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PUBG Season 15 Round 2 Update Announcement
PUBG Season 15’s second round update has been launched. The new version has added some equipment and props. Let’s take a look at the PUBG Season 15 Second Round Update Announcement
Hello fellow players!
Welcome to this update announcement.
PUBG game itself is free
In order to meet more players and let more people experience PUBG’s unique tactical competitive gameplay, we have logged into multiple platforms. Now, we plan to further expand the player base, improve the game matching speed, and provide everyone with opportunities to meet more opponents by making the game free. After the game itself becomes free, the "PUBG Deluxe Edition User" permission will be added to the game, and all old players will also be directly upgraded to Deluxe Edition users. In addition, we will also give away free commemorative gift packs of the game body containing various rewards to old players to express our gratitude to everyone.
We look forward to more players joining the PUBG family after the game becomes free, and hope to share PUBG’s exclusive tactical competitive experience with everyone. If you want to know more details about the free version of the main game, please check the free announcement of the main game!
Official server maintenance schedule
Because the main game is free, we need to carry out various Due to a series of tasks such as price changes in the platform's mall and reward distribution to old players, the official server maintenance may take longer than usual. When the official server maintenance begins, the test server will also be closed. In addition, in the second round of updates of Season 15, the PC platform and the console platform will undergo free conversion of the game body at the same time. Please refer to it.
The free start time of the main game: January 12, 2022, when the official server maintenance ends
Server maintenance time
-January 11, 2022 Beijing time 2 a.m._At the end of maintenance on January 12, 2022
※ The new features and updates mentioned in this announcement may be modified due to bugs, in-game issues, community forum feedback, etc. or cancel. If there are any changes to the update content, we will notify you in time.
New feature: Tactical equipment
In order to provide players with more in-game choices, this time we decided to break away from the shackles of pure gun battle gameplay and bring you several new types. Props_ Tactical equipment.
Tactical equipment will be installed in the player's main weapon slot. We look forward to using props like these to develop more creative long-term strategies in the future.
Tactical prop: Drone
Drone is a tactical equipment that can be controlled by players. Players can use it to fly to a distance to check the enemy's position in a low-risk state. Or pick up props.
Drones will refresh in all maps and training grounds in normal matches, custom matches, and sandbox modes.
After equipping the drone, the player will take out the drone controller.
Players can use the drone controller to switch to the drone perspective.
- After switching to the drone perspective, the drone will fly into the air.
- Drones make noise and emit flashing lights during flight.
- Players can see the drone icon in the take-off state on the big map and small map.
- After switching to the drone view, the player's character will not be able to move.
- After switching from the drone perspective back to the player perspective, the drone will stop at the current location.
Players can recall drones in flight.
- After issuing the recall command, the drone will start flying back towards the player in a straight line. It should be noted that the drone will not fly to the player character, but will fly to the location where the player issued the recall command.
- During the recall process, if the player uses the recall function again, the recall command will be cancelled.
- During recall, the drone does not avoid obstacles and cannot pass through objects.
The maximum radius of use of the drone is 300 meters, and players can freely control the drone within this range.
- When the drone is less than 90 meters away from the maximum operating distance, a warning message will be displayed on the screen and screen tearing will occur.
- After exceeding the maximum usage radius, the player will lose control of the drone; the drone will also fall to the ground and be damaged due to loss of control.
- In this case, the player must manually recover the drone and repair it before using it again.
The drone has its own health value and will be damaged by the following factors:
- Firearms
- Explosives
- Fire
- Water
- Beyond the use radius
- Vehicle impact
After the health value drops to 0 , the drone will fall to the ground and be damaged.
- In this case, the player must manually recover the drone and repair it before using it again.
From the perspective of the drone, players can control the drone to pick up an item.
- Example: A bundle of bandages (5 pieces) will only be considered as one item.
- Drones cannot pick up supply boxes, loot boxes and items in carriages.
- From the perspective of the drone, players can discard the props currently held by the drone at any time.
