Traditional Culture Encyclopedia - Weather forecast - The Game System of Ghost Online
The Game System of Ghost Online
The game system of Ghost Online includes skill and equipment, battle-related, weather system, prop system, synthesis system, team system, economic system, communication system, task system, gang system, life system, mount system, collection system, etc. The equipment system, battle system, weather system, prop items and mount system are introduced below. Color of equipment:
Equipment can be divided into seven types according to its text color, namely, white, gold, orange, blue, green, red and purple.
white equipment: equipment without any additional attributes
gold equipment: equipment with one random attribute
orange equipment: equipment with two random attributes
blue equipment: equipment with three to ten random attributes, the more attributes, the lower the probability of occurrence
red equipment: equipment with four fixed attributes, and one or three additional random attributes may appear < There are two fixed attributes, and there may be one or three additional random attributes. When players wear multiple pieces of uniform equipment, they will get additional set attributes.
Durability:
The durability of the equipment is displayed like this: 23/244/3. The first number indicates the current durability of the equipment, the second number indicates the current durability upper limit, and the third number indicates the original durability upper limit. The current durability of equipment will continue to decline with use. When the durability drops to , the equipment cannot be used. Players can go to NPC to repair equipment, but repairing equipment will lead to a decrease in the current endurance limit. If the current durability limit drops below 1% of the original durability limit, the equipment can't be repaired.
weapon speed:
each weapon has its own basic speed, which can be divided into five types: extremely slow, slow, ordinary, fast and extremely fast.
Equipment acquisition:
Players can acquire equipment by fighting monsters, and have a certain chance to acquire colored equipment. When fighting golden monsters and orange monsters, they will have a greater chance to acquire colored equipment, and of course, they will have a greater chance to play BOSS. In addition, players can also synthesize the required equipment through the dry bag. When synthesizing, the luckier they are, the better the equipment they put in, and the higher the probability of getting colored equipment. In addition, kicking the box can also get equipment.
Equipment skill:
After the equipment with appraisal attribute is appraised, a skill will appear, which can only be used after wearing the equipment. After the player wears the equipment, the skill will appear in the extra skill bar, and you can use it by dragging the skill icon to the shortcut bar.
There are two kinds of equipment skills. One is instant skill, which, like ordinary instant skills, is effective when used directly, and the other is to add a state to yourself after use, which is triggered by probability within the duration of the state. Equipment skills need to consume anger, instant skills are consumed when releasing skills, while state skills are consumed only when triggering, but not when adding state. The related contents of the combat system include learning, good and evil points, PK, seventy-two changes, double experience, monster modifiers, etc. Here, we mainly introduce seventy-two changes and monster modifiers.
Seventy-two-change system:
Seventy-two-change system is a skill, which does not belong to combat skill. It has its own independent interface, with a level of ***72. After each profession reaches level 1, you can learn from Cai Wei Weng and upgrade it through the protagonist's experience and money; Each level will add a variety of transformable monsters.
To use the 72-change skill, you need to have a monster's soul, which is synthesized by putting the corresponding monster's soul and spirit into the Gankun bag. Monster's soul and spirit will be lost when playing monsters. Right-click the soul first when transforming. If you have learned the transformation skill, the soul disappears, and the character becomes the corresponding monster. If not, you can't use the soul.
after transformation, not only the appearance effect but also the ability has been increased, until the end of the duration. But if the intermediate player dies or goes offline, neither appearance nor ability exists.
if you continue to use soul transformation in the transformation state, you can transform into a new monster.
