Traditional Culture Encyclopedia - Travel guide - Heroes 4 campaign guide
Heroes 4 campaign guide
At the beginning, there was an enemy hero in front of our castle. He was not strong and it was easy to drive him away with our main force. If he wants to pay money and surrender, it goes without saying that he will allow it, which will be beneficial to our initial development. There are a bunch of gargoyles blocking the road outside the door. There are quite a lot of them. You may not be able to win them all at once. You need to kill some of them and then escape back to the city and come out to clean them up the next day. In the castle, you can create giant beasts, but you need to kill a group of evil-eyed demons before you can open the mission tower in front of the castle. If the hero has Grandmaster Combat and Grandmaster Archery, he can defeat the Evil Eye in single combat.
There are many wild soldiers in this level who are relatively strong. Simply relying on heroes is not enough. Generally, you have to wait for the One-Eye to be created in the city to cooperate with them. However, if you are lucky enough to pick up a good treasure, and can use an ugly mask with melee skills, or a lazy bow with archery skills, the battle will be much easier, and there will be less need to lead troops.
After visiting the blue tent, you can go through the blue door and there is a natural castle in front of you. The castle is protected by an orange door, and you need to enter the underground from the side to find the corresponding tent. This castle has a tavern and can also build level 4 soldiers. If you fight quickly, the enemy defenders should not be strong. There is also a natural city in this level. If you want to occupy it, you must first enter the underground from the side and kill the hellhound below.
You can cultivate a deputy hero in this level and take it to the next two levels. The specific type of hero to cultivate mainly depends on what magic the two natural cities can produce. If there is summoning water element + dragon power, cultivate a druid; if not, but there is healing and protection magic such as regeneration, cultivate an expert life + master combat priest. If you want to recruit magic heroes early, you need to use the wild tavern, but the ghosts guarding the tavern are not easy to deal with. Also note: there is no chance to learn magic in the third level, nor at the beginning of the fourth level, so if you want to learn magic, you must seize the opportunity in this level. If there is no good magic, just cultivate another barbarian. Two barbarians can be maintained by potions. This may sound embarrassing, but it is actually relatively strong.
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