Traditional Culture Encyclopedia - Weather forecast - Pokemon Dark Phantom Which pets are better?
Pokemon Dark Phantom Which pets are better?
No.025 Pikachu
Race value: 50/75/55/75/55/ 100, characteristics: static electricity.
Location: New Silver Leaf Entrance, casserole paradise
As one of the favorites, the racial value of this book is much higher than the original. Although the durability is still as low as ever, it has nothing to do with this special attack. After carrying the electric ball, the limit special attack can reach 546! You know, the limit of super dream attack is only 447.
Pikachu with electric beads is far better than Raichu after evolution, so evolution is not recommended.
100000 volts/lightning+surfing+electromagnetic waves/applause/singing/angel kiss ×2
Personality: conservative characteristics: static electricity
Hard attack speed, the speed of Pi Shen 100 can basically guarantee the first hand to NPC without hard training. Headquarters+surfing main attack. If you encounter a blind spot, you can harass it. If you feel dangerous, change people. After all, the endurance of Pi Shen is really not enough. Applause is good for strengthening hands, and electromagnetic waves are good for fast attackers. In addition, singing the kiss of an angel is also under consideration. After all, for the stand-alone party, the hit is a cloud. By the way, I look forward to the next edition of signal lights and conspiracy.
No.094 Gengar (highly recommended)
Competition value: 80/65/60/135/65/125, features: floating.
Location: Senzhiyang Pavilion, Chenghua Forest, Shenshan (Gastly).
A very popular PM, HP, special attack, speed has been enhanced to some extent, especially after the speed increase 15, the old rival Alakazam was crushed (the corner of Alakazam was circled). The characteristic floating immunity removed the ground weakness of the virus strain, and the third-line immunity of Pudou also gave Gengar many opportunities to play without injury. After DP, Gengar had his own copy of the special attack. The special attack of 135 was very violent, and his interference skills were still excellent, such as clapping and hypnotizing ghosts and fire, dragging people into the water and so on. There are many usages of Gengar, and I will only mention one commonly used in customs clearance.
Hypnosis+Shadow Ball/Evil Fluctuation+Dream Eating/Poisonous Explosive Bomb/Billion Energy Absorption+100,000 Volts/Lightning
Personality: conservative characteristics: floating
It is necessary for the shadow ball to try to attack quickly. The combination of hypnosis and dream eating is still very effective for NPC (except those with motivation). You can also give up eating dreams with toxic explosive bombs. The hit surface of ghost poison electricity is better than that of ghost super electricity. In addition, we can consider using hundreds of millions of forces to absorb and attack some people who are four times as many, and the effect is equally good. 100 thousand and lightning depend on PP or power special effects. In fact, the lightning that hits 80 is still very beautiful.
I once used Gengar's tactics: hypnosis+evil fluctuation+dream eating+lightning, and walked through a Zhou Mu elf alliance with a wide-angle lens (effect: hit rate plus 10%).
In Mengmeng, I only used a 68-level Gengar plus five meat shields and enough resuscitation drugs and PP recovery drugs. Gengar naive (+speed,-special defense), tricks: hypnosis, evil fluctuation, same life (skill point increased to 8), song of extinction. Carrying props: Love silk scarves (effect: acceleration, but only the same skills), Gengar's speed is good, plus the accelerated character, but the speed of level 68 still can't win most of the dream league PM 100, so the speed is invincible after equipped with silk scarves, and the same life is used as soon as you appear, and the PM of level 100 is one move and one second (mutual destruction). It's just a trick that works for Gengar, so dreams can be directly hit by hypnosis and evil fluctuations (the doomsday song is invalid, because the opponent will change PM after two rounds, and the doomsday song is only suitable for the opponent's last PM). After Gengar's death, he put on a meat shield, and then revived Gengar with a resurrection medicine. When the meat shield fell off, he put on Gengar, and so on, and it was easy to pass the dream union. You can play a similar PM or match, which is just my personal opinion.
No. 130 Tyrannosaurus Rex
Racial value: 95/125/79/60/100/81,characteristics: threatening.
Capturing location: (Magikarp) Fishing on any water surface with an ordinary fishing rod, (Red Tyrannosaurus Rex) The pool in the upper left corner of Hu Sha Paradise.
