Traditional Culture Encyclopedia - Travel guide - We will hold a field development training next week, and plan to set up five team cooperation games during the trip. There will be 6-8 people in each team. Recommend some good games
We will hold a field development training next week, and plan to set up five team cooperation games during the trip. There will be 6-8 people in each team. Recommend some good games
Three goals
Time: 5 to 10 minutes
Number of people: unlimited
Props:
(Each group) 1 large trash can (for catching balls). 40 tennis balls (in a bag or box).
Overview:
This game illustrates the role of explicit instructions in collaborative work.
Purpose:
To show team members the role of good communication in improving work performance.
Preparation steps:
1. Invite a volunteer and have them stand out front with you.
2. Ask volunteers to stand facing a certain direction and look straight ahead. You can't look around, let alone look back. Then, give him the bag containing 40 tennis balls.
3. Place the trash can behind the volunteer, with a distance of about 10 meters between the trash can and the volunteer. Be careful not to place the trash can directly behind the volunteer, but to place it slightly to the side.
4. Tell the volunteer that his task is to throw balls into the trash can behind him, and that he must throw at least 3 balls to be successful. See the main picture for how to throw the ball. Volunteers are warned not to look back to see if their ball has gone in or where it landed.
5. Let other team members direct the volunteer and tell him how to adjust the force and direction of the throw to score a goal. Note that only verbal instructions are allowed here.
6. After the volunteer throws 3 balls (this may take a lot of trouble), ask him "what helped him achieve his goal" and ask other team members if they also feel a sense of accomplishment.
7. Lead team members to discuss how to improve communication at work.
Examples of discussion questions: What factors helped you achieve your goals? What factors made it more difficult to achieve your goals? Do the players in charge feel as if they have scored a goal? How can you achieve your goals faster and better? ? What truth does this game reveal? How to connect this game with our actual work?
Safety:
Be careful not to be hit by flying balls.
Alternatives:
You can blindfold the volunteer and prevent him from facing the trash can. In this way, other team members must first direct the volunteer to adjust the direction until it is basically Turn your back to the trash can before the volunteer can start pitching. This approach can increase the difficulty and interest of the game.
Prisoner of War
Time: 2-3 minutes of game opening. Plus the time it takes to find out. The time it takes for different groups to figure out the answer can vary greatly.
Number of people: No limit. When the number of people is large, the team members need to be divided into several groups composed of 4 people.
Props: Two red hats, placed in two opaque thick paper bags. Two blue hats, each in two opaque thick paper bags. A brick wall or tree (to separate one player from the other three).
Overview:
This is a game that allows all team members to use their brains. You can use it to develop team spirit and communication skills. It’s okay to play purely for fun.
Purpose:
1. Demonstrate the benefits of working as a group to solve problems and demonstrate the power of collective intelligence.
2. entertainment.
3. Can be used as extracurricular thinking questions.
Preparation:
Put the four hats into four paper bags respectively. Be careful not to let the team members see the process. Make a mark on the bag to ensure that when the hats are distributed, prisoner No. 1 is given a red hat, prisoner No. 2 is given a blue hat, prisoner No. 3 is given a red hat, and prisoner No. 4 is given a blue hat.
Steps:
l. Tell the team they need to work together to solve a problem.
2. Invite 4 volunteers to serve as prisoners of war. Give each volunteer a paper bag with a hat and tell them to open the paper bag only after receiving an order and not to open it without permission.
3. Let 4 volunteers stand in line (as shown in the main picture). Prisoner of War No. 1 stands behind a brick wall or a big tree and will be put on a red hat; Prisoner of War No. 2 stands on the other side of the brick wall or a big tree and will be put on a blue hat; Prisoner of War No. 3 stands on the other side of the brick wall or big tree and will be put on a blue hat. Behind Prisoner of War No. 2, a red hat will be put on; Prisoner of War No. 4, standing behind Prisoner of War No. 3, will be put on a blue hat. After the four volunteers stood up, they were told not to speak or look back under any circumstances.
