Traditional Culture Encyclopedia - Travel guide - Seeking Neptune strategy
Seeking Neptune strategy
In addition, most of the online raiders are 1, which is not very practical.
This is what I wrote when I answered others. You can read it.
Every good ship was robbed. Drake said the ship was in charge at sea.
Look at your current 20 hours, there should be a lot of boats, and you can also take advantage of the country's fight to receive the task of giving people a smuggling permit for free. For example, take the governor's wife or daughter back and rob each other's warships. Then take 3 4 ships and 26 guns. A loaded sailor doesn't need a gun. Look, the national fleet is fighting. File it. Look at the result of the fight. You want a sailor who is dying, or only 1 two ships to guard, or even no escort. Just hand-to-hand combat and then grab the gun, not the boat. At this time, the fleet had no artillery. The default is a fleet without frigates, and we robbed the ship again. When you are weak, you can rob the transport fleet in the same way, which will slow down your reputation. Catch a few times and you'll have a good boat.
2 autonomous ports
You already have 50W. At this time, it is time to seize the other side's military fleet, crack down on the weak, and go to the national governor to take over the task-capture the town. Every dozen towns get 25% of the land of autonomous ports. Take 1 100% as soon as possible and then develop an autonomous port. When I was born, I usually chose Holland. It is not convenient for our country to push other countries. In the Bahamas, there are dense towns, so I can guard Florida. There are two roads leading to Port Royal. It is suggested to start with France or the Netherlands, where the military strength is relatively high. Just like when I was in the Netherlands, I pushed France around, leaving only one Baloch (later I helped France shoot down Havana and Veracruz, and also helped the Netherlands rob Baloch). The autonomous port chose the port above Florida (wine+clothes). In this way, the whole Bahamas and North America can basically be used as strategic rear areas, and automatic trade can still be safely opened in wartime. It has little impact on the domestic economy. It is best not to choose meat in the first autonomous port. Corn and meat are both grains and are not suitable for large-scale hoarding. Some people like to sell the market at low prices, which is not recommended. Divide fruits into one category, clothes into two categories, and those who like cigarettes into three categories. The most important thing of autonomous port is that the upper limit of single warehouse seems to be 3W2, which can produce a large number of clothing products. Because it does not include tax, the cost of a product is only about 77, 242 and 90 (because the cost of iron tools is 0). Some people like to change the specialty of the autonomous port and let him produce raw materials. Actually, I don't think this is a good idea. Because only by providing raw materials to NPC towns can NPC towns develop their population rapidly. The consumption of a NPC town with a population of 7000 is amazing. For example, Florida is a cotton producing area with a population of 7,700. Sell 50 barrels of second-class products at a time, and the price is still above 420. Autonomous ports mainly produce two types of products. As long as they can meet their own consumption, it is enough to export more. All three products can be suitable, so don't worry about iron tools. Wood and bricks can be handed over to Governor Town of NPC, because Governor Town also produces two kinds of products. If there is competition for you, we will build those worthless things and occupy the land. Governor's town with computers can grow to a population of about 1W 1. If it is an autonomous port, my maximum population is 1 1W9, and others are generally around 1W8. Build you one by one. Soldiers can actually hire 4000+, and if nothing else, they need spending power. The rest of the open space is second-class, and if there is more, it will be stocked. There is an expedition, generally collecting clothes (540), wheat and fruit (144) and so on. , unlimited. Sooner or later, I will receive this task, and I am not afraid of hoarding. Think about what it's like to sell a 4W suit. Because you rely on the high consumption power of the high population in NPC towns, the things you usually sell are very expensive, with great profits and no worries about money. As for the three types of products, there is a task for the governor. To meet the attack on Europe, you should provide 200 barrels (375). There is also unlimited smuggling (220). Not afraid of hoarding. Raw materials are transported by automatic trade, and the maximum loading and unloading capacity is enough, and the whole journey is transported by motorcade. The output of raw materials is greater than your actual consumption capacity, and raw materials are not afraid of accumulation, because many events such as attacks (strikes, panic and plagues) and storms will affect the output. For the transportation of raw materials, 1 two flute boats or ordinary merchant ships should be used as much as possible in large production areas to ensure efficiency. Those businesses from rebellious towns can be sold directly, or transported together by transport teams and small production areas (mainly to increase the population and consumption of NPC towns). Attention should be paid to the material allocation between several autonomous ports, and the needed goods (mainly Class II goods) can be exchanged manually or automatically. Needless to say, the population consumption of Autonomous Port 1W8 can be automatically sold through the warehouse.
3NPC piracy
Stop fighting when you find the NPC pirate den. Leave him alone. There are five maps at most. When you bully a country and they stop fighting, your privateering permit becomes invalid. Playing pirates at this time, if your initial choice is prestige, you are not welcome to play 4, otherwise you will have to play 5. Of course, if you are generous, you can send money directly to become neutral.
