Traditional Culture Encyclopedia - Travel guide - How does a hunter who graduated from three nostalgic costumes of Warcraft play the highest DPS in the group?
How does a hunter who graduated from three nostalgic costumes of Warcraft play the highest DPS in the group?
The first choice of the alliance-dwarf hunter;
Tribal first choice-troll hunter;
In the current version, under the same equipment and technology, the hunter race with the highest output is troll.
Second, attribute selection.
The following is a list of the attribute requirements of nostalgic clothing hunter PVE: hit (before 9%) > critical hit rate > agility > attack strength > endurance.
Say it first-the hunter's ranged attack will not be parried. When fighting with the target of the same level, there will be a 5% miss rate, and the default setting of the copy BOSS is three levels higher than the character, so there will be an 8.6% miss rate when attacking the BOSS, because the hunter needs 9% panel hits.
The key to hit is to shoot with a calm mind. If the consequences of hitting the air are serious, it will lead to the destruction of the group, so it is very important to hit 9%.
Of course, you don't have to completely pursue 9% hit rate in equipment, but 6% hit rate is the bottom line of LR, and the remaining 3% hit rate can be made up by talent tree. But to be clear, this talent for making up for hits will reduce your ability to cause harm.
Moreover, crit-crit is one of the few optional attributes in the current version. Because of the talent of "lethal shooting", hunters can get extra benefits from critical hits. In nostalgic clothes, the benefit of crit 1% is about equal to the attack intensity of 32, so you can calculate it yourself.
Then there is agility-agility is much more profitable for hunters than pure attack intensity, because 1 agility is equal to 1 melee attack intensity, 2 ranged attack intensity, 2 armor, and 53 agility points can provide 1% crit rate, so for hunters, each agility point is about 3 attack intensities.
Not to mention other attributes. As a "measurement unit", the attack intensity is far from reaching the target for hunters wearing nostalgic clothes. Crit rate and agility are very important. When choosing equipment, it can't be as simple and rude as it is now ~
Third, the talent tree
In the current version, Hunter ·PVE talents recommend the mainstream bonus scheme.
According to the different copies of the Raiders, you can choose to put the ferocity of the beast owner into the "beast killer" or "human killer" in the survival talent.
Talent points in "Enhance Hunter's Seal" can be moved at will, such as investing in "Hawkeye" to increase your range ~
Fourth, pets.
Pets are actually mentioned in many articles about nostalgic hunters. Here is just a brief summary.
First of all, in the version of 1. 12 used in nostalgic clothes, "shadow rubella" has been confirmed to be gone, so don't think about it any more.
But the good news is that this version of the wolf will howl, which can provide some gains for teammates, although this thing can't make up for the regret of losing Rupert. However, as mentioned above, there is no AOE relief for pets in the nostalgic clothing version, so sometimes you need to put your pet into a passive "standby" state. Wolves can also play their role when they are on standby because of their howling gain.
Another good news is that the lightning strike skill of the wind snake still exists. It is known that the hand-to-hand combat ability of wind snakes is 3% weaker than that of vultures and cats, but there is also a lightning strike that ignores armor. So who would be a better choice than cats and vultures? This problem needs to be further tested after the opening of nostalgic clothes, and more data samples are needed.
In addition, cats and vultures are actually the strongest in hand-to-hand combat. Cats attack faster and vultures do more damage in a single attack, but vultures have always been ignored by hunter players.
The appearance rate of other pets in PVE activities is not high, so I won't go into details here.
V. Output technology
I am in How to Improve the Output of World of Warcraft Nostalgic Suit Hunters? The answer is!
/question/67537 183832 18262279/
Six, a copy of commonly used materials
Let's talk about enchantment first.
Cloak Enchantment -3 Agility
Enchant breastplate -4 attributes
Wrist support enchantment-1 agility
Glove Enchantment -7 Agility
Enchanted shoes -7 agility
Enchant melee weapons-15 Agile X2 (one hand), 25 Agile (two hands)
Long-range weapon "enchantment"-sight (next)
Then the hunter played the essential medicine "mongoose". Please find the following one.
The hunter's essential food is the "roasted squid" below. There was no big meal in the classic old days.
Anti-gunpowder, blood medicine and blue medicine are not listed separately, but can be selected according to the survival pressure in the copy.
Dressed in nostalgic clothes, a hunter must visit a hunter trainer to change his talent tree. In this process, the gold coins spent increased one after another. At first, it costs a small amount (1G), but every time you increase your talent, the upper limit is 50G.
Because hunters are DPS professions, no matter what kind of specialization is to enhance their own or pets' ability to produce more output, it is nothing more than different injury methods and output techniques.
Three PVE talents are recommended below:
1:2/3118 survival talent of the main shooter
This is an excellent talent combination for a hunter in the early stage, and it still applies in the later stage after a little modification. By using the 3% hit provided by stability, this talent makes up for the 9% hit requirement that was difficult to achieve by equipment alone in the previous period, and also provides the aura of team buff. I use the howl to match this talent. It can make pets in a passive state and exist as tools, and there is no danger of death (so buff pets don't have much talent).
This talent also points out deterrence and can save lives in some situations. Some team tactics may require you to take one or two knives as tools, and deterrence is a good skill at this time. Generally speaking, this set of collocation can provide a good DPS, at the same time provide a BUFF for the team, and also strengthen some survivability.
