Traditional Culture Encyclopedia - Weather forecast - War leaders: the game background of national conflict
War leaders: the game background of national conflict
The game * * * has 8 countries to choose from. These eight countries were the main participating countries in World War II, including Germany, Britain, France, Japan, Italy, the Soviet Union and the United States. There are other 13 countries that are not optional. You can manipulate your country's heads of state, generals, war heroes, diplomacy, exploration, reconnaissance and so on.
The military dispatch of the game is a simple drag and drop. You can drag an army from your own territory to the enemy's territory with the mouse, and then you start to invade each other. Players who have played Axis and League must be familiar with this operation. Once the war breaks out, you will enter the real-time part, but if you want to skip it, you can. The computer will calculate the battle result according to some formulas. I think unless your army has an absolute advantage to beat the other side, you'd better carry out the combat operation seriously.
There are also midnight battles and weather forecasts in the game. Importantly, the game * *, a total of 600 kinds of combat units, have appeared in history. There are 80 maps, which are completely made according to the real maps in history. 1. Press and hold the space bar to display enemies and American units.
2, hold down the space bar at the same time, drag and drop the mouse, you can change the perspective.
3. press and hold delete or pagedown to rotate the viewing angle.
4. The mouse wheel can enlarge or reduce the target.
5. Double-click a unit to select all units in the same category, such as personnel carriers and armored personnel carriers. There are tanks, fighters, bombers, artillery and so on.
6. Press ctr and click a unit with the mouse to select the same unit in the current screen. A, ordinary units:
Army, air force, navy, missiles (including atomic bombs)
1, army:
It is divided into infantry, tanks, anti-tank guns (or tank destroyers), air defense vehicles, artillery (or self-propelled guns), reconnaissance vehicles, transport vehicles (or supply vehicles) and aircraft.
(1) riflemen are cheap and have poor attack power, but they can be used in most battles and can maintain the front line. This is a cheap and excellent unit. Mainly used to consume or attract enemy firepower. In manual operation, it is rarely used as a unit of firepower output.
(2) In addition to air defense, infantry is also a good choice for anti-aircraft machine guns, and the most important thing is sufficient ammunition. Just be careful that its armor is too thin, and the infantry can reimburse 2~3 grenades.
(3) Paratroopers play little role in the battle, but only play the role of harassment.
(4) Commandos and rangers use submachine guns, which have shorter range than rifles and machine guns, consume ammunition too quickly, but have fierce firepower.
(5) The thick skin and fierce firepower of the rat tank mean that the fuel consumption is too fast. The speed is also slow. Generally, when the mouse slot comes out, the game has reached the middle and late stage.
(6) Early German tanks were equipped with two machine guns. If the ammunition consumption is not fast (it can last for about 3 minutes), it is also one of the sharp weapons to suppress infantry.
(7) Mortar is a typical fire suppression weapon carried by infantry. It was the only thing that couldn't make howitzers in the early days. The disadvantage is that the moving speed is extremely slow. The solution is to use personnel carriers.
It is strange that a soldier can carry 100~ 120 mortar shells. )
(8) 9 people are transported by armored personnel carriers and 1 1 person by ordinary personnel carriers. No attack capability of armored personnel carriers was found.
2. Air Force:
It is divided into fighter, dive bomber, horizontal bomber and transport plane.
Construction conditions: airport and aircraft factory. Some models need related technology. It takes two or three rounds to build one.
3. Navy:
Followed by battleships, cruisers, aircraft carriers, destroyers, submarines and transport ships.
Construction conditions: port and shipyard, no need for technology, 2~3 rounds per ship.
4. Missiles (including atomic bombs):
They are all consumable weapons, which can attack an enemy province, operate similar strategic bombing, kill troops and destroy military buildings. Bombing has a certain distance limit on the strategic map, which may be four squares.
Second, the special unit:
Leaders, generals, agents
1. Leaders can improve the popular support rate of their provinces. Even if the province's tax revenue 100%, its public loyalty (government prestige) is still rising until the upper limit is 200.
