Traditional Culture Encyclopedia - Weather forecast - What are the characteristics of Pokemon Platinum Edition? Do you want to describe all the features?
What are the characteristics of Pokemon Platinum Edition? Do you want to describe all the features?
When rain comes out or acquires this characteristic, the weather becomes rainy. It can make the temporary weather brought by praying for rain become permanent weather. Until the weather changes again or the battle is over. The fastest monster starts the function first, and then the slow monster covers the original weather.
The turn to accelerate the monster will not begin. At the end of each round, the speed increases by 1.
Combat armor monsters with combat armor will not be hit in the heart.
Heavy nirvana doesn't work on monsters with hard characteristics. Since the fifth generation, when the monster is full of HP, it will definitely leave 1HP after being fatally injured. When a hard monster is fatally attacked with a breathing belt, it will start hard without consuming the breathing belt.
Humidity makes the big explosion, self-explosion and induced explosion on both sides ineffective.
Soft monsters with soft features will not be paralyzed.
When the weather on the sand-hiding battlefield is sandstorm, the avoidance rate of monsters with sand-hiding characteristics is increased by 20%, and they will not be hurt by sandstorm. Put monsters with sand-hiding characteristics in front of the team to reduce the enemy encounter rate by 50% in sandstorm weather.
Static electricity has a 30% chance of paralysis when attacking monsters with electrostatic characteristics in close combat. Putting monsters with electrostatic characteristics at the front of the team can increase the encounter rate of electrical monsters by 50%.
Monsters with power storage characteristics will not be injured when attacked by electrical attributes, and will recover 25% of the maximum HP.
Monsters with water storage characteristics will not be injured when attacked by water attribute skills, and will recover 25% of the maximum HP.
A monster with a dull personality will not be in a state of charm. Monsters with plain characteristics will not be affected by temptation.
There is no weather when monsters without weather characteristics appear, other monsters will not be affected by the weather.
The hit rate of the compound eye monster has increased by 30%. Put the compound-eyed monster at the front of the team, and the chances of wild monsters carrying props will increase when they meet the enemy.
Sleepless monsters with sleepless characteristics are not in a state of sleep. Sleepless monsters will not be able to use sleep.
When a monster with color-changing characteristics is attacked, the monster attribute will become the same as the attack skill.
Immune monsters with immune characteristics will not be poisoned.
Ignite a monster with ignition characteristics, which will not be injured when attacked by fire attribute skills, and at the same time improve the damage of fire attribute skills. The fire feature works as usual in the frozen state and will not thaw when attacked by fire skills. Disappear after exchanging monsters, unable to relay. When using fire attribute skill in kindling state, the damage is increased by 50%;
Monsters with scale properties will not be added to skills when attacked. Only probabilistic skill effects can be immune to scale powder.
Egocentric monsters with egocentric characteristics will not be in a state of chaos.
The sucker with sucker characteristics will not be forcibly exchanged. At present, there are only four kinds of compulsory exchange skills: blowing, yelling, spitting and dragon tail. Putting the monster with sucker characteristics at the front of the team can improve the success rate of fishing.
When intimidating monsters with intimidating characteristics appear, the attack power of all monsters of the opponent is reduced by 1. Rank the monsters with threatening characteristics at the front of the team, and reduce the encounter rate of wild monsters with lower level of threatening monsters by 50%.
When a monster with the characteristics of shadow step appears, all monsters of the other side cannot be exchanged (in the field, there is no escape). If the characteristics of both monsters are stepping on shadows, the characteristics are invalid.
Shark skin When a monster with the characteristics of shark skin is attacked at close range, the attacker will be hurt. The attacker's maximum health is 1/8. . Continuous attack technology fires shark skin every attack.
Strange guard monsters with strange guard characteristics will not be harmed by skills unless their attributes are equal (more than 2 times). Strange protection is only effective for skill damage, and abnormal state, weather, site state and other effects will lose HP as usual. As long as the attribute is restrained, the ability to fix HP damage can also attack the mysterious guardian monster. Mummy features can wash away strange guardian features. It is invalid for predicting the future and disillusionment. No harm to chaos.
