Traditional Culture Encyclopedia - Travel guide - Half-life 2 Raiders! ! ! !
Half-life 2 Raiders! ! ! !
Climb from the wooden box to the platform on the second floor, jump out of the window into the yard, push the door and walk back to the station building. When passing through the corridor, a security guard embarrassed Freeman. He threw the cans on the ground, told him to pick them up, pressed the E key to get them, and then put them in the trash can. Go through the halls and corridors to the city square. The TV wall of the tower is still playing Brin's speech. Turn right along the street, find a trash can and jump in the alley. Climb the ladder to the platform on one side, jump over the railing and jump into the alley inside. There are guards on the left to check passers-by Go right and enter a residential building through the door on the left. It's a dead end.
There was another big raid in the building. The residents are sad and helpless. They walked out of several houses and reached the stairwell at the other end of the corridor. They went upstairs and entered the room. The rebels are here. Under their cover, Freeman ran to the attic above. The enemy behind him chased after him, ran out of the attic and jumped to the opposite roof, used the chimney to avoid the enemy's bullets, bypassed the edge of the round tower, continued to run along the eaves, and jumped into the room from the end window. When he came down the stairs to meet the escort, the unarmed Freeman fell into a coma under the attack. When I woke up, I saw a woman. It turns out that she is Dr. Eli's daughter Alex. She followed her all the way into the elevator, and later came to Kaipeng Huaying's laboratory.
Chapter II: "Good Days"
Kleiner is going to send Freeman to Eli's base with a teleporter. Barney came to the back room to prepare protective clothing for Freeman, but he was startled by Kaipeng Huaying's pet Rama. After wearing protective clothing, charge the recycling point on the front wall with electric energy, enter the iron gate opened by Kaipeng Huaying and enter the transmission laboratory. Alex transmits first, and Freeman stands in front of the socket on the right wall. Soon the plug fell off, so I picked it up and plugged it in. After flipping the switch, Alex successfully transmitted it to Eli, but Rama broke down the machine during Freeman's transmission. It seems that she has to go to the eastern part of Montenegro base by herself.
Starting from a platform in the power plant, I jumped down and ran across the yard to find the stairs. I saw Barney appear on the platform through the iron gate and picked up the crowbar he had dropped. This is Freeman's original weapon. Go ahead and smash the wooden fence with a crowbar. Go downstairs and take a corridor to the station, where you will jump across the station through the train car. Jump off the broken overpass, quickly run to the left and jump into the carriage, break the box with a crowbar and jump off the track from the other side. Just then, a train came, quickly ran to the right and hid behind another train, jumped forward on another train, climbed onto the carriage by the ladder and flew to the next carriage, thus jumping over the iron net and entering the front corridor.
Chapter III: Canal Channel
Walking down the stairs along the corridor, there was a cry for help in the distance I ran over and saw two security guards bullying a couple. I stepped forward to get rid of them with a crowbar and picked up a pistol. I killed all the way up the stairs and came to the platform. I stood on the ladder waiting for the train to pass by and jumped into the car. After entering the tunnel, I jumped on the platform on my left. At this time, there will be pursuers behind. After shooting them, they will smash the iron grating of the house door with a crowbar, cross the house to the backyard, kill the enemy on the platform, go around to one side of the house to find an arc-shaped iron net to climb over, walk to the end along the platform next to the railway, find a dark tunnel under a container, climb to the platform on the other side of the fence, jump from the gap of the iron net to the rail, and avoid the roaring train. There is a guard room beside the railway line. The enemy on the steps will knock down the oil drum. After deftly dodging, he rushed forward to kill him, walked out of the guard room to find the stairwell to cross the bridge, arrived at the opposite railway line to kill the ambush, descended from the stairwell to the platform, jumped on the railway and marched along the right side to kill the enemy soldiers in front, and there were recovery points and supplies by the wall.
There is a river on the right side of the passage. Jump down and swim to the front. There is a bus. Climb to the top of the car and jump in through the skylight. Here, you will meet the rebels. Freddy Gunn energizes Freeman's protective clothing. Walking along the river by the open car door, with messy garbage piled up in front, removing obstacles with a crowbar along the way, and then meeting a barnacle monster, it will stick to the hanging string and suck. The way to deal with it is to throw boxes and other wastes on it, and then quickly flash past when it is exhausted. Of course, you can also shoot with a gun, which will waste some ammunition.
