Traditional Culture Encyclopedia - Travel guide - Heroes of Might and Magic V: Hammer of Destiny—Strategy Guide and Experience (2)
Heroes of Might and Magic V: Hammer of Destiny—Strategy Guide and Experience (2)
Strategy and experience:
This level is divided into two floors: above ground and underground. Start with Maher in the city on the right. The island where the city is located is surrounded by the sea. If you want to get to the opposite mainland, you must go through the underground passage D1 to D2. The terrain of this level is long and narrow, and it takes a long time to walk from top to bottom and from bottom to top. There is a portal at the top or bottom to go to another area. The dimensional journey magic learned by the hero at level 15 can be directly teleported from areas that are relatively close to each other. During Maher's expedition, you can recruit a hero to help defend the city. There is nothing special about the underground, just mines, resources, and a small amount of treasures. Important treasures and neutral cities are on the ground.
Zoltan is in the C1 city on the left. No later than April, he will take the initiative and may suddenly appear next to the D2 channel. Therefore, heroes must be careful when moving on the road to reduce losses and avoid being caught off guard by Zoltan's sudden appearance. If you have enough troops, don't let him go. Fight him hard. Zoltan has a large number of low-level troops, including swarm-level ones. Defeating Zoltan will complete a mission.
Defeating Zoltan does not mean that the blue forces on the left have been eliminated. Therefore, when Maher is moving, he still has to pay attention to the blue heroes that may appear, and they are not necessarily worse than Zoltan, with a large number of high-level troops. Players who like to pursue perfection may wish to occupy all neutral cities, especially C5 city, which is a mage city, and fight the blue force to defeat him completely. If you just want to clear the level, then you can complete the mission by finding the treasure.
The four magic treasures are A3 Sar-Issus' robe, A2 Sar-Issus' crown, A4 Sar-Issus' ring and A1 Sar-Issus' staff.
As for Maher’s training, his initial skills are primary treasure making and primary witchcraft, with priority given to enlightenment, summoning magic, luck, and mechanics.
Exiles
Mission information:
In 823, the Battle of the Broken Staff that destroyed the Hellesh Cemetery Empire has ended. The kingdom of death no longer exists, the great Bex has died, and his disciples have been discriminated against and expelled. Some people hid, while others were still weakly resisting. There are also necromancers like Natiel, searching for answers in the long-lost wisdom of Sar-Ailan and Sar-Shaz. Nadir is on a long and dangerous quest. All the information he has now comes from an ancient parchment. The goal is to find a well-preserved copy that records the teachings of the Seventh Dragon.
Main mission:
Winning the favor of the dragon.
Visit the Prophet.
Natier must survive.
Quest source:
Heroes 5/Heroes 5 Hammer of Destiny
Note: The difference between the two is that the Hammer of Destiny has a caravan function. The guide is based on the campaign in Hammer of Destiny.
Quest hero:
Natier
Strategy and experience:
This level has the most tasks in the story campaign. The map is divided into two levels: above ground and underground. There is no need to go underground for the time being. Natir first needs to visit the prophet A0 and get a new task--bribe the prophet. He asks to give him 50,000 units of gold. When the economy is strong, he will not worry about not being able to collect the money.
The first thing to solve is to eliminate many forces. There are three forces on land, blue hell force C1C2, green college force C3C4C5, orange temple force C6C7; underground yellow dungeon force C9, he will not participate in the battle on the road, so it can be ignored for the time being. Not counted. Not long after the game started, traces of enemy heroes appeared nearby. The primary unit of the Necromancer is weak and has low defense. Even with the magical resurrection of the undead and the resurrection of dark energy after the war, it is difficult to open a space. To resolve the early crisis, let Nattier quickly rescue the ranger hero in Prison H, Wenlir. Defeat the prison guards and Wenlier joins our side. At first glance, players may be disappointed that he is a level 1 hero. However, upon closer inspection, he actually brings a trace amount of Emerald Dragon, a group of Druid Elders, a large number of Elf Hunters and numerous War Dancers! This is simply a team. A rare new force. The next step is to ask this ranger hero to sweep across the entire land map, paying attention to conserving strength and reducing losses. The ranger hero goes to fight the wild soldiers composed of forest troops, and can receive some elf hunters, druids, and even other troops. . In addition, there is an undead city C8 not far from the city, occupy it.
