Traditional Culture Encyclopedia - Weather forecast - Yuri's revenge
Yuri's revenge
brief introduction
The normal ending of Red Alert II is the ending of the allied forces, and the story continues to this book: the allied forces defeated the Soviet invasion and won a great victory. When everyone thought they had successfully defeated the evil forces, Yuri showed his own terrorist plan. Yuri has completely mastered the technology of mind control. After the disintegration of the Soviet Union, Yuri formed a new faction alone and formally implemented his revenge plan. He deployed spiritual dominators all over the world in an attempt to rule the world. Fortunately, however, the Allies have Einstein's great creation-the time machine. You need to go back to the middle of the war through a time machine to find and destroy Yuri. By then, players will find him in San Francisco, Seattle, Los Angeles and other places. On the other hand,
Improve function
Revenge of Yuri makes up for the shortcomings of Red Alert 2:
◎ Players can choose the starting position at will. This problem has been bothering players for several years. )
◎ The function of the Alliance with Computer Players (AI) was partially restored. It was used in Red Alert 95 before, but the effect was not satisfactory. It was cancelled in red alert 2. Unlike 95, players must set it before the game starts. Once the game starts, AI players cannot change it. )
◎ Changed some single voices such as chariots and warships; Solved the problem of unit mixed sound.
Introduce new weapons
The new expansion has added new tasks and arms-an Yuri organization.
Ury
As a newly joined camp, Yuri attracted everyone's attention. The following are some practical arms of Yuri's camp and the newly added arms of the Soviet Union. Please refer to all weapons entering the red alert.
In terms of tasks, the Allies and the Soviet Union added seven single-person tasks, and the multi-person connection map also increased by ten. In addition, the following new arms have been added:
Note: The figure after the unit is the cost of the unit.
Yuri recruited 200 people.
Yuri's basic infantry units, which use their flames to cause damage, can be stationed in civilian buildings like American soldiers and mobilizers. After being stationed, their attack power is the highest among the three battalions, and they are very fast against infantry and tanks. They are the kings of street fighting and can destroy three tanks with smooth edges in 20 seconds. The attack power is stronger than the undeployed American soldiers, and the meat shield is weaker than the mobilized soldiers. EA teased us, saying in the game manual that the mobilized soldiers are the king of street fighting, which is clearly the king of Rush.
Virus Sniper 700 (Virus)
Similar to the British sniper, her range is shorter when there is no star, and she surpasses the sniper when there are three stars. It's more powerful than a sniper. This deadly infantry unit is equipped with a long-range rifle. To make matters worse, the victim was not killed by ordinary bullets, but by a powerful toxin, so it also sent out a green and dangerous poison cloud, which would hurt infantry units near the victim's body. Armored troops will also be hurt.
Orc 500
Yuri's anti-tank infantry unit is a monster created by genetic mutation engineering. Police dogs cannot attack. It can also be obtained by genetic mutation.
Yuri Replicator 800
It's an upgraded version of Yuri in Red Alert 2, with mind control ability, 800 dollars each. After deployment, you can send out ideas to control the explosion and kill nearby infantry.
Yuri X 1500
The hero of Yuri's camp, sitting in a big and heavy floating object. Build at most two (using replication centers) to deal with heroic units, such as Tan Ya and elite warriors, because heroic units are immune to mind control (that is, they are determined). Like other heroic units, Yuri X will not be run over by other vehicles and is immune to mind control. Yuri X, like his own clone, can control most vehicles and enemy infantry units (Yuri clone, dogs and heroes can't control them), including most enemy buildings, and even the enemy's defense system will mutiny under his vicious ideas (except battle bunker of the Soviet Union, because Yuri X can't control garrisonable buildings); In addition, equipped with an improved idea to control the explosion wave, infantry units within the influence area can be killed immediately, and tanks are not spared, and it can also cause damage to those units outside the immediate explosion radius. Yuri X's power control will be better than his clone, so when he attacks with telepathic waves, he won't hurt friendly troops. Because the controlled buildings can be sold, Yuri X has the ability to restore a country's economy in a short time. The weakness is fear of air force, bunkers, submarines, heroes and our/friendly units that have been controlled by the enemy.
Lei Ming submarine 2000
Yuri's naval forces in Yuri's revenge. Although it is an early unit, it can be produced without a combat laboratory, but the price is 2000. The powerful double-tube torpedo can not only target various navies, but also attack land with powerful missiles, which is very suitable for surprise attack.
