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Small Class Game Teaching Plan "Driving"

As an excellent people's teacher, you usually need to prepare a teaching plan, which is the basic condition to ensure the success of teaching and improve the quality of teaching. How to write a lesson plan? The following is the lesson plan of the small class game "Driving" that I compiled for you. Welcome to read the collection.

Small class game lesson plan "Driving" 1 Activity goal:

1. Feel the lively and cheerful mood of music. Drive rhythmically to the music.

2. Be able to recognize the "beep" sound in music and enhance the awareness of obeying traffic rules.

3. Cultivate children's awareness of cooperation with others.

4. Cultivate children's ability of observation and comparison.

5. Initially cultivate children's ability to solve problems with existing life experience.

Activity preparation:

1. The child seat is semicircular;

2. Recorders and music tapes; (Music is selected from the "4" color car in the music game kingdom)

3. Handmade steering wheel;

4. A red light and a green light.

Activity flow:

1. Listen to the music and feel the music.

(1) Teacher: "Guess who's here?" Question: "What traffic rules should cars follow when driving on the road?"

(2) Let the children listen to the music again. Pay attention to when the red light is on and when the green light is on when you listen. When playing music, the teacher will light the traffic lights to remind the children.

(3) Q: "When is the red light on in music? What should I do if the red light is on? " (Ask children to learn by action) "When will the green light come on? What will happen to the car when the green light is on? "

2. Learn the music game "Driving";

(1) The teacher demonstrated "driving" with music. Explain the chair as a garage. Make a request: observe when the car starts, stops and returns to the garage.

(2) Let the children play the game of driving with music, and make demands: listen to the music clearly with small ears, think about what music is in their minds and how to do the car.

Small class game lesson plan "Driving" 2 Activity objectives:

1, perceive the characteristics of repeated starting and stopping in music, and can express the starting and stopping of cars with music.

2. Experience the joy of music games.

Activity preparation:

Music "Start and Stop" and "Cars"

Activity flow:

First, Dora came to the value analysis: exchange driving precautions and prepare for follow-up activities.

1. A friend came today. who is it? Dora

2. Show PPT, Dora: I want to take you to a fun place-Happy Castle. What car do you want to drive? How to drive (remind children of various vehicles)?

Summary: It's convenient to drive to the amusement park.

3. What should I pay attention to when driving? Traffic lights, seat belts, etc. ) summary: when driving, the red light stops and the green light starts. There are still many places to pay attention to.

Second, listen to music and practice your skills.

Value analysis: guide children to discover the musical characteristics of music's repeated start and sudden stop.

1, DORA: I have prepared a beautiful tune for you. The traffic lights are hidden in this music. Babies who want to go to Happy Castle should listen carefully with small ears. Can you find the traffic lights? (completed)

2. The second appreciation, where is the red light and where is the green light? Summary: When the music starts, it means that the green light is on and you can drive. When the music stops, it means that the red light is on and the car must stop.

3. Let the driver practice his skills first, sit in the seat and drive, and the teacher learns the children's movements.

Summary: Only by obeying the traffic rules can we reach Happy Castle safely.

Third, drive to Happy Castle.

Value analysis: guide children to show the start and stop of cars with different movements, and consolidate the characteristics of music.

1. To reach the Happy Castle, you must first pass through the traffic light forest, then pass through the main road of the city and obey the traffic rules. Drive with Dora and see who drives with the most dignity. Don't forget to stop at the red light. (forest)

2. Communicate driving movements and encourage children to create boldly. (single child demonstration)

3. Drive the car with music for the second time and observe the changes of children's movements. When it is necessary to stop, the action is different. (road)

4. Here comes the Happy Castle. Your ears are sharp and your driving skills are good. You can play games in it.

Fourth, activity extension.

Value analysis: guide children to try to play different games with music and stimulate their love for music.

1. This piece of music can not only play the game of driving, what games do you think it can be used to play?

2. Let's play Woodenhead with it. Action summary of different music representatives: Woodenhead can make good actions when the music starts, but the music can't move when Woodenhead stops.

3, Woodenhead music game quit.

Design Intention 3 of Small Class Game Teaching Plan "Driving"

The Guide to Learning and Development of Kindergarten Children aged 3-6 points out: "Art is an important form for human beings to feel, express and create beauty, and it is also a unique way to express their understanding and emotional attitude towards the surrounding world. Today, we are a "rhythmic activity" in the music field. Simply put, children can follow the music, perceive the rhythm of the melody and imagine the scene in the music.

According to children's interests and needs, guide children to actively explore and discover the mysteries of cars, such as: cars need to refuel, use wipers in rainy days, etc ... According to children's interests and life experience, choose "driving" group teaching activities with music rhythm as the carrier, play the role of a small driver in music rhythm games, and initially show the plots of various problems encountered on the road with music. Try to create the corresponding performance of refueling and wiping wipers in different scenes without oil and rain. After hearing the instructions of Thunder, you can quickly find the nearest parking space and experience the happiness brought by parent-child games.

moving target

1. Feel the structure of the AB section of the music, and initially show the plots of various problems encountered on the way out with the music.

