Traditional Culture Encyclopedia - Weather forecast - Who has a little game for the morning meeting? Everyone can act. Now the company has less than 60 employees.

Who has a little game for the morning meeting? Everyone can act. Now the company has less than 60 employees.

1 eye patch painting All the students covered their eyes with eye patches, and then distributed paper and pens, one for each person. Let them draw their homes or other designated things on paper blindfolded. When finished, let the students take off their blindfolds and admire their masterpieces.

Let everyone write their names on the other side of the paper before putting on the blindfold. After they finish painting, hang all the pictures on the wall and let the students choose the one they drew.

The teacher describes something in words, lets the students draw what they hear blindfolded, and then compares the drawn pictures to think about why everyone hears the same description but draws different pictures at work. (Teaching AIDS: eye mask, paper, pen)

Evening interactive game

Play clock

Rules of the game:

1, draw a large clock model on the whiteboard or wall, and mark the scale of the clock respectively;

2. Find three people to play the second hand, minute hand and hour hand of the clock respectively, and stand in a line in front of the clock with three sticks or other props (hands representing the clock) (note that it is a whiteboard or a wall, and players can't see the clock model);

3. The host will name a moment at will, such as 3 hours and 45 minutes 15 seconds, and ask three people to point the props representing the pointer to the correct position quickly. Those who indicate incorrectly or slowly will be punished.

4. You can play it repeatedly, or you can play the minute hand and hour hand of the clock at the same time by one person to train the player's judgment and reaction ability.

Comments:

1. This game is very suitable for parties or during the break of training courses, which can enliven the atmosphere.

2. You can also use this game in the course of time management, and at the same time you can train people's reaction ability.

How much do you know about alcoholic drinks games?

Game 1, cyclic phase control

Apparatus: None.

Number of people: two people

Method: The word is "hunter, bear and gun". Two people were talking at the same time, and when they said the last word, they made an action-the hunter's action was that his hands rested on his hips; The bear moves with his hands on his chest; The action of the gun is to raise your hands in a pistol shape. Both sides use this action to judge the outcome. The hunter won the gun, the gun won the bear and the bear won the hunter. If the actions are the same, they will start again.

Stimulation: The fun of this game lies in the big moves of both sides, which is very funny.

Disadvantages: just a game for two people.

Scene two, the lucky great white shark

Appliance: Lucky Great White Shark

Number of people: two people

Method: The structure of the lucky great white shark is simple, but it is fun to play. The method is to break the jaw of a great white shark and then press down its lower teeth. Only one of these teeth will affect the shark's jaw and make them close. If you press this, the shark's jaw will suddenly close and bite your finger. Of course, shark teeth are made of soft plastic and won't bite you.

It can be used as a wine set for gambling luck on the wine table. Several people take turns to press it. If you are bitten by a shark, you will be fined.

Stimulation: suitable for boys and girls to play together, more exciting for timid girls.

Disadvantages: First of all, you have to buy a "great white shark", although the price is not expensive.

In the third scene, the officers and men caught the thief.

Appliances: four small pieces of paper with the words "officer, soldier, arrest and thief" written on them respectively.

Number of people: 4 people

Method: Fold four pieces of paper, and each of the four people who participated in the game took out one. The person who draws the word "catch" should guess who is holding the word "thief" according to the facial expressions or other details of the other three people. Those who guess wrong will be punished. The person who guesses the word "official" will decide how to punish, and the person who draws the word "soldier" will execute it.

Stimulation: simple and easy, not limited by time, place and occasion.

Disadvantages: too many people are not easy to change.

Scene four, shoot the seventh order

Apparatus: None.

Number of people: unlimited

Methods: Many people participated and counted from 1-99. However, when there are people with a number that contains "7" or a multiple of "7", it is not allowed to count. One person patted the back of the head, and the next person continued to count. If someone gives the wrong number or shoots the wrong person, they will be fined.

Excitement: no one can make mistakes, although it is very simple arithmetic.

Disadvantages: None

Scene five, heart disease

Apparatus: None.

Number of people: The more, the better.

Method: Give a deck of playing cards to everyone on the wine table equally, but don't look at the cards in your hand and those in others' hands. Then sort the people on the wine table and arrange them according to the number of people. For example, there are five people on the wine table, which can be numbered 1-5. If the card played by this person is the same as his own serial number, then everyone's hand is shooting at that card, and the last person who shoots is the loser.

