Traditional Culture Encyclopedia - Travel guide - Introducing the guide for beginners in Romance of the Three Kingdoms 11

Introducing the guide for beginners in Romance of the Three Kingdoms 11

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Three Kingdoms 11 Beginner’s Introductory Post 2007-05-20 17:24:35| Category: Game Strategy and Cheats| Tags: |Font Size Large, Medium, Small Subscription .

Original work by the last registered user (playersong).

1. Actionability

In Three Kingdoms 11, actionability is very important, no matter what you do, Action power needs to be consumed. When the action power is used up, you can only end the action of this round and wait for the next round. Of course, unused action power will be accumulated to the next round, and there will be no loss until it is full.

(The upper limit is 255)

The increase in action power per round is related to the following points:

1. The number of cities under direct control

2. The charm of the monarch

3. Military intelligence

Obviously, the more cities you directly control, the more mobility you can gain. The monarch's charm determines the upper limit of how much action power can be obtained, and the military advisor's intelligence determines the actual added value. In other words, the higher the charm of the monarch, the greater the upper limit of increase can be obtained. If the charm of the monarch is not enough, some of the increase value brought by the intelligence of the strategist will also be lost. When the monarch's charm is 100 and the military advisor's intelligence is 100, a city can gain 60 actions per round.

2. Urban Construction

In this game, each city has a varying number of open spaces. Once all these open spaces are built, there will be little to do in internal affairs. How

Construction is the basis for unifying the world.

The first is economic construction. In this game, the market and farmland are the basis of national income, and coinage and barns can increase their effects.

But in terms of income, I suggest you never build a barn farm and buy rice with money (you can buy and sell short at any time in this game).

In the case of public security of 100 (both (Not counting the 1.5 times bonus effect)

One market earns 100 gold per month, so one quarter is 300 gold. One land earns 1,200 meters per quarter.

That is to say, in The output of the facility is 1:4. However, Jin harvests rice every month in March, so the allocation is naturally not flexible enough.

The price of rice fluctuates between March and July depending on the season. , and those with high politics of buying rice can buy more (100 politics can buy 114%), then, the time period of buying rice will be a loss only 20%, and 80% of the time will be a profit. If the price of rice When it is 7, then 300 gold can buy 2396 rice. In this way, the profit of the market will be nearly double that of the land. Moreover, this will only increase the fiscal revenue and make it easier to accumulate a large amount of funds to buy rice. Sell ??rice to earn profit from the price difference.

When building a market, be sure to place it in the middle of a bunch of markets. Build a coinage so that the output of adjacent markets will increase to 50%.

Soldier House It is used to recruit soldiers. Every time it has a military house, the city can recruit soldiers once per round (recruitment will reduce public security, and public security directly affects income

Be sure to pay attention to inspections to restore it)

p>

Stables (producing military horses), workshops (producing spears, halberds and bows), blacksmithing (producing siege weapons), shipbuilding (producing large ships), etc.

Things that produce military equipment do not need to be used every time. Each city should be built depending on the needs. Just let some cities be used as production bases. Once they are built, just ask someone to bring 1 soldier to transport them.

3. Basic Combat Chapter

The number of troops to lead

The number of troops to lead when programming the army is related to the official position. The upper limit of the number of troops to lead a monarch from no official position to the emperor is 10,000-15,000 (an additional 3,000 will be added for military reform

)

The subordinates have no official positions and the upper limit is 5,000-15,000 at the prime minister level (an additional 3,000 will be added in the military reform)

Only when the monarch’s official position is increased can the subordinates be given greater official position. The official position obtained by the monarch is related to the number of cities. The emperor's requirement is 24 cities. The official positions of his subordinates are related to their merits. Each level is 4,000, and the prime minister level is 36,000.

Troop composition

A unit can be organized into three generals, and the general with the highest official position automatically becomes the chief general.

The attributes of the troops are determined by the abilities of the generals

1. Attack power is affected by the adaptability and force of the troops and generals. Among them, the suitability of the arms is determined by the one with the highest suitability in the army.

The force is based on the force of the main general. When the force of the deputy general is higher than that of the main general, it increases according to the relationship (only the one with the larger increase is counted).

In the case of a sworn brother and a couple, the difference is 100%, in the case of a good relationship, it is half of the difference, in the case of a normal relationship, it is 1/4 of the difference, and in a bad relationship, there is no increase.

.

2. Defense power is affected by the unit type and the general’s commanding power. Similarly, the command power is based on the commander's command power, and the method of increasing it is the same as that of force.

3. Intelligence is determined by the person with the highest intelligence among the troops.

4. Construction power (for building outdoor buildings, which requires money) is determined by the person with the highest political level among the troops.

Skills are determined by the three generals who form the unit. Correctly matching the skills of the unit can greatly increase the unit's combat effectiveness.

Introduction to the arms and recommended special skills

1. Sword Soldiers

The attack and defense are very low. They belong to the Wuhe army, but they are good on the water. It doesn't matter, because the attack and defense of any unit on the ship are the same.

2. Cavalry

It has strong attack power and mobility, and average defense power. After developing the white horse, you can also attack from a distance. Good for the halberd, bad for the gun.

Due to its high-speed mobility, in addition to being powerful in combat, it is also the best choice for construction troops and strategic troops.

Tactics: How many tactics can be used is determined by the suitability of the unit's arms

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2 Introductory post for newbies in Romance of the Three Kingdoms 11

B-level tactics: Assault (consumes 15 energy) Effect: Advance 1 square with the attacked person. There is a certain chance of forcing a duel.