I don't know how many people haven't used it, but I believe that 95% of people who started playing from the early generation must have used Tyrannosaurus Rex. When I first came into contact with Dou, I was taught to ask 500 yuan to buy a Magikarp, keep it in the cabin until Lv 19, and then come out and upgrade it to 1. After evolution, it is Yun Yun of NB. By the second generation, there was the stunt of the red Tyrannosaurus Rex, and the fourth generation of flowers, birds, fish, insects and monkeys were widely publicized. As a full-time pet from Pokemon to the fourth generation, Tyrannosaurus Rex's ability is beyond doubt. 95/79/ 100' s endurance and slightly weak physical endurance are improved by intimidation. The physical attack of 125 and the speed of 8 1 are also strengthened by the dragon dance. Although water flying has four times the deadly weak current, it also brings up to six times the resistance to Tyrannosaurus Rex, making Tyrannosaurus Rex. In terms of skills, there have been many physical attacks on Tyrannosaurus rex's water system after DP, and even the physical attacks that should have been lost are still there because of the dark worms. Although the stone instead of the stone blade is not sealed on it, it is enough. In addition, this work of Tyrannosaurus Rex can recall the only flying skill leap that can be learned so far, although it is not practical.
1. Dragon dance+waterfall climbing+earthquake+leap/repayment.
Personality: stubbornness: intimidation
Try to attack the speed of things. Because of the dragon dance, you can consider giving durability at different speeds. Dragon dancing and waterfall climbing are essential for earthquakes. The remaining trick can be considered as a leap for the department, and what you don't like can be returned.
2. Dragon dance+provocation/electromagnetic wave+waterfall climbing+gratitude/earthquake
Personality: stubbornness: intimidation
Try to attack speed, excite/interfere electromagnetic waves, and strengthen dragon dance. Water is essential for climbing waterfalls, and then earthquake/gratitude is an option. There are many blind spots on land and water, such as grass system and flying dragon. , but more targeted; The water shop has four or five blind spots (especially chubby) because of the large number of pets. Both have their advantages and disadvantages, so let's follow our own team.
3. Water pressure+thunder and lightning+snowstorm+Chinese character fire/dragon dance
Personality: conservative characteristics: intimidation
Strive for the attack speed, and the attack Tyrannosaurus Rex will participate. The upper limit of a special attack with a racial value of 60 is 240 at a time. Usually, tinkering is nothing serious. When you meet the BOSS level, you can knock a special attack fruit/special attack medicine with high durability, and then kill it at 4× 120. The motivation is really not bad. In addition, you can also consider changing the big character fire into dragon dance, which is more convenient to speed up the field control.
149 Kuailong
Race value: 91134/95/100/100/80, characteristics: spirit.
Capturing location: (mini dragon) deep in Meteor Waterfall (the place where TM.02 Dragon Claw was acquired), which started late.
In the early generation, Yi Long, a quasi-god, was a pet, with outstanding ability, both offensive and defensive, relatively weak speed, little pressure on NPC, and enhanced dragon dance. Dragonflies bring six resistances and three weaknesses to the dragon, among which four weaknesses of ice are quite fatal. If you see an ice system with high durability, you'd better change your teammates, and you will often end up alone. In terms of skills, Kuailong is ridiculously rich and has many choices. After DP, it has its own physical attack on Long Ben, and the flapping of its flying wings has been strengthened. In addition, it is even more commendable to have three punches such as climbing waterfalls at a high speed. Auxiliary skills include dragon dancing and bird electromagnetic wave healing bell, and tactics are more abundant, making Kuailong a famous team doctor. The existence of characteristic spirit is not high, and the key is that NPC has too few skills to be afraid of.
1. Dragon Dance+Dragon Claw/Dragon Drop+Flame Boxing+Earthquake
Personality: Stubborn characteristics: spirit
Strive for the speed of physical attack, more conventional tactics, dragon dance enhancement+dragon fire without blind spot attack. The power of African claws is enhanced and practical. You can also use it if you don't like the lamella locking trick.
2. Longxing group+flame radiation/fire+surfing/100000 volts//frozen light ×2
Personality: conservative/timid characteristics: spirit
Try to attack the speed. The attack of Kuailong 100 is often underestimated, but it is not bad after being filled up. Dragonfly is at this level. You can change people after the fight, which is more conducive to the development of Longxing Group.
3. Electromagnetic wave/toxic/therapeutic clock+bird habitat+dragon claw+flame fist
Personality: Stubborn characteristics: spirit
If you try to attack HP, you can choose a healing clock to benefit your teammates, or you can poison yourself or paralyze yourself, restore bird habitat, and export dragon's paw fire boxing.