If you can reach the upper limit of 9% through equipment, you can change the stability to strengthen the eagle guard (missing a few points) or strengthen the hunter's mark. At least one hunter in the team needs to fill in the enhanced hunter mark to benefit other hunters. (Tool people among tool people! )
Finally, this talent can also shift the 2-point deflection point to strengthen tripping or trapping, but this is a very small change, which will not affect DPS, but you will have the opportunity to stop and distance yourself when encountering monsters.
2: 20/3 1/0 main shooting auxiliary bm talent
This scheme has better survivability and higher theoretical output than the main shooter, provided that your pet can continue DPS. Unfortunately, it is difficult for your pet to always exit safely. Sometimes your pet needs to be passive, so as not to interfere with other controls or team tactics or die. In nostalgic clothes, pets will be hurt a lot, and it is usually difficult to control their movements and save their lives while causing good injuries. But if you have enough skills to keep your pet alive and cause a lot of damage, then this talent will be the best output talent in the previous stages, and it will also provide a strong aura for the team. I usually use wind snakes to cooperate with this plan, which will provide more damage (and better survival) than wolves.
If you find that your pet is easy to die even after full endurance training, you can save 2 points of endurance training, and choosing to strengthen the resurrected pet will greatly reduce the reading time and mana consumption of your resurrected pet. I also suggest that you need to make sure that your pet talent is full of fire resistance.
3: 0/2 1/30 Lightning reflex talent of main survival assistant shooting
Generally speaking, unless you get NAXX's equipment (high agility) to give full play to the talent of lightning reflex, this talent scheme will become the worst talent choice because of the lack of powerful halo buff and the loss of some injury-increasing talents. Even so, this talent will only make you increase your DPS and make the team lose its powerful hit halo BUFF, which means that the team will spend more time on your own injuries. This talent will be more interesting when you like a lot of damage and output more than some occupations you can usually surpass, but as I said, it is only for the later stage, and you may not like it.
You can also change some talents in it, such as changing 1/5 of barrage to 1/5 of strengthening eagle guard, and you can also click counterattack to strengthen suspended animation. This can help you better avoid resistance when you fake your death in the BOSS war, thus greatly improving your chances of survival.
I hope it helps you!
First of all, do you mean "Blue Eight Pieces" or "Explosive Pieces"? Second, what are the main shooting aids? Third, the most important output technique. Because the first shot of the hunter's automatic shooting is the second shot, please take out the automatic attack as a skill, so that we can know that the first shot is the second shot. When we press the automatic shooting, we can shoot at once and then press it crazily for many times. You will find that you shoot two ordinary arrows in about three seconds, one is accurate and the other is many. This is the perfect start. Start to complete the following cycle. Reading a six-second aiming cd takes more than three seconds cd 12 seconds. When you finish shooting two arrows, you just aim for the last cd. At this point, 9 seconds have passed. After shooting an arrow, it can be used repeatedly. The weapon must use the battlefield mission crossbow with 13% quiver, and the attack speed is just 2.97, which is a perfect nine-second cycle method.
What is there to pursue? This version of the hunter is a tool man! Play ss dz and pursue high output! Control hatred
In fact, it is quite difficult for a hunter wearing a nostalgic suit to hit the DPS high, but it is not impossible for you to hit the DPS high, because the hunter has an iconic skill: suspended animation, which allows you to "unbridled" output in a certain period of time, such as the black dragon P2 that will fly to the sky, such as pure wood boss such as screws.
My hunter's equipment is a dog crossbow, double bone cutting and enchantment. I usually output the top five when I play seriously, so I'm not afraid you don't play jokes first. Like regular card CD reading aiming, shooting talent, eating mongoose and roasting squid, I won't talk about it here. What I want to say is that if a hunter wants to do high injuries, he must know about hair injuries. At this time, it is necessary to point the mouse at the poisonous snake to stab the macro, especially when a boss takes several younger brothers, such as two stone men, one boss and three bosses. One advantage of pointing the mouse at the macro viper is that you don't have to cut the target, which saves you time in cutting the target. Another key point of hair injury is small monsters like F3 and F4. If one is too heavy, you can play dead and continue to fight, and you can do more than others at a time, because the stone man wants to control, and when others control, you can't fight if you want.
My output technology is to read aiming with CD card, one-level multiple, flat A, take a black wolf to follow me, and tie howling and multiple/aiming together as a macro. If you are not short of money, you should always be prepared, otherwise you will not be able to hit too high. When you do all this, believe me, the data won't be very bad.
It is no problem for LR's DPS to enter the top three, mainly depending on equipment and technology. I posted equipment, and talent is the standard shooting survival. It's all played under the condition that BWL's data has no world BUFF, and I can get subsidies every time. Controlling BB can improve DPS by 6%, 12%.
Talent is the foundation, shooting and hunting, output technology accounts for the majority, but you can't stop the whole process of mongoose medicine and grilled squid, and the baby's output also accounts for a large proportion. Be good at controlling the baby's output, and be careful not to let the baby die all the time, so the output will be low. You can also add various rolling buff to your baby after mastering the skills.
At this stage (the nest of black wings), the DPS that pursues Mao, as long as it is not ot, is used to stand on the street and dazzle [wit].
As long as the hunter works hard, others won't say anything about you, and dps, which pursues the limit, can't be explained clearly in a few words.
Can let lr play the top three teams, hehe.
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