Traditional Culture Encyclopedia - Travel guide - What games are suitable for group psychological counseling with the theme of unity and cooperation?

What games are suitable for group psychological counseling with the theme of unity and cooperation?

There are close friends in the sea, and there are neighbors in the world."

Game rules: A group of 7 or 8 people (randomly combined by distributing playing cards), as a group, choose your own The group leader then introduces himself (including name, hometown, personality, hobbies) in clockwise order. Finally, the group leader summarizes the speech and introduces the basic information of all members of his group (see which group leader can introduce it vividly and distinctively. Let everyone remember their team members)

The meaning of the game: let everyone have the most basic understanding of each other

2. "Get change"

Game rules: The boys represent 1 yuan, and the girls represent 5 cents. The host will tell the specific price, and the boys and girls can combine them freely. The winner is the one who completes the combination the fastest. Those who place orders or make the wrong combination will be considered. Failure.

The meaning of the game: Let everyone understand that everyone has the value of their existence and know how to respect and cherish each other.

3. "The wind blows, the wind blows"

Game rules: All the students at the scene held hands and formed a large circle. The host stood in the circle and started shouting the command: "The wind blows, the wind blows, those wearing white clothes...", other students gathered around the host When people turn around, once they hear someone blowing something, they have to react immediately and swap positions (anyone who repeats or stands in the wrong position will be punished and will have to perform the game on the spot)

Significance: One is to test the students' reaction ability, and the other is to test the communication and coordination abilities of both parties.

4. "There are thousands of knots in love"

Game rules: On-site. All students were divided into two groups, holding hands to form two large circles. The host stood outside the circle and directed. Each student had to remember the people on the left and right of him. After hearing the host's command to disband, he began to take photos in the circle. Move around, and then the host will stop, and everyone has to stop moving, then find the person who was beside them at the beginning, stay still, and then try their best to return to the normal hand-holding state. The team that recovers the fastest is the winner, and the team that lags behind needs to be punished and can perform as a group or send representatives to perform)

The meaning of the game: test everyone's teamwork ability and test the abilities of some students Organizational leadership skills

5. "Pass the Hula Hoop"

Game rules: All students on site are divided into two groups, holding hands to form two large circles, with the host standing outside the circle. Conductor. Put a hula hoop in each circle, and the host will announce the start of the timer. The speed of the two groups passing in a clockwise direction is generally recorded as three circles and the faster group is not allowed to let go of their hands in the middle. The winner is the winner, and those who fall behind will still be punished)

The meaning of the game: to test everyone’s teamwork ability and ability to adapt to changes in circumstances.

6. “Speak up if you make a mistake”< /p>

Game rules: All students on site are divided into two groups, stand side by side in two columns, and put their hands on the back shoulders of the former. Use numbers instead of directions (such as 1 for left, 2 for right, and 3 for forward). , 4 means backward), the host will shout commands and supervise the progress of the team. Students who make mistakes need to take the initiative to raise their hands and say loudly to the team members: "I'm sorry, I was wrong! ”

The meaning of the game: to test everyone’s ability to identify directions, and at the same time, let everyone dare to face mistakes and admit them in time.

7. “Life, Death and ***”

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Game rules: The host selects 6 pairs of players (one male and one female, the male is strong, the female is thin), and the assistant spreads a large newspaper on the ground in front of each pair of players, and the host explains the rules of the game. , inform the last pair of contestants who cannot stand on the newspaper to be the first, and demonstrate once with the assistant that each pair of contestants will stand on the newspaper, the host will count to 10, and the assistant will eliminate the contestant who cannot stand. In the second round, the newspaper in front of each pair of players is folded in half. The players stand up and the host counts 10 times. The player who cannot hold on will be eliminated. This cycle continues until the winner is determined.

The meaning of the game: Let. Everyone knows that in the face of difficulties, we must know how to support and help each other.

8. "Tearing Paper Game"

Game rules: Everyone sits in a big circle. Then the host will give everyone a piece of white paper. Then the host will tell everyone to close their eyes, fold the paper in half according to the instructions, and then tear the corners. Finally, open their eyes and compare the torn pieces of paper. What's the difference?

The meaning of the game: Let everyone know that everyone has their own ideas. We cannot impose our opinions on others. There should be less misunderstandings between people. A sense of understanding and consideration

9. "Finding the Fulcrum"

Game rules: All students on site are divided into several teams (two people holding hands on each other's shoulders), consisting of two people. come out to chase each other. The escaping party needs to quickly find a group and quickly put his hands on the other party's shoulders. Then the other member of the group needs to leave quickly to avoid being caught by the pursuer. He also needs to find another shelter. So. (Those who are caught are considered losers and need to be punished and need to perform)

Game significance: People need help, and everyone cannot survive alone.

10. "Journey of Trust"

Game rules: Any combination of two people is required, divided into multiple groups, and they compete in pairs. One of the students needs to cover his eyes, and then the other student needs to cover his eyes. A classmate must explain the silent communication method between them before blocking, and then start to hit the road, turn or go up and down the stairs. Whoever reaches the destination first on the same road section will be the final winner.

Meaning of the game: Examine the communication skills of both parties, so that everyone knows how to adapt to changes and how to accomplish impossible things under difficult conditions.

11. The finale - "Trust Back Throw"

Game rules: A table and chairs of a certain height are required, as well as a nylon rope. 10 boys are responsible for docking in pairs to form a hand network. A student has to tie his hands and then stand up high with his back to the hand net. The host and the students who formed the hand network began to cheer for him, and when they were ready, the students at the top fell back. If the body bends during the dumping process, it will be regarded as a failure, and if the body is straight, it will be regarded as a success. Considering that this game has certain dangers, the host needs to emphasize some details many times and focus on it.

Meaning of the game: People should trust each other, understand and support each other.

12. Game summary:

To make more friends, each of us must first learn to help, support and understand each other. Sometimes, success is not just a matter of one person, but depends on the support and help of all members. In order to obtain more opportunities in a fiercely competitive environment, it is very important to give full play to the creativity and collaboration of the team and focus on team spirit. The discovery of creativity requires experimentation and everyone's support. The creativity of the team determines the quality and prospects of the team.

After the event, gather everyone together to make a three-dimensional "heart shape", and then everyone shouts slogans in unison for the final closing session