Traditional Culture Encyclopedia - Weather forecast - Analysis of actual combat tactics of Kyubi no Youko Baokemeng Sword and Shield
Analysis of actual combat tactics of Kyubi no Youko Baokemeng Sword and Shield
kyuubi
Kyubi no Youko, now the environment is unpopular, basically can't see it. Fire-breathing dragons are all coal turtles on sunny days.
So Kyubi no Youko really can't do it?
I think Kyubi no Youko is still good, with the following racial values.
Racial value
This racial value can only be described as mediocrity.
But the speed and special defense of 100 are not bad.
Kyubi no Youko has two characteristics: Pute ignition and Monte sunshine.
Pute is generally not used, so I will say "sunshine" below, which is also a feature I use.
characteristic
Sunlight effect
This feature is very good, which increases the output and durability in disguise.
It is also a team that is prepared for a rainy day and a good counter-measure.
I try to help Kyubi no Youko and export Kyubi no Youko, and I prefer to export Kyubi no Youko.
Auxiliary Kyubi no Youko, can learn hypnosis and jack-o'-lantern, at present 100 speed is high. You can hypnotize first, but this hit is really unreliable.
You can also learn fake crying, these auxiliary skills. But there are trolls and wind goblins who are "naughty" and ignore the speed line, so they have no advantage.
Export Kyubi no Youko, you can learn about the sun beam, hot air, evil waves, magical power, and the hitting surface is not bad.
Although its attack power is not high, it is matched with props and weather. The output of the fire department is still considerable.
Sunrise beams can also be used in a round on sunny days. (it can be a good blow, and it is a common sea rabbit at present. Can also be a good counter some water sprite. )
When I add Kyubi no Youko to the team, I will often play, not just hang up.
Although Kyubi no Youko is not the core, he can be a special attacker with high speed.
Take jade with you, and with sunny days, you can warm the air well.
Although fragile, it is still possible to defend some special anti-attack moves.
I still recommend an exporter, and at the same time limit the export of rainy days and drainage skills.
Adding a threat to the team can perfectly limit the attack of water objects.
An elf like gill-biting dragon, even if threatened and sunny, can't do much harm.
My positioning of Kyubi no Youko is still based on restrictions, supplemented by output. (Kyubi no Youko alone is the sunshine axis. )
As long as it's not a sandstorm, you can play a dozen.
Play the space team, or put it in the back row until the space is over.
It's not bad to fight or explode again. You can also fight some fighting elves with magical powers. (You can also bet on fear. )
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