Climbing through the garbage area, I saw a rebel soldier who was crying for help in the pipeline was killed. Turn right, and I see some gunmen on the platform. I quickly climbed into the pipe on the wall to the end of the room, took some supplies from the box, climbed up by the vertical ladder to kill the gunman from behind, and controlled the machine gun to shoot at the swarming enemy. After destroying the enemy, take the platform on the right. If a platform is broken, an iron plate will blow down from the oil drum shooting at the platform above to pave the passage.
Jump into the river and climb over a pile of abandoned cement pipes. There will be barnacles on your head. There is a big pool in front. Jump into the water and enter the pipe on the left. There will be oil drums thrown by the enemy in the next room. At this time, you will immediately sink to the bottom of the water and wait for the explosion to end. At this time, the iron gate next to it will be blasted, coming out of the pipe and returning to the river. There is a bridge above the gate, and there are several ambushes on the bridge. The oil drum under the bridge was detonated to collapse the bridge, and then a two-hole bridge was seen through the bottom of the bridge. There is a small hole above the mound that you can climb into. A group of barnacles are adsorbed at the bottom of the bridge, and iron drums and tires are thrown in the corner quickly. After the ropes are lifted, they run away.
Jump into the water and swim across. At this time, the oil drum will fall, avoiding shooting the oil drum on the bridge and eliminating the ambush. After crossing the bridge, there are many boards in the waters ahead. Swim to the end and jump on the board, then jump into the water pipe at the end counterclockwise. The climbing outlet pipe is the basement, and there is a board on the ground to put the water pipe. Put all the iron blocks collected in the room on the left side of the board, let the board tilt up and face the platform on the right side, run along the board, jump on the platform and get out of the tunnel.
The river ahead was blocked by a hunting helicopter. Run along the river (move left) and climb the steps quickly. Bypass the platform and find the iron gate, and remove the sundries in front of the door. Below the spiral staircase is a drain. First, we collect supplies in the ditch. At two drains, we will see some barnacles. We will throw the tires and drums nearby down the slope, run down quickly, jump into the railing on the left and find a passage to continue walking. Find the exit to the platform outside the river, avoid the helicopter's strafe and run to the left, and enter an underground maze from the hole.
Walking along the tunnel, I cleared the obstacles with a crowbar. In a room, he met a rebel. He opened the front door for Freeman and didn't want some flying saws to attack. He pulled out his gun and shot at the room behind them, telling them to collect supplies. On the platform, he can find a lot of ammunition and first aid kits. When you leave home, you will meet some flying saws, walk out of the ladder under the maze and come to a canal passage. Go ahead and find a room full of water with a rotating cross-shaped wooden wheel in the middle. Jump into the water and find a pipe to swim to the left. On the way, a shaft floats up for air. When you swim to the finish line, it will float up along the shaft and jump into the channel. The exit passage is a tunnel with a huge steam pipe in the middle. Turn left, walk along the tunnel and shoot some enemies. Jump into the pipe and go straight. In the corner, a valve spewed steam from time to time, and barnacle ropes hung in the air. Be careful not to get hurt. Go to the end of the pipeline and turn right to see a niche, jump down and turn on the flashlight to find a passage wind, climb in and jump into the waterway to swim to the end, and find that you have reached the other side of the wooden wheel water room. When I climbed ashore, I saw an enemy in front of me. The oil drum on the truck rolled down at this moment, jumped into the water and went ashore after the explosion. I shot at the enemy and turned right. I found a passage on the wall, knocked down several flying saws, went forward into a dark room, found a ventilation passage with a flashlight, and climbed to a room full of oil drums along it.
Get rid of the flying saw in the air first. If you are happy, detonating the oil drum will cause a spectacular explosion, and the flying saw will fly with it. Below this warehouse is a pool, and above the water there is a pipe leading to the adjacent room. Climb the ladder and jump into the pipeline in the air, turn left, squat down and turn right, jump onto the platform at the end of the pipeline and cross the room full of water pipes. Jump down the pipe. Carefully jump on the double-row white pipe, and along it, you can find a valve. Turn the valve to discharge water into three communicating rooms. When the water level rises, go back to the warehouse, jump into the water and swim into the pipeline to enter the adjacent room. The opposite platform can't get up yet. If you dive into the water, you will break the board with a crowbar.