Note: Lei Ming submarine destroys the balance of the game, because Lei Ming can be produced without the support of a combat laboratory, and only needs a telephoto detector. At this time, the naval forces of the Soviet Union and allied players have not yet formed, and because Lei Ming can dive at high speed, he can escape the attack of your troops and launch a missile raid again in no one's place to destroy the player's building. As long as Yuri repeats the above process, he can destroy all the fixed buildings that the enemy falls into the missile range. Allies and Soviets can't do anything about this tactic, but Yuri can effectively defend himself with Gator and Magnetoelectricity, or bombard each other with thunder. Therefore, in wartime, Yuri was either banned or only two Yuri civil wars were held.
Yuri Barracks 500
Take Yuri's appearance as the appearance of the building, mainly to produce soldiers.
Subordinate ore 1500
Yuri's mining car is integrated with the smelter. In the car, it was mined by slaves and smelted in the car. Slaves will be born again automatically after being shot. So, when you see them, you'd better destroy the whole mine car and command the slaves (this shows Yuri's cruelty, but the slave's health is too low to control, which is especially useful for the mind control unit). Slave harvesters, like armed harvesters, are equipped with a machine gun, and their health is very high, which is twice as high as other harvesters, so it is difficult to be destroyed. The weakness is fear of tanks, especially remote-controlled tanks. It is suggested that several orcs should follow when mining, just in case.
Storm tank 700
Yuri's army is the basic tank of Yuri camp, and its performance is the worst among the three camps. Mobility is ok, defense and firepower are weak. It can only be used to contain the enemy at first, but it is basically useless in the end. Anyway, mind control is Yuri's most powerful weapon.
Laser UFO 1750
Yuri's air force, 1750 yuan. It has the ability to plunge enemy bases into serious chaos, and its small virus laser (about equal to radiation) is quite effective for all infantry units-even allied rocket pilots; And it will do harm to vehicles and buildings. More importantly, if it is placed in an enemy power plant, it will immediately stop the power supply of the entire enemy base. Laser UFOs can also be deployed in enemy refineries to steal their funds as Yuri's war funds. When the laser flying saucer is deployed next to any defense facility that needs strong electricity, it will shut down the efficiency of the building. The defense is weak, please be careful when using it. 1750 yuan is not bragging.
Mind control vehicle 1750
This is Yuri, a powerful killer on land. Can control 3 units, but building units and some resistance arms, tanks can't control the mind. For example: Tan Ya, harvester. (It is recommended to control the base car as much as possible)
Magnetoelectric tank 1000
The cost of this kind of tank is not very expensive, but its power and range can be comparable to that of a bare-edged tank. The vehicle can be lifted by magnetic force. It is recommended to cooperate with crocodile guns and tanks, and the effect must be very good.
Crocodile gun tank 600
I talked about crocodile tanks just now. What is this for? Gator gun tanks, like Gator guns, will shoot bullets faster and faster, which can be called mobile guns. However, the armor is very thin and easy to break. It is recommended to use it with other arms.
the Soviet Union
Armed helicopter 1400
The Soviet army has added more arms, which can be deployed (it is a disadvantage that it cannot be repaired) and lifted a huge barrel. The power of the gun is lower than that of the smooth blade 10%, but the range is 2 grids farther than that of the smooth blade, which has sputtering damage. The machine guns of armed helicopters can effectively kill infantry, light armor and buildings, coupled with their strong vitality, so the subordinate armed helicopters are very terrible. If there are enough, ghosts, smooth edges and even fortresses can't get close. Smart players can also fly helicopter gunships to cliffs that the enemy can't reach, and then deploy them in artillery mode, so that the enemy can only stare blankly. Large armed helicopters can also attack buildings and light armor very quickly in flight mode.
Elite combat soldiers 1500
The heroic army of the Soviet Union is called Boris. Because of its fast firing rate, it is quite efficient against infantry units (so is tanks, but it is not good at dealing with tanks). Although it won't destroy buildings with C4 explosives, it has the ability to call MiG fighters to bomb buildings indicated by lasers, and the attack power is no small matter.
reconnoitre
The Soviet reconnaissance plane, with strong vitality, is used for reconnaissance and can be summoned from the map boundary every once in a while. Need to build a radar.
Mig fighter
The plane summoned by elite fighters from the map boundary can launch two missiles, which can destroy most buildings in one fell swoop (if the elite fighters are level 3, they can summon four MIG fighters to destroy all buildings in one fell swoop).
allied forces
Heavy soldier 400
Allied forces have increased their arms, and air defense and ground defense are very useful. The disadvantage is that the moving speed is too slow, which is suitable for playing tanks. The best way is to put heavy troops in fortresses and multi-functional infantry vehicles, which solves the problem of insufficient machine power.
