Traditional Culture Encyclopedia - Weather forecast - Introduction of Kunte brand and description of tactics of various schools in Wizard 3

Introduction of Kunte brand and description of tactics of various schools in Wizard 3

I believe many players like to play the brand Quint in Wizard 3. The following small series brings you a brief introduction of the Kunte brand in "Wizard 3" shared by players. Let's take a look at Bian Xiao.

Because when you seek victory, your thinking has been stereotyped, and stereotypes are often the beginning of human destruction. Winning AI is just the beginning. The real adventure begins with people.

The essence of the card game is arithmetic, the sum of the fighting capacity of both sides, but in this game, there will be three factors that change your sum:

1. Environment (weather), the whole column becomes 1.

2. Strategies: Resurrection (taking back discarded cards), encouragement (n*2), burning (burning the strongest cards, whether friends or enemies), bait (taking back cards) and spy (drawing two more cards).

3. Units: Units and heroes, but heroes can only appear once.

All three can be reversed, depending on your combination.

Everyone here should know, so what we are going to talk about next is how to find the right hand. Why do you say that? Because your opponent is usually unknown, although each camp will have different styles and advantages, you may not know what cards the other side will take, so countermeasures are very important. Since the starting deck is in the north, let's explain it in the north first:

Because the north is often the first camp formed by players, it is not bad to get started in the north. The following is a combination of basic thinking and advanced thinking:

1. Siege flow

Leader siege twice+attack siege deck

The first set can be a deck of cards that can be formed by winning the nobles in Victoria Ji Ma. The advantage is that the siege card is unlikely to die, and it can be reversed by losing twice at any time. There are two unfavorable factors: climate and burning, so we can make the following adjustments in our countermeasures:

(1) Topographic precipitation (all trains 1): sunny (2-3 sheets)

(2) Burning: pressure (topographic precipitation+sunny day)

What is betting? This means trying not to be the strongest leading deck. For example, the strongest unit of the opponent is 10, and you can give 6-8. In this way, the other party can't burn reasonably, because it will only hurt themselves.

But there is often a situation where you have to play a strong card. At this time, we have to think backwards: if we deliberately change the column to 1, then we can stop playing cards! It would be nice to have a sunny day at last.

Weather stress is an easy strategy to find in the war with people. It's easy to crack and it's ugly to give each other a bolt from the blue. But AI will not find out, so it is a good tactic in the game. If you want to use weather pressure, you should have the same number of keys, so there will be less terrain but no sunny days.

2. Spy countermeasures

Spies can be said to be the greatest fighting capacity and threat. If spies keep coming out, you can even slap each other without playing cards. You can still come out all the time, but on the other hand, it will be miserable. Although there are only spy cards from Beijing and Ned, you still have a 50-50 chance to meet them.

When you meet a spy, remember the principle: only accept, don't give casually.

Special collection is very simple, just throw bait for recycling. If there is no bait, burning+resurrection can also be done. But when you lose it, the situation is even worse. We can express it in three ways:

(1) One throw: then the opponent takes the bait and throws it again.

The most mindless way is not good at all.

(2) The opponent gives up playing cards and then throws: the next round may be resurrected.

Also mentally retarded, there are three squirrels in the resurrection card group, and Ned has four. Your opponent's chances of winning the molded Ned card are slim.

(3) In the last round, the opponent does not play or lose cards.

Positive solution. The timing is when the opponent loses all his life, because the bait will get stuck in his hand and will be used in advance or even abandoned. Finally, reuse can ensure the advantages of reversibility.

If there are not enough cards, you can consider how to make your opponent play more cards, accumulate them with hero cards, or take a useless step with unwanted weather cards. Even if you lose a game, the key is to let your opponent run out of cards as soon as possible.

Advanced thinking:

3. Opportunities to play cards

Many waste card combinations will only drag down your chances of holding a good card. The probability of 1/38 is 2.6%, and that of 1/28 is 3.5%. If it is 3/28, 10.7%, you can reasonably expect that you have 65438 10. This is much worse than the bait in the spy card.