No.2 1 1 desert dragonfly
Race value: 80/80/80/100/80/100, features: floating.
Capturing location: (jaw ant)11/road desert.
I like a pet very much. It's my first time to be the main member of Emerald. The reason why this desert dragonfly is controversial is that apart from the change of race value, the focus is on the change of attributes, from the original dragon+land to the dragon+worm that has never appeared so far. After the attribute change, the original 2- vulnerability 5 resistance has been changed to 4- vulnerability 5 resistance (Feiguai Hunter Bing× 2; Doudi Hydropower× 0.5; Grass ×0.25), but also lost the immunity to electricity, but it is a little comfort to avoid the weakness of ice for four times. However, it is not necessarily a bad thing for attacking desert dragonflies with rich skills, especially for works with a lot of post-production skills, such as dragon waves and insects, as well as original fire. The strengthening of attacks makes these skills more violent. Of course, this desert dragonfly can also take physical attacks, and it is also very good to bite three punches in an earthquake and rockfall. But because there is no physical attack, it is equivalent to losing the output of a department, so it is not recommended. In addition, this desert dragonfly has been returned to the bird habitat. Thanks to the electromagnetic wave of the bloody sand-mad emperor and the original virulence, the resistance to playing with water, electricity and grass is just as good.
1. Dragon Group/Dragon Wave+Insect Sound+Earth Force+Flame Radiation
Personality: conservative/timid characteristics: floating
Strive for attack speed, and choose to use the attention of Longxing Group to recover in time.
2. African+earthquake+rock collapse/rock seal+bite/flame boxing
Personality: Stubborn characteristics: impetuous
The speed of trying to attack the target, four attacks with love headscarves.
3. Dragon wave+flame radiation+highly toxic/electromagnetic wave+bird habitat
Personality: conservative characteristics: floating
Strive for HP special attack, poison/electromagnetic interference, bird habitat recovery, dragon wave fire output, pay attention to watch the fire steel or change teammates.
No.2 14 heraclos
Race value: 80/ 125/75/40/95/85, characteristics: insect premonition/rootedness.
Capturing location: Area D of Sand Fox Paradise, reversing the corridor of the brave in the world.
The normal version of Heraclos was one of the most useful insect strains until Emerald. It's a million-horn V587, which can endure death and break jade. Heraclos doesn't change much in this play, the durability of 80/75/95 is acceptable, and the attack speed of 125/85 is also satisfactory. Although the racial value is not very high, the distribution is beautiful. The unique combination of insect fighting attributes in the game makes it have up to five kinds of resistance to the evil of grassland insects, and it is also the only one that can resist the evil of fighting at the same time. Among the three weaknesses of Fei Huo's Super Three, four weak flights are fatal, and the fire system is also a great threat as an attack system. However, the strengthening of the rock seal has a lot of pressure on Heraclos' counter-measures, and there is not much pressure on the super power. In terms of skills, Heraclos got a high-energy melee in his department, and so did other things that he should have, such as coming back to life, million-horn earthquake, rock collapse and rock seal. There are at least four tricks to make up, no problem. Without the test blade, Hera can only eat the ghost system hard. There are also various auxiliary skills, Hera sword dance. Personally, I prefer sword dance, which is explosive. Of course, it can also be considered huge. In terms of characteristics, the insect's premonition can use patience/body double to launch more safely, launching the characteristics of a million angles+bringing back all kinds of beautiful women; Roots are also very useful, and a sword dance can kill almost most opponents when it enters the game.
1. million horns+melee+lithograph/rockfall+earthquake/awakening ghost/empty life
Personality: stubborn/cheerful characteristics: insect's premonition/rootedness.
The speed of trying to attack the target, four attacks with love headscarves. Prepare to use the premonition of insects to choose earthquakes or awaken ghosts to increase the attack surface, and you can use the anti-damage launch characteristics of melee; Use the radical ones and choose the empty ones.
2. Sword dance+million horns+melee/tile cutting+rock sealing/rock collapse
Personality: Stubborn/cheerful characteristics: Have a hunch about insects.
Spell material attack speed, sword dance to strengthen high-power double output, melee damage prevention and launch characteristics. Rock seal/rockfall supplementary impact surface. You can choose to cut tiles if you are too injured in melee.