Excited: I am very excited, and often everyone's hands are red.

Disadvantages, bad for the table

Game 6, driving a train

Apparatus: None.

Number of people: more than two people, the more the better.

Method: Before starting, everyone said a place name to represent themselves. But the position cannot be repeated. After the game starts, suppose you are from Beijing and the other person is from Shanghai. You should say, "Drive, drive, drive the train, and the train in Beijing is about to leave." Everyone asked together, "Where are we going?" You said, "Shanghai is open". People representing Shanghai will respond immediately and say, "The train in Shanghai is about to leave." Then everyone asked together, "Where are we going?" Then the man chooses another game object and says, "Drive to such and such a place." If the other party hesitates a little and doesn't react, it loses.

Stimulation: it can enhance the feelings between people, and you can use the opportunity of letting him (her) "drive the train" to express your feelings and make eyes.

Disadvantages: None

Pass water with a paper cup.

Objective: To enhance the sense of closeness and test the cooperation and cooperation ability of members.

Requirements: A group of eight people, alternating between men and women. * * * 16 employees were selected into two groups to compete simultaneously. In addition, the first person in the two-person auxiliary group pours water into the paper cup that he has won, and then passes it to the next person's paper cup one by one, and the water in the last person's paper cup is poured into a small cylinder. Finally, in the limited five minutes, whoever has the most water in the tank will win.

The blind and the lame

Objective: To communicate and cooperate to enliven the atmosphere.

Rules of the game: Six employees, three men and three women, are selected at the scene. The boy is carrying the girl, the boy is blind, and the girl covers her eyes with a scarf, leading the way for the blind, bypassing the roadblock and reaching the finish line. The first one wins. Among them, the roadblocks can be equipped with chairs and must be bypassed; Balloons must be broken; The flowers must be picked and handed to the girls.

Step on a balloon

Objective: To enliven the atmosphere and improve the ability of coordination and cooperation.

Requirements: Ten people, half male and half female, one male and one female form one group and five groups.

Steps: Ten employees were selected on site, half male and half female, one male and one female, with three or four balloons tied to their left and right feet. After the activity started, they stepped on each other's balloons and kept their balloons from bursting, or at least bursting, so they won.

Pedal water relay (***48 persons)

1. Team members: 6 men and 6 women in each team * * * 12 people, and relay in three groups, each group must be equipped with 2 men and 2 women;

2. Competition process:

1) preparation: the first player in each group puts a pair of pedals on the right side of the first group; 4 cooperative players in each group, with a basin of water at each end;

2) The referee announces "Start", and the first player of each team quickly puts his foot into the pedal foot cover, and the right hand side cooperates with the basin handed by the player, and the left hand rests on the left shoulder of the previous player (except the first player) and moves forward;

3) After reaching the finish line, pour the water in the basin into the bucket of the team and go back the same way;

4) Back to the starting point, the player's feet leave the pedal, and the basin is handed over to the cooperative player to draw water;

5) the next group begins;

6) In the last ten seconds, the referee starts to count down: ten, nine, eight. . . . . . . . Stop (Gong) first!

3. Rules:

1) Competition time 10 minutes, ranking is determined by water transport capacity;

2) cooperative players can draw water, but cooperative players must be players and non-players cannot provide any assistance;

3) No one can provide any assistance except myself or other members of the team;

4) feet can leave the pedal when pouring water;

5) When the end pedal turns around, it can be assisted by hand, but the position should be roughly the same as before;

6)2 men and 2 women are a group, and the front and rear pedal positions of male and female players are not limited;

7) If you fall to the ground halfway, you can step on the pedal again and move on with water;

8) If a team still has time after the completion of the third group, it can be continued by any four players (still 2 men and 2 women) in 12 until 10 minutes, when the referee rings the gong.

4. Reward: the first prize will be awarded, and other teams will be rewarded with encouragement prizes.

5. Props: 4 pedals; 9 large plastic buckets (4 empty buckets at the terminal, 4 filled with water at the starting point, and1filled with water at the starting point); 16 small plastic basin; A medium plastic bucket (with water for standby); A stopwatch, a drum; Gong side;

Water relay (*** 16 people)

1, team members: 2 men, 2 women and 4 people in each team;

2. Competition process:

1) preparation: put a pole next to the first player; Two team members each carry a bucket of water (you can't hang the pole at this time); A team member prepares a piece of HongLing;

2) The referee announces "Start", and each team has HongLing's cooperative team members to quickly tie HongLing around the waist of the first team member (the water bearer is required to tie HongLing several times around the end in the same position), then pick up the pole and stir the water.