Floating monsters with floating characteristics will not be attacked by land attribute skills. The characteristics of sand hell, scattered diamonds and poisonous diamonds on the court are invalid for floating monsters.
When a monster with spore characteristics is attacked by melee, the attacker has a 10% chance of being poisoned, paralyzed or sleeping. The total probability is 10%, and the probabilities of three abnormal states are 1/3 respectively.
Synchronization rate When a monster with synchronization rate is poisoned, paralyzed and burned, the attacker will be in the same state. It is invalid for monsters with immune attributes, characteristics or already in an abnormal state. Sleep, freezing and poisoning will not trigger the synchronization rate. When it is highly toxic, the attacker will be poisoned. Body body double, the mysterious guardian can't stop the abnormal state of synchronization rate.
The ability level of monsters with clean body characteristics will not be weakened by other monsters. Body monsters themselves will still reduce their abilities by using brute force, mental pressure and other skills.
Natural recovery When monsters with natural recovery characteristics are exchanged, the abnormal state is recovered. After the battle, it also returned to an abnormal state. When you are in the state of gastric juice, the abnormal state still recovers.
When a monster with lightning rod characteristics appears, the target will automatically become a lightning rod monster when other monsters use single electrical attribute skills. Can be triggered by electromagnetic waves. It has no effect on awakening power and natural grace. Lightning rod monster is the ground system is invalid. Power receiving skills will not be harmed, and special attacks will be increased by 1.
Grace: When monsters with grace characteristics use the occasional special effect skill, the special effect launch rate doubles. Invalid for probability props.
Lightness When the weather is rainy, the speed of the lightsome monster doubles.
Chlorophyll When the weather is clear, the speed of monsters with chlorophyll characteristics will double.
Glow ranks monsters with luminous characteristics at the front of the team, and the encounter rate doubles. When the symbol of purification is carried, the light is invalid.
When a monster with a copy feature comes out, the feature will randomly become the same as the monster on the other side. Cannot copy weather station, phantom, tumbler mode, multiple attributes, and copy the feature itself. When closed on the spot, the feature is restored.
Hercules doubles the attack power of monsters with Hercules characteristics. Double is the final value.
When a monster with stinging characteristics is attacked at close range, the attacker has a 30% chance of being poisoned. It is invalid for monsters with steel attributes or immune attributes. It is invalid for monsters that are already in an abnormal state.
Ghosts with spiritual characteristics will not be afraid.
Lava armor monsters with lava armor characteristics will not be frozen.
Water mask monsters with water mask characteristics will not be burned to death.
Magnetic monsters with magnetic properties cannot be exchanged when they exist. Not for monsters with beautiful shells. It doesn't work on the baton.
Anti-sound monsters with anti-sound characteristics will not be affected by sound skills. Monsters in the state of the doomsday song exchange batons for soundproof monsters, and the doomsday song is still valid. Monsters with sound insulation properties are not affected by their own therapeutic clocks.
When the weather on the rain tray is rainy, monsters with the characteristics of rain tray will return to HP maximum116 at the end of each round.
When sand comes out or gets this feature, the weather becomes a sandstorm. Can make the temporary weather caused by sandstorm become permanent weather.
When a monster with stress characteristics is attacked, the attacker loses more skills1pp. As long as the attacker's skill target includes stress monster, 1 PP will be lost. Every time a stress monster is included, 1 PP is added. Even if the attacker's skill is only 1 PP, he can still be used to deal with stress monsters.
When a monster with thick fat is attacked by fire or ice, the attacker's skill strength is halved in damage calculation.
Get up early The number of sleep rounds of monsters with the characteristics of getting up early is halved.
When a monster with the characteristics of fire is attacked at close range, the attacker has a 30% chance of being burned.
Escape in the field battle, monsters with escape characteristics will inevitably escape. Ignoring the characteristics of stepping. Not valid in combat.
A sharp-eyed monster with sharp-eyed features will not weaken its hit level.
The attack level of monsters with the characteristics of strange force pliers will not be weakened
Pick up monsters with picking characteristics. After the battle, there is a 10% chance to pick up props. After the battle, props will appear on the monster. If the pick-up monster already carries props, the pick-up will not start. In combat, when you don't carry props, you have a 100% chance to get props used by opponents and teammates at the end of each round. Give priority to picking up props consumed by opponents. Unable to pick up the balloon and escape button.