3. Huge+sleeping+talking in a dream+million horns
Personality: Stubborn/cautious: ingrained
Strive for HP special defense, you can consider speed. Huge reinforcement, sleep recovery and root germination, and then talk in a dream. Because it is a single attack, change teammates in time when you encounter blind spots.
4. Patience+Resurrection+Giant Horn+Lithography/Stone Collapse
Personality: Stubborn/cheerful characteristics: Have a hunch about insects.
Try to attack the speed, and the props carry the attack fruit/quick fruit. After the success of patience, the start-up characteristics and the power to revive the dead are all beautiful and the output is considerable, but we must pay attention to sandstorms/hail and various pre-emptive threats.
5. Body Double+Qihe Boxing+Million Corners+Rock Seal/Rock Collapse.
Personality: Stubborn/cheerful characteristics: Have a hunch about insects.
Strive for the speed of physical attack, try to use the body technique to prevent anomalies first, and also facilitate the premonition of controlling blood and launching insects. After the success of body double, high-power double output, rock sealing/falling rocks supplement the hitting surface.
248 Bangila.
Ethnographic value:100/134/10/95/100/61,characteristics: sand.
Capturing location: (Yukira)11/road desert.
Needless to say, the second generation of quasi-gods is very capable. 100/10/100 durability, 134/95 double attack are excellent, the speed of 6 1 is a little regrettable, but it also makes the old class better than him in grabbing the weather. The unique attribute of "rock+evil" has brought Lao Ban resistance to the common flying poison-jack-o'-lantern fire, but it also has six weaknesses, especially the four weaknesses are quite fatal, and the groundwater has been attacked by heat, and the grass system has been strengthened, which is a great threat to Lao Ban's position. Moreover, what is to be said here is that the third generation rock system does not enjoy the bonus of 1.5 times the special defense, and it is not formed. In terms of skills, the old class benefited a lot after post-processing. First, the strengthening of the two books and the great strengthening of rock collapse and rolling have greatly improved the output of the old class. In addition, there are more practical physical attack skills such as meteor boxing, flame boxing, deafening boxing and air boxing. It is also good for the old class to play 95 special attacks, and there are 4×95, 3× 120 ice lights surfing, which is quite rich. Auxiliary aspects include dragon dancing, sword dancing, body doubles and so on. Generally, dragon dancing is used for strengthening, which can make up for the disadvantage of the old class in speed, and the pets in non-combat towers can surpass it if they fight hard; It is not recommended to use the combination of body technique and air boxing, plus two special attacks, but if the single machine is of little significance. Not much to say about the characteristics, at least in this book without Shahma, the sandstorm team can not do without the support of the old class.
1. Bite+Rockfall+Earthquake+Flame Boxing
Personality: stubborn/cheerful characteristics: sanding.
The speed of trying to attack things, the four attack zones are dedicated to headscarves, so I won't go into details.
2. Dragon Dance+Bite+Rock Collapse+Earthquake/Flame Boxing/Big Fire/Frozen Light
Personality: Stubborn/Naughty Features: Playing with sand
Hard physical attack speed, dragon dance strengthening, double biting and rock falling are all necessary. The last trick is to choose the character of earthquake fire boxing with stubbornness and use naughty with fire ice.
No.257 Huo Yan Chicken
Competition value: 80/120/70/10/70/85, features: fierce firepower/acceleration.
Capturing location: (Turkey) Road Grassland 102.
When I first played with gems, my junior pet was one of the top three (friendly reminder: catching a pheasant with second characteristics in the early stage can significantly reduce the difficulty of the initial game). In terms of ability, the durability of 80/70/70 is average, and the speed of 85 is just right if it is not a certain feature. However, the double attack of120/10, coupled with the fairly good hitting surface of the fire bucket, makes the output of the turkey very scary. Hello, goodbye. In terms of skills, roasted chicken is still very rich. During the attack, there were burning fists, sparks and kicks, which pushed the flames into the tiles and lifted them out of the air. Boxing brute force comes back to life, and there are many options for light doubles. In addition, there are earthquake, rock collapse, lightning boxing and other supplementary strike surfaces. Looking forward to the next version of brave bird and flying knee kick. There are two commonly used strengthening skills in auxiliary aspects: maximizing sword dance, double/patient coordination of posture, and protecting rubbing speed. Without the baton, it can only be said that it is a pity (but the acceleration and relay are not preserved in the original version, so don't be forced). In terms of characteristics, this book accelerates the dream characteristics of the fifth generation of flaming chickens. I think the number of people who speed up the turkey is 95% instead of 100%, which is quite a BUG. According to this book, even if the speed of the flaming chicken is 85, even if it is effortless to accelerate, it can basically guarantee the first hand to the NPC who has never worked hard, which can save a lot of effort to increase endurance or double-edged output. If you hit the tower, you can accelerate at full speed for a round of 394.