Walking out of the corridor is a canal. Climb up the platform through the ladder and jump into the canal below along the board. Go left along the canal and climb the platform. Enter the corridor and see a circular building. Climb up through a vertical ladder, walk along the board, and then jump off the ground. After going out, continue to walk along the canal and enter the channel to join the rebels. Here, Alex contacted the rebels by radio and provided necessary help to Freeman.
Collecting supplies in the house, after going out, it is a messy yard. Soon, the shells will fall to the ground. A monster called crab hunting crawled out of it and lay in ambush everywhere. The best weapon against it is a crowbar. When it jumps up, it can be killed with one blow. If you use a gun, it will take a lot of effort. Kill some crab hunters and move on. Don't step on the polluted water on the ground. Even wearing protective clothing, contact with these water sources will also lose HP. Walking to the next yard, I saw wires hanging in the air, passing through charged containers, killing several monsters, and entering the passage of a building through boards. Inside, I met a rebel. She provided Freeman with a steamboat, drove the steamboat out of the passage, turned right along the river to find a closed sluice, stopped by the river and got off the boat. After opening the sluice with a valve, she jumped back into the steamboat and entered the tunnel.
Chapter IV: Water Barrier Area
There are several puzzles to be completed in this level, such as driving a steamboat through various rivers and tunnels and making full use of the environment and terrain to fly over obstacles. After crossing the tunnel, there is an obstacle. Fly along the slope, turn right and you will find a pool. The high platform in front needs to jump over the water with wooden boards, and the height is not enough now. Jump off the steamboat and get into the left passage. Climb to the end and see two blue plastic buckets. Push them into the pool and jump again, so there are three plastic buckets on the water. When you swim to the bottom, you see an iron basket under the board. Put all three plastic buckets into the iron basket, and the board on the water is jacked up. Go back to the steamboat and board the board and jump onto the platform opposite the pool.
When you walk along the river, you will be attacked by the enemy. Speed up and rush over. When the enemy appears in the river, you can directly kill them and find a slope to leap over when encountering obstacles. In front of another gate, stop the steamboat on the shore, climb the platform next to the vertical ladder and shoot at the enemy above, find the door, enter a garage, kill the flying saw and enemy soldiers, then go out to the next cabin to get supplies, then go out to the yard, opposite the gunner, kill him, then enter the front warehouse, kill two gunmen, and go out to one side of the gate through another door. The valve that controls the gate is broken. At this time, you can see the steel on the hook of the crane on the right, detonate the oil drum under the steel bracket, and the steel will swing over and knock the gate open.
When the gate was opened, the alarm sounded. At this time, quickly return to the yard to control the heavy machine guns. The enemy will rush out of the opposite room in large numbers and shoot wildly. After clearing the enemy soldiers, I went back to the shore to find a steamboat and continued to drive along the river. On the way, I was shot by gunmen, and there were armored vehicles firing missiles on the shore. I quickly rushed through this area without fighting them. A large number of gunmen entered the corner. Adjust the direction and hit them. There is a two-hole bridge ahead. The enemy shot at the oil drum and lit the fire wall. It bypasses the slope on the right and there is a bridge in front. Just rush over there.
Enter the tunnel and turn right. There is a hanging basket device beside it. Take down the iron block in the hanging basket, and the basket on the other side falls down to get supplies. Further on is a harbor, and there is a door in the river ahead. Enter the harbor, find the wooden bridge, jump on the wooden bridge, take off the iron lock, push the door into the house, walk out of the room, and find the stairs leading to the freight yard on the rooftop. Enemies lurked between containers, and helicopters kept shooting into the air. Therefore, the action here should be agile and quick. Clean up the enemies along the way, enter a factory building through the freight yard, go up from the platform on the right, jump on the opposite platform along the top of three containers on the ground, cross the corridor to the other side of the freight yard, run into the control room of the tower along the passage, and press the switch to open the gate.
Back on the steamboat, through the gate, the hunting helicopters in the air began to drop bombs into the water, paying attention to avoid them passing through. Turn right is a dam with a road. Use the slope to rush up and slide into the nearby river. Passing through a tunnel is a curved waterway. When seeing the cement pipeline coming in, it jumps over the pipeline on a soil slope and then jumps into the pipeline in front. Turn right out of the pipeline is a winding road, go uphill along the wooden bridge, then go downhill, go out of the gate and enter the river.