- Players can obtain the props held by the drone by recalling the drone.
In the drone perspective, players can use the marking function as usual.
- Markup in this state is no different from markup in the regular state.
Tactical equipment: emergency treatment equipment
Like drones, emergency treatment equipment is also a type of tactical equipment. After equipping this item, players will be able to heal teammates, and the efficiency of treatment and rescue will be improved. As long as it is used properly, it can help the team turn the corner in critical situations.
Emergency treatment equipment will be refreshed in all maps and training grounds in normal matches, custom matches, and sandbox modes.
- Emergency treatment equipment will always be refreshed together with 2 bundles of bandages (10 pieces).
When emergency treatment equipment is installed in the weapon slot, players will obtain various passive effects even if they are not holding emergency treatment equipment.
- The time required to use the medical kit, first aid kit, and bandage is changed to 3 seconds.
- The time required to rescue teammates becomes 3 seconds.
- When healing yourself or a teammate, the player will move faster than when healing normally.
- Use bandages and first aid kits to restore health to 100%.
- After using the medical kit, you can get 100% of the energy value.
After equipping emergency treatment equipment, players can treat injured teammates.
- When healing with emergency treatment equipment, the player will consume the healing items in the inventory.
- After equipping emergency treatment equipment, the shooting mode logo at the bottom of the screen will change to a usable healing item logo.
- After equipping emergency treatment equipment, the screen will display the number of currently selected healing items that the player holds.
When the player is outside the blue circle, the functions of emergency treatment equipment will be limited as follows:
- The healing enhancement effect will not be triggered. (But teammates can still be healed)
- The time required to rescue teammates will not be shortened.
New mode: Teaching mode
With the free version of the game, we have also added 2 new teaching modes in the game to help novice players familiarize themselves with the game in advance and experience the fun. . In addition, returning players who have been away from the battlefield for a long time can also use the teaching mode to "rehabilitate" and awaken their long-lost combat instincts.
Tutorial 1: Basic Training
This mode is divided into five stages, where players can become familiar with the basic operations of the game.
- Basic character movement
- How to pick up and shoot firearms
- How to pick up and throw thrown weapons
- Use Healing items
-Rescue fallen teammates
After playing this mode once, new players and returning players can proceed to the next stage of teaching_AI training match.
If veteran players feel they need to practice, they can freely enter this mode through the "Training Ground" tab.
Tutorial 2: AI Training Match
A teaching mode to learn the gameplay of tactical competitive games on the spot by playing against 99 AIs.
Map: Erangel
Perspective: Only supports third person
In this mode, a prompt message will continue to appear at the top of the screen to inform the player of the What needs to be done in each situation and at each stage.
As long as either of the following two conditions is met, players can complete the training in this mode:
- Conduct 10 AI training matches (each match must be of a certain length) As a number)
- Complete all training tasks before the number of games reaches 10 (players can view the task list on the game mode selection screen and system menu)
Old players can also freely Participate in this mode, but each account can only participate in a maximum of 10 games in this mode.
- The charm of PUBG lies in allowing players to engage in psychological and tactical games with their enemies in various situations. Therefore, we feel that compared to AI training matches, we can better experience the real fun of PlayerUnknown's Battlegrounds by playing in teams with other players. And from a quantitative point of view, 10 training games should be enough to provide players with sufficient practice opportunities. Therefore, we finally decided to set the upper limit for participation in AI training matches to 10 times.
- After completing the training tasks of this mode in advance, new players and returning players can still continue to participate in this mode until the number of participations (10 times) is exhausted.
Relevant notes on AI training matches:
- The results of AI training matches will not be reflected in the results (not included in statistics, and game records and replays will not be saved)
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- Players cannot obtain medals, survival proficiency and weapon proficiency through AI training matches.
- Players cannot complete pass tasks through AI training matches.
- Players cannot complete event tasks through AI training matches.
- The number of eliminations obtained in AI training matches will not be counted in the battlefield trace count.
