Traditional Culture Encyclopedia - Weather forecast - Content of Crazy iOS Handout (Part II)
Content of Crazy iOS Handout (Part II)
1. 1 responder chain2
1.2 Response Touch Method 3
1.3 using the gesture processor (uigesturecognizer) 3
1.3. 1 processing click gesture 4 with UITapGestureRecognizer
1.3.2 Use UIPinchGestureRecognizer to process kneading gesture 6.
Example: Zoom Picture 7 with a pinch gesture
1.3.3 using UIRotationGestureRecognizer to process rotation gesture 9
Example: Rotate Picture 9 by Rotation Gesture
1.3.4 Use UISwipeGestureRecognizer to handle sliding gestures 10
For example: Snake 12
1.3.5 handling drag gestures with uipangesturecognizer18.
1.3.6 Long-press gesture 19 is processed by using UILongPressGestureRecognizer.
Example: Long press the Add button 20.
1.4 Create and use a custom gesture processor 2 1
1.4. 1 Develop a custom gesture processor 2 1
1.4.2 using custom gesture processor 23
1.5 Summary of this chapter 24
Chapter II Internationalization 25
2.1the basis of internationalization of IOs application 26
2.1.1international thinking of IOs application 26
2.1.2 languages and countries supported by objective-c internationalization 28
2.2 International Interface Design Documents 29
2.3 Display name of internationalized application 32
2.4 Internationalized pictures 34
2.5 Internationalized text 35
2.6 Overview of this chapter 38
Chapter 3 Data Storage of iOS and IO39
3. 1 application sandbox 40
3. 1. 1 Get the document directory 4 1
3. 1.2 get the tmp directory 4 1
3. 1.3 Thoughts on file preservation strategy 4 1
3.2 Application Parameters and User Default Settings 42
3.2. 1 Use setting package 42
3.2.2 Reading and saving application parameters with NSUserDefaults 50
3.3 Attribute List 54
For example: memorandum 55
3.4 object archiving and native I/O API58
3.5 using SQLite 3 database 58
3.5. 1 SQLite programming for IOS 58
3.5.2 Creating Databases and Tables 63
3.5.3 Using SQL statements to execute queries 63
Example: English vocabulary book 64
Using sqlite3 tool 67
3.5.5 Using SQLite Manager to Manage Database 69
3.6 Using Core Data Framework71
3. 6. 1 CoreData 7 1 Introduction
3.6.2 Initializing Core Data Item 73
Design the solid model 76
3.6.4 Adding, Deleting, Modifying and Searching Data with Core Data 78
3.6.5 Managing relationships between entities 84
Example: Book Management System 84
3.7 Overview of this chapter 95
Chapter 4 Multimedia Application Development 96
4. 1 Audio and video playback 97
4. 1. 1 Playing sound with system sound service 97
4. 1.2 Play music with audio player 98.
4. 1.3 Use MPMediaPickerController to select system music 102.
Example: Simple Music Player 103
4. 1.4 Playing video with MPMoviePlayerController 106
4.2 recording audio with AVAudioRecorder 108
4.3 Photographing and video recording 1 12
4. 3. 1 use uiimagepickercontroller112 to take photos and record videos.
4.3.2 Take photos and video with AVFoundation 1 16.
Example: fully customized camera 1 18
4.4 using AVFoundation to generate video thumbnails 135
4.5 Overview of this chapter 137
Chapter 5 Managing Mobile Phones 138
5. 1 Manage contacts in the address book 139
5. 1. 1 Delete contact 142
5. 1.2 Add contact 144
5. 1.3 Modify contact person 147
5.2 Manage contacts with AddressBookUI 15 1
5.2. 1 Add contacts with ABNewPersonViewController 153.
5.2.2 Use ABUnknownPersonViewController to display unknown contacts 154.
5.2.3 Select the contact person 156 by using the AbpeoplePickernavigation controller.
5.2.4 Use ABPersonViewController to display the designated contact 157.
5.3 Use UIApplication to make phone calls and send short messages. The number is 159.
5.4 use MFMessageComposeViewController to send SMS 160.
