Traditional Culture Encyclopedia - Travel guide - Tropico Tycoon 5-detailed explanation of architectural features in different periods
Tropico Tycoon 5-detailed explanation of architectural features in different periods
Tropico Tycoon 5 is a business simulation game. Players who like this type of game can also experience the dream of being an island owner. However, it is not easy to build a good island. In addition to production, In addition to various survival items, players need to focus on the development of industry and the rational construction of cities.
Detailed explanation of the characteristics of construction in different periods
In the game, construction profits do not exclude budget and material costs. Buildings that require electricity consider an additional budget of Electricity/3. The income from a certain construction is the monthly net income after deducting various budgets and raw material costs.
During the colonial period, it was mainly considered to serve the subsequent industrial chain
1: Planting industry, cocoa is the first choice, the more the better, the upgrade is permanent 100% efficient without side effects, usually sells for more than 2k, there are special orders (Orders with limited quantity) can sell for 2,500 to 3,000 more than initial industrial products, and the monthly net income can be about 400. The main raw materials for chocolate in the later stage (excluding raw material costs, electricity budget, and salary budget, the monthly net income of the chocolate factory is about 1.8k)
2: Banana 1 (provided to rich people, if only illiterate people remain well-off, it can be reduced Budget to level 4), 2 pineapples (provide efficiency), 4 corns (provide later pasture), Fisherman's Wharf *max (built according to the number of fish schools/2). Provide enough food types with high efficiency, open food payment and Double the amount, which can greatly stimulate domestic demand. The monthly profit of an additional grocery store is 200-400 (if the personal account is short of money in the later period, a supermarket will be built), which can prevent all food from entering industrial buildings in the later period (it is best to build it in a cannery factory, which removes raw material costs The subsequent monthly net profit will be about 200). Food is the foundation of happiness (although it is paid, everyone is very happy if it is doubled)
3: Cotton, high efficiency per worker (mechanization reduces the number of workers), net income is close to cocoa, but do not consider subsequent textile factories , unless the manager of the alliance leader improves the quality of work, so as to facilitate the fashion factory in the later period (the pure monthly income of this thing is only about 800, but it provides 16 points of efficiency to nearby entertainment facilities on a large scale); tobacco is good for a while and the land becomes rotten, which will be more entangled in the later stage. (If you keep playing without considering the gear, you can make it) The profit is good, the net profit of the cigarette factory is only about 400; coffee is stuck in low efficiency and output (the extra profit of sending it to the canning factory is also low, unlike the previous game where different cans have different prices); sugar It is also inefficient, but it can increase the efficiency of other fields, build a few good ones, and the related wineries will not lose money (monthly net profit is about 400), and chocolate will also be needed later.
4: For pastures, do not build intensively, otherwise the land quality will degrade very quickly. Cow*2 (the best influence on cocoa), sheep*1, pig upgrade (the land quality is not degraded and it is more efficient if it is not converted to technological pasture in the later stage), highland grazing mud horse*N (if there is an alliance leader to build a textile factory) this The income from things is good, and the income from good land can be nearly 300.
5: Theater, don’t have too many. If the tourism value is high in the later period, the income can be 500. If it is low or the location is poor, you will lose money. The initial income of the tavern is about 100, and basically in the later period. No one came.
6: Mines have high returns, but don’t mine them. If they are almost gone, close them and wait for future legal exploration and automation upgrades.
7: Newspaper office, one of the artifacts, one in the early stage. After the Cold War, the more the better? The upgrade income is about 80 per month_
8: Military buildings only need guard towers, 4 towers or 9 A group of towers is far stronger than the troops with the same budget. It will increase public security and the militarists will be very happy. Degree of freedom? So many newspapers orz. The lighthouse was built far away from the port.
9: The houses are all country mansions, and occasionally a few luxury houses (controlling the ratio to country mansions can generate profits). After doubling the food, the country house cannot provide all the food for the family, and people will come out to buy food. EE The church is the core of the residential area. It is best for the manager to let the landlord go. The country house can also have a quality of 5,60 with the church landlord. Before the high-tech era, there is no need to upgrade the country house. The apartment series is scum, otherwise Modern apartments can be built if they are beautiful and save land (in fact, the residence of 2,000 people is not very large)
10: Gardens are a good thing and have a great effect on improving the environment, especially large gardens.
11: One library is enough and provides too few research points.
12: Timber series, the income is okay, although the whole set is not as good as Coco’s monthly income, but there is land left (gold will be used for subsequent industrial furniture factory upgrades, remember, you are still a good kid if you don’t upgrade)
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The world war begins.
1) It is enough to replenish clinics and upgrade inpatient departments to meet the needs of the population. In the future, it will be better to build hospitals. After paying for medical treatment, the clinic costs almost 0, and the hospital can have a net income of about 800-1200 per month (excluding the 1k budget after various upgrades)
2) Replenish the police station. Suppress law and order and prevent rebellion. Don't think about the benefits of this thing, just spend it when it's time to spend it. Never light a fire. With such a big budget, it is too cost-effective to put out the fire immediately_
3) Supplement high school, university, and 1 observatory. It depends on the economic situation. The Constitution provides for educated immigrants, so there is no need for too many high schools and colleges. Just wait for the high-tech era to make up for one each.
4) On the science and technology route, go straight to the dry dock and the customs. Customs is the core building. With the customs upgrade, you will not lose money on imported goods_even if you accumulate them at the dock and sell them, you will still make money. orz>
5) Bank, this thing is more important for tourism, it makes money become more, it is useless when you have no money orz. . EE
6) Diplomatic embassy, ??this thing does not require a budget, just use it when you have time. Praising it will reduce the opinions of other factions. The best way is to delegation tasks and complete trade (trade with limited amount)< /p>
7) Song and dance halls and ruins are good entertainment buildings (don’t consider ordinary entertainment buildings in the future, you can consider environmental buildings). If they are run well, the monthly net income can exceed 300_
8) Everyone knows how Macau made a fortune. You can also make a fortune here through casinos. The monthly net income of a casino can reach 1,200 (if tourism is good). Even if the tourism situation is not good, the net income is about 200 orz. One of the money-stealing tools.
