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What occupation does the Ark of Destiny recommend for land reclamation?

What is the occupation of the Ark of Destiny for reclamation? Some players may not know it yet. Let's take a look at the career recommendation of Destiny Ark Land Reclamation.

Career recommendation of destiny ark agricultural reclamation

First, the soldiers.

1. Berserker's occupation of sea reclamation level T0; Simple operation, small foundation damage, large basic range and fast moving speed. Occupation with high lower limit and low upper limit. It is not recommended for high krypton players to play, and the cost performance is not high. But it is very comfortable to play.

2. Supervisors are not recommended to open up wasteland, but their professional intensity is very high. T-class station occupation, the damage is not low, very heavy, very good at weakening T0. That's right: other professional spaces are rushing forward and avoiding later. This profession is jumping back. I'm not used to it.

3. The novice paladin is actually recommended to open up wasteland. He is just a mistress. The disciplinary flow is actually ok at first, although it is not strong, but it can be transferred to an auxiliary copy. Paladins can strengthen their teammates, and it is not difficult to fight for blood and wander the disciplinary stream.

4. Destroyers are not recommended to reclaim land from the sea, nor are they recommended to fight for a long time. The damage is not high, the moving speed is not high, and he is good at destroying T0 damage. In addition, I don't know if there is such a profession in the national service. Steam started in May of 22.

Second, the mage.

1. Witch is a T0 class with simple operation, high basic damage and wide basic range, but some skills have singing time. Occupation with high lower limit and high upper limit.

2. Bards are extremely discouraged from opening wasteland, and they are only mistresses. Single combat capability is extremely weak. Playing alone is super tiring. It is recommended that the main number push the story and go straight. There is a great demand for replicas.

3. No matter land reclamation or long-term play, cards are not recommended. How do you say this profession? Good luck has a high output in theory, but the operation is extremely complicated and depends on luck. I wonder if there is a national costume. This class needs to superimpose DEBUFF and then detonate. The professional feature is to draw cards, and the effect is not necessarily. It's an extremely quick-looking job, and it's super brittle.

Weather warlock is a new profession, and I have little experience. Berserker among wizards, right? Although AOE has no displacement, the main skill CD is short and flexible, with a little displacement. The national service will be opened with a high probability, and STEAM is also the latest occupation.

Third, if the female bucket department is not embarrassed, it is not recommended to play male bucket. Never played or commented.

1. The master of fighting skills does not recommend land reclamation. Flexibility T0, bean-saving explosion, no storage skills, almost no back and forth skills. The disadvantage is that there is basically no AOE, and the training is very tired and blue. In the case of post-construction, the output is very explosive, and there is a team BUFF.

2. the gunman opened up a wasteland T 1. AOE's crescent blade is very flexible, with a long range, high gun output, handsome moves and strong sense of attack. Disadvantages: Big move has time to accumulate strength, and the boss is embarrassed when he runs away. The other two weapon switches are two sets of skills, six more than other classes. I don't remember. It seems that skill points are particularly lacking, and the demand for collection is high and the liver is low. Not recommended. Although there is a genre that only uses crescent blades without switching, the damage of that genre is much lower. I wonder if there is a national costume. On April 22nd, STEAM was also a career.

3. Qigong master is a general pioneer, handsome in skill, average in injury, long in range, near and far, and very versatile. This profession is quite fun, but the disadvantage is that it needs to be extremely built. Non-kryptonian players don't touch, kryptonian players push. Basic damage is low, but cost-effective. A palm falling from the sky is the highest damage of the game. At the stage of STEAM 1400, it is said that a super Kryptonian player hit 14E with one hand for damage seconds. The disadvantage of BOSS is that the injury is quite scraped before it is practiced, and the qigong that has not been practiced is basically useless.

4.ong bak and the main fighter are similar occupations, but they are not as good as the main fighter in all aspects. But the blow is super strong. My car has been blocked for half a year. It is said that during this period, Umbach BUFF has achieved better output and simpler operation than master fighters.

Fourth, the hunter who shoots the male gun does not discuss, and the female gun is superior to the same type in the west.

1. The gunner's master recommended land reclamation. Heavy, high AOE, high basic damage, very comfortable output environment, skills are basically unarmed skills. Disadvantages: Big moves basically have warm-up time, and it is easy to be embarrassed to play some flexible BOSS. In addition, the cost performance is low and the damage is not high.

2. It has been recommended for a long time for the western female gun male demon to open up wasteland. Three weapons and three sets of skills, pistol with high displacement and low damage, shotgun with high AOE damage, sniper with high damage and high range. The output is very complicated, the operation is very difficult, and the output after operation is extremely high. Disadvantages: low lower limit, high upper limit, high cost performance, complicated operation, need to collect high skill points, and brittle skin. I recommend people who have confidence in their own operation, but this profession is really tiring. If the element operation is 1, it is about 8 in the west.

3. I didn't fiddle with the investigation and didn't evaluate it. I wrote the comments of my friends. Non-kryptonian occupation, rapid shooting, stealth, flexibility. But it hurts. According to a friend's description, it is a profession like DNF machinery. In addition, the cost performance is low, because some runes need to be collected, and the requirements for liver degree are not low.

5. Assassin is actually not recommended except for half-magic people. Backstab, this game is really uncomfortable

1. Blade Land Reclamation, backstab Assassin. Very flexible, with back attack bonus, high attack power, T 1, bean explosion, team BUFF, not brittle. Disadvantages: The main output skill is Xu Li, and I often can't hit BOSS. It's super torture to get backstab's job back and then Xu Li. This profession is flexible and cost-effective. It is actually very comfortable to play when it is built, and the team also has a good impression.

2. Half-magic people generally recommend playing for a long time. More AOE, distance, cost performance, professional characteristics, changing skills. Disadvantages: it takes a long time to build, and it is a very liver choice. This profession needs the best rich runes. It can be deformed and carried for a few seconds after it is built. If it is not well built, it is low-harm qigong. It is recommended to play tuba after the collection is almost complete.

3. Death is super brittle and has high yield. This profession can be understood as a super brittle blade without strong skills. We still need backstab.