Lazy people have to take a break after each skill. Can be exchanged in a lazy state. The seed of trouble, simple light, becoming a partner has no effect on laziness. When lazy monster is in gastric juice, troublesome seeds are effective for it. The fixed time of skills such as dimming overlaps with lazy rotation. Use feature exchange to be lazy, and the next round will be lazy.
Nerve monster attack power increased by 50%, and physical skill hit rate decreased by 20%.
When a monster with attractive physical characteristics is attacked at close range, if the attacker is of the opposite sex, there is a 30% chance of being fascinated. It doesn't work on asexual monsters.
When there is a monster with positive or negative characteristics in the frontal field, the special attack of the frontal monster increases by 50%.
When there is a monster with positive or negative characteristics in the negative field, the special attack of the negative monster increases by 50%.
Meteorological stations are only effective for floating bubbles. The appearance and properties of floating bubbles change with the weather. Will not be exchanged by features. Will not be copied. Will not be deformed by abnormal attacks. When there is no weather or weather lock on the court, the shape will not change. After the floating bubble changes shape, it will not recover due to the loss of weather station characteristics.
Props attached to monsters with adhesive properties will not be robbed. The ability to launch special effects on monsters with sticky characteristics: the sticky monsters themselves can use tricks or steal without restrictions. Epilepsy ignores adhesion characteristics. Putting monsters with sticky characteristics at the front of the team can improve the fishing success rate by 50%.
At the end of the molting round, monsters with molting characteristics have a 30% chance to relieve their abnormal state. In rubies and sapphires, nightmares are still valid, and HP continues to be lost by shedding sleep in the nightmare state.
When a monster with root characteristics is in an abnormal state, the attack power is increased by 50%. Regardless of the burn status, the attack weakened.
Mysterious Scales When a monster with mysterious scales is in an abnormal state, its defense power is increased by 50%.
Venom will lose HP that should be restored when HP is used to absorb monsters with venom characteristics. Venom monsters will still drop HP. Dream eaters ignore venom.
Dark Green When the HP of a monster with dark green characteristics is lower than 1/3, the power of using the grass attribute skill is increased by 50%.
Blazing Fire When the HP of a monster with blazing fire characteristics is lower than 1/3, the power of using the fire attribute skill is increased by 50%.
When the monster HP with torrent characteristics is lower than 1/3, the power of using water attribute skills is increased by 50%.
Worm's premonition When the monster HP with the characteristics of worm's premonition is lower than 1/3, the power of using worm attribute skill is increased by 50%.
Monsters with stone brain characteristics will not be hurt by skill rebound. Stone brain is invalid for hard work, flying kick and flying knee kick.
When drought occurs or acquires this characteristic, the weather becomes clear. It can turn temporary weather caused by clearing into permanent weather. Until the weather changes again or the battle is over. When monsters that change different weather appear at the same time, the fastest monster starts this function first, and then the slow monster overwrites the original weather.
When monsters with the characteristics of sand hell appear, monsters with the characteristics of neither flying nor floating cannot be interchanged. Not for monsters with beautiful shells. It doesn't work on the baton.
Monsters with energy characteristics will not fall asleep.
The monster ability level of white smoke characteristics will not be weakened.
The power of yoga doubles the attack power of monsters with the characteristics of yoga power.
Shell-shell monsters with shell-shell characteristics will not be hit by the heart.
Weather Lock When a monster with the characteristics of weather lock appears, other monsters will not be affected by the weather. The weather still exists and will not disappear because of monsters with weather lock characteristics.
When a monster with hobbling characteristics is in a chaotic state, the avoidance rate is increased by 20%.
Monsters with electric engine characteristics will not be injured when attacked by electric attribute skills, and their speed will increase 1. Electromagnetic waves can start the electric engine. Even if the electric engine monster is in a state of body double or other paralysis, electromagnetic waves can still trigger the electric engine.
If there is a same-sex monster in the opponent's field, the power of the monster with the characteristics of struggle will increase by 25%. If there is a monster of the opposite sex in the opponent's field, the skill power of the fighting monster is reduced by 25%. Not suitable for asexual monsters.
