Traditional Culture Encyclopedia - Travel guide - 2 indoor expansion games
2 indoor expansion games
2 indoor expansion games
Do you like to play indoor expansion games? I have carefully collected 2 indoor expansion games for you. Welcome to learn from them and hope to help you!
1. Digital transmission
Game steps:
1. Divide the students into several groups, with about 5 -8 students in each group, and select one team member from each group to be the supervisor;
2. All the team members participating in the competition are arranged in columns, and the last person in the queue goes to the trainer, who announces the rules of the game to all the participating students and supervisors
3. Rules of the game:
1) Representatives of each team come to the podium, and the trainer:? I will show you a number. You must let all your team members know this number through posture language, and let the first team member write this number on the white paper in front of the podium to see which team is the fastest and most accurate. ?
2) You are not allowed to talk during the whole process, and the next player can only express himself to the previous player through posture language, which is transmitted layer by layer until the first player writes this number on white paper;
3) The game is played in three rounds (the numbers are , 9 and .1 respectively), and each round is rested for 1 minute and 15 seconds. Victory in the first game scored 5 points, victory in the second game scored 8 points, and victory in the third game scored 1 points.
Group discussion:
1. How is it reflected in the cycle of P (plan) D (implementation) C (inspection) A (improvement action) in this game?
2. which step is more important among the four cycles?
2. too many cooks
Activity Purpose:
Train the reaction of team members through games, cultivate the ability of how to make decisions in the group, communicate and solve problems, and promote the cooperation among team members.
understand the importance of cooperation in a group, and clarify the significance of each person playing different roles in the group.
people and venue:
3-5 people, 8-1 people in a group, indoor with open space.
rules and procedures:
1. All members of each group must land with their hands or feet according to the required number. The number of hands or feet is called out randomly by the instructor, such as seven hands and eight feet, six hands and three feet, etc. Each group is required to complete the combination and modeling according to the requirements.
2. When each group poses, all members of this group are required to participate, that is, each member has at least one hand or one foot in the pose.
3. The tutor keeps changing the number of hands and feet touching the ground from easy to difficult. Please try hard.
explanation points:
1. Leave a gap for others. We don't need all the people to participate in the task successfully in the group, but our team is a whole. To let all the members participate, we must leave a gap in the local area for others and let others have a chance to show themselves.
2. realize your role in the team. Everyone is a different individual, has advantages, has his own areas of expertise, and also has his own shortcomings. If a team can run well, it requires each of us to give full play to our strengths and avoid our own shortcomings, so that the whole team can achieve the best cooperation.
3. Trust Journey
Purpose of the activity:
1. The team is concise, and we can experience mutual trust (because a basic element of friends is trust)
2. During the journey, students can have a process of settling their views on friendship.
Rules:
1. Instructors in large groups talk about rules. In each group, there are 4 disabled lower limbs (2 pairs), the rest are blind and all are dumb. Distribute materials.
2. Go downstairs, get ready and start the journey. 4? 6min materials: eye mask, rope, a4 paper, colored pencils
(Eye mask and rope will be brought by the instructor)
Note: One instructor in each group will join the group, and it is better to play the role of lower limb disability with a classmate in order to communicate with the group members more, and the other instructor will be responsible for safety.
sharing key points:
1. Help each other in the activities to achieve the goal of team conciseness.
2. After the precipitation of activities, students have a deeper understanding of friendship.
3. Strengthen the support and contact between team members.
4. Crossing the Sulphuric Acid River
Purpose:
1. Let the team members realize that only through teamwork can they complete the task in a difficult situation.
2. Learn to establish a good teamwork mode, so that teamwork can improve efficiency.
3. Cultivate team members' awareness of exploration and innovation in practical exploration.
people and venue:
3-5 people, 8-1 people in a group.
Activity props:
One pair of large men's slippers for each group
Rules and procedures:
1. Draw an area with a width of about 3 meters on the open field. Sulfuric acid river? ,? Sulfuric acid river? The water flowing in the river is not ordinary water, but sulfuric acid with extremely high concentration. No part of the body of the person crossing the river is allowed to touch the river, otherwise it will be seriously hurt.
2. The members of the group should pass in turn with mutual assistance? Sulfuric acid river? All crossing the river safely is regarded as victory. The only tool the team can use is a pair of special slippers with anti-acid effect. Each team member can only have a pair of slippers once at the same time.
3. The river is flowing. Without gravity, slippers will float away with the flow of the river, that is, they will be confiscated by the tutor.
4. Give the team members five minutes to discuss the strategy of crossing the river.
5. After the game officially starts, any team member accidentally touches the river in the middle, which is regarded as a failure, and the whole team must start again.
explanation points:
1. Learn to take responsibility and be brave in taking responsibility.
2. Don't give up easily.
3. Learn to use collective wisdom.
5. Rain comes and goes (heavy rain, moderate rain, light rain)
Activity purpose: Under the environment atmosphere, do the sensory perception exercise of the latent layer
Equipment can be used indoors and outdoors, and the number of people is not limited
Rules
1. With the trainer as the center, all students form five concentric circles and face the trainer
2. The trainer will demonstrate the following. Tell your partner that it is going to experience rain
1) Hands rubbing against each other: (wind before rain)
2) Finger slapping: (raindrops begin to fall)
3) Fingers slapping together: (Mao Mao rain)
4) Thigh slapping: (heavy rain)
5) Chest slapping: (heavy rain). Each movement is transmitted from the innermost circle to the outermost circle in turn
4. Please close your eyes and keep silent, and then the trainer will transmit 1 ~ 5 movements from the center of the circle to the outer circle, and then let the students open their eyes to share the key points
1. What is the difference between opening your eyes and closing your eyes? The difference between sound and vision?
2. Have you ever neglected some existing abilities because you are good at using certain skills in your life? Will it have an impact on interpersonal relationships?