A-level tactics: Breakthrough (consumes 20 energy) Effect: Pass through the attacked unit. Higher probability of forced duel.

S-level tactics: Rush (consumes 25 energy) Effect: Advance 2 spaces with the attacked person. There is a certain chance of forcing a duel.

Recommended stunt combination:

Tactical attack: sprint + fierce + cavalry (or higher level cavalry god, overlord)

Normal attack: continuous battle + Expulsion (or higher-level divine generals and flying generals) + white horse (if you have developed the white horse skill, you can change it to majestic or mental attack

)

Capturing unit: Capture + Long drive (or higher level force) + high-spirited

Thunder and lightning troops: ghost gate + hundreds of tricks + ghost conspiracy (earning skills can be exchanged for subtlety)

Strategic troops: virtual and real (more The superior has divine calculation) + chain + Baichu (or musical performance)

2. Lancer

A unit used for chaos and robbery, and can suppress the opponent to fight. It's good for riding, but bad for halberds.

Recommended stunt combination:

Suppressive fighting style: Gunslinger (or higher-level Gunslinger, God of War, and Overlord can also consider chaotic fighting) + fierce man + chaotic fighting (majestic or majestic or Heart attack)

3. Halberdiers are good for spears but bad for cavalry.

He is good at dealing with multiple units as a front-line army, one dozen or more.

Recommended stunt combination:

Defense troops: Vine Armor + Iron Wall + King Kong (or mind attack or insight)

Interference troops: Prestige + Iron Wall + Vine Armor

4 Archers

The unit with the highest efficiency in clearing troops when fighting in a large army. It will not be counterattacked when attacking. Random shooting can cover a 7-square range, but it can also kill by mistake< /p>

Friendly troops (not necessarily a bad thing, you can earn merits and skills by killing your own people)

Recommended stunt combination:

Group killing troops: Bow God + Archer + Musical Instruments (you can also consider replacing one of Musical Instruments and Bow God with Chaos)

5. Siege Vehicle

Inflicts huge damage to buildings and at the same time causes damage to troops inside the city. . After upgrading to a fire beast, it can attack field troops. Since they are all tactical attacks, they cannot be counterattacked. However, they cannot counterattack others if they are attacked. The obvious weakness is that if they have no energy, they will be useless.

Recommended stunt combination: Siege + God of Work (more advanced ones include Overlord) + Musical Performance (or escape, or flying general)

6. Well Barrier

< p>Long-range siege weapons, unlike siege vehicles, are better at killing soldiers. Upgrading to Rock Throw and developing Thunderbolt can create a splash effect wave

and adjacent troops.

Recommended stunt combination: God of Work (more advanced ones include Overlord) + music + range (or siege)

7 transport troops

Transport troops, Attack and defense are naturally the weakest, but when equipped with corresponding military equipment, it can add troops to the combat troops outside the city and is also a powerful battlefield support

Recommended stunt combination: transportation + music (feel free to add the rest An extra strategic special level would be nice)

8 Zouke

Water troops are the same regardless of whether they are on a ship, so if you only fight on water, sword soldiers are enough< /p>

Recommended stunt combination: water god + propulsion + steering

9th floor ship

Large ship, upgraded to a fighting ship that can throw stones

Recommended stunts Combination: Water God + Range + Steering

4. Technology to strengthen the army

Suggestions on the order of technology upgrades for newcomers

Skilled Soldiers - Cavalry or Lancer Level 1 - Fire Beast - Difficult March - Military System Reform - Previously Upgraded Arms Level 2 - Previously Upgraded Arms Level 3 - Previously Upgraded Arms Level 4 - Cloud Ladder - Anywhere from now on

Soochow with the fire god Zhou Lang can consider upgrading like this

Skilled Soldier-Fire Beast-Vulcan-God of Fire-Fire Ball-Ye Fire Ball-Cavalry 1-Cavalry 2-Cavalry 3-Cavalry 4-Hard March-Military System Reform - Cloud Ladder

This upgrade is mainly to bring out the power of fireballs (ignited by Zhou Lang). The use of large-scale fireballs is the strongest means of destruction.

Fireball usage skills:< /p>

Siege the city: Arrange 2 fireballs in a straight line (the city cannot be built so there are only 2 within range) and let the Vulcan ignite the latter one.

It can be ignited at the same time 2 can directly burn the city with about 2700 defense.

Killing: When the enemy's 4 troops line up in a straight line, build 4 karmic fireballs in front of them, and the Vulcan will light the last one. The maximum number can be

about 2800* (4+3+2+1) = 28000 damage

5. Cheating to earn skills and merits

Note that this trick will affect the fun of the game. Use it with caution!!!

1. When there is a ghost gate

Surround 7 1-soldier troops at the edge of the city, and then use the ghost gate to combine with subtlety + high-spirited (this is more useful than Baichu) ) Kill these 7 troops

You can get 420 skills. At the same time, each of the Ghost Gate troops can get more than 2100 meritorious deeds, which is enough to become the prime minister in half a year. In terms of skills, you can get

36*420=15120

The killer can gain strategic experience, and the attacked can gain command experience.

2 Situations without ghost gate

In Licheng Build an earth fort at the nearest place, and then surround it with 6 units of 1 soldier.

Send 1 unit of archers with 1 soldier, (the bow must reach S) Skill combination recommended, exquisite + high-spirited The other one is random. Fire random shots at the earthen fortress and kill

a team to get 310 skills. At the same time, each person in the team will get more than 1,800 meritorious deeds. You can get 11,160 skills in a year

The killer can gain military and force experience, and the attacked can gain command experience