The fourth wife
You are friendly with a country, and you can see beautiful women when you go to the governor. I talked to her, and it seems that it will take 10 days/time to reappear. After three times, she proposed, and you delivered meals and held parties as required. The wife is very important, and it is up to her to take the steamboat. Collect enough 20 handicrafts, and my wife will tell you that the ship is in Turkey. One is too few, which means that other countries have shot down your father-in-law's town. You can remarry by boat, and then fight and remarry by boat. . . . . Besides, wife props are useless. If you run away with someone, you must get it back. If you are afraid of running, you will have nothing to do. If you always ignore it, you will elope and get into trouble again. If you don't catch it back, you will take over the task of the governor.
Automatic transaction
Generally, some products produced in your autonomous port are sold. You can set your own psychological price and let the computer run by itself. First of all, we should pay more attention to the output of products in towns along the route, such as wheat popular in Bahamas and fruit popular in Andrias. North America and Bahamas do not produce coffee, so the natural price is high. Just make some adjustments to the quantity appropriately. Six skills
1。 It is urgent to get permission in every government building and build a warehouse. So you can go in and take the task at any time. The sooner we do it, the better. There will be 90 small banquets, with the number of people 1W7.
2。 Special commodity
Those three kinds of goods in Europe. Especially iron tools, are directly related to the cost of your three commodities. This was mainly obtained through the robbery of two warships by the governor's special mission. Especially when three countries play 1 country, it is easy to receive this task. Enter the next task and give 480 barrels to each of the three. Then why did you mention Florida and Port Royal? The transport fleet entering the Gulf of Mexico must pass through Florida, and those going to South America and Port Royal must pass between Cuba and Venezuela, where they are blocked by the transport fleet. There is no future in robbing a trading ship. If you want to rob, grab something valuable. The Netherlands has autonomous ports in southern Cuba and above Florida, so it is very convenient to grab materials.
3。 Looking for a backer
Of course, I chose the Netherlands to help increase the number of towns in the Netherlands to 38 (some occupied and some defected). My career is very concentrated. North America, the northern side of Cuba and the Netherlands' own Bahamas have strong markets and rear areas, and the trade fleet is rarely attacked (mainly from the new fleet supplemented by Europe passing through Florida). Others from other towns, because there are dense towns in the Netherlands, means that there are dense military fleets, and they will soon kill the enemy. Coupled with their own strong suppression, blocking the other port to fight the military fleet, so the rear economy is very stable, and it is also difficult to fight with stable income. It's really not strange that some people complain about confiscating your property in that country after long-term hostility. Who told you to be merciful everywhere? The idea of producing raw materials in autonomous ports is even more unnecessary, unless you plan to go to war with four countries and be completely self-sufficient. Don't take 100% of all four autonomous ports in a country, because it is said that there is a BUG and other countries will not give it to you. So take almost all three of them and help other countries fight. Aren't there three more? About 20 ports is enough. You can push it 20 times repeatedly. 16 autonomous port is a great and arduous goal. Anyway, they are all front lines, and the remaining 20 or so ports should not be developed. Another advantage of having a backer is that nothing can rob the transport fleet of the backer country. Because your trading fleet is trading in the backer country, the trade volume is very considerable, and the national reputation is rising rapidly. With the robbery method mentioned above, the reputation is slowly declining. (For example, two of the four ordinary ships are guards, so it is not welcome to grab the worst one directly, and serious ones will be directly hostile. Grab the gun first, then grab the worst twice and then be neutral. If there is a backer, the governor will say that our country's transport fleet has been robbed again and the goods are insufficient. Please buy some for me, and I will pay a high price. Change hands and take the stolen goods to the market. =) This can also guarantee your special commodity supply when there is no warship robbery task.
4. Extend the war period
The most depressing thing is to find that the fight is over. You can artificially extend the war period through the task. That is to say, after robbing trade ships, transport ships, certain commodities, etc., the general cycle is above 1 month, and it is not completed. Then the war will be delayed by you for more than 1 month.
The war cycle is long, but what should I do if I can't find the other military fleet? Drive the fleet to someone's door, go in and see if there is a fleet inside, and wait at the door if there is one. It is not recommended to attack Hong Kong directly, although they will be forced to come out to defend you, but you have to operate the ship badly, and the number of military fleets is not small, just like fighting in vain. Moreover, the fleet under maintenance will not participate in the war. So when you are smuggling, robbing/occupying a town, if you see that the fleet inside is being repaired, you can boldly go to XX.
6 alternative money making
For example, if you take over the task of helping the governor catch his wife or daughter and looting towns, you can take 10 British troops to fight again, and 1700 barrels are full of 2000 sailors. Full of European specialties, there is no military fleet in the city. Sell everything at once and come out and attack. When robbing something, it's almost like a white wolf bringing something back with empty gloves. The lowest price of special commodities is 480* 1700. Of course, when you are bored, you can grab the backer of the country. Anyway, fame is rising rapidly. Don't waste this reputation. Including the one-time cash robbed from the town, it is almost100W.
Spanish treasure fleet, I have always robbed all five ships directly. Or will it come again, maybe a version? Anyway, I didn't see what they said, and I won't come again after that. However, it must be hostile after the fight, and I went when I turned against Spain.
Basically, it is easy to abuse the computer after the meeting. As for the game of economic monopoly, you can experience it yourself slowly. Anyway, this game is very enjoyable. I don't know what kind of fun it is to come up to 16 port. Without a goal, there is naturally no motivation to play. If you simply play the scene once, you can delete the game after playing.
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