- Players cannot obtain BP rewards through AI training matches.
- Players cannot obtain experience points rewards through AI training matches.
- AI training mode will not be added to custom matches.
New players and returning players must complete the above two tutorials before they can participate in other game modes. (But in the team state, players can directly participate in ordinary competitions.)
Lobby teaching tasks
In addition to the above content, we have also completed basic training and AI training competitions. Players have prepared additional tasks to help them become more familiar with the game.
Players can confirm the teaching tasks and task progress on the activity page.
Players will automatically receive teaching tasks. (No additional acceptance required)
After completing the mission, players can obtain various rewards.
After the player has received all task rewards, the task list will disappear.
Each account can only complete one lobby teaching task, and can only receive one lobby teaching task reward.
Training Ground
We have conducted a round of optimization on the training ground based on your feedback to improve your practice efficiency when using the training ground.
Training Assistant
For a long time, players have been required to personally find and pick up the firearms, accessories and ammunition they want to use before practicing in the training ground. And if you want to use a variety of firearms, players can only practice near the firearm refresh location for a long time.
In order to improve this situation, we have specially added the "Training Assistant" function to the training ground. With its help, players can refresh the weapons or props they want anytime and anywhere in the future!
Players can open the training assistant by pressing the "," key (comma key).
Players can refresh up to 200 times.
- In the training assistant, refreshing any props will be regarded as a refresh.
- Example: When refreshing firearms and ammunition, some ammunition props will refresh 30 rounds of ammunition each time. But the system will only regard these 30 rounds of ammunition as one refresh.
- Players cannot refresh vehicles and some thrown weapons.
In the future, players can adjust the sensitivity directly in the training assistant (without entering the "Settings" page).
Add indoor shooting training ground
Due to the lack of practice methods, many players could only shoot against the wall when practicing gun pressing and aiming. In order to facilitate everyone's training, we have added an indoor shooting training range in the game. Here players can practice as much as they want without any hindrance.
Players can enter the indoor shooting training range through the shooting training range door in the training range.
Even if multiple players open the door of the indoor shooting training range at the same time, everyone will enter their own private training range (just like entering parallel time and space~).
Players can use the buttons in front of the target to adjust the target distance or reset the target.
Two displays are installed on the left side of the shooting location. Players can check their impact point distribution through the lower display screen and confirm their score through the upper display screen.
- The score display method on the upper screen is: the number of bullets hitting the target / the probability of hitting the inside of the circle in the target
If the player hits an area outside the target, The shot will not be counted when calculating the score.
Optimized targets
In addition, we have also optimized the targets placed in the training ground.
Mobile targets that can move in various ways have been added to the training ground.
- The target's movement speed and direction are random.
A new "probe-type" target that rises randomly has been added to the indoor shooting training range.
- There are 18 probe-type targets, and only 2 of them will rise randomly each time.
- When the player hits a target, another target will randomly rise.
Reduce the volume emitted by other players in the training ground
Since there are always multiple players using a training ground at the same time, players will inevitably be disturbed by things they do not want to hear during the training process. disturbed by the sound effects. To prevent this issue from happening, we've added a volume reduction feature to the training ground to reduce the various volume levels generated by other players.
This function will reduce the volume of other players' firing, movement, vehicle driving, horn and other sound effects.
This feature is automatically enabled and players cannot turn it off.
Currently, this function will only reduce the sound effects of other players that interfere with training. In addition, the volume of some sound effects will not be affected by this function. We will continue to gradually optimize this function in the future.
Mortars added to the training ground
Mortars and mortar shells have been added to the training ground.
Action Queue
In this update, the action queue function is also added to the game. After enabling this function, if the player presses and holds the button corresponding to the next action before the previous action ends, the next action can be started immediately after the previous action ends. For example, if the player holds down the fire button while reloading, the weapon will fire immediately after reloading.