9) Because most of the time it is necessary to fill up the construction budget, and most people's income is above a moderately prosperous level, and no one goes to ordinary entertainment buildings, so except for the national parks built for missions, all others should be demolished _
10) In this period, the income from jewelry is the highest, with a net income of about 800. Remember that building 6 together will be higher __ Replenish enough docks and truck driver offices. >
11) Next is the textile factory, with a net income of nearly 800. The key is that the quality of the work in the later stage is low and no one comes to work, so alliance leaders are necessary. In addition, because there are so many workers, per capita income is actually not ideal. EE
12) Steel factory, net income is at least around 600. Better industries (the subsequent automobile industry is too overbearing)
13) There is not much difference in the income from cigarettes, wine, cans, and lumber, all around 400. If you sign the contract well, you can get 600-800_
14) Don’t think too much about mining during this period. Due to the existence of dry docks and customs, just expand the dock in large quantities_
15) Save electricity. At this time, you must consider the later stage. The main industry has come to lay out, truck drivers are necessary, necessary. Too many types of goods will cause the truck driver's tedious work to reduce the overall transportation efficiency and cause the accumulation of cargo _
Cold War Period
< p>1) Research oil, constitution, executives, airports, depots, peaceful nuclear power, and space bases.2) Repair the cathedral and repair the hospital orz, which is one of the money-spinning machines... Paid medical care is really good? You can also tear down the clinic and replace it with a hospital? orz is robbery.
3) There will be no TV stations until the high-tech era (entertainment buildings reserve space for TV stations), dear newspapers continue orz
4) Wooden houses, family vacations, country hotels and gardens Interval construction, tourism began, economic hotels and huts were built next to entertainment facilities__
5) One of the artifacts: paraglider, a small building, 2 workers, monthly net income of about 400 orz The mountain is repaired piece by piece, close to wooden houses and country hotels. (If you have electricity, don’t forget to continue repairing the money-stealing machine in the casino)
6) Don’t build apartments. Again, don’t build apartment series. Just build country house series around the church. Wait for the upgrade of the information age. Guard_
7) Pharmaceutical companies, the budget for this thing is too high, resulting in the actual monthly income of only about 400 (depending on the trade signing), but at least 2 pharmaceutical companies are necessary. Don't use oil to upgrade, don't upgrade orz. . . Having a miser as the manager will greatly increase the income of this thing orz
8) Petroleum refinery, this thing is upgraded to use coal to produce natural gas. It is simply ruthless. There are few people who want it, the income is high, and there is no oil nearby. The net income after that can also be around 1.2k.
9) Resource buildings can now be mined at will except for land oil wells. Remember to increase reserves by decree. (There are so many opinions on mining light early to avoid environmentalism)_
10) Artifact: Depot (at least 2 of these, because it also improves planting efficiency). An unreasonable-level industrial building with a monthly net income of 3k-8k, after the upgrade, only needs 4 people? 4 people, I'll go_
11) Nuclear power, remember to enrich uranium to generate benefits. Then there is no need to have 1k of electricity left. The monthly income can be about 400 (look at the import price of uranium ore)
12) The airport is a good thing, tourism is high, and the monthly net income is about 1k.
13) Be sure to use space bases to upgrade to the next era, not nuclear weapons. If the aircraft carrier wants to attack, please click on Free Fire.
Modern
1) Constitution, Internet, farms, airplanes, warm water, inferiority complex?, the next three are rewards: money for cashing out scientific research points (actually not much), and global The investment in scientific research is 600, and the income in this era is 2k scientific research points, which is very good. Scientific research turns into private income, which is a very good way of income. Free buildings are better than cash_
2) Modernize rural houses, upgrade guards, and worry-free security from now on_
3) Wi-Fi has also improved the efficiency of tourist hotels, and some of them can make money effectively. , most of the high-difficulty ones still suffer slight losses, mainly to provide tourists.
4) For an office, if the area has a population of 500, the pure monthly income is about 4k_
5) TV stations and clothing factories are concentrated in the entertainment area, which can greatly improve the efficiency of entertainment buildings and increase income.
In the later stage, the monthly income of dance halls and opera houses can be 400-600, nightclubs and wineries can have 600-800 net income, monthly income of paragliders is more than 600, and museums are more than 100 (mainly to increase efficiency while studying in high school). The ruins are about 800, the casino is 1.5k-2k, and the stadium is 2-4k.
6) The hot spring series is a tourist hotel that can officially provide income, and so are cruise ships.
7) Chocolate? Net income fluctuates between 1-2k. But I like it^_^EE
8) Electronic factory, net income is 1-2k, which is not high to be honest, and it also reduces international relations orz. If the institute improves efficiency, the scope of the institute's provision is too small orz, the budget is too high_
10) The subway can only meet the needs of people walking. If it is industrialized, a large number of transportation offices will still be needed.
11) Geothermal is the best power generation, bar none.
12) The hydroponic farm has good power supply, and there is no need for the residential building, because it is already 100 quality orz
13) The waste treatment plant is extremely useful for car factories and steel plants.
14) Except for towers, other military buildings are rubbish, rubbish orz. The best defense method for rebellion is to set up a group of 3*3 towers on the roadside leading to other areas from residential areas. Solving employment, increasing security, suppressing rebels, simply ruthless, invasion defense method, 4*4 towers next to the invasion point.
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