4. Have the other team members form groups of four and tell them to be silent and listen carefully.
5. After all the teams are formed and in place, give the four standing "prisoners of war" the opening remarks of the game. The opening remarks are as follows:
Please imagine yourself as prisoners of war in a prisoner of war concentration camp. The camp commander asked the four of you to stand in a row and gave each of you a hat. He does not allow you to move, turn around, or speak. Anyone who dared to turn around or speak was immediately shot. Now. Please close your eyes, take the hat out of the bag and put it on your head. During this process, no one is allowed to look at their hat.
The commander asks you to guess the color of the hat you are wearing. If any of the four of you can guess the color of the hat you are wearing, all four of you will be released. However, if the first answer is wrong, you will both be shot. Obviously, the first answer will determine your fate. An important known condition is that two of the four hats are red. The two tops are blue. do not forget. Can't talk, move or turn around.
6. If necessary, repeat the opening remarks of the game to ensure that all four people understand the problem and the rules of the game. Then, say to them: "From now on, the first words you speak will determine your life or death. I wish you good luck!"
7. Bring other groups out of earshot of these four people and ask them which prisoner of war can possibly guess the color of his hat? Why?
8. After the game group finds the answer, it leads the team members to discuss issues such as problem solving, teamwork, and communication.
Examples of discussion questions: What problems did you encounter during the game? How did you analyze the answers to the questions? What did everyone do? What did the game reveal? How to connect this game with our actual work Connect?
Safety:
Workaround:
1. Multiple groups can play this game at the same time.
2. Each group follows the steps above, doing so requires longer game time and more hats.
3. This game can also be used as extracurricular homework, allowing students to think for themselves.
Only the third prisoner can guess the color of his hat. Because he can see the person in front of him (that is, Prisoner of War No. 2) wearing a blue hat, he can reason based on this: If he himself is wearing a blue hat, Prisoner of War No. 4 will see two blue hats. hat, then Prisoner of War No. 4 can know that he is wearing a red hat; but Prisoner of War No. 4 did not speak, which means that Prisoner of War No. 4 must have seen a blue hat and a red hat. And if you have seen a blue hat, then your hat must be red.
Knotting
Time: 2 to 10 minutes
Number of people: no limit. When the number of people is large, the team members need to be divided into several groups of 5 to 7 Groups of individuals.
Props: (for each group) a 1 meter long rope.
Overview: This is a simple, ready-to-use outdoor game.
Purpose:
1. Let the team members concentrate and use their brains before recess.
2. Demonstrate the power of collaboration.
3. Make people laugh.
Preparation:
Steps:
1. Tell the team they need to work together to solve a simple problem.
2. When the number of people is large, the team members need to be divided into several groups composed of 5 to 7 people.
3. Give each group a rope.
4. To the game's opening remarks, an example of the opening remarks is as follows:
A long time ago, there was a famous magician who was very good at solving various difficult problems. A busybody was not convinced, so he came up with a weird question to test her. He gave the magician a rope and asked the magician if he could hold both ends of the rope with both hands. Tie a knot without letting it loose. Please work as a group to help the magician tie this knot.
5. The group that finds the answer can begin recess.
Example Discussion Questions:
Safety:
Workarounds:
This game can also be played as an individual game.
Answer:
One player folds his arms and crosses them across his chest. The other player passes the rope through the loop formed by his arms, and then connects both ends of the rope. Put it on her hand. This way, a knot will automatically form when she opens her arms.
Raiders of the Lost Ark
Time: 30-60 minutes
Number of people: no limit. When the number of people is large, the team members need to be divided into several groups from 10 to 16 Groups of individuals.
Props:
(Each group) 1 rope about 6 meters long. Select two large trees about 5 meters apart and about 150 mm in diameter. Option: Large rubber spider for decoration.
Overview: This is a game that can be used to create a team. This game requires every member of the group to actively participate.
Purpose:
1. Let all members actively participate and meet challenges together.
2. Build mutual trust among group members.
3. Allow team members to have natural physical contact and cooperation, eliminating shyness and coyness.
Preparation:
Pull a rope between the two selected trees, about 1.5 meters above the ground. Be careful to tighten the rope. If you have prepared a rubber spider, hang it in the middle of the rope to enhance the atmosphere of the game.
If this game is likely to be used multiple times, then we recommend that you use a stake approximately 15em (6 inches) in diameter in place of the rope.