Try to throw away bad cards or even cards that are not your main force, and try to keep more than a certain number in each unit. These are all ways to increase the odds.

4. Application type

(1) Liu Wei in blue

The probability of 5 * *17.8% is quite violent, and the multiplication effect is quite disgusting (4*3= 12, 4*5=20). If you add poets or encouragement *2, it is not difficult to score above 180. This alone can throw away other 6- 10 cards. The way to avoid being burned is to get stuck in the weather. It is perfect to be with the leader on a sunny day.

In other words, this deck is not very good for people. As I said before, when you know the sky pressure, it will be ugly after a sunny day. If you burn it, you will scold your mother, but AI is not smart enough to crack it. Don't worry.

(2) Siege+Frost Dragon (Ice 2)

Countermeasures of siege flow in the face of squirrel and monster melee sea First of all, you have to have a "Vilander Retanmes", which I call a dragon. Then, because the card pile in the melee sea needs a lot of cards, the melee pile 10 cards are easy. So what happens if we wait for the other side to accumulate 10 cards, or after 5 cards are accumulated, the total combat power will be above 10?

The answer is to burn it all!

You will feel extremely happy at the moment of burning, which is worth a try.

The strategy of Frost Dragon can also be used in Liu Tiewei and other camps. The card composition of siege flow is roughly as follows:

(a) Bait 3, terrain precipitation led by sunny weather 2, ice 2, unit 22,22+3+2+2 = 29. Some people will add 1 incentive as insurance.

(b) Siege leader, bait 2, terrain precipitation 3 and sunshine 3, unit 22, ice 2. ***32。 This deck is also good, but occasionally there will be problems with weather cards, which must be supplemented by spies.

These two forms are hard to burn you, and with 2-3 spies, it is not difficult to make up for the air pressure. You can be the king of the north in the game.

(3) Spy Flow (Ned with Black Heart)

Do you know what color the black coal is? Black, of course! This is the meaning of the Germans. You must be black-hearted enough to constantly take advantage of the enemy's mistakes.

Fortunately, AI is mentally retarded in playing cards. Therefore, we can use AI's spy mental retardation to play cards to design an infinite continuous draw of cards for spies. The method is simple: 3-4 spies (to see if there are any mysterious elves), 4 resurrections and 3 baits, because only 3 spies in the north can be easily retrieved. If we deliberately fight again immediately, we will definitely be thrown back, and then pile up heroes during this time and let North go out until it wins.

Because there is only one resurrection in the north, and there are four black-hearted Ned, we can throw the spy resurrection back in the second round, and the gap in the number of cards can be easily reversed.

Ned's drawing method can be matched with quite a few combinations, including Frost Dragon and Burning 2. Ned's siege was terrible, with bows and arrows as his main force and many heroes. You can use the hero's coat and the weather pressure.

As for leadership: the beginning of the emperor's terrain precipitation can be used to offset the emperor's greatness to people, but Ai is OK. However, the most despicable spy flow is grave robbers, stealing one directly from each other's graves. Dead spies, of course. The gap will be eight. You can draw another round. It can be said that the authorities are fascinated.

In the game, you will encounter a spy stream at least once in the Kuntka contest, and the countermeasure is to endure losing the spy at the last minute. Of course, I don't object if you want to fight hard, as long as you are happy. It's just that you have to win Tomb Raider, so you will suffer.

(4) Current

Few people, no, few people go with squirrels and monsters. After all, the formation is slow. If you can rule the north with Ned, why use your defeated men? But the real fun is to know how to use the enemy's weakness to counter hegemony. This is the real challenge.

It's not difficult at present, just think backwards. The answer is clear! As long as you see the other person helping you put the frost on a sunny day, you can still thank him for helping you count, and then it will clear up and it will be time to die. The monster's melee king, the elf's bow and arrow queen and the frost queen can all be the main force.

Haika occasionally encounters too many problems with the same card. The monster's discard king (choose one card from the whole deck by dropping two cards) can not only change two cards at the beginning, but also help you win the prize forcibly. The contest won, and the monster also had Tomb Raider. Personally, I think it is better than abandoning the king.

Monsters are most terrible when they are wise.