Traditional Culture Encyclopedia - Travel guide - Tropico 5-World War and Cold War Transition Experience

Tropico 5-World War and Cold War Transition Experience

Reference question:

What industry should be used to transition between the World War period and the Cold War period?

Is it better to build houses or apartments?

< p>Reference answer:

Save enough money in colonization, and then grow whatever you can, whether it’s textiles, tobacco or rum, and do it on a larger scale

The most difficult sandbox to open recently, the colonists saved 30,000, 3 cotton, 3 wool, 5 sucrose, and 2 cocoa beans

In the world war, 2 middle schools were established first, and 2 textiles and 3 wineries were industrialized with loans, and later I found that there was not enough sucrose and added a winery. These two industries allowed me to save more than 300,000 yuan for the world war. Of course, housing and welfare were in place

There were not enough workers at first, so I relied on middle schools to slowly export them. , 2 middle schools will be full of workers in no time, and the agricultural products of the colonial period can still maintain economic growth

In the Cold War, more college students will be trained to lay the foundation for future power generation, pharmaceuticals, etc. If there are coal mines and seaside oil relatively close, , all coal mines can be turned into oil. This industry is hugely profitable. When the coal is used up, it will be demolished

Build a tourism industry and prepare 20 family-sized hotels for each type of tourists. Highland gliders (tourists only) will bring in money. Very fast, the more you build, the more tourists will come to the island. More than 900 tourists will be no problem

If there is nuclear power that can solve a lot of power problems, you can start building a pharmaceutical area. , although the profit is not the highest, it is definitely the industry with the smoothest production. It never stops production due to traffic jams and is not restricted by the natural environment. It only requires a seaside area

Drugs only require 6 college students, which is transformed into a single labor force. It is the most profitable industry. You can imagine that by the end of the game, your new population will turn into college students within a certain period of time. In the end, except for children, they will all be college students. It would be a waste not to let them go to pharmaceuticals

Now I feel that in terms of housing, farmhouses are the mainstay, and houses are supplementary. However, the small-scale non-welfare residential areas in the distance are all farmhouses, because if there is no food, they will starve to death.

A small number of houses can solve the public security problem, at least in the living area. If you only have farmhouses and a large living area with at least 2 police stations, and in the later period, middle school students are dissatisfied that there are not enough police stations to ensure public security, so it is better to Build a few houses in good locations, save the budget and manpower of the police department, and let all middle school students go to factories.

You can even let houses solve the security problems of the whole place. For example, the public security in factory areas is generally poor. Building a few houses to provide accommodation will kill two birds with one stone, that is, you have to build a supermarket and transport food there.

In addition, in dense living areas, if the police station can be omitted and more houses and other welfare facilities can be built, it will be good no matter how you look at it. At least the police station should be replaced by a supermarket.