3) crossing the bridge; ;

4) After reaching the finish line, pour the water into the bucket of the team and return by the same way (you don't need to get on the bridge when you return, but you need to stir the bucket);

5) Go back to the starting point, untie the HongLing tied to the waist and hand it over to the next player until the fourth player;

6) In the last ten seconds, the referee starts to count down: ten, nine, eight. . . . . . . . Stop (Gong) first!

3. Rules:

1) The time is 10 minute, and the ranking is determined by the water transport capacity;

2) The order of players is: the first player is male, the second player is female, the third player is male and the fourth player is female. If there is still time after the first round, the relay must be continued in the order of men and women in the first round until the referee rings the gong and stops fighting in 10 minutes;

3) tie wire can be carried out by cooperative members, but cooperative members must be members of their own teams, and non-members cannot provide any assistance;

4) Players are not allowed to fall off when crossing the bridge, otherwise they need to re-enter the bridge from the bridgehead;

5) If you fall to the ground halfway, you can get up and continue; If the water has been poured out after landing, you can go back to the starting point and fill it with water to start again;

4. Reward: the first prize will be awarded, and other teams will be rewarded with encouragement prizes.

5. Props: a small bridge (pre-installed); 4 poles; 8 small plastic buckets filled with water; 9 large plastic buckets (4 empty buckets at the terminal, 4 filled with water at the starting point, and1filled with water at the starting point); A medium plastic bucket (with water for standby); A stopwatch, a drum; Gong side; 4 red wires (each 5 meters long).

In order to make everyone have a happy night, the elephant carefully planned and arranged the following game programs at the bonfire party:

1, the lyrics of the song are reversed greatly.

Sing the lyrics of another song in the tune of one song, and the one who sings well wins.

2. idioms solitaire

Say an idiom according to the specified words. The last word of the first idiom is the first word of the second idiom. If you keep going, the group that finds the first word of the first idiom with the least number of words will win.

3. Singing is wrong

Singers will deliberately change some of the lyrics of a song before singing, to see who can pick out the wrong places in time and sing the correct lyrics. The more corrections, the better.

4. jump on the bamboo pole.

The four groups take turns to jump together, and the one who stumbles is eliminated, and the last one wins.

5. Double-top balloon relay

A pair of two people can only run from one end to the other with their faces attached to the balloon. In the middle, the balloon falls and starts over, and the group that runs first wins.

6. Interpret the specified songs with the specified expressions, tunes and emotions. Those who sing well will win.

7, big watermelon, small watermelon, drink beer

People in the same group line up. Starting from the first person, he shouted "big watermelon" while gesturing with his hand, and the second person shouted "small watermelon" while gesturing with a big watermelon. Therefore, the wrong person will get more points, and the person with more points will win.

8. Drill bamboo poles

Each group can't line up to drill through the bamboo pole, and then lean back to drill through the bamboo pole. Those who knocked out the bamboo poles were eliminated, and the bamboo poles were adjusted from high to low. Finally, the group with the lowest bamboo poles won.

1, game name: string name game

Game method:

Team members form a circle, and randomly nominate one team member to introduce their company and name. The second team member introduces them in turn, but says: I * * * am in * * *, the third team member says: I * * * am in * * *, and so on ... The last player introduced will repeat the names and units of all previous players.

Analysis: enliven the atmosphere, break the deadlock and accelerate the understanding among the players.

2, the name of the game: cycle grams.

Apparatus: None.

Number of people: two people

Method: The word is "hunter, bear and gun". Two people were talking at the same time, and when they said the last word, they made an action-the hunter's action was that his hands rested on his hips; The bear moves with his hands on his chest; The action of the gun is to raise your hands in a pistol shape. Both sides use this action to judge the outcome. The hunter won the gun, the gun won the bear and the bear won the hunter. If the actions are the same, they will start again.

Stimulation: The fun of this game lies in the big moves of both sides, which is very funny.