Crossing the tunnel is a canal, and you will encounter obstacles after crossing several bridges. At this time, you will rush up along the slope on the right and jump to the opposite platform. The workshop next to it is the shipyard. Stop the steamboat on the elevator, put it down, and then get on board and continue to drive out of the gate. There will be obstacles when crossing the tunnel. Here we are going to solve the crane puzzle. First, remove the sundries on the platform on the left side of the crane, pull the pull rod next to the hanging basket on the right side, then turn around, find the vertical ladder next to the pipeline, climb to the platform above, jump into the pipeline, reach the platform on the wall along the wooden bridge, push the washing machine above down and fall into the hanging basket below. When the left platform rises, the boards on it form a slope, and the returning steamboat rushes up along the slope to cross the obstacle.
I drove into the cave and met the rebels. I went into the house to look at the map and listen to the team members explain. Then I went ashore and saw Hong Kong people in Fudi rebuilding steamboats and installing machine guns on them. After boarding the ship, open the front door, cross the tunnel, and the helicopter in the air is beaten away. When you go forward, you will be blocked by two gates, and then you will take the right passage to bypass the gates. Armored vehicles fired missiles ahead, avoided them and drove into the tunnel. They met a dam by the river. They rushed up and used the slope to slide down the river. There was a shoal in front of them. There are several abandoned ships and containers at the entrance. When they drove to the end, they found a red container, jumped off the steamboat and photographed the oil drum inside. The iron gate of the box was blasted, and they drove into the inner passage to bypass it, rushed up the slope and jumped into the pipeline on the opposite wall.
Crossing the channel is the river beach, where there are some rocks and islands, not far from the old hydropower station and dam. At this time, a hunting helicopter will attack. At this time, it is necessary to avoid the falling bomb and fire at it with the machine gun on the ship until it crashes. Drive to the end of the river beach and find a gate. Climb the ladder to the sentry box and open the gate with the valve. After entering, go up the slope and bypass the platform on one side of the dam. Jump down and find the switch of the dam gate and turn it on. At this time, the water level in the floodplain began to rise. Before returning to the dam by boat, use the wooden pillars in the water to fly over the dam gate, and the pier in front is the east of the Heishan base.
Chapter 5: East Area of Heishan Base
After landing, I found the gate of the base, heard mosman introduce herself in the closed cabin, followed her into the elevator, and listened to her introduce the research and development of the base from time to time. When I met Eli at the graduate school, Alex and Mosman had an argument. It seems that their nervousness was not caused in a day. Under Eli's arrangement, Freeman followed Alex to the junkyard to experience gravity gun.
Under the guidance of Alex, operate the gravity gun, grab the object with the right button, then gently lower the right button, and throw the object with the left button. Grab the iron drum from the shelf on the left, and then use it to move some boxes under your feet and climb onto the platform. Going forward, you will meet Alex's pet dog, a grumpy robot dog. It will keep throwing boxes at Freeman. Soon, an enemy reconnaissance plane will appear in the air, so I followed Alex back to the institute. In the elevator, Eli told Freeman to escape to the seaside base, but Alex couldn't bear to leave his father and go back to save him. Freeman went down to the town of Levinholm accompanied by the dog.
Chapter 6: "We're not going to Levinholm ..."
The town of Levinholm has been occupied by zombies and crab hunters. Here we should use props in the scene to destroy monsters and save ammunition as much as possible. Climbing from the vertical ladder to the corridor is a small courtyard. The door on the left can be opened with a crowbar. Go in and meet a group of zombies, detonate the oil drum and kill them. Out of the room, the road is full of machines with rotating blades. Zombies will be cut into pieces when they approach, and they will squat down to avoid the blade and walk over.
Go up the stairs to the left and enter the building. There are also rotating blades that can be started on the floor. Zombies appear to lure them over. After the zombies were destroyed, they walked out of the room and came to the alley outside. When they went forward, they saw a fire burning on the steps in front of a building, burning piles of zombies. A priest shot a zombie by the window. Run up the steps and turn off the gas tank. When the fire is extinguished, enter the building. Kill the zombies and go up the stairs to the second floor. The machine jumped onto the platform and entered the room. Find the switch on the window and pull it down. Back to the street, burn the zombies with a fire wall at the alley mouth, run to the end along the alley, climb the vertical ladder above the gate, climb to the platform by the wall and jump to the platform of the opposite building. There is a small bridge paved with wooden boards above the alley, and jump along it to the window at the end. Out of the building to the other side of the street, hang the car on the street with a tie rod, and then put down the car and kill it when the zombie comes. The rest quickly got out of the way and killed them with another car. When finished, stand on the car, follow the road made up of air cars and boards, and enter the window at the end of the street.