1. sword dance/amplification+flame fist/spark kick/flame drive+tilt/lift fist/brute force+rock collapse/rock seal/protection
Personality: stubbornness: acceleration
Try to attack things with speed, and those who are not ready to beat the tower can consider allocating speed efforts to HP. There is only great strengthening before customs clearance, and you can choose to change sword dance after customs clearance. As for the choice of two copies, it depends on your personal preference. Huoquan/Qiwa has no side effects but low power, Spark Kick/Lift-off boxing has no side effects but medium power but the hit is not ideal, and Huotui/Brute power is high but the side effects are obvious. In short, the second book has been used for personal customs clearance. The last move can be left to the rockfall/rock seal to supplement the attack surface (rockfall needs to be inherited or challenged by Tutu Dog/Fire-breathing Camel, and it can be replaced by strengthening rock seal if it is troublesome), or it can be tested by protection to ensure the speed of 1 when the enemy is strong.
2. body double/patience+coming back to life+burning out/fire+falling rocks.
Personality: Naughty/withdrawn Features: Fire
Try to attack the speed of the object, and the props carry the speed fruit. Double/long-lasting blood control and fruit explosion & after the characteristics, high-power double output, falling rocks supplement the hitting surface. This tactic is still afraid of preemptive strike and weather, so please pay attention. In this game, it is relatively recommended to use the accelerated turkey.
295 Garchomp.
Competition value:108/130/95/80/85/102, features: sand silver/shark skin.
Capturing location: (Round Shark)11Road Desert.
This is the fourth generation quasi-god who replaced sonic boom, the representative pet of Olympic champion Cynthia, and one of the strongest quasi-gods (if the speed of the three dragons has not changed, one of them will be removed). The ability is very outstanding. 108/95/85 has good durability. Although the physical attack of 130 is the lowest among the physical attack quasi-gods, it really doesn't matter if the attack is short. 102 speed tramples on a large number of 90 and 100, 80 special attacks can be used. Attribute is the only earth+dragon in this work, only Frost Dragon has two weaknesses, and he is as afraid of ice as Dragon Blood Wing. The strengthening of dragon skills can be regarded as a double-edged sword, but it can still give it many opportunities to fight against poisonous rock fire. Technically, Garchomp's attack is quite tenacious. First of all, the blind spots of high-energy dragons and the earth are bronze bells, steel birds and Shedninja. Secondly, thanks to the strange blessing of sonic boom, Garchomp can click on the stone collapse and three punches, which is very good for supplementing the double-click surface, and output all kinds of beautiful women with sword dance. In terms of auxiliary skills, in addition to the sword dance mentioned above, the legend of Shayin in the double body is commonly used. Although it is not used much, it also shows what pure violence is. In terms of features, in addition to the old Shayin, the fifth generation of dreamy shark skin has been added. The damage of the third generation shark skin is still only116 (the fourth generation 1/8), which is not very practical, but it is better to use shark skin for Garchomp, which is not a sandstorm team. I remember when I was playing Thunderbolt White, the life of the evil king, the crow of the jade gentleman, and a war bird hit my concave-convex helmet shark skin Garchomp. As a result, the opposite side lost more blood than I did. sorry
1. zoom+earthquake+flame fist+rock collapse
Personality: Stubborn/cheerful Features: Shayin/Sharkskin
Strive for physical attack speed, love headscarf four attacks.
2. Sword dance+dragon claw/lamella+earthquake+flame boxing
Personality: Stubborn/cheerful Features: Shayin/Sharkskin
Strive for the speed of physical attack and strengthen the dual output of sword and dance. The power of descaling is great, but it has the side effects of locking and confusion. If you don't like it, replace it with an enhanced version of the dragon claw.
3. Double body+dragon claw/zoom+earthquake+fire.
Personality: Naughty/Naive Features: Shayin
Sandstorm team limit, try to attack speed, props with leftovers or powder. Used to test the RP of both parties. After body double succeeds, two copies are output. Personally recommend a fire that is not strengthened. If you don't feel strong enough, change the big character fire into sword dance and change your personality into stubbornness/cheerfulness.