In addition, various other operations also support the use of action queues. We hope to apply this feature to more situations and continue to follow up on feedback from players to further optimize the flexibility and consistency of game operations.
Various action queues have been added to the game, including firing, using inventory, using props, moving, throwing and other operations.
If the player long presses a button while executing the previous action, the action corresponding to the button will be added to the waiting queue and triggered after the previous action ends.
Players can turn on this feature in settings.
- The switch option is located in the "Gameplay" tab - "Features" column of the "Settings" page.
Win94, VSS optimization
Win94
In addition to various new features, we also brought good news to old fans of Win94.
Because it was only equipped with one default magnification before, Win94 often performed poorly in close combat where it was difficult to open the scope to aim. In this update, we have brought scope switching functionality to Win94. In the future, Win94 will be able to use mechanical sights again for aiming.
Win94 has been replaced with a flip-up sight. In the future, players can switch between magnifiers and mechanical sights when using Win94.
Both scopes are installed on Win94 by default. Win94 does not add an accessories bar for the scope.
VSS
Coincidentally, VSS has also received optimization in this update.
Because the VSS is equipped with a 3.5x scope, players can only use this unique scope for aiming when the scope is open, and cannot equip the VSS with other scopes. Therefore, although VSS can play a role in close combat, it will be more inconvenient to open the scope and aim in close combat. To this end, we have also optimized VSS to make it less difficult to use in close combat. Hopefully this change will improve the usefulness of this firearm.
In the future, side sights can be equipped on VSS.
Scenery
Remove PGC themed decorations
As the event comes to an end, we have also updated various elements added to the scene in the second round of the 14th season update. Various 2021 PGC theme decorations have been removed.
Removed electronic screens and graffiti.
Removed flags flying on transport aircraft.
Removed the 2021 PGC loading screen.
The live event screen has been removed.
Remove Cocoa Friends Christmas-themed decorations
In addition to PGC, Cocoa Friends-themed decorations and Christmas-themed decorations will also be removed after this update.
Note: The exclusive Christmas weather was originally a limited-time weather only provided during the Cocoa Friends joint event. However, after receiving feedback from major community forums, we decided to continue to retain this weather and reduce its occurrence probability.
Removed the Cocoa Friends themed statue.
The picture displayed on the electronic screen has been changed back to its original appearance.
Vikendi’s mini-map has returned to its original appearance.
Christmas themed decorations have been removed.
Balance adjustment of the downed state
Have you ever encountered the situation where you were eliminated immediately after being knocked down by the enemy? Especially in the early stage of the game, you have carefully collected the supplies. Finally, if you receive the "down + elimination" package as soon as you enter the battle, it will inevitably make people lose their fighting spirit. In this regard, we plan to reduce the frequency of certain situations after falling to the ground through this balance adjustment of the downed state.
The protection time when entering the downed state has been extended.
- The duration of the falling action has been extended, and the injury-free time when falling to the ground has been extended from 1 second to 1.5 seconds.
Adjusted the time required for the blood volume to deplete when downed.
- 1st time down: 83 seconds → 90 seconds
- 2nd time down: 25 seconds → 30 seconds
- 3rd time down Ground: 13 seconds → 20 seconds
- 4th time down: 9 seconds → 10 seconds
- 5th time down: 7 seconds → 7 seconds (no change)< /p>
- 6th time down: 5 seconds (new)
- 7th time down: 4 seconds (new)
- 8th time Downed: 3 seconds (new)
- 9th downed: 2 seconds (new)
Movement speed while downed has been increased by 10%.
- There is no change in movement speed when knocked down in water.
Grenade damage taken while downed has been reduced by 20%.
In the future, when downed, players will gain the damage reduction effect of level 3 armor. (Even if the player is not wearing any armor)
Sniper rifles (including Win94) and crossbows will not be affected by the damage reduction effect of the downed state, and the damage will be increased when attacking fallen enemies.
- Sniper rifle: increased by 35%
- Crossbow: increased by 12.5%
- When attacking a downed player with a sniper rifle or crossbow, Damage is calculated based on the player's armor wear as before.