5.5 using MFMailComposeViewController to send mail 162
5.6 Overview of this chapter 165
Chapter 6 Accelerometers and Gyroscopes 166
IOS 167 supported 6. 1 accelerometers and gyroscopes.
6.1.1theoretical basis of IOs accelerometer and gyroscope 167
6. 1.2 Obtain acceleration data, gyro data and magnetic field data according to code block 168.
6. 1.3 Actively request acceleration data, gyro data and magnetic field data 172.
For example: Monster Football 173
6.2 sensor movement 178
Example: Level 18 1
6.3 pedometer 184 has been added in IOs 7.
6.4 CMMOTION activity manager 186 has been added in IOs 7.
6.5 Overview of this chapter 188
Chapter VII Multithreading 189
7. 1 thread overview 190
7. 1. 1 threads and processes 190
7. 1.2 Advantages of multithreading 19 1
7.2 using NSThread to realize multithreading 192
7.2. 1 Create and Start Threads 192
7.2.2 Thread Status 194
7.2.3 Terminate the child thread 194
Thread sleep 195
Example: downloading network picture 196 with thread.
7.2.5 Change thread priority 197
7.3 thread synchronization and thread communication 199
7.3. 1 Line Safety Issues 199
7.3.2 Synchronize with @synchronized 20 1
7.3.3 Release the lock on the synchronization monitor 203.
Synchronous lock (NSLock)203
7.3.5 using NSCondition to control thread communication 205
Example: Producer-Consumer 205
7.4 Using GCD to Realize Multithreading 208
7.4. 1 Create Queue 209
7.4.2 Asynchronous submission of task 2 10
Example: download picture 2 12 with GCD.
7.4.3 Submit Task 2 13 synchronously
7.4.4 Repeated Tasks 2 14
7.4.5 Tasks that can only be executed once 2 15
7.5 background running 2 16
7.5. 1 Release memory when entering the background 2 16
Example: Crazy Plane Wars 2 16
7.5.2 Save the status when entering the background 223
7.5.3 Request more background time 223
7.6 Using NSOperation and NSOperationQueue to Realize Multithreading 225
7.6. 1 use NSInvocationOperation and NSBlockOperation226.
Example: downloading pictures 226 using NSBlockOperation
7.6.2 Define NSOperation subclass 227.
7.7 Overview of this chapter 229
Chapter 8 iOS network application programming 230
8. 1 detect network status 23 1
8. 1. 1 Check the network status 23 1
8. 1.2 monitoring network state change 234
8.2 using CFNetwork to realize the communication of TCP protocol 235
8.2. 1IP address and port number 236
8.2.2TCP Protocol Basis 236
8.2.3 Implementation of TCP Server 237 with CFSocket
8.2.4 Implementation of TCP Client 24 1
Example: Web Chat Program 244
8.2.5 Implementing TCP Client 247 with CocoaAsyncSocket
8.3 using NSURLConnection 250
8.3. 1 use NSURLConnection to get data from the network 250
8.3.2 send data to the server using NSMutableURLRequest 253.
8.4XML parsing 255
8.4. 1DOM and SAX 255
8.4.2 parsing XML document 257 using NSXMLParser
8.4.3 parsing XML document 262 with libxml2
8.4.4 Parsing XML document 266 by using GDataXML.
8.4.5 Generate and modify XML documents 268 using GDataXML.
8.5JSON parsing 27 1
8. 5. 1 JSON basics 27 1
8.5.2 Using NSJSONSerialization to process JSON data274
8.5.3 parsing JSON data using SBJson 274.