Go through the corridor, and then jump out of the window of the room to the platform outside. Several zombies approached slowly, and the priest on the opposite roof shot and cleared the way. At this time, you can reach the other end of the street along the platform and eaves, and you can enter the building across the street along the beam in the air. If you are happy, you can climb down the ladder to the street to clean up monsters and collect supplies.
Take the first aid kit on the bed in the house, kill the zombie on the stairs, go out of the corridor on the first floor to the back of the building, go forward to the adjacent building, and run to the rooftop to see the priest appear again. He threw out shotguns and ammunition, and he could deal with zombies with one shot. After the priest left, he jumped into the circular pool across the street, climbed to the top of the building along the scaffolding, killed the monster and went into the building to find the elevator and went down to the street.
Jump over the iron net from the board of the car, cross along the passage and come to the street adjacent to the cemetery. After killing some zombies, two zombies will run out again and again. Don't spend energy to kill them at this time. First run to the second floor of the repair shop, flip the switch to move the cable car basket to the middle of the street, then run to the wasteland on one side of the street to kill zombies, climb the roof and jump to the platform on one side, and then jump all the way from the roof of six or seven nearby families to the end of the street. At the end of the roof, you will meet the priest again, jump into the opposite room to kill a large group of zombies, go downstairs and turn right to find another staircase, climb to the roof, walk along the board to another building, then jump again, and finally jump off the ground on the edge of the town and climb the stairs in a yard. When you climb the roof again, you will see the priest next to the church. He will move the cable car opposite, and concentrate on dealing with crawling crab hunting.
Take the cable car to see the priest, get the supplies and follow him to the cemetery. Zombies will keep appearing in the cemetery. Fighting here won't be too dangerous. Just deal with the zombies that threaten you. Priests will kill more than half the monsters. The priest will move four places to destroy zombies. When he walked to the corner of the cemetery, there were many oil drums around, which would detonate when zombies were crowded. After killing all the zombies in the cemetery, the priest opened the iron gate at the exit, ran into the building, jumped off the wooden sticks and beams around the shaft and came to the cave in the mining area.
After landing on the overpass in the cave, the monsters running around on the ground will not attack. Go around to the left to get the equipment in the hut, then run to the right and jump off the ground and onto the overpass on the other side. At this time, the monster will attack the overpass, quickly run to the end and drill into the cave above the overpass. There is a shaft in the cave. Jump into the water and swim out. This is another big axis. Be careful not to be caught by the barnacle monster overhead and jump into the water hole in front of the wooden beam. Emerge from the water to watch the bonfire, turn left is the mine road, and start the mine car forward. It will fly back and forth along the track, and the rotating blades on it will kill the zombies. When leaving, use the mine car to run forward along the left side, find a wide position to hide, and wait for the mine car to flash past and continue to run forward.
Out of the mine, came to the train line. Walking along the track, you will see the sniper's laser line of sight. Look for grenades in a nearby box first. The sniper's position is the bridge overhead. Stand below and throw a Grenade into the window and kill him. There is a sniper crossing the bridge ahead. He should use the vehicle to hide his body, climb from the bottom of the car, jump into the car in front of the bridge to find grenades, throw grenades at the bridge window from the gap at the top, and destroy the second sniper.
Go forward and meet the guards, kill them and get the pulse gun, enter the left yard to clean up the enemy, enter the workshop to help the rebels destroy the enemy, and follow Li En into the house to communicate with Alex, and learn that Eli and Mosman were unfortunately arrested by the guards and are now in the prison of Nova Mine.
Chapter 7: Highway 17
When you leave home and come to the bridge by the sea, you will be hoisted by the crane after boarding the reconnaissance car, and you will fall into the air when you move to the road. Immediately after falling to the ground, he jumped out of the car, pulled out his gun and shot at the attacking ant lion, then mounted a gravity gun to lift the overturned vehicle. This situation will be encountered many times on the way to this pass. The disadvantage of reconnaissance vehicle is that it is easy to overturn and it is difficult to grasp the direction.
Jump on the vehicle and try the particle gun, try to kill some ant lions with it, then drive uphill, see the road ahead is broken, shift gears and leap over. Climb the slope and drive to the cabin to get ammunition and first aid kit. After crossing the tunnel, the road is broken. At this time, walk along the slope to the right and kill the ant lion that appears on the beach. Before going, you will see a device similar to a rammer, which is used to deal with the ejector of the ant lion, park the car within its action range, and then go into the house to kill some crab hunters and collect equipment.