No.306 Double Axes Fighting Dragon
Race value: 76/ 147/90/60/70/97, features: battle armor.
Capturing location: the stone cave where Dawu is located, that is, the place where the flash is needed.
The fifth generation pet, which replaced Bosco Dora, is also one of the popular pets in this work, inheriting the increasingly violent style of the five generations. Although the race value is only "540" compared with several other dragon quasi-gods, the physical attack of 147 gives it proud capital, plus the medium durability of 76/90/70 and the speed of 97, which makes the double axe dragon a very powerful output machine. In terms of skills, the axial dragon after post-processing has benefited a lot. First, with its own materials, the force of lamella directly moved back to 120, and the African claw without side effects was also strengthened. Then Tobos Cordola's blessing can be fixed in three punches to supplement the hitting surface. Among them, the flame boxing can make up for the blind spot of the conventional dragon land, and hit several BT with 4 times weak fire. In addition to the above measures, rock collapse/rock sealing is also very cost-effective and worth recommending. Auxiliary aspects include strengthening dragon and sword dancing, interference and provocation (to be honest, three generations are generally cost-effective), and RP scissors guillotine. As for choosing sword dance or dragon dance, sword dance is explosive, and dragon dance can speed up the control of the field. For the customs clearance party, sword dancing may be more practical, while dragon dancing is more suitable for beating towers. In terms of characteristics, this work has not been broken, so it is endowed with combat armor, which is generally more practical, but it is not bad to understand by NPC.
Dragon Dance/Sword Dance+Blade/Dragon Claw+Earthquake+Rock Collapse/Rock Seal/Flame Boxing
Personality: stubborn/cheerful characteristics: combat armor
Strive to attack the speed, and those who choose dragon dance can divide the speed kung fu into points as appropriate to make it last. The traditional three attacks, scaling and dragon claws have their own advantages. Scaling is recommended for customs clearance, and earthquakes can be a good complement to the attack surface. As a last resort, you can choose high-energy rockfall/rock sealing, or choose flame boxing to target steel birds, steel bells and people with four times weak fire.
Three dragons 330
Competition value: 92/95/90/125/90/108, features: floating.
Capturing location: (One-headed Dragon) The cave is where Dawu is, that is, where he needs to shine.
After experiencing the downturn of the last edition, the three dragons became the strongest quasi-gods in this work, and none of them. The first is the fine-tuning of racial values. 10 points subtracted from the physical attack are added to the speed. The speed of 108 made the three-headed dragon surpass Garchomp and become the fastest quasi-god. This is quite critical. The advantage of getting the first hand is too great. In addition, the special attack of 125 is not low. Except for the old class, several other non-forbearing gods all use ordinary skills without reinforcement. Secondly, the perfection of skills, the fluctuation of dragons, the fluctuation of dragon evil group, supplementing the flame radiation of hitting face/surfing with the power of the earth, rich skill selection (3.5 dragon tears), and strengthening the plot of opening the back door. It is not difficult to find that the endurance of the three dragons is 92/90/90 and the resistance is as high as 8, which makes the explosive power of the three dragons more powerful. The characteristics have not changed, but they are still very practical, so I won't go into details.
1. Dragon Star Group+Wave of Evil+Fire+Force of the Earth
Personality: conservative/timid characteristics: floating
Hard attack speed, four attack outputs, wide attack range, causing at least 1.5 times damage to all pets.
2. Conspiracy+Dragon Wave+Evil Wave+Flame Radiation/Force of the Earth/Surfing
Personality: conservative/timid characteristics: floating
Strive to attack the speed, and strengthen the double output of the plot. Last resort, choose one from the Fire Surfing Earth Force. Fire surfing blind spot fire steel, surfing blind spot steel penguin grass steel, earth blind spot steel bird, which one can ensure a very good hitting surface. Come on according to the actual situation.
No.373 salamander
Racial value: 95/135/80/180/100. Features: threatening.
Capturing location: (Young Dragon) Deep in Meteor Waterfall (where TM.02 Dragon Claw was acquired), leaving late.