Unyielding Heart When a monster with the characteristics of unyielding heart is in a state of fear, its speed increases by 1.
When the weather in the snow storage field is hail, the avoidance rate of monsters with snow storage characteristics is increased by 20%. Snow monster will not lose HP because of hail weather.
When a monster with greedy characteristics carries fruit, the starting condition changes from HP below 1/4 to HP below 1/2. When the original HP is lower than 1/2, the starting conditions remain unchanged.
When a monster with anger point characteristics is hit by the heart, the attack power is maximized. Even if Furious Cave Monster is in body double state, it can still be started. The fifth generation is no longer valid.
Lightness: When a lightsome monster loses its props, its speed doubles. If there are no props from the beginning, there is no way to start with light skills. After regaining props, the light skill state disappears. Can't be passed by the baton.
When a heat-resistant monster is attacked by a fire attribute skill, the attacker's skill power is halved. When the heat-resistant monster is burned, the HP loss is halved.
The fourth generation of monsters with simple features has doubled their ability level. In the fifth generation, monsters with simple characteristics will increase or decrease their ability level, which will double or decrease.
Monsters with dry skin characteristics will not be injured when attacked by water attribute skills, and will recover to HP of 1/4 at most. When a monster with dry skin is attacked by fire attribute skill, the attacker's skill power increases by 25%. When the weather is rainy, the monster with dry skin returns to the HP maximum of 1/8 every round. When the weather is clear, the monster with dry skin loses 1/8 maximum HP per round.
When downloading a monster with download characteristics, if the opponent's monster defense is less than the special defense, the download monster attack will be increased by1; If the opponent's defense is ≧ special defense, download the monster attack and upgrade to 1 In the fourth generation, this feature will not be activated if the opponent is in a doubled state when playing.
When monsters with the characteristics of iron fist use boxing, their skill power increases by 20%. (Continuous Boxing, Million Boxing, Flame Boxing, Frozen Boxing, Lightning Boxing, Floating Boxing, Sonic Boxing, Burst Boxing, Qihe Boxing, Comet Boxing, Tai Ji Chuan, Lift Boxing, Arm Hammer, Suction Boxing, Bullet Boxing)
Poison treatment monsters with poison treatment characteristics will not lose HP when poisoned, and at the same time recover the maximum HP of 1/8 per turn. The recovery of HP is still in a highly toxic state. Poison healing features are invalid on the map, so the poisoned monster will still lose HP.
Adaptability When monsters with adaptive characteristics attack with the same skills as their own attributes, the attribute bonus multiple becomes 2 times.
Chain characteristics When a monster with skill chain characteristics uses 2 ~ 5 consecutive attacks, the number of attacks is fixed to the maximum. (Reciprocating slapping, continuous punching, bumping, missile needle, spike gun, throwing eggs, scratching, charging protruding bones, seed machine gun, icicle needle, rock blasting, sweeping slapping)
When the weather on the wet field is rainy, monsters with wet body characteristics will return to abnormal state at the end of the turn.
When the weather is clear in the solar energy field, the monster attack of solar energy characteristics increases by 50%, and the HP maximum value of 1/8 is lost at the end of each round.
When the monster with the characteristics of early feet is in an abnormal state, the speed is increased by 50%. Ignore the paralysis and the speed is reduced.
All skills used by monsters with ordinary skin and ordinary skin characteristics become ordinary attributes. It is the effect of the attribute itself that the poisonous steel monster will not be poisoned, and it will not change because the ordinary skin monster uses poison. Ordinary skin uses electromagnetic waves, which can paralyze attribute monsters because attributes are immune to paralysis.
When a monster with sniper characteristics carries out a knowing strike, the damage is 1.5 times that of an ordinary knowing strike.