If you continue to walk along the beach, you will see the house. Go upstairs and find a telescope, which can be used to see the situation of the distant base. Go on and find another house, where the ant lion is fighting a group of enemies. Remove them all and go into the house to get the equipment. Further on is the rebel base. After talking to Colonel Kaboju, I got the howitzer. At this time, the alarm sounded outside and the enemy helicopter appeared. I went outside to shoot down the helicopter with a howitzer, went back to the house to talk to the colonel again, then got back in the car and left the base through the open door.
Cross the valley to a port base by the sea, park the vehicle next to the ejector, kill nearby enemies, run up along the ramp, climb to the platform and run to the crane, kill the enemy above to control the crane, lift the reconnaissance vehicle below with a magnet, turn left and move to the platform on one side of the suspension bridge, and then knock down the suspension bridge with a magnet so that Freeman can rush over.
Kill several enemy soldiers who rushed out of the garage, enter the garage and open the shutter door with a switch, then get on the bus and go out of the garage to the backyard. Here, you will encounter several enemy ambushes, kill them with the particle cannon on the car, then rush into the slope of the house, smash the fence on the window and fly to expressway outside.
Driving across the broken bridge along expressway, there are a lot of wrecked cars at the corner. Jump out and look for grenades in the car, blow up the helicopter with a howitzer, clear obstacles on the road with a gravity gun, get on the bus and cross the tunnel. There will be rolling thunder here. Jump off the gravity gun and throw them at the bottom of the cliff. There are several houses after the detour. At this time, the stone will fall. After destroying the enemy, they will enter the room to get supplies. From the upstairs window, they will see a group of enemy soldiers coming, shooting at them, and then returning to the car to continue driving. Get off in front of the bridge. There is an arrow on the hill on the right. You can use it to destroy distant enemies with high precision. There is a barrier on the bridge. Jumped off the bus and ran to the bridge to clear the enemy soldiers. The wire on the telephone pole is connected to an armored vehicle. The armored vehicle was pushed away by the gravity gun and the obstacles on the bridge were removed. Get back in the car and drive across the bridge into the tunnel.
Walk out of the tunnel and see the bridge in the distance. There is an obstacle at the top of the bridge, so we must try to clear it first. Drive into the small village under the bridge, get supplies such as grenades after destroying the enemy, then enter an abandoned house, jump from the cracks in the ground to the cliff path below, eliminate crab hunting, and enter the room of the pier along the stone path. Go to the end along the rooms and passages at the bottom of the bridge. You can buy many good things in your room along the way. When the bridge breaks at the end of the day, you have to walk along the bracket at the bottom of the bridge to the opposite side. On the way, you will meet the intercepted enemy. You should shoot with an arrow in the distance and deal with it with a gun nearby. Arriving at the other end of the bridge, I saw a barrier in the control room on the top floor. I shot the enemy soldiers inside first, and then knocked off the plug with gravity gun. Enter the room and find the switch on the wall. Press it to close the barrier on the bridge. At this time, a helicopter appeared outside, constantly shooting at the house and shooting it down on the platform outside with a howitzer.
Jump back to the end of the bridge and walk along the stone road and you will meet some ant lions and enemy soldiers. After destroying them, you will go back to the car, drive on the bridge, slow down and drive forward. When you hear the sound of a train coming ahead, you will immediately back up and retreat to the carriage on the left to escape. The train whizzed past, and then drove leisurely along the track to the end of the bridge. The entrance to the tunnel was blocked, so I rushed down the hillside on the left and entered the tunnel ahead.
Chapter 8: Sandpit
In the tunnel, I was blocked by a pile of abandoned cars, jumped off the reconnaissance car and went into the room on the right to get the equipment. Back outside, I immediately jumped back into the car, wiped out the zombies gathered around with a particle gun, then jumped out of the car and pushed this pile of scrap iron to the side of the road with a gravity gun. After crossing the tunnel, I saw a house, where I would meet rolling thunder and enemy soldiers, as well as arrows and ammunition. Moving on, another house was occupied by the enemy. Jump out of the car from the right slope over the obstacle, carefully remove the enemy soldiers inside, and throw the rolling thunder at the bottom of the cliff with gravity gun.