One of the third generation quasi-gods, the representative pet of Genji, a four-day king in Fengyuan area, is quite capable. The good endurance and intimidation of 95/80/80 help improve physical endurance. The excellent double attack of135/10 makes it play well in both physical attacks and special attacks.1. Physically, it has a stronger Long Lin, and the power of African claw without side effects has also been strengthened. In addition to the old-fashioned earthquakes, skills such as flapping wings and pressing stones have been greatly enhanced and are also used. In special aspects, you also have a strong Long Xing group (Lv 100 is needed to learn from Long Xing group) and dragon fluctuations without side effects. With talent, water pressure and fire, it can cause at least 1.5 times of damage to all opponents except the steel emperor penguin (counting the bonus of this family), and the hitting surface is quite beautiful; In addition to the old-fashioned intensive dragon dance, gifts, skills, wishes and bird roosting are also given (to be honest, it has the value of wishing after four generations of birds roosting ...), so the long-term strengthening of dragon dance and bird roosting can be considered. The characteristics of intimidation, the dragon soul shows all kinds of envy and hate characteristics, which is quite practical. For example, as an enhanced version of an extreme object attacking Manara, the ice flying damage caused by overeating is more than 40%.
1. Zoom+flapping of wings+earthquake+rock collapse/bite/fire
Personality: stubborn/cheerful/naughty/childish characteristics: intimidation
Strive for physical attack speed, love headscarf four attacks. Pay attention to the character of big fire, and use naughty/childish.
2. Dragon Dance+Zoom/Dragon Claw+Earthquake+Rock Collapse/Bite/Fire
Personality: Stubborn/Naughty Features: Threatening
Strive for physical attack speed, dragon dance will strengthen the earthquake output of lamella/dragon claw. As a last resort, you can also aim at several difficult steel shields with large firepower.
3. Dragon Dance+Dragon Claw+Earthquake+Bird Habitat
Personality: stubbornness: intimidation
Strive for HP's physical defense, attack the handball field against objects with little threat, strengthen bird habitat recovery with dragon dance, and export earthquakes with dragon claws. If you choose to take drugs yourself, you can change the bird habitat to bite or rock collapse.
4. Dragon Star Group+Dragon Wave+Fire+Water Pressure
Personality: conservative/timid characteristics: intimidation
Strive to attack the speed, and pay attention to the ability of Long Xing Group to recover from the game in time after use.
376 Metagross.
Race value: 80/135/130/95/90/70, features: clean body.
Capturing location: (iron dumbbell) Xiji Tunnel, Dawujia after customs clearance.
One of the third generation quasi-gods, Dawu represents pets and is the champion of Fengyuan District. In terms of ability, except for the low speed of 70, the durability of 80/ 130/90 and the double attack of 135/95 are excellent. In addition, Metagross has only two weaknesses (although weak fire is not good news), which makes him a very useful pet, but he is mixed up in relatively violent books. Dragon dance and earthworm sword dance in the old class of the dragon, even the dragon has opened the back door to the plot, while the crab, as a high mobile, is far from important in the face of single-machine customs clearance, not to mention the speed of 70 has been able to cross the 100 line. Compared with several other quasi-gods, the advantages may only be good resistance and a powerful Big Bang (Breaking Bad, Ben). After the post-processing of skills, Metagross has enriched a lot in the means of physical attacks. In addition to the signature skill Comet Boxing, there are also its own super missing head mallet, earthquake falling rock Lei Feng Boxing, and ice boxing chasing the Big Bang. The skill selection is quite rich, and the specialization is quite poor. At least, it is not recommended to take the special attack route, which is highly mobile in terms of assistance. As mentioned earlier, I won't say more. For Metagross, it is good to keep a clean personality and not be demoted, at least without fear of intimidating the Party.
1. Comet Boxing+Earthquake+Rockfall+Lightning Boxing/Frozen Boxing/Headless Hammer/Big Bang
Personality: Stubborn/cheerful characteristics: lead an honest and clean life.
Strive for physical attack speed, love headscarf four attacks. Comet boxing is necessary for earthquakes and rockfalls, and the last move can be chosen as needed.
2. High-speed movement+Comet Boxing+Earthquake+Rockfall/Lightning Boxing/Frozen Boxing/Big Bang
Personality: Stubborn characteristics: totally lead an honest and clean life
Try to fill the tower, increase the speed of the tower to about 200, and leave the rest to HP. Those who don't plan to hit the tower will get all HP. In a word, it is enough to ensure that they move up once. Comet boxing is necessary for earthquakes, and the rest of the tricks can be done as needed. Personally, I am inclined to rock collapse.
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