In addition, the damage caused by all other weapons remains unchanged.
Convenience optimization
Tagging function
The original tagging system has also gained new functions in this update. In the future, when a player marks a player, teammates will be able to see the mark directly in their field of vision. We hope to use this feature to improve the speed and accuracy of communication between teammates.
This function can be used in single row, double row, and four row modes.
Not available in competitive matches and eSports modes.
How to use the marking function is as follows:
Method 1: Aim the crosshair at the location to be marked and press the mouse wheel key
Method 2: Open the map Then right-click the location you want to mark (or point to the location you want to mark and press the Insert key).
The marked icons*** are divided into the following three types:
- Vehicle
- Location
- All other props
The method of deleting a mark is as follows:
Each player can only set one mark.
After marking a new location, the previous mark will be deleted.
After setting a tactical map marker, the previous marker will be deleted.
After pressing the Delete key, all markers will be deleted.
After pressing the Delete key to delete a mark, the radio message generated when marking will still remain in the chat window.
Minimap optimization
We have also optimized the quality of the minimap so that players can more intuitively identify various terrains.
The terrain details in the minimap have also been enhanced, making it easier for players to identify various rugged terrains. In addition, we have also adjusted the bridges in the map and changed them to the same style as the roads.
Lobby update UI/UX 2.0
In this update, the UI and user experience of the game lobby have been extensively revised. We hope to arouse the freshness of old players by greatly optimizing practicality and visual effects, and bring a more complete visual experience to new players
Lobby UI revision
< p>The lobby that has continued from the early access version to this day has also been revised in this update. While reducing the rough and broken dystopian design, low-saturation green and sandy yellows are used with delicate and looming bitmaps to create a modern visual effect.Lobby Menu
- Changed the menu that was originally arranged on the left to the center to minimize the mouse movement route when the player switches pages.
- The menu areas of non-resident pages ("E-Sports" pagination, etc.) and permanent pages are divided.
- The display area of ??G-coin, BP and other currencies has been moved, making the top of the screen a dedicated space for switching pages.
Matching Settings
- In order to allow players to switch to their favorite game mode more quickly, we have optimized the game mode selection method. In the future, game mode options will be displayed directly in the lobby, and players will no longer need to open a pop-up window to operate when selecting a mode.
- Of course, you can continue to use the pop-up window to select modes in the future if you wish. And more map details will be displayed in the pop-up window in the future.
News page/update log area
A preview pop-up window function for the news page has been added in the upper right corner of the lobby.
In the future, the layout of community and event news on the far right side of the news page will change with the number of news.
In order to facilitate players to enter the community forum, a new shortcut key to the social platform (or community forum) has been added in this area.
In the future, players can view the update log directly in the lobby.
In addition to the above technical changes, you can also make changes in the notification center, store, character creation page, hideout, console system menu and other out-of-game areas and settings, player report pop-ups, in-game Various changes we made can be found in the in-game interface such as the window.
Store
In the future, within 5 days after the new props are put on the shelves, the quantity of each new prop will be displayed in the category on the left side of the "Items" page.
- During this period, even if the player has viewed the new item, the quantity prompt will not disappear.
The suit item bar has been optimized, and the actual icons of the suit components will be displayed in the suit item bar in the future.
In the future, when the sales time of a certain item is 1 week left, the item column of the item will change color; when the sales time of the item is less than 24 hours, the item column will have a highlight effect. .
Convenience Optimization
Revision of the "Game Record" page
After analysis, we found that the usage rate of the "Survival" page in the game is not high. To this end, we have simplified the relevant pages to improve the convenience of players.
Revised "Game Report" page
The "Survival" tab has been removed.
In the future, the total amount of survival proficiency experience gained by players will be displayed in four categories.