2, the general can improve morale, there is a limit. In real-time combat, some troops can be designated to be led by generals. Usually a unit can be a general when it reaches level 5. The appearance of the general also brought some luck.
3. Agent:
When you are in your own country, you can hunt down and shoot agents from hostile countries (in the same province). It is worth noting that when junior agents pursue senior agents of hostile countries, they have a great chance of being killed by the other side.
When you are not in your country, you can investigate intelligence, steal technology, incite riots and blow up military facilities.
If the investigation is successful, you can double-click to open the interface of the province and get detailed information.
If the mission fails, the agent will be shot.
You can gain experience after successfully carrying out the task. The more experienced agents, the greater the success rate of the mission. 1, technology:
As long as the corresponding funds are invested, relevant technologies can be developed. Used to unlock some buildings and arms, as well as the ability of agents.
Each province is limited to build one research institute, and each research institute can invest at most in 200 yuan (version 1.2), and the maximum investment is 1.0 yuan.
2. Press the space bar to switch three viewing modes of the strategic map: constant speed, fast speed, and regardless of the actions of other countries.
3. Merger, division and dissolution of forces:
Merge:
Drag an army to another army in the same province. Just like total war. However, similar units cannot be merged.
Subdivision:
Double-click an army, select a unit, and then click the button in the upper right corner. It won't be dissolved. The wrench icon on the left is comprehensive (all damaged units in this unit) maintenance.
Dissolution:
Double-click an army, select a unit, and click the teacup-like icon on the right to dissolve. (The wrench icon above indicates the maintenance of the selected device. )
There are four types of troops: half, standard, double and triple. Choose from the beginning and reflect in the battle.
Under the standard: 10 riflemen, three tanks and anti-tanks and personnel carriers, a battleship (in battle, strategically not a simulated naval battle), five paratroopers, four commandos and the remaining two (luggage rack, vehicles, etc. ).
Special: the general is equipped with a jeep, always one.
5, automatic calculation, riflemen according to the general combat effectiveness calculation. However, the loss is calculated at 10000, and other units usually calculate at around 100. This is also the basis for the realization of infantry tactics at sea.
6. Each round lasts for one week. It is estimated that there will be more than 500 rounds, which generally won't take so long. I used to use Germany, the biggest difficulty, resource constraints and so on. In the 29th round, I killed De Gaulle and Mussolini. In addition, it occupied Apennine Peninsula, Balkan Peninsula, Turkey, Netherlands, Belgium, Poland, Switzerland, Norway, Sweden, Finland, France (excluding colonies), the Baltic Sea and the United States. Lay the foundation in one fell swoop.
7. Aircraft series, tank series, artillery series, etc. Can be upgraded or downgraded. For example, you can upgrade the early tanks to Tiger King or Rat Tank. One is the need of related buildings, and the other is the need of charging. You can keep the experience of this unit.
8. When attacking the enemy's capital, the enemy will shrink to the capital for defense. Once the capital is captured, the enemy's morale drops sharply, which is especially beneficial in automatic calculation in the future.
9. The Air Force believes that:
Fight for air superiority, support ground operations, and combat the enemy's war potential (strategic bombing).
Strategic bombing can kill troops and destroy military buildings.
10, when the warring party has no army, it will enter into automatic calculation, and the result cannot be artificially influenced.
1 1. In addition to bombing the enemy forces in neighboring provinces on the strategic map (killing by a certain proportion), bombers can also enter the aircraft carrier and bomb coastal provinces from the sea. Strategic bombing consumes gasoline. For countries with little fuel, there is no need to send fighters to escort them.
12. In the strategic map, the movement of fighters is two steps (airport is required); Bombers and transport planes take four steps (need airports), as if a transport plane can only transport one unit of infantry; The movement of other arms is a step (that is, only to neighboring provinces or sea areas).
13, strategic map transportation: the plane enters the carrier, the agent enters the submarine, and the infantry enters the transport plane.