2. Try to create the corresponding action performance of' refueling wiper' in different scenes without oil and rain.

3. After hearing the instruction of Thunder, you can quickly find the nearest parking space and experience the happiness brought by the game.

Important and difficult

Key points:

Feel the structure of the AB section of the music, and initially show the plots of various problems encountered on the way out with the music. Difficulties:

Try to create the corresponding action performance of the oil brush wiper in different scenes of no oil and rain.

Activities to be prepared

1, music

2, the game situation operation board

3. Stop sign

Activity process

1. Import the game scene and enjoy the music completely.

The children followed the teacher to drive into the venue, arouse their emotions and fully appreciate the musicians: it's a beautiful day today. Let's go out and play by car together.

2. Mobilize children's life experience and stimulate their interest in activities. Guide the children to create the body movements of refueling and wiper brushing, and show them with music.

Teacher: On the way to play, there are two small problems. Let's see what we meet, shall we?

Listen to the music, the music starts and the car starts. )

-Through the game version of teaching AIDS, guide children to understand the changes of music and possible game scenes, and stimulate children's interest in participation.

Teacher: What sound do you hear? The car encountered the first problem-the gas station, the car needs to refuel (the teacher demonstrated the refueling action of the oil gun), come on, come on!

Teacher: You can continue on the road when the car is full of gas.

When the music started, the car encountered the second problem-it was raining.

Teacher: What sound do you hear? Listen carefully. What happened? It is raining. Very good! What can we do to help? (Teacher demonstrates the action of wiper) Hold out a little finger, brush, brush.

Teacher: We met two small problems and solved two small problems. What two small problems have we solved? Come on, it's raining.

-Ask questions to help children clean up the scene, and let children experience and feel the fun of "driving" and the change of music through the change of movements.

Play the music and let's start over.

Teacher: Then let's drive together. (Doing the action of driving to the music)

-Lead the children to finish the game, initially feel the game scene of "driving", further feel the change of music and deepen the memory of the action.

3. Game links

First of all, sit in a chair and follow the music to consolidate the game action.

During the game, teach children the basic knowledge of riding and the safety knowledge of not speeding: fasten your seat belt, hold the steering wheel tightly, and get ready to go (the teacher and children sit in small chairs and do the actions of driving, refueling and wiper). After the first piece of music, according to the different music, the child sits in a small chair and does the actions of driving, refueling and wiper under the guidance of the teacher.

-Let children get familiar with music again and deepen their memory of coherent movements. Second, follow the music and "drive"

Teacher: The car runs well in its own base. Then we will challenge to drive on the road! Starting from the second music, according to the different music, people around the venue did the actions of driving, refueling and wiper under the guidance of the teacher.

Teacher: Great. Our autobots were so powerful when they first hit the road. The following teacher will become the traffic police to supervise the autobots. Autobots see the traffic police, remember to stop!

-arouse children's enthusiasm and make the action of "driving" more vivid. Third, add "Thunder" scenes to enhance the fun of the game.

Play music for the third time. The teacher once again acts as a traffic policeman, supervising and directing the children to play car games, in which they do the actions of refueling and wiper. Tips for guiding children to drive to parking spaces when thunder sounds. Play thunder music

Teacher: What sound do you hear?

Children: It thunders.

Teacher: It thundered. It's dangerous. We must stop the car. Let's find a safe place to park.

Play music and play games for the fourth time. In the absence of parking spaces, stimulate children to cope with the absence of parking spaces and help each other find ways to get along well.

Teacher: This time, there will be a car driver without a parking space. It doesn't matter if there is no parking space. Shall we help the children together?

Child: OK.

-More life-oriented, enhancing the fun of the game, linking with children's life experience, and enriching children's life experience again.

Fourthly, parent-child interaction enhances parent-child emotion.

Teacher: Now babies will become car drivers and parents will become small passengers to play this game. Mom and dad have gas stations in their arms and parking spaces in their arms. Now all the cars will go to the gas station with me to refuel ... and then stop together.

Play the music again and play the game. When it thunders, children should drive back to the parking space and return to their parents' arms.

4. End: End in the game music.

Activity summary

The whole activity is connected in series with vivid and interesting driving scenes. There are four links in the activity. I added situational performances, come on, rain, and let children create according to their own life experiences. Children will be interested and create actions. Among them, it is the difficulty of this teaching activity to boldly create body movements with music to show the fun of driving a car. In the activity, children are encouraged to give full play to their imagination and create different movements independently, and on this basis, they are helped to refine the organization and form a complete rhythm.