Disadvantages: just a game for two people.

3. Game name: officers and men catch thieves.

Appliances: four small pieces of paper with the words "officer, soldier, arrest and thief" written on them respectively.

Number of people: 4 people

Method: Fold four pieces of paper, and each of the four people who participated in the game took out one. The person who draws the word "catch" should guess who is holding the word "thief" according to the facial expressions or other details of the other three people. Those who guess wrong will be punished. The person who guesses the word "official" will decide how to punish, and the person who draws the word "soldier" will execute it.

Stimulation: simple and easy, not limited by time, place and occasion.

Disadvantages: too many people are not easy to change.

4. Name of the game: Shooting the Seventh Order

Apparatus: None.

Number of people: unlimited

Methods: Many people participated and counted from 1-99. However, when there are people with a number that contains "7" or a multiple of "7", it is not allowed to count. One person patted the back of the head, and the next person continued to count. If someone gives the wrong number or shoots the wrong person, execute the procedure.

Excitement: no one can make mistakes, although it is very simple arithmetic.

5. Game Name: Driving a Train

Apparatus: None.

Number of people: more than two people, the more the better.

Method: Before starting, everyone said a place name to represent themselves. But the position cannot be repeated. After the game starts, suppose you are from Beijing and the other person is from Shanghai. You should say, "Drive, drive, drive the train, and the train in Beijing is about to leave." Everyone asked together, "Where are we going?" You said, "Shanghai is open". People representing Shanghai will respond immediately and say, "The train in Shanghai is about to leave." Then everyone asked together, "Where are we going?" Then the man chooses another game object and says, "Drive to such and such a place." If the other party hesitates a little and doesn't react, it loses.

Stimulation: it can enhance the feelings between people, and you can use the opportunity of letting him (her) "drive the train" to express your feelings and make eyes.

Count frogs

Rules of the game: the formula "n frogs jump into the water, n plop plop plop", starting from anyone in the seat, everyone reads two words, which are "one frog", "jump into the water", "plop plop plop" and "two frogs" in turn ... and it goes on and on, and several frogs plop a few times, and they can start again when they reach nine frogs. Anyone who says the wrong thing or can't keep up with the rhythm will be punished. It's a simple game, but some people remember it slowly.

Have different opinions 007

The first person is called "0" and the name of an attendee, the called person is called "0" and the name of another attendee, the second called person is called "7" and the third called person is called. Once the name of the third called person is heard, the two people around him should respond in the shortest time. They can wave or simulate touching the third person and ask him to bring some stars to the moon. Those who are slow to respond can only admit defeat. It is said that it is "duplicity" because the final test is actually not the called party, but the two people around the called party. As for who did something inappropriate in the process, they should be judged as mistakes and punished. The greatest fun of the game is not only the last level, but also the mutual shouting in the process. The atmosphere is quite warm and covers a wide range. What's more, the "7" and "eat" in Shanghai dialect are very similar, and the third callee often has to endure some virtual bites.

Another way of saying it: 007 "0" "0" "7" "pia ~" "Ah!" Click on someone while speaking, and the person who is "pia" will be punished, while shouting "ah" and raising his hands.

Another way: at first, a person reads "0" and uses this sound to refer to anyone. That person immediately reads "0", then refers to another person, and the third person reads "7", and the sound of shooting with his finger refers to anyone. The person who is shot will say nothing and do nothing, but two people around the person who is shot will say "Ah" and raise their hands to surrender.

Truth or Dare

Both the second and the third can add truth or dare. However, pay attention to one degree. The author played on the train and was punished for asking the conductor for his signature. Thanks for his hard work.

Guess toothpicks

A person has n toothpicks in his hand, and this n is less than or equal to the number of people on the table, or not. Then please guess how many toothpicks he has in his hand. Everyone's guess must be different. Whoever says it right will drink it. If no one says it right (for example, he doesn't have it in his hand, guess a number), the person with the toothpick will drink it.

drive a train

Before we start, everyone says a place name stands for themselves. But the position cannot be repeated. After the game starts, suppose you are from Beijing and the other person is from Shanghai. You should say, "The train in Beijing is leaving." Everyone asked together, "Where are we going?" You said, "Shanghai is open". People representing Shanghai will respond immediately and say, "The train in Shanghai is about to leave." Then everyone asked together, "Where are we going?" Then the man chooses another game object and says, "Drive to such and such a place." If the other party hesitates a little and doesn't react, it loses.