14. Combat units cannot be merged in the strategic map, but they can be merged (related buildings are needed), and unnecessary units can be dissolved.
When you make up, you can make up all the units after a round by spending money, but when you are attacked at the same time, you can only use disabled soldiers to resist. At the end of the turn, the remaining combat units will still be filled.
15, the combination of arms is very important. I usually organize six units: rifle team, sniper team, mortar team, artillery (howitzer) team, air defense team, tank or tank destroyer team. Riflemen maintain the front line, snipers suppress infantry, mortars are used for fire suppression in complex terrain, howitzers are used for long-range strikes, and air defense vehicles have no aircraft to fight most of the time, mainly to suppress the impact of enemy infantry. Tanks or tank destroyers are used to attack enemy armored vehicles that have crossed the fire net because of their high shell speed and high shooting accuracy. I call this system the standard strike team. Special operations can strengthen infantry, snipers and howitzers. When ammunition and fuel are not enough to support a long-term battle, the supply vehicle can be strengthened.
In order to achieve the above combination, when using Germany, I usually learn sniper first and then armor.
16. In automatic combat, transport ships, engineers, medics, transport vehicles, supply vehicles, transport aircraft and other logistics arms will not gain experience.
17. After the battle, the number of remaining individuals in the first team is: the total health of all remaining individuals is divided by 100, and the remainder is added by 1.
The experience value of each individual is evenly distributed, which is the total experience value divided by the number of remaining individuals. For example, the remaining five Tiger tanks have a total health of 360 and a total experience of 800. At the beginning of the next battle (without merging), there are only four Tiger tanks, of which 1 only has 60 health points, while the experience value is 160 (not 200) per tank.
After 18, the average experience value remains unchanged. Therefore, even if there is only one soldier (or vehicle, etc.). ) stay in a team, there will be many soldiers (or vehicles, etc. ) The experience value after training is the same. It is easy to accumulate a large number of experienced troops strategically.
19. when attacking coastal provinces, if there are battleships or cruisers on the coastline of enemy provinces that we are unmoved, we can call naval guns to strike.
20. Manual operation is very important in key campaigns, and automatic calculation is often unfavorable. Practice optional fighting more when you have time, and be familiar with all arms.
2 1. If you and your computer invade the same province at the same time, you will probably fight the defenders first, and then start the second battle as the defenders and the third party without any supplement or rest. There are other war scenes.
22. It fully embodies the concept of eliminating the effective force, so unimportant provinces do not need garrison defense and military buildings, so they can continue to attack.
23, every 2~4 provinces can build a consolidation area. Use this as a springboard to redeploy troops. Thanks to America's floating island strategy (not frog leaping tactics) and paratroopers' oily-stained tactical thinking.
24. Don't always think about replacing quantity with quality. Many ants can kill elephants. It's rare to win more with less. The key is how to concentrate on attacking the enemy. Moreover, infantry sea tactics are very cheap in automated operations.
25. With regard to the national treasury, it is recommended to use automatic taxation. The newly captured provinces suggest that the tax should be adjusted to 0 before checking the automatic tax. At the same time, at least 4~5 rifle teams will be stationed in the province (good supplement), and primary barracks will not be built immediately.
26, public support/loyalty (government prestige)
1 in the main dial shows the general situation of the region, and 2 shows the local tax revenue and government prestige. When the tax rate is too high, the prestige of the government will decline until it is negative, and the tax will be 0. Remember to "2" in each round to avoid riots.
The people's loyalty in blue provinces is 100~200, that in green provinces is 0~ 100, that in yellow provinces is-10, and that in red provinces is-200 ~-10.
When people's loyalty is negative, the province may rebel. If there are too few troops, the rebels will expel your troops; if there are too many troops, they will be damaged. My guess is that the rebels and the garrison have automatic fighting. It is suggested that at least 4~5 rifle teams should be stationed in the newly captured provinces.