Steps:
1. To the opening remarks of the game, an example of the opening remarks is as follows:
Those who have watched the movie "Raiders of the Lost Ark" will definitely remember the adventure scene in the magic cave, which is full of tripwires. Once someone accidentally touches the tripwire, poisonous arrows will be shot out from all directions. Here we go on a similar adventure. Think of a rope tied between two trees as a tripwire in a enchanted cave. Your entire group must pass over the rope without touching it. If anyone touches the rope, the entire group will be shot with poisonous arrows. To reiterate, the prerequisite for success in the game is to get over the rope. And don't touch the rope. Wish you good luck!
2. If someone touches the rope during the game, the entire group must start over.
Examples of discussion questions: How is the "battle situation" of each group? What problems did you encounter during the game? How did you analyze the problem? What is each person's task? Is the operation of the entire group effective? Why? What difficulties did you encounter? How did you overcome them? What factors contributed to successfully completing the game? Safety
Pay attention to the actions of each team member and listen carefully. If left unchecked, team members may try various methods and completely forget about safety. The easiest way for the game team to come up with is the high jump method, which is to jump over the rope after running up, but this method is not allowed in this game. Rather than prohibiting this method outright, you can say something like: "Because someone accidentally hit the trap, the ground is now very sticky and it is impossible for anyone to run."
Safety:
Workaround:
If you need to make the game more difficult, you can blindfold one or two team members.
Making a game
Time: 40~60 minutes
Number of people: no limit. When the number of people is large, the team members need to be divided into several groups of 5-7 people. formed group.
Props:
(Each group) A big ball, such as football or basketball. Two small balls, such as tennis balls, will do. Two broom handles. 3 sections of rope 3-6 meters (10-20 feet) long. 4 sheets of A3 paper.
Overview:
This game can be used to stimulate creative thinking in the entire group.
Purpose:
1. Demonstrate the power of working together as a team.
2. Cultivate a creative spirit.
3. Practice problem solving in groups.
Preparation:
Steps:
1. Divide the team members into several groups of 5 to 7 people.
2. Give each group game materials.
3. Let each group work with the materials at hand. Use 30 minutes to design a brand new game. 30 minutes later. Each group talks about the game they designed. After all groups have finished speaking, everyone jointly selects the best game. Finally, let’s try this best game together 1
4. You can design your game opening like this:
We work for a company that is experienced in designing and selling outdoor games. The company hasn't released a new game in a while, a situation that has caught the CEO's attention. Before this, the company had launched a new game, but the market response was extremely cold. This created a massive backlog of raw materials. The CEO asked each team to design a brand new game using existing raw materials and come up with a wonderful name for the game for marketing purposes. After 30 minutes, the CEO will visit the design site in person to listen to the design report of each group. After debriefing and selecting the best game, everyone will play the new game together to see if it is as exciting as it sounds.
Examples of discussion questions: What problems occurred during some games? How were the problems analyzed? What did everyone do? What difficulties were encountered during the game? How were these difficulties overcome? How How does this game relate to our actual work?
Safety:
Depends on the specific game design.
Flexibility:
The materials required in the props can be changed according to the actual situation.
Race with the ball
Time: 5 minutes
Number of people: unlimited
Props: One balloon for each pair of contestants, plus Some spare balloons. Two ropes (used to mark the start and end points of the race).
Overview: This is a game that can make people excited.
Purpose:
1. Energize the group.
2. Show the power of cooperation.
3. Make people laugh.
Preparation:
Steps:
1. Choose a wide, flat playing surface.
2. Have each team member find a partner.
3. Give each pair a balloon.
4. Have each partner blow up their own balloon and tie the air nozzle.
5. Use two ropes to mark the start and end points of the race. Start and finish at least 20 meters (60 feet) apart, the farther the better.
But don’t go to extremes. If the race is 1,000 meters, it might be a bit too far.
6. Have all participating partners stand behind the starting line.
7. Tell the participating team members that a running race with a ball will begin immediately. The race is from the starting point to the end point, and then from the end point back to the starting point. The first team to return to the starting point wins.
8. The rules of dribbling are: keep the balloon intact from beginning to end; no hands or arms are allowed to hold the balloon during the race; two people must dribble the ball together (the ball is not allowed to be caught in one person's leg); Balloons cannot be dropped to the ground during the race. If any team commits a foul, that team must return to the starting point and start over.