Call seven

Also known as the seven-seam crossing, a table of people gathered around a big circle and began to count. Usually, they shout numbers from less than ten to seven or multiples of seven or numbers with seven, such as 7, 14, 17, 2 1 and so on. You can't shout it out, you can only knock on the cup or shout with chopsticks in turn (it needs to be unified in advance). There are other ways to play, which is to add a few difficulties. For example, you are not allowed to say "you", "I" or "drink" when you speak. This is quite cruel. Don't talk if you don't want to make mistakes. Don't say anything, or you will make a slip of the tongue! First of all, there should be more people, more than five people.

Look at the new trick: the beginning is the same, but after counting to 7, count backwards! For example, it turned out to be clockwise, and it was a turn to count 7. He knocked on the table, so naturally B sitting on his left should count to 8 next, no! Now it's going to turn counterclockwise, counting from C sitting on his right to 8! Turn like this, I promise you, if you don't turn it three times, everyone will be confused. One more thing to note: it's only the first time from 1 The next loser can start counting after drinking, not from 1, but from any number less than 10. Try counting from six. ...

I love you VS shameless

This sounds a bit "ambiguous", but it is actually a good game to practice reaction. Rule: everyone sits in a circle, and it is stipulated that you can only say "I love you" to the person on your left and "shameless" to the person on your right. Two people can only talk three times in a row. Once someone says something wrong, they will be punished. Highlight: When the game reaches a certain speed, people who can't keep up often have classic "confessions" such as "I … shameless" or "no … I love you".

Remember the name

This game is suitable for first meeting and is used to remember the names of everyone present. The host said the rules after everyone introduced themselves: clap your hands together rhythmically (one ring after two beats), then the host said a name, and this person didn't have to move, and continued to clap his hands (one ring after two beats). The person on the left called another person's name, continued to clap his hands, and continued to do so. If you were wrong, you would be punished.

Another way to play: In a circle, the first person says "My name is XXX, and I like playing basketball", the second person must say "I am jealous YYY standing next to XXX who likes playing basketball", the third person must tell the characteristics and names of the first two people, and the last guy will be miserable. He has heard the most about a dozen people, so he can still say it. In this circle, you can remember all the names, and then you can be more familiar with them.

It's windy

Suitable for people with big mouths to play. Everyone has a chair to sit on, and one person has no seat to sit on. Then the man began to blow, and what kind of wind to blow was up to him. For example, he said, "Scrape the people who wear white socks today", then all the people who wear white socks must get up and change seats, so that the host can take the opportunity to sit down, and one of them must have no seat. At this time, it is his turn to blow the wind. If you want to mobilize everyone, you can shave "all boys and girls" and "people who eat breakfast"; You can also scrape "people with photos of girlfriends in their wallets" and so on. Some people will be at a loss, suddenly find themselves among those who have been scraped, and then bump into them like headless flies.

1, the staff is divided into several groups, and each group issues a piece of paper with pictures of several commodities printed on it. Please write down the total value of all the goods in the picture within a limited time (so the price of the product is subject to a supermarket), and the fastest and closest one wins.

2. Find 4-5 people to drink Coke, each person prepares a bottle of Coke and a long straw (3-4 connected together), and the fastest one is the winner.

3, word picking game, find about 8 people, the host said the first word, from the first person to continue, everyone should start from the last word of the word said by the last person, can not repeat, read wrong or forget will be eliminated, the remaining people after elimination are winners. For example, the host said the word "love", the first person said "people who love", the second said "people who love, people's people", the third said "people who love, people's people's lives" and the fourth said "people who love, people's lives, people's lives" ......

8. Straw transportation

Just like the previous game, several people should be grouped. Everyone has a straw in their mouth. The first person puts a key ring with a certain weight on the straw. At the beginning of the game, you can't touch the straw and key ring with your hands, but pass the key ring to the next person with a straw in your mouth until you reach the straw in the last person's mouth.

9. Folding newspapers: put two 40% off newspapers on the ground, and five people (a group) stand on each newspaper. Each group sends a representative to guess boxing (scissors, stone and cloth) with each other. The losing team must fold the newspaper under their feet in half and then stand on it (all feet are not allowed to touch the ground) until one of them can't stand up.