A magical guardian monster with magical guardian characteristics will not be harmed except for direct attack. In the fourth generation, the magic guardian is paralyzed, so there will be no immobility. (Magic Guard can be immune to damage: state damage at the end of all rounds, detonation characteristics, venom characteristics, shark skin characteristics, poisonous diamonds (which will not be poisoned), sprinkling diamonds, secret stones, black mud, sticky needles, jade of life, rebound damage, Jiabao fruit, Lotus fruit (which will not start), and burst flame sputtering damage. Damage that magic guards are not immune to: direct attack damage, HP consumption, double body, ghost spell, chaos damage, despair, predicting the future, disillusionment desire of all skills)
Defensive monsters with no defensive characteristics will inevitably hit if they use the skill of ignoring the hit rate. The skill used to deal with unsuspecting monsters, regardless of the hit rate, will definitely hit. You can also hit monsters that are not in the venue (flying, diving, digging holes, etc. ). Abnormal monsters are effective against unsuspecting. Effective for the one-hit kill skill.
A monster with backward characteristics must use backward skills. The last feature does not change the skill priority, but only changes the order of moves under the same skill priority. When both sides have the characteristics of coming out later, the slow one comes out first. Monsters with backward characteristics are invalid when the claws/fruits of props are started first. When the skill priority of the monster with backward characteristics is higher than that of the opponent, the monster with backward characteristics still takes the lead.
Technician When a monster with the characteristics of a technician uses a skill with a power below 60, the skill power increases by 50%. When the power of the skill itself changes, the technician is judged by the changed number. Take precedence over the judgment of features and props. (Condition that a technician can be activated: Awakening ability with a power not higher than 60. Unable to start the technician condition: weather ball with weather, power 100. Launch special effects pursuit, power 80. Revenge, serial strike, bad luck special effect, power 100. The damage caused by the sun's rays in rainy days is halved. Power 120. The harm of chaos to itself. Siege. Acrobatics without props, strength 1 10)
When the weather on the green leaf guard field is clear, monsters with green leaf guard characteristics will not be in an abnormal state. Monsters that are already in an abnormal state will not recover. On a sunny day, the green leaf monster can't sleep. Green leaf guardian can't stop the abnormal state imposed by the skills used by abnormal monsters.
The props carried by monsters that do not use features are invalid. Props that change experience value or effort value are not affected by users (including deceleration effect). The black iron ball is invalid without use. You can't throw without using monsters. But in the fourth generation, monsters that don't use features can throw normally. If you don't peck at monsters and eat bugs, you will only lose the fruit of the target and won't do it to yourself.
Monsters with abnormal characteristics will not be affected by the characteristics of defenders when using skills. There are abnormal monsters, and after playing, there will be a prompt text for abnormal startup. Abnormal features can be ignored: softness, dullness, sleeplessness, egocentricity, lava armor, water cover and drive. Abnormal condition can make the monster above be in abnormal condition, but when the other party acts, the abnormal condition will be restored. Thick fat, mysterious scales, heat resistance (effect of reducing flame damage), filter, hard stone, teammate protection, multiple scales. Floating, electricity storage, water storage, ignition, motor, herbivore, lightning rod, water diversion, skin drying. Spirit. Clean body, sharp eyes, strange pliers, white smoke, breastplate. Shain, Yin Xue, stumbling, miracle skin. It's hard. Adhesion. Scale powder. Venom. The sucker is soundproof. Wet. Battle armor, shell armor. Green Leaf Guard. Magic guardian. Simple and natural. Gift of flowers (special defense promotion). Heavy metals, light metals. Magic reflex. Extrasensory perception. Features that can't be ignored: static electricity, spores, stingers, flame bodies, charming bodies, detonators and cursed bodies. Molting nourishes the body. Synchronization rate of color change. Stress. Weather station, multiple attributes. Venom. No defense. Broken armor. Fearless and eccentric. Shark skin, iron thorn, mummy. Just my heart, trembling. When calculating the skill power of spiral ball and electric ball, the speed change effect caused by the characteristics of light object, sand digging, early foot and slow start is still considered. )
A monster with strong luck characteristics will increase the heart rate of 1.
When a monster with detonation characteristics is knocked down by a melee attack, the attacker loses the HP maximum of 1/4. When there is moisture at the scene, the detonation will not start. Explosion damage has no effect on the magic guardian feature.
When a monster with danger prediction comes out, it can predict whether the opponent has skills that threaten him. (The skills that can trigger danger prediction are: the ability to restrain attributes, and the skill of killing with one blow) are invalid for awakening power, punishing gravel or other skills that change attributes after use.