Battle fortress 2000
A new type of personnel carrier added by the Allies can carry five people, and the entrants can also attack outside (the battle fortress itself is also equipped with machine guns), (crazy Ivan and other near-attack arms are not allowed). There are four main configurations of the Allied Battle Fortress: 5 US troops, 5 reloads, 4 reloads+1 seals, 2 reloads +2 hyperspace corps+1 seals. The advantage of the first one is its low price. If you choose the United States, you can directly put paratroopers in it, which is suitable for siege, anti-infantry and anti-light armor. With the help of time and space device, you can quickly destroy enemy bases. The disadvantage is that it is not effective for tanks and cannot be dried (2000 RMB). The second type is dedicated to anti-armor and air defense. Only armored vehicles and planes can be used, which has poor effect on infantry and buildings and high price, reaching 4000 yuan! Because the price of this fortress is very expensive, every loss is a painful blow to us, so we should cherish it. When dealing with enemy conventional tanks such as grizzly bears and rhinoceroses, you must not use Hit&; Run tactics, fire while retreating, and try not to be within the range of enemy artillery. Only by improving your survivability can you continue to effectively attack the enemy and achieve one block and ten, otherwise you will find that your fortress has been killed by the enemy without firing a few shots. The third is a variant of the second, and the price is higher. Although the anti-armour ability is a little poor, it has a good effect on infantry (4600 RMB). The fourth type of air defense and ground defense has a good comprehensive operational effect.
Robot tank) 600
After the control center is built, it can be produced. Because there is no human driving, it will not be controlled by the mind. It is suspended in the air and can cross the water. But when the power is interrupted, insufficient or the control center is destroyed, it will lose its function. It is puzzling that when the enemy occupied the control center, they could not control the remote control tank. (Note: The habit of cheating on computers has never changed. Sometimes after you destroy the control center, the computer will build a remote-controlled tank, but without the control center, it will get out of control immediately, and as a result, the computer will shield its own chariot factory when it is built ...)
* * * Yes
Lidun (Lidun)
A combat laboratory has just been established. The role is similar to the invincible iron curtain of the Soviet Union, but the scope is large (the iron curtain can also protect chariots). The disadvantage is that it can't protect chariots, only buildings. Once used, it will lead to power failure of the whole base. Don't underestimate this weapon. If there is a nuclear bomb attack, lightning storm and other large-scale attacks, please use it immediately. It is recommended that players set a plot of the building that you think is critical in advance, and use it immediately in case of large-scale attacks such as nuclear bomb attacks and lightning storms.
super weapon
Soviet army
Nuclear silo: nuclear bombs can be launched. A few seconds after the nuclear bomb explodes, there will be a radiation field near the nuclear bomb (which can't be hit by air units). It is a good choice to deal with ground troops.
Iron curtain device: it can launch invincible iron curtain, which has the same function as force field shield (see "* * * you" above for details), and can also protect the tank from mental control and attack by any unit. (If used on infantry, it will cause its immediate death)
allied forces
Weather control machine: it can launch lightning storm, which does great damage to the targets under lightning and 60% damage to the targets around lightning, but it cannot be launched when the allies launch lightning storm.
Hypersphere: Armored troops (including navy) can be transported to any place instantly (usually players use it to move enemy tanks into the water/use it to move enemy navy to the road and die immediately, or move it to places where we/our friends have giant guns/many prism towers for them to destroy quickly), but infantry (except Hypersphere Corps, Hypersphere Commandos and Hypersphere Ivan) cannot be transported. Otherwise the infantry will die immediately.
Ury
Genetic variation: It can instantly turn all infantry within the launching range into their own beasts, but if it is used on non-human creatures, the creatures will die, but they will not become beasts.
Mind Dominator: All enemy units within range can instantly become their own units (it is said that heroes and brainless units are invalid, but the authors are controlled in Tanya and Boris in the third level of the Soviet Union), and buildings can be destroyed within a certain range.
work
I can't finish writing because there are too many words. )
- Related articles
- The weather was fine those days.
- 165438+1October 17 turn1kloc-0/21What's the weather like going to Gulangyu Island in Xiamen? Is it expensive to buy clothes there
- Rebirth Summer Glass E-book txt Complete Download
- How to improve your spoken English in daily life?
- What does warmth mean? Explain.
- Will it rain in winter? The sun is shining in the new year.
- The main content of the first chapter of "Jane Eyre"
- What's the weather like in Turkey in September?
- Can I grow spinach in June?
- Is steamed shad and salted duck the specialty of Shunde cuisine?