Traditional Culture Encyclopedia - Weather inquiry - Assistant meteorologist of rainy day team

Assistant meteorologist of rainy day team

① rainy day team

The rainy day team mainly focuses on speed and attack, and is a fast-paced offensive team.

The premise of the rainy day team is to fight in rainy days (a bit nonsense), so the weather hand must be equipped and is the core of the team. There are two kinds of weather pointers: automatic and manual. Like sea ducks and Niu Jun frogs, those with rainfall characteristics (when the weather turns to rain) are all automatic weathermen. Artificial weathermen are those who need to use rain praying skills. Usually, there are more than two artificial weathermen. Due to the appearance of BW Niu Jun frog's rain praying characteristics, most people choose it as an automatic weatherman at present, and rainy day teams begin to rise.

With the weather, the next step is the attacker.

Attackers generally choose lightly loaded PM (two-speed in rainy days). For attackers with relatively weak defense, speed is life. Attackers are usually equipped with two physical attackers and two or more special attackers to deal with different shields. Because the rain team pays attention to attack, the attacker must be the majority. Some attackers also act as artificial rain-praying hands.

It is not wise to play defense in rainy days, so there are usually few shields, and some teams are equipped with shields in rainy days, which are usually used as nail hands and manual weather hands.

② sandstorm squad

With the emergence of new features of BW, sandstorm has become a multi-style team with both offensive and defensive skills, and it is good at PM in fast break, storm and consumption.

Like the rainy day team, the weather is the key. Usually, Bangila and Sand Hippo are two automatic weathermen of sandstorm, and almost no one can control the weather manually. The same meteorologist is also the core of the team. Bangila attacked locally and Shahema defended locally.

In sandstorm weather,

Rock series PM special defense will rise to 1.5 times.

The evasion rate of PM with sand-trapping characteristics will also increase by 20%.

The speed of elves with sand digging characteristics has been increased to 2 times.

The skill damage of elves with sand power characteristics is increased by 30% when using rock, steel and land attributes.

Therefore, members of sandstorms usually choose elves with the above characteristics.

PM that is not resistant to sandstorms will deduct116 blood per round in sandstorm weather, which is a good helper for consumption.

Personally, I am not particularly familiar with sandstorms, so I can only analyze them here.

Summarizing all weather teams, the core is the weather. Winning the control of the weather undoubtedly increases the winning rate, so the weather hand is particularly important.

③ Space team

Space tactics is to create a powerful environment against us with the PM of deception space, magic space and magic space meeting as the core. Among them, the most mainstream is deception space (slow priority action), which is mainly used for PM reinforcement with slow speed and high attack or direct and rapid clearance.

This tactic is complicated and requires high operation. If you are not skilled, you are likely to be eliminated.

Similar to the weather team, the space team also has to fight in a suitable environment, mainly referring to cheating in space.

Similarly, the space team must also have a PM that can fool the space skills, that is, the core of the team, and the number is preferably more than two. Once the space is released, we must seize every movement, because the time for maintaining the space is limited and there is no continuity like permanent weather.

The operator is undoubtedly the decider of space tactical power.

Pure personal analysis. If you have different opinions, please understand.

If I can help you, please accept it. Thank you.