Traditional Culture Encyclopedia - Weather forecast - Introduction of Kunte brand camp
Introduction of Kunte brand camp
2.never gard- Any draw is considered a victory;
3. Squirrel Party-Decide which side is ahead at the beginning of the game;
4. Monster-You can randomly keep a unit card on the field after each mini-game.
1. Kunte is a suit-changing game, and it is also a new suit-changing game. It comes from the game "Wizard 3", which is interspersed in the game in the form of small games and is deeply loved by players.
2. Now, the developer CD ProjectRed is making it into an independent card game.
3. The number of cards in a player's hand is limited, and how to win 2 out of 3 games is the key.
4. It is wise to draw your opponent out of the card with high points of low-strength units, then discard one game and win the next two games with points. At the same time, more choices and strategies can be triggered by using weather, Lord skills and deck characteristics, and the specific situation still needs to be treated by the players themselves.
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