8.5.4 parsing JSON data with JSONKit 275
8.6 using AFNetworking to realize network communication 280
8.6. 1 Submit GET request and submit POST request 280
Example: Access to Protected Resource281
8.6.2 Handling JSON or Plist Response 284
8.6.3 Processing XML Response 288
Upload file 290
8.7 Using ASIHTTPRequest Framework to Realize Network Programming 293
Send synchronous or asynchronous GET request 293
8.7.2 Using Code Block 296
8.7.3 Using NSOperationQueue to Manage Requests 297
8.7.4 Send request parameters and file upload 299
For example: weather forecast 300
8.8 Summary of this chapter 3 1 1
Chapter 9 uses CoreLocation to locate 3 12.
9. 1iOS location support 3 13.
9. 1. 1GPS satellite positioning 3 13
9. 1.2 base station positioning 3 14
9. 1.3WiFi location 3 14
9.2 Getting Location Information 3 14
9.2. 1 obtaining location information 3 15
9.2.2 Simulate the position of 3 18 with an iOS simulator.
9.2.3 Monitoring driving speed and driving distance 3 18
9.3 Direction Monitoring 320
Example: Compass 322
9.4 Regional monitoring 323
9.5 Overview of this chapter 325
Chapter 10 Using MapKit to Develop Map Service 326
10. 1 using MapKit framework 327.
10. 1. 1 using MKMapView control 328
10. 1.2 specifies the map display center and display area 329.
10. 1.3 Use MKMapCamera 332 added by iOS 7.
10.2 by address location 333
10.2. 1 address resolution and reverse address resolution 333
10.2.2 is located by address 337.
10.3 Add anchor point 340 on the map.
10.3. 1 Add a simple anchor point 340.
10.3.2 Add custom anchor point 343
10.4 Add overlay 345 on the map.
10.4. 1 Add geometric overlay 346.
10.4.2 use MKTileOverlay 348 added by iOS 7.
10.5 Use MKDirections added in iOS 7 to obtain navigation route 350.
Example: Driving Navigator 35 1
10.6 Summary of this chapter 354
Chapter 1 1 Promotion mechanism 355
1 1. 1 Communication with NSNotificationCenter 356
11.1.1Notice of using NSNotificationCenter monitoring system components 358
1 1. 1.2 Monitoring custom notifications using NSNotificationCenter 359
1 1.2 operating system local notification 36 1
1 1.3 operating system remote push notification 364
1 1.3. 1 develop push client App366.
1 1.3.2 developing push server program 377
1 1.4 Abstract of this chapter 38 1
Chapter 12 iCloud services and applications 382
Introduction to 12. 1 I cloud 383
12. 1. 1 Open iCloud service for App384.
12.10.2 using NSMetadataQuery to query document 389
12. 1.3 Add Document 393
12. 1.4 Edit the document 395
Delete file 397
12.2 use iCloud 398 to store cloud preferences.
12.3 Abstract of this chapter 40 1
Chapter 13 Developing 2D Games with cocos2d 402
Introduction to 13. 1cocos2d 403
Features of13.1.1cocos2d: 20000.000000000105
Main functions of 13. 1.2cocos2d 403
13.2 download and install cocos2d 404.
13.2. 1 download cocos2d 404.
13.2.2 install cocos2d405.
13.2.3 using the help document of cocos2d-iPhone 405.
Item 406 manufactured in 13. 2. 4 cocos 2d
13.3 create cocos2d project 407
13.3.1helloworld cocos2d project 407
13.3.2 Does COCOS2D COCOS2D project support ARC 408?
13.3.3cocos2d project structure and code analysis 4 13
13.4 cnode node class419
13. 4. 1cc node class attribute 4 19
13. 4. 2 code class 420.
13.5 cc scene scene class 423
13.5.1cctransition scene scene switching 423
COCOS2D transition effect supported by 13. 5. 2 cocos2d 424
13.6 cc layer 424
13. 6. 1cc clayer property of class 425.
13.6.2 Common Methods of Clayer Class 425
13.6.3 the role of Clayer class 425
Properties and methods of13.6.4 cclayercolor class 425
13. 6. 5 cc layer gradient layer category 426
13. 6. 6 cc menu menu category 426
13.7CCDirector class 429
13. 7. 1cc director class 430 properties.
