Traditional Culture Encyclopedia - Travel guide - The Black Land Clearance Strategy

The Black Land Clearance Strategy

The monster in this room is Taimat of Despair, one of Ozma's three subordinates.

Ability One: Swing the spear, knock back the player, and put the player into a bleeding state.

Ability 2: Charge up and swing the spear to generate a vortex in front similar to Agares of Chaos, which will attract players into the vortex. When charging, Taimat is invincible.

Ability 3: When Taimat's HP drops to a certain level, Taimat's Cloak of Despair will appear. At this time, Taimat will shout the line "Dance, cloak!", and then lock on three players. These three players need to keep running to avoid being grabbed by the cloak. If they are caught, they will suffer greater damage and Taimat Blood cells appear on the top of the head. When the blood cells reach three, Taimat will wrap himself in a cloak. The cloak needs to be removed as soon as possible, otherwise it will cause great damage to the entire team.

Ability 4: When Taimat's HP drops below 20%, a "beginning of despair" will occur, and a "god of death" will appear on the player. At this time, Taimat is invincible. Players need to attack the Death God on each other to avoid being killed by the Death God. The monster in this room is Beleas of Destruction. Under normal circumstances, attacking Beleas only does very low damage.

Ability One: When Beleas gets close, he swings his giant sword to knock players away.

Ability 2: Beleas's giant sword is inserted into the ground, and a pillar of fire appears to follow the player. The damage is medium but the floating force is strong.

Ability 3: When the player's combo count exceeds a certain number, Beleas will summon four red ghosts, and the ghosts will move to the magic circles in the four corners. Players can attract ghosts to possess them. Players possessed by ghosts will enter a state of reduced defense, and Belias will also break the defense. If the ghost reaches the magic circle, blood balls will be produced that continuously float towards Belias to restore health. It is best to let all ghosts possess the players before outputting them to prevent them from recovering blood. The monster in this room is the terrifying Astros.

One of the abilities: curl up to read the bar and enter an invincible state. When reading the bar, you can end the bar reading through multiple attacks.

Ability 2: After the reading is completed, summon the fear of death. Death Fear stalks players. When it encounters a player or is killed, it will read a bar and then explode to slow down the player. The player's actions will become slower and slower, eventually stagnating at a certain action. When the monster is curled up and reading the bar, the more attacks it takes, the less the number of death fears summoned.

Ability 3: After the reading is completed, a red black ball will appear on the head, similar to the Dark Soul Wave of the Necromancer. Attacking Astros with breaking moves can reduce the number of black balls on his head. In version 80, when a black ball appears on Astros' head, attacking it can also cause damage. Saint Michael will block players here. Will be resurrected once after death.

One of Michelle’s abilities: Coin Trial. When a golden coin appears, more than 3 players must gather together, otherwise the players will be harmed after a while; when a silver coin appears, all players must disperse, and two players will be harmed when they are close.

After the coin exists for a period of time, it will spin around the player's head and break into pieces, explode and drop lightning, with a golden magic circle prompt. Taito-style Kensama and Talon-style Street Fighters should pay special attention to the fact that lightning will cause bleeding status on themselves.

Michelle’s second ability: True and Just Judgment. At this time, the Archangel will descend and initiate judgment in the player center on 1-4P players in order. Players who are judged will be slowed down briefly. This ability will not appear after Michelle is resurrected.

Michelle’s third ability: Hammer of Penance, has a stun effect and does high damage. Try to avoid being in a straight line with Michelle.

Michelle’s fourth ability: Blue Fist’s combo skills. It will freeze the player when using combos.

Michelle’s fifth ability: Protection of Holy Light. Every once in a while Michelle would use this skill. While the Guardian of Light is present, physical and magical attacks will be ineffective. After knocking off the HP bar of Holy Light Guardian, Holy Light Guardian will disappear.

Michelle’s sixth ability: Resurrection. After his first death, Michael will be resurrected, and after his resurrection, Michael will be under the light of the archangel. Michelle cannot be captured at this time. The final BOSS is Ozma of Chaos, whose positioning ability is low and has no normal attack capabilities.

One of the abilities: Dark Breath. When the dark aura above the head exists, all attacks are ineffective.

Ability 2: A tadpole-like object flies out of Ozma's hand and floats slowly.

Ability 3: Breath of Chaos, which will release a bunch of breath on the ground, causing continuous damage and high damage, and will cause a state of chaos, the omen of which is Ozma raising his hand.

Ability Four: Wave Column, form a seal on the ground, and then rush out a powerful wave column from the ground, causing one-time damage, but the damage is very high.

Ability 5: Correspondingly transform 1/2/3/4P into string monsters, sawtooth monsters, scissor monsters and pincer monsters in the same picture. After that, it will cycle 1234/1234. The monster-turned-object can use the monster's two skills. Normal attacks can cause effective damage to Ozma, and special skills are different. They correspond to the yellow letters at the bottom of the screen, each with its own quirks.

1P-Chun Chuan Monster. Screen text: Aura of betrayal! ! ! ! Other teammates will change color, and while in the discolored state, attacking other teammates will cause damage. Chuan Chuan Monster's special skill S: Remove betrayal.

Use this skill on a betrayed teammate to remove the teammate's betrayal status.

2P-Sawtooth monster. Screen text: Escape from space! ! ! ! When out of space, all team members will be randomly teleported every few seconds, affecting the casting of skills. Sawtooth's special skill S: restore space. Use this skill on Ozma to release the out-of-space state.

3P-Scissor monster. Screen text: Swap vision! ! ! ! Players will swap visions with each other and become blinded. Scissor Monster's special skill S: Remove blindness. Use this skill on the player to remove the blind state. Alternatively, you can use toys from the mysterious world to relieve blindness.

4P-Plier monster. There is no text on the screen. The skills of the pincer monster can cause the BOSS to release the dark aura and enter the reading state. Attacking the BOSS at this time will cause damage to it. In addition, attacking the BOSS more than 50 times in a row can also cause the BOSS to enter the reading state.

Notes:

1. Entering the BOSS room for about 17 seconds will cause all team members to enter the betrayal state and become 1P monsters. After that, players will be transformed into monsters in sequence every 30 seconds. At the same time, if the BOSS catches up with the next player to turn into a monster while reading the message, it will directly end the reading. Therefore, you must calculate the time when entering the picture.

2. The time is about to catch up with the next player turning into a monster. When the BOSS reads the bar, you can use control skills to control the BOSS, and you can directly skip the time for the player to turn into a monster. For example, after the 1P monsterization is over, when the BOSS reading bar is almost finished, the Judoka can use Awakening to grab the BOSS, thus skipping the 2P monsterization stage.

3. Do not use the Overlord Body Breaking Skill to break the reading bar of the BOSS. This will cause the BOSS to continue to enter the invincible state.

4. If there is no player in the position corresponding to the transformation or the player has died, a player will be randomly selected to become a monster. Therefore, all members need to be proficient in memorizing the effects of the four transformation states.