Traditional Culture Encyclopedia - Weather forecast - Three kingdoms 3, 4, 5

Three kingdoms 3, 4, 5

Actually, personally, reflection 3 is the most complicated.

Internal affairs:

The third generation even needs to choose irrigation by itself, and it will be reduced if it is not managed for a long time. . . The other three generations can't choose their own cities to operate, and they must operate city by city in the order predetermined by the computer. Moreover, the appointment of non-"generals" or "military advisers" as satraps is automatically set as the appointment of city guards, and the appointment cannot be revoked.

Four generations is the simplest internal affairs. You only need to set up people involved in internal affairs and enough money, and you will automatically conduct internal affairs.

The five generations also carried out reforms, which were slightly more complicated than the four generations. Various military commanders have to choose to be corresponding officers. Officers in charge of internal affairs can only engage in internal affairs, officers can only recruit soldiers and diplomats can only engage in diplomacy, which is slightly unreasonable. But the overall housekeeping system is not complicated.

In war:

The third-generation war map is gorgeous, lifelike from all kinds of checkpoints to cities. Siege warfare can break through the city gate and climb over the city wall, and the weather also affects visibility. But the fly in the ointment is that the correct operation must be carried out in the order given by the computer, and you can't choose for yourself. Moreover, there are relatively few strategies and it is difficult to succeed.

The four generations of wars are directly divided into siege and field battle. During the siege, only one gate was displayed. Fight one-on-one or by force by climbing the city wall to kill the enemy or break through the city gate. After winning the one-on-one battle, all the soldiers in the city belong to the attackers. Personally, I think it is unreasonable and boring. Lu Bu once captured eight cities in one year, and his strength increased by1.2000. . . However, there are many plans for the fourth generation war, especially in the wild, and the power of fire attack is endless.

The biggest drawback of the Five Dynasties War was that you couldn't win in 30 days and had to withdraw your troops, which made the major battles of that year so embarrassing. . .

In the 5th generation, there was no difference between siege and field battle. Taking all the castles in a city in battle is a victory, and something is missing.

Generally speaking, the simplest system is generation 4, generation 3 is not open enough, and generation 5 is not enough.

The words of the family are just flattering, for reference only.