science, interactivity and interest. It has a history exhibition hall, an interactive experience hall, a multi-functional 3D cinema and a temporary exhibition area, with more than 1, collections and exhibits.

The museum was built by Shanghai Zhangjiang Culture Holding Co., Ltd. with an investment of 7 million yuan. The photo station where I shot "What makes the sea" and "Lotus Lantern".

ii. venue layout

based on the three-story floor on the north side of No.69 Zhangjiang Road, the atrium and the cutting area on the south side, the construction area is about 7m2, with a total investment of 7 million yuan.

The first floor on the north side is the exhibition area, including comic book hall, animation hall and animation development corridor, which collects and displays fine original works of animation and comics, and constantly updates the exhibition content according to the collection, which fully and vividly reflects the development context of animation and famous works at home and abroad. At the same time, taking the mutual promotion and development of art and technology in the history of animation development as a clue, keeping its timeliness and correlation, starting from the psychology of visitors' experience, interaction and exploration, and developing the experience route with humanized design. Among them, the comic book gallery includes preface, ancient comic book area, modern comic book area, modern comic book area and contemporary comic book area. Animation Museum includes: animation development process, two-dimensional animation area, puppet animation area, paper-cut animation area, ink-wash animation area and animation device display area. The animation development corridor includes: the germination of animation in ancient times, the embryonic form of animation in the old agricultural period, the origin and development of modern comics developed in the industrial period, the origin and development of animation development corridor, the modern animation-movie, TV era, and the game-computer internet era. The second floor is an interactive experience area. By using animation principles, art forms, production procedures and technologies, focusing on the interactive experience of popular science exhibitions, the integration of popular science knowledge and science and technology is fully considered. By setting up a special experience area, visitors can participate in the experience and interaction of the exhibitions, reveal the relevant knowledge of cartoon production, realize the spread of cartoon knowledge and technology, and achieve the popular science effect of entertaining. Combined with the characteristics of animation, the interactive experience area mainly includes: Dream Square, Comic Space * * * Comic Class, Comic Street * * *, Animation Tribe * * 2D Animation Workshop, 3D Animation Workshop, Step-by-Step Animation Workshop, Animation Special Effect Workshop, Seiyuu Workshop * * *, Game Community, Experience Station and DIY Talent.

The third floor is a multi-functional theater area, including a 2-seat 3D theater and a temporary exhibition area, where movies can be shown, animation or multimedia drama performances, new films * * * new products * * release meetings, professional exhibitions, forum lectures, e-sports and so on can be held. The temporary exhibition area is flexible and will provide a platform for individuals or enterprises to display, exchange and promote their works.

III. Location of the exhibition area

The museum is located on the north side of No.69 Zhangjiang Road, Pudong New Area, Shanghai. It is located in the core area of Zhangjiang Cultural Industry Zone in Shanghai Zhangjiang High-tech Park. It is a landmark building of Zhangjiang Animation Valley, with Longdong Avenue in the north, Metro Line 2 in the south, Central Ring Road in the east and Zhangjiang Rail Station in the west. It is only 2 minutes' drive from the Oriental Pearl, the exhibition area of the 21 Shanghai World Expo and the planned Disneyland, covering an area of 2.

IV. Classification of exhibition areas

The museum is divided into three floors, namely, the exhibition area, the animation interactive experience area and the multi-functional theater area.

Among them, more than 7 original paintings by 24 China masters are displayed in the comic strip exhibition area, while the animation museum displays original paintings such as "the Monkey King makes a scene in Heaven", "Lotus Lantern" and "What makes a scene in the sea", the quantity and quality of which are the first in China. It is understood that these masterpieces of animation art were selected from Shanghai Library, Shanghai Animation Film Studio and many other animation works collection institutions and individuals.

unlike the deep nostalgia on the first floor, the animation interactive experience hall on the second floor is full of postmodern atmosphere. Here, not only the leading new animation technologies such as three-dimensional technology are displayed, but also visitors can get close to the production and presentation of animation through physical participation. For example, in seiyuu hall, you can dub your favorite animation works; In the onomatopoeia area, various onomatopoeia props are displayed. Perhaps you have never found that a bamboo plate and a pile of soybeans can vividly simulate the rain, and the sound of horseshoes is simulated by two baseball balls cut in half on a stick. Through audio-visual effects such as sound and light, you can also experience the thrilling atmosphere in tim burton's animated work "Corpse Bride" or have a mermaid party in "Underwater World". In addition, visitors can also draw expressions for animated figures on the display screen, or enjoy the latest series of games.

An exhibition of Fang Cheng's works was held in the multifunctional theater area on the third floor in April, 21. At the same time, there is a 3D cinema that can accommodate 2 people at the same time, which can show movies, hold animation or multimedia drama performances, e-sports, professional exhibitions, forum lectures and other activities.

V. Style features

There are n "most" in the museum that are enough to excite anime fans: the animation exhibition hall with the most complete functions, the richest traditional collections and the highest technology content in China; The animation exhibition hall with the largest collection of original works and the richest types in China, including more than 8 precious original works representing various eras; The professional exhibition hall with the richest exhibits in China brings together exhibits and exhibitions from China, the United States, Japan, France and nearly 4 countries and regions such as Hong Kong, Macao and Taiwan. The professional venues with the most complete types of animation mimeographs in China; Professional venues with the largest number of original comic books in China, including nearly 8 original works by dozens of painting masters such as Cheng Shifa and He Youzhi; The venues with the largest number of painters' hand models in China are composed of more than 3 famous painters' hand models, which form the largest hand model wall in China.

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