Next, we need to restore power to open the front door. We can see the location of three batteries in the room, and there is already one on it. Just find two more. You can find three near this house, one under an inverted bathtub in the house, one in a car in the yard and one on the high shelf of a windmill. Back to the room, put all three batteries away, and the front door finally opened.
The gate is a tunnel, and the exit is an area controlled by rebels. After driving into the room, the enemy will attack here in several batches to help the rebels annihilate them. At this time, helicopters will appear in the air, quickly run to the lighthouse by the sea, run to the top floor to get grenades from the box, and bombard the helicopters in the air on the platform outside until they fall. Go back to the first floor of the lighthouse to talk to the rebels, then go out from the basement of the lighthouse and take the path on the edge of the cliff, cross a cave and rock, and meet the rebels trapped in the sand ahead. They reminded Freeman not to step into the sand, otherwise it would disturb the mosquitoes and lions inside. The next action should be careful, don't step on the sand, and try to cross here with stones and wooden boxes. From the stones on both sides of the valley to the beach, where the stones stand upright, we should make good use of the terrain and cross this dangerous sand. First, the stone jumps to the central stone platform, and the stone that jumps to the left walks along the wooden bridge to the top. There is a board in front. Gravity gun absorbed nearby iron blocks and wooden boxes and put them on one end of the board, then jumped up and down on the opposite cliff. There is a broken bridge leading to the cliff ahead. Jump to the hut on the cliff to get supplies, then throw the box into the sand and jump back.
Continue to jump forward along the cliff, and finally jump to the stone platform at the bottom of the left. There are boards and doors in the sand, which are sucked by gravity gun and laid in front of Freeman in turn. Two boards alternately paved a sand road and finally reached a wooden bridge. After moving the materials into the wooden house, they returned to the sand and then reached the stone platform in front with wooden boards. Go find a room. There is a car in the back. Turn on the switch above to start the ejector, so that even if you step on the sand in front, it will be safe.
Climb up the mountain through the sand and lead to a valley. When you jump into the sand, there will be an ant lion and a huge ant lion guarding you. When you run to the inner end of the valley, rebel guns will help you. Freeman will only try his best to deal with the guard. He would throw an oil drum at it with a gravity gun, or blow it up with a Grenade. Iron drums and iron boxes can also consume its life. After the defeat, the rebels came out to meet him, picked up the pheromone capsules on the ground and followed him into the camp. Next, we should learn from him how to use pheromone capsules. First throw it into the sandpit to attract the ant lion to bite it, and then throw one to the dummy. The ant lion will attack the dummy. If you hold it in your right hand, the ant lion will follow.
After finishing studying, go out from the open door, go through a cave and come to the seaside. If you meet the expellers, shut them all down, so that the ants and lions behind you will follow. They are good assistants against enemy soldiers. Looking ahead, I saw a row of bunkers. Here, we should use the cover of stones to flash quickly, and the ant lion will deal with the enemy soldiers who appear. Go around the back of the bunker and wear the house, clean up the gunmen in the bunker and control the machine guns in the bunker to strafe the enemy soldiers who landed in the transport plane. Continue to cross a wooden bridge, see a pair of sleeping zombies in the cave, kill them and destroy the pillars of the wooden frame, run along the wooden frame to the stone platform, jump all the way down the cliff, see the platform above and fly up with an ant lion to kill the gunman, climb up by the vertical ladder and jump back along the cliff, and finally find the entrance of the drainage pipe.
Climb out of the pool and come to the periphery of Xinxing Mine. There are three watchtowers near the courtyard wall, and pheromone capsules are thrown under the watchtowers. The ant lion will fly on it to kill the soldiers, clear the enemy soldiers in the watchtower, and then walk up the steps into the front yard. The enemies here are also destroyed by ant lions, and the enemies in the corner room will be shot out of the window. When you bypass the building, you will see a helicopter in the air. At this time, let the ant lion attack the gunman at high altitude. Freeman ran up the steps, found a box with grenades and blew up two helicopters with howitzers. At this time, the house next to him will blow a hole in the wall and enter the house to close the valve to put out the fire. Then he drilled through the bottom of the pipe and closed another valve.
Chapter 9: Xinxing Mine
I went to the cell area and went down the stairs to the basement. On one side, the wall of a cell penetrated into the guard room. When I came to the corridor, I saw the turret outside the gate attacking the ant lion and destroying it with a gravity gun. Go up the stairs and go around the iron net on the other side of the cell.
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