13. 7. 2 Method for Commanders to Command Classes 430
13.8ccture texture class431
13. 8. 1 related concepts
13.8.2 texture related class 43 1
13.9CCSprite level 432
13.9.1ccsprite elf class 432 properties.
13. 9. 2 csprite elf class 432 method.
13.9.3 cspritframe wizard framework 435
13.9.4csppriteframecache wizard frame buffer 436
13.9.5CCSpriteBatchNode wizard form 436
13.9.6 Making Wizard Form 438
13.9.7 Wizard Form Example 440
Operation 442 in 13. 10cocos2d
Operation classes in13.10.1cocos2d443
Basic action 444
13. 10.3 comprehensive action 453
13. 10.4 Easy operation 454
13. 10.5 delay action 456
13. 10.6 method callback operation 456
13. 10.7 code block calls operation 460.
13. 1 1 animation in COCOS2D 462
13.11.1cocos2d animation related class 462
13. 1 1.2 Simple animation effect4663
13. 165438+
Text in 13. 12cocos2d 466
13. 12. 1 cclabeltf class 466
13.12.2 cclabelmfont class 467
13.13 the voice in cocos2d470.
13. 13. 1 simple audio engine 470
13. 13.2 Function realization of sound setting options in game 474
13. 14 Crazy masturbation game 477
Preparation before 13. 14. 15 36438
13. 14.2 add the function of game menu item 478.
13. 14.3 Pre-installed game resources 480
Player's Flying Effect 485
13. 14.5 player's plane touch realization 487
Background scrolling effect 488
13. 14.7 Add enemy plane 49 1
13. 14.8 player's plane is loaded with bullets.
Add background music 498
13. 14. 10 Add game score statistics 498
13.14.11add game Boss 500.
Overview of this chapter 504
Chapter 65438 +04 Particle Effect, Tile Mapping and Physics Engine 505
Class 506 related to 14. 1 particle system
14. 1. 1 cc particle system class 506
14. 1.2 ccparticlesystemquad class 5 1 1
14.1.3 ccparticlebachnode class 5 12
Particle system built in 14.2 COCOS2D 5 12
14.2. 1 use the particle system built in cocos2d 5 13.
14.2.2 Manually create a particle system class 5 14
14.3 using particle designer to generate particle effects 5 17
Using Particle Designer Particle Tool 5 18
14.3.2 Create particle system using plist file 520
14.4 Tile map 520
14. 4. 1 Download and install the Slice Map Editor 52 1.
14.4.2 Use tiling to draw a map 522
14.5 Detailed map related classes 527
14.5.1cctmxtilemap class 527
14.5.2 ctmxlayer level 529
14. 5. 3 ctmxobjectgroup class 530
14.6 using tiled map 530 in the project
14.7 Real Mobile Tour: Dream Fairy 535
1 Design map scene 535
Load map 535
Map movement 537
14.7.4 Occlusion effect of objects 539
14.7.5 Set up obstacles.
14.7.6 pathfinding algorithm 544
14.7.7 Monster 549 appears randomly.
14.7.8 Players and monsters fight 552
14.8Box2D physical engine 559
14.8. 1 physical engine overview 559
The core concept of 14. 8. 2 box 2d 559
General properties and methods of 14. 8. 3 box2d box2d 562
14.8.4Box2D template project HelloBox2D 563
14.8.5HelloBox2D template project code analysis 565
14.8.6cocos2d and Box2D 573
14.8.7Box2D development step 575
14.9 development Box2D project 575
Angry Birds 58 1
Preparation before starting 58 1
14. 10.2 Making the game start screen 58 1
14. 10.3 progress bar making 582
14. 10.4 particle effects in the game 585
14. 10.5 Game Gating Operation 590
14. 10.6 design level data 594
Design Wizard Class 596
14. 10.8 game main interface 60 1
14. 10.9 Slingshot to launch birdie 604
14. 10. 10 integrated Box2D physical engine 609
14.10.11game pass design 6 13
14. 1 1 abstract of this chapter 6 16
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