3. Is your concentration outward or inward during the process? Besides the existing action sounds, do you hear any other sounds?
4. does the sound come and go during the process, or is it neatly drawn? How did you master the rhythm of the team? In this activity, how is the team tacit understanding formed?
6. Stand with elbows hooked (to cultivate cooperation ability)
In groups, two people sit on the ground back to back, elbows hooked, and stand up quickly after the host gives the order. Then three people do it, four people do it, and five people do it? The method is the same as before, to see which group has the largest and fastest number of people standing up with their elbows. After the game, talk about what the successful experience is.
7. Invincible hot wheels
1. Project type: teamwork and competitive
2. Prop requirements: newspapers and tape
3. Venue requirements: an empty big venue
4. Game time: about 1 minutes
5. Detailed gameplay: 12-15 people use newspapers and
VI. Activity purpose: This game is mainly to cultivate the team spirit of unity, close cooperation and overcoming difficulties; Cultivate the ability of planning, organization and coordination; Cultivate obedience and meticulous working attitude; Enhance mutual trust and understanding among players.
8. Blow balloons together
Complete the task through division of labor and cooperation
Number of people: each group is limited to six people
Props: the host prepares six signatures for each group, which reads:
Mouth; Hands (two); Ass; Foot (two)
balloon (one in each group)
Suitable for all people
Game method:
1. Group, not limited to several groups, but each group must have six people.
2. The host asked each group to draw lots.
3. First of all, the person who draws his mouth must blow up the balloon with the help of two people who draw his hand (the person who draws his mouth cannot blow up the balloon by himself); Then two people who smoked their feet lifted the one who smoked their ass to break the balloon.
9, concentric circles
The purpose of the activity is to learn the skills of team problem analysis and solution; Goal setting and challenge
There are 12-16 people in the equipment field (even number of people), each group has a hula hoop and an obstacle (such as a pyramid, a wool ball and a football). )
Rule
1. Put a hula hoop on the ground and an obstacle (such as a pyramid, a wool ball and a football) in the center. ), the partners take the hula hoop as the center, stride 6 strides outward, and then face the center to form a circle, and each student stands at the opposite position.
2. Each partner must pass through the inner circle of the hula hoop and exchange positions with the opposite partner.
3. During the process, it is necessary to keep moving forward without stopping, retreating or 18 degrees. Turn
4. When passing through the center of the circle, don't touch the hula hoop and the obstacles at the center of the circle
5. People can't have physical contact or collision
6. The activity adopts a timing system, and the team sets the completion time, * * * counts five rounds; For each violation/person, add five seconds
Share the key points
1. How is the target (time) set each time? Is there a gap between the implementation results and the set goals? How to adjust the goal setting from experience? Does the team like to challenge high goals? Why?
2. Do you feel different in the decision-making process or morale when the goal is upgraded upwards and revised downwards?
3. during the discussion, did each partner fully express or listen to his opinions? Is there any sound that has been ignored? Is there anyone who hasn't spoken from beginning to end? Why? Have you noticed?
4. How do divergent opinions form decisions? Does anyone play this role? What do you think its functions are?
5. How do you feel when you accidentally touch the hula hoop and obstacles? What do you want others to do to you?
6. how to maintain the speed (efficiency and quality) and keep a proper distance from the partners without collision and interference (good interaction)? Is there something similar in actual life or work experience?
7. What are the influences of hula hoops and obstacles on you? In actual life experience, do you have the same reaction to the visible or unpredictable obstacles caused by the environment or people, things and things?
1. Trust the back fall
1. Introduction to the game: This is a well-known classic expansion project. Each player has to fall straight from the 1.6-meter platform, while other players stretch out their hands to protect him. Everyone hopes to trust each other, otherwise they will feel insecure. To gain the trust of others, you must first be a trustworthy person. It is difficult for people who are suspicious of others to gain their trust. This tour will enable the team members to build and strengthen their trust and sense of responsibility for their partners in the activities.
Second, the number of players: 12-16
Third, the venue requirements: high platform is the most suitable
Fourth, equipment is needed: hand rope
Fifth, the game time: about 3 minutes
Sixth, the activity goal: to cultivate high trust among groups; Improve the interpersonal communication skills of team members; Guide the team members to put themselves in other's shoes and make them realize that responsibility and trust are mutual.
11. Star Circle
The purpose of the activity is to learn the spirit of teamwork, mutual assistance, support and coordination; Target setting
Equipment venue
12 ~ 16 people in a group, each group has a hula hoop (about 7cm in diameter, or use detachable hula hoop to adjust the appropriate size according to the difficulty)
Rules
1. All members hold hands and form a circle. And two of the partners hold the hula hoop together
2. All the people (including those who hold the hula hoop) must go to the other side through the hula hoop.
3. Don't let go or touch the hula hoop during the process, or you can start again
4. Please ask the team to set the completion time before each execution, which can be performed for 3-5 times
Share the key points < Is there a gap between the implementation results and the set goals? How to adjust the goal setting from experience?
2. How do you feel when you accidentally touch the hula hoop? What do you want others to do to you? What assistance and support did the partners actually provide? (For example)
3. In the process, if some people make mistakes repeatedly (for example, because of body shape and limb flexibility? And other issues), what is the impact on the team and individuals? Have you ever complained about it (maybe you didn't say it)?
4. (Continued 3.) If the same problem happens to you, can you accept your performance? You're right
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