When a monster with the characteristics of predicting dreams comes out, it randomly reads one of the most powerful skills of the other party. (The skill of changing strength is determined according to the following table, and the skills not listed in the table are determined according to the strength in the skill data: strength 160 scissors, the sharp corner of the guillotine is absolutely zero. Force 120 counter-attack mirror reflection metal blasting. Power 80 Sonic Burst Restrain Anger Front Teeth Dying Thanksgiving Gift Exhale Awakening Power Energy Release Reckless Nature Grace ace Twist Over the Shoulder Throw the Earth Back to Life Attack Magnitude Change Night Phantom Spiral Ball Weight Bomb Hot Stepping on Grass Knot Electric Ball Spirit Fluctuation Dragon Wrath Besieging Throwing Punishment. Power zero takes precedence)
Monsters with natural characteristics do not consider the rise and fall of the opponent's ability level and their own ability level when attacking or being attacked. The speed level is invalid. No harm to chaos.
Colored glasses When a monster with the characteristics of colored glasses encounters half or a quarter of attribute resistance, the damage is doubled. Just double the damage and don't ignore the attribute resistance. Half is doubled and a quarter is halved.
When a monster with filtering characteristics is attacked by attribute verification ability, the damage is reduced by 25%.
A monster that starts slowly comes out, and its attack and speed are halved. Being on the field at the beginning of the fifth round, the object attack and speed are reduced. When the slow start function is exchanged or copied, the number of rounds will be recalculated. Attack and speed recovery when slow-start features (being a companion, simple light, feature exchange) are lost.
The damage ratio of ordinary or combat attribute skills used by monsters with bile characteristics to ghost attributes becomes 1.
When a monster with water diversion characteristics appears, the target will automatically become a water diversion monster when other monsters use the single water attribute skill. Since the fifth generation, the water monster will not be injured when attacked by water attribute skills, specializing in upgrading 1. It has no effect on awakening ability. It has no influence on the favor of nature. The effect of coming with me takes precedence over water diversion.
When the weather on the ice rink is hail, monsters with ice characteristics will return to HP maximum116 at the end of each turn.
When a monster with hard rock characteristics is attacked by the ability of attribute grams, the damage is reduced by 25%.
When snow comes out or acquires this characteristic, the weather becomes hail. Temporary weather caused by hail can become permanent weather until the weather changes again or the battle is over. When monsters that change different weather appear at the same time, the fastest monster starts this function first, and then the slow monster overwrites the original weather.
After the honey-picking battle, monsters with honey-picking characteristics have a chance to pick up the sweetness.
When a monster with insight comes out, it can predict the props carried by the other side. In doubles, predict any monster with props from the other side.
Give up monsters with the characteristics of giving up life. Power is increased by 20% when using rebound skills. It doesn't work. (Rushing, sacrificial collision, hellcar, high-voltage electric shock, flame drive, brave bird, wooden hammer, double-edged hammer, wild electric shock, African collision, flying kick, flying knee kick)
Multiple attributes change the color and attributes of Arzeus with the stone tablets carried. Multiple attributes are only valid for Zeus. Immersion cannot change the properties of multi-attribute monsters. Role swapping, dressing up, troublesome seeds, gastric juice, simple light, and becoming companions are invalid for multi-attribute monsters. Multi-attribute monsters fail when using feature exchange, dressing up and becoming companions. The copy feature and mummy feature are not valid for multi-attribute monsters. When a monster with multiple attributes carries a slate, the slate will not be stolen or exchanged, which means that the bad habit of recruiting, stealing, robbing and stealing is invalid. Stealing, forcing, pushing, pecking and eating bugs can only cause harm. Alzeus, who carried the slate in the magical space, still maintained its proper attributes. The multi-attribute monster itself failed in using tricks, underground trading, throwing and giving gifts. In the fourth generation, multiple attributes can protect all props from being stolen or exchanged, not just slates.
Gift of Flowers When the weather is clear and monsters with the characteristics of flower gifts appear, the attacks and special defenses of yourself and your teammates will increase by 50%.
Nightmare When monsters with nightmare characteristics appear, at the end of each turn, all sleeping monsters of the other side lose the HP maximum of 1/8.
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