9. Have each group take their positions and shout: "Everyone is in position, run!"
10. Consider preparing a prize or trophy to award the winner after the game.
Example discussion questions: Who is the winner? What techniques did the winning pair use? What problems did each pair encounter? Would spending a little more time planning before the race help win? Run again Will it improve if we do it once? How do we connect this game to our actual work?
Safety:
Pay attention to each participant, some may be preoccupied care for the balloon, completely ignoring their own safety. Make sure there are no obstacles on the track to avoid tripping participants.
Workarounds:
1. A group of 3 people can dribble the ball.
2. Before the game starts, give each group a certain amount of planning time (for example, 2 minutes).
Rising Star
Time: Depends on specific circumstances. You can use class time to inform students of the activity schedule, and the performance can usually be arranged after dinner or during a dinner party.
Number of people: The more, the better.
Props:
Overview:
This activity can serve as a break in a multi-day training session. It's more suitable for an evening barbecue.
Purpose:
To cultivate team spirit.
Preparation:
Steps:
1. Tell students that during this training activity, we will arrange a barbecue picnic. An important activity at the picnic is discovering new stars.
2. Students who want to participate in this activity need to register in advance and prepare a program. It can be a solo performance or a group performance.
3. After all the performances have been performed. Everyone votes for the best show and awards are given to the winners.
Examples of discussion questions:
Safety:
Adaptations:
You can also form groups and give each group a performance after a brief explanation A program about 2 minutes long.
Mine array
Time: 15-30 minutes
Number of people: at least 12 people, the more the better.
Props: A blindfold for each pair of contestants. Two pieces of rope approximately 10 meters long (30 feet). For some newspapers, cardboard or plywood with a diagonal of about 60cm (2 feet) can be used instead. Used to represent "mines" in the game.
Overview:
This game can be played indoors or outdoors. It helps build mutual trust among group members and promotes communication and communication.
Purpose:
1. Build mutual trust among group members.
2. Promote communication and communication.
3. Energize the group.
Preparation:
Steps:
1. Choose a wide, flat playing area.
2. Make someone who doesn't want to play the game act as a guardian. When there are more people participating in the game, the game venue can become very noisy. This is an advantage because it can make it difficult for a person crossing a mine field to know whether the instructions they hear are coming from their own comrades or from someone in another group.
3. Have each team member find a partner.
4. Give each pair a blindfold, and one person in each pair will be blindfolded.
5. After your eyes are covered, you can start laying out the mine array. Place two ropes parallel to each other on the ground, about 10 meters (30 feet) apart. These two ropes mark the beginning and end of the mine array.
6. Put as much newspaper (or cardboard, plywood, etc.) between the two ropes as possible.
7. The blindfolded team members, led by their companions, walked to the starting point of the mine array and stood next to the starting point. His companion retreated two meters behind him.
8. To the opening remarks of the game, an example of the opening remarks is as follows:
A few days ago, you and your companions were arrested for rebellion and were locked together in a cell. Before dawn. Your companion narrowly escaped. Unfortunately, he was very unfamiliar with what was going on outside the cell. It was a moonless night, it was pitch black outside and it was hard to see. In order to escape danger. Your companions must pass through a minefield. You know very well the layout of the mine array and the location of each mine. But your companion doesn't know that you need to shout to guide him when he travels.
If your companion encounters or bumps into someone else in the minefield while crossing, he must remain still for 30 seconds before moving. If he accidentally hits a "landmine", it's all over and your group will be eliminated. It will be daybreak soon, and your companions must pass through the mine array as quickly as possible. Once daylight came, the sentries would spot the men in the minefields and shoot them dead. Get started now! Good luck!
Examples of discussion questions: Which group passed the mine array first? How did everyone feel after completing this game? Can your companions give clear instructions? What problems did you encounter during the game? How does this game relate to our real work?
Safety: Watch out for people who are blindfolded and don’t know where they are going.
Workarounds:
1. This game can also be played indoors, using tape to mark the start and end points of the minefield.
2. Objects such as puzzle boards, mousetraps, etc. can be used to represent mines.
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