The following table is a list of all the attributes of monster modifiers in the game: the physical hit of monster modifiers is increased by 1%, while the physical damage caused is also increased by 1%, and the hit of exquisite spells is increased by 1%. At the same time, the spell damage caused is also increased by 1%, the swift movement speed is increased by 1%, the attack speed of arbitrary physics and spells is increased by 1%, all the resistances are increased by 3%, the fire damage caused by fire resistance is increased by 3%, the ice damage caused by ice resistance is increased by 3%, and the electrical damage caused by reactance is increased by 3%. The reactance is increased by 3%, the wind property damage caused by wind resistance is increased by 3%, the wind resistance is increased by 3%, the light property damage caused by photoresistance is increased by 3%, the phantom property damage caused by phantom resistance is increased by 3%, the poison property damage caused by poison resistance is increased by 3%, and the fire property damage caused by fire protection is increased by 3%. Ice property damage caused by immune fire spell ice immunity, electrical property damage caused by immune ice spell electric immunity, wind property damage caused by immune electric spell wind immunity, light property damage caused by immune wind spell light immunity, magic property damage caused by immune light spell magic immunity and poison property damage caused by immune magic spell poison immunity increased by 3%, Immune poison spells are immune to all physical damage. Magic immunity is immune to all spell damage. Physical and spell defense is improved by 3%. When a vampire hits the enemy, he has a 1% chance to recover his HP value by 2%. When he steals his heart and hits the enemy, he has a 1% chance to recover his mana value by 2%. When he turns around, he has a 1% chance to rebound 1% of the damage to the attacker to climb the peak for physical attack. Strike and physical hit improve extreme physical attack and physical hit reduce earthquake ancient spell attack and spell hit improve modern spell hit and spell attack reduce resistance of metaphysical elements and reduce fire spirit. Attacks on ice spirit will cause fire damage to attackers. Attacks on electric spirit will cause electrical damage to attackers. Attacks on wind spirit will cause wind damage to attackers. When the light spirit is attacked, it will cause light damage to the attacker. When the magic spirit is attacked, it will cause phantom damage to the attacker. When the front of death dies, it will release physical damage. When the flame of death dies, it will release the range of fire damage. When the electricity of death dies, it will release the lightning chain. When the ice of death dies, it will release the range of ice damage. When the wind of death dies, it will release the poison damage. The scope of the wind hurts the light of death, the light hurts the illusion of death, and the scope of the illusion of death is hurt. Ghost Online provides a weather system in the world. If the weather changes can be controlled, it will greatly help the player's leveling and PK, because the weather changes will directly affect the player's ability, and different weather players can produce unexpected and strange effects when using their skills. For example, the ice element attack will be particularly effective in snowy days, and the fire element attack will be beneficial in sunny days, but in rainy days, the lightning system can exert greater power and so on.
Weather will affect the player's ability as a random factor, and different weather will have different effects on the skills of different elements. Specifically, the weather impact attributes are: sunny physical attack, fire attack, rainy electric attack, light attack, snow and ice attack, phantom attack, sandstorm poison attack and wind attack. The items in the game can be roughly divided into four categories: equipment items, medicines and food, task items and special items.
equipment: including all kinds of weapons, helmets, shields, hand guards, belts, boots, ornaments, body protectors, etc. Players can buy equipment items in the store, and they can also pick up items dropped after the death of monsters of various levels. The higher the level of blame, the more items and money are dropped. Some equipment items are limited by roles, teachers and grades, and used equipment can be repaired.
Medicine and food: including all kinds of foods and medicines, such as pills and powders for invigorating qi and blood, as well as pots, cups, cakes and wine for restoring qi and blood, magic and anger. Among them, all kinds of soups can help players to remove abnormal conditions such as freezing, burning and poisoning. With these different categories of food and medicine, it will be much more convenient for players to walk in the rivers and lakes.
Task items: including master props, plot props, gang props, symbols, letters, tokens, etc. Among them, master props and plot props will be used to complete the task and cannot be discarded or traded in the middle.
Special items: including items with special functions, such as different grades of Wushan Stone, secret books, labyrinth scrolls, treasure maps, treasure chests, souls, and various magic weapons and precious stones. Types of mounts: mounts are divided into sect mounts and ordinary mounts from the origin. The requirements for players' riding skills are different between sect mounts and ordinary mounts. Sect mounts can be purchased from the riding trainers of each Sect.
each sect has its own representative land sect mount and flying sect mount. Flying sect mounts can fly over some water and low obstacles. Sect Riding Trainer Sect Mount Zuofu War Horse in Shenji Camp, Ghost Wolf Camel in Kunlun Mountain with Sea Carving, White Deer in Guangpingzi, Coral Three-tailed Fox in Wanxiao Palace with Crane, Bat Mount Attribute: Physical strength of the mount: It will consume some physical strength when the mount is ridden by the player. You can use props to replenish your strength, but pay attention to their eating habits. Mounts can only eat rations that meet their food needs.
the speed of the mount refers to the percentage of the player's original speed increase when riding the mount.
In addition, the mount has the qualities of bone, energy, strength, agility and intelligence, longevity and the five elements of Jin Mu.
Mounting equipment:
Mounts can wear one piece of equipment. Mounting equipment is divided into three categories: saddle, jewel and pendant.
Modifiers of mount equipment include increasing riding speed, reducing the rate of falling horses and increasing the upper limit of mount physical strength.
In addition, the basic attributes and most modifiers of mount equipment are related to the Yuan-Shen system.
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