27. Unwanted troops were disbanded at the beginning, such as anti-tank guns, some early tanks, engineers, medics, supply vehicles, transport vehicles, reconnaissance vehicles, fighter planes and even machine gun teams. Use mortars as suppression fire. Use Germany to seize the resources in the Balkans, and then produce howitzers (while studying synthetic rubber).
28. Germany begins: disband all the troops that can't play the most important role in the battlefield (see the previous article), or consider disbanding all the bombers in the east. Automatic tax adjustment, research on synthetic rubber (there are two technologies). Behind the armor.
On the western front, tanks and reconnaissance vehicles near Belgium and the Netherlands were transferred to the French border. At least three riflemen and two mortars were deployed in two provinces adjacent to France. Provinces with aircraft can appropriately reduce the deployment of troops, and once the deployment is completed, consider disbanding reconnaissance vehicles and early tanks. When France turns against you, attack it. Don't forget to fly. Grinding him to death by manual operation is mainly to kill his effective strength while preserving his own strength. If a team of howitzers is mobilized from the east as soon as possible, the effect will be better. If the provinces are captured, the tax will be adjusted to 0 (if the loyalty of the people is negative, there will be no tax), and the troops will be withdrawn for rectification. It doesn't matter if they are not caught, but it will be a war of attrition.
In the east, Poland was hit, and at the same time, there were riflemen in neighboring provinces. Without barracks, infantry was quickly established. While advancing Poland, the soldiers were divided into two ways, sweeping the Czech Republic, Bulgaria, Romania, Yugoslavia, Turkey, Greece and so on. You can consider going to war with Italy when you return to the competition area. Another way to kill small countries along the Baltic Sea (Baltic Sea and China? ), cross the sea to attack Finland, Norway, Sweden, and then cross the sea to force Denmark back. Go back to western Europe and kill Holland and Belgium and attack France from the flank. At this time, France has consumed a lot of combat power and is vulnerable. Together with the elite troops fighting in the Balkans, Rome can point to the sun. Germany: When there is no resource limitation, it is a well-deserved war machine. When resources are limited, you can start to occupy the Balkans to obtain resources. Among them, self-propelled artillery, anti-aircraft guns, tanks and other armored forces are unparalleled. In addition, the formation of German bombers is dense and the bombing effect is the best. And tactical dive bombers. The disadvantage is that the air defense vehicle came out late.
United States: Xanadu, science and technology first, then advanced arms. Or start to occupy the whole of North America and attack again and again: sweeping South America, attacking Northeast Asia along Alaska, and attacking Britain along Iceland. The bombing effect of American air fortress is the worst. 48 bombers can bomb the whole screen, including out-of-bounds places, and also plow their own troops.
Britain: It has a vast territory and complicated management. You can set automatic tax rates and participate in European hegemony.
Soviet Union: Shrinking the eastern defense line at an early stage, winning the Balkans with all its strength and launching a strategy centered on Moscow, Ukraine and Turkey. If you are more ruthless, you can dissolve the troops in the east and recruit in Moscow and other places.
France: After winning Spain and Portugal, you can kill Germany, Italy and Britain in turn.
Italy: the country with the best food and the arms with the best food (relatively speaking). If you want to abuse yourself, you can use Italy. Its strategy is to win the Balkans first.
Japan: I haven't used it, mainly because of national feelings. There is no denying that the geographical location is excellent. It is estimated that this opening and the other six will survive at the same time.
- Previous article:What impact will the twin typhoons bring to Fujian?
- Next article:Historical typhoon track map
- Related articles
- What is the use of the bracelet?
- Knowledge points about climate in junior high school geography
- Zhejiang Lvcheng AFC Champions League
- Qinhuangdao tourism official website Qinhuangdao tourism latest notice
- On May Day, I want to travel from Dalian to Shandong alone, three cities, Zibo, Qingdao and Weihai. Please provide me with cheap and fast routes and special attractions. Thank you in detail!
- Hu Shi's emotional course
- I have to go to work when it snows.
- When will anyuan town in Ninghua County connect to the expressway?
- Winter in the south is cold and humid. Why doesn't anyone install heating indoors?
- Environmental protection composition