Traditional Culture Encyclopedia - Weather forecast - Wizards 3- Kunda Gambling Group Playing Skills
Wizards 3- Kunda Gambling Group Playing Skills
Playing card skills in competition;
I usually use the Northern Card Group, and I basically do the tasks of playing cards, and I basically play when I meet businessmen.
There was a level 20 when I made a big bet, and I haven't been to Stone XXX Island.
I thought it was too simple at first, but I didn't think I met an equal opponent until I gambled on the task.
The normal way of playing is that spies lose spies, try to keep more cards than their opponents, make rational use of the weather and corners, and prevent the fire from burning, and basically win.
Try to win the first game, and the corner shop that meets the opponent in the second game can consider giving up.
In the big gambling task, the first opponent's card quality is good, and he feels a little better than several friends of White Wolf. Play normally, and you can win if you are lucky.
My second opponent, Sasha, showed me the BT of the Imperial Card Group 3 spy. Heroic skill: it is also BT to get a card from the enemy's abandoned card.
Opponent card group: burning, sunny, bait, several hero cards, four spies, and two non-hero shooters who attacked 10.
The opponent will win by crushing the number of cards.
My target deck: 3 lure, 1 angle, 2 storm, 1 frost, 1 burning. Bring more stone-throwing series, spies, doctors and heroes. Hero skills choose "double throwing stones yourself".
Sasha must give priority to the spies in the first set. Don't leave spies on your side, and don't skip directly because the scene attack is too high, otherwise the opponent may get all the spies and give up, resulting in the number of cards behind being crushed.
There will be no spies on my side. The spies of the other side will try to get them back with bait, which is equivalent to an opponent attacking 0 and I attacking 0.
Next, with the opponent 1 player 1, give priority to non-stone-throwing attacks. If you feel that you can't do it after a few times and give up decisively, it is very likely that your opponent will waste the bait on his high-powered followers.
If you have a chance to win, use the hero card to win a game. Leave the stone series and spies behind.
You'd better lose one of the first two sets. I really can't figure out how to go straight to Sasha in two sets. You can pay the hero card if you win the first game, and you can pay the spy if the card is not enough.
In the last set, cheat the opponent's fever, increase 3-4 stone throwing units+double the attack, and control the opponent's shooter's attack with storm or burning.
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