Tip: Build a barracks in the occupied Temple City and prepare to recruit 100 infantry. The uses will be mentioned later. At the same time, build the city of the undead, capture the mines, and seize the time to gather troops.
When all the cities on the land are occupied, with development, the economy is no longer a problem. Then go visit the prophet and give him 50,000 gold. Got a new mission------Look for the Dragon Tooth Necklace.
Go to the cartographer next to Prison H and buy a map, and you will know the location of the Dragon Tooth Necklace, L2. On the island above the sea, there is a red locked door A2.
First go to A1 to visit the red key master tent, and a new task will appear------bring 100 infantry to the key master.
At this time, a total of 100 infantrymen have been recruited, so go and get the key. If you feel it's slow, there is an infantry battalion next to C8 city where you can recruit infantry.
Get the key, bring a large number of soldiers, go straight to the portal T, defeat the guarding dragon, and land on the island through the portal T. Open lock A2 and trigger the plot. The yellow hero suddenly appears from the portal on the other side of the island and takes the dragon tooth necklace first. A new task appears - catch the thief who stole the necklace.
Go underground through the portal the dungeon hero came out of just now. I found that the dungeon hero was on the opposite side of the wall from me, but I couldn't get through. At this time, a new task appears - learning flying magic (actually a dimensional journey). The magic is in the Mosi Temple next to it (like a stone tablet). You can learn it by walking over and visiting it. The hero's level must be level 15, which is usually reached at this time.
Immediately cross the wall, come to the opposite side, defeat the dungeon hero, and complete the task of catching the thief who stole the necklace. The hero can continue to attack the yellow force's city C9, or he can ignore it and turn around and return to the prophet A0 to complete the task of finding the dragon's tooth necklace. Get a new task------bring 100 units of gems to the prophet. At this time, the player's mineral resources should be extremely rich, so as long as the number of gems is above 100, visit the Prophet's Hut again immediately to complete the task. Then get a new task------bring the necklace to the dragon. Tip: If the quest does not appear, visiting the dragon has no effect.
At this time, equip Nadir with a large number of troops, go straight to L3 in the upper left corner, talk to the guarding black dragon, and complete the two tasks of bringing the necklace to the dragon and gaining the dragon's favor. Triggering the plot, Nadir discovered that giving the necklace to the dragon did not achieve the expected results. All efforts proved to be in vain. The dragon guard was not interested in the treasure. Nadir decided to fight the dragon, so the last task of this chapter appeared--defeat the dragon's army, which is the L4 black dragon in front of the portal in the upper left corner. There have been "a group" of black dragons here since the beginning of the game. At this time, the number has become "many" or even "swarming"! Facing a large number of black dragons who are not afraid of magic, the only way is to concentrate all the troops and bring treasures. Fight to the death with it. Note that the black dragon is immune to magic. Except for magic like the Iron Fist of Fury, it would be better if Nadir had obtained the magic to summon the phoenix. Defeat the black dragon to pass the level.
The map of this level is large and there are many treasures. You should send a hero to collect treasures everywhere. You can learn powerful magics of level 4 and 5 by visiting the L1 dragon's paradise. Heroes participating in the final battle should visit as many places as possible with increased ability indexes.
As for the training of Nadir, his initial skills are primary necromancy, primary dark magic, and primary summoning magic. Enlightenment, luck, and witchcraft are recommended first, followed by mechanics and attack. There is also Wenlier. His initial skills are Junior Avenger and Junior Enlightenment, with priority given to luck (especially the luck of elves), logistics, light magic, and mechanics.
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