10, whispering: the organizer prepares a long and circuitous sentence (for example, how many words do you know: two points are ice, three points are clear, two points are cold, three points are clear, and four points are steamed), and each group (not less than 12 people in each group) sends a representative to memorize this sentence, and whispers from the first place within the specified time after coming back.

1 1, hand in hand: one team member blindfolded, and another team member walked hand in hand across the flat road and bumpy road ... After the blindfold was removed, each team member shook hands with the team member, and he would find out who was holding hands just now.

12. Strong grass in the wind: one player stands at the center of the circle, and other players stand in a circle with a radius of 1 meter. The player in the middle leans back and leans on the ground with his feet, and the players around him make it rotate by pushing and shoving.

13, ultra-low altitude flight: all participants collectively drill through the horizontal pole with decreasing horizontal height, and are required to lean backwards, and cannot lean forward. Those who knock down the horizontal pole will be eliminated.

14. Three people run with the ball: three people in each group use a balloon as the competition equipment, three people are back to back, arm in arm, and the balloon is sandwiched between three people to run back. Balloons are not allowed to land, burst or be blown away during the process, and the score is calculated by timing.

15, weather forecast: light rain slaps shoulders, moderate rain slaps legs, heavy rain applauds, and heavy rain stomps. Shoot yourself first, then shoot each other in pairs. Comparison of different effects, 30' thinking and the role of cooperation. Do it again.

16, run: everyone sits in a circle, hands outstretched, left index finger and thumb holding the circle, and right index finger placed in the finger circle of the person next to them. The host shouted 123, and everyone ran with one hand.

17, squat down: "say less"-squat down and "do more"-get up. "Spirit"-squatting; "Concentrate"-get up, squat down and shout numbers, do it 6 times, 2/5 don't shout, do it 8 times, 2/6 don't shout.

18, how many legs: Everyone participates, and no communication is allowed until all four feet land. Only hands and feet can touch the ground, and other parts of the body cannot touch the ground. The host shouted, 9 legs, 4 legs, 0 legs. (imagination, creativity)

19, chessboard: two teams standing opposite each other can only move forward, not backward, and can only jump over each other by one square.

20. Pass an empty water bottle: an empty mineral water bottle is caught by everyone's head and neck and passed around without touching it.

2 1, police catch thieves: two groups of people stand in two rows, face to face, reach out to each other, stagger and collide with each other. Call 1 let the left team clap the right team's hand, call 2 let the right team clap the left team, and call 3 stop. Get down if you do something wrong.

22. Mouse, lion and elephant: Two groups of people stand face to face in two rows. The first man in the platoon leader said a signal and whispered it to his team. After everyone knew it, the referee shouted, and the two teams shouted their codes together. The elephant caught the lion, the lion caught the mouse, and the mouse caught the elephant.

23. Squirrel House: (More than 20 people) All people form a circle to count off, 1, 2, 3 to build a house, 2 to be squirrels, squatting in the middle, and the redundant people standing in the middle of the circle. Three passwords: the hunter is coming, there is a fire, and there is an earthquake. When the hunter came, the squirrel left the house to look for a new house. When the fire broke out, the house collapsed, so he found a new partner to build a new house. After the earthquake, the squirrel and the house regrouped. The man in the middle is a squirrel, and he wants to seize the house. Squirrels without houses should be punished.

24.do you know him? A way to introduce yourself. The first person says his name, the second person says his name next to XX, and the third person says himself next to XX. From the first person to himself, he turned back to the first person. The first person repeats everyone, and it's over You can also add an adjective and a feature before the name to increase the difficulty and impression. Address of this article:

25. Introduce yourself: name, favorite fruits, animals, plants, etc. , can increase the difficulty, if you can't repeat what you said before, you should explain the reasons you like it. Can help people remember each other's names and characteristics.

26. Sit-ups: This is a game that makes everyone understand the importance of cooperation. 1 First of all, the four of us sat back to back on the ground in a circle. (Sitting is butt to the ground. Under normal circumstances, a person sitting on the ground can't stand up without taking something. Four people hold hands, and then ask them to stand up together. Is it easy? Then it shouldn't be too difficult to try a little more people, say six or seven. Finally, try fourteen or fifteen people to stand up together, which will be more difficult.