- Combat, survival, picking up props, using props
Revision of the SMS verification system for competitive competitions
Since the introduction of the SMS verification function, each player has to SMS verification must be completed before the game. But before, each mobile phone number could only be verified for one account, which would cause some inconvenience to players with multiple accounts. In order to optimize this problem, we decided to modify the verification mechanism to allow players to use one mobile phone number for SMS verification for multiple accounts. But as before, once an account is permanently banned, the mobile phone number used for verification of the account will no longer be used for SMS verification.
Settings
In order to provide convenience for new players, we have modified the default values ??of some options in the settings.
This change will only take effect for new players who have never run PUBG before.
Lobby theme
The background of the main lobby is changed to the scene inside the cabin.
New background music has been replaced in the main lobby.
- Players can change the background music in "Settings".
This theme will not be used in other lobbies (competitive matches, etc.).
The Stash
Polymers will now be sold in the Shard Shop.
Modified the display method of weapon level for growing weapon skins.
The lighting in the weapon preview interface has been optimized.
Stop providing Xbox cloud gaming services
As previously introduced in the free announcement of the main game, with the advent of the free era of the PUBG main game, we will remove PUBG from Xbox Removed from Xbox Game Pass service. In the future, PUBG will no longer be included in the Xbox Cloud Gaming service exclusive to Xbox Game Pass subscribers. We would also like to express our most sincere gratitude to the players who play PUBG through the Xbox cloud gaming service, and thank you for your love and support for PUBG during this period.
Known issues
Team invitation message
In order to optimize the function, we have temporarily removed the button to view the other party’s profile in the team invitation message. . After the optimization work is completed, we will add this feature again and explain it to everyone through an update announcement.
BUG fix
Gameplay
Fixed the problem that when the player rotates the perspective to the character's legs during the use of energy props or healing props in the prone state When you cancel the use of props (or the props have just been used), the character's movements will become unnatural.
Fixed the problem that the key combination Ctrl + V could not be used normally in the game.
Fixed the issue where the safe zones in stages 4 and 8 would be submerged in water during competitive matches.
Fixed the problem that when the luggage in the Porter carriage casts a shadow, the entire luggage will turn black.
Fixed an issue where the "Sandbox Mode" option in the match settings would change to "Off" after creating a custom match room with a partner account.
Fixed the problem that the character's body movements would become distorted when switching to the main weapon immediately after using a throwing weapon for shooting, opening the scope, reloading, etc.
Fixed an issue that caused the game to crash when quickly switching between multiple players equipped with dynamic name tags while spectating.
Fixed the problem that when changing the magazine accessory of a firearm from an extended magazine to an extended rapid magazine, the number of ammunition loaded in the firearm would become the maximum number of ammunition loaded without accessories.
Fixed the problem that the animation of the blue circle in the Easter match of the Tiger map would be stuck, causing the circle shrinking process to look unsmooth.
Fixed the issue where the character would remain holding the gun if the player dropped the firearm while reloading while sitting on a vehicle.
Fixed the issue where players could use vehicles to obtain indoor items in Tagomi without opening the door.
Fixed the issue where the crosshair would shake unnaturally when the player used a thrown weapon while repeatedly crouching and standing up, and then switched the gun to open the scope.
Fixed an issue where the barrel would move back and forth unnaturally when shooting with the PGC 2021 Battle of the Pack - Beryl M762.
Fixed the issue where C4 or blue circle grenades would be refreshed in the supply box in the Tago map of competitive matches.
Scene
Fixed issues such as collision bodies, textures, and stability related to the Miramar map.
Props and Skins
※ Model-crossing BUG: When two objects intersect, one object will be obscured by another object
Fixed the problem of male characters simultaneously There is an issue with mold wearing when wearing Mazarin1k’s hooded sweatshirt and utility belt.
Fixed the issue where the velvet balls on the shoes would disappear when a female character wore low-heeled velvet shoes.
Fixed the issue where the texture of the eye mask would become abnormal when playing Bobotao’s heart-praising expression after wearing the “Baby Bear” sleeping eye mask.
Repair
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