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Wizard 3: revenant's Characteristic System

Officially released "Wizard 3: wild hunt"

Indigo Cyclops, a user of NeoGAF, a foreign game forum, announced the next generation RPG "Wizard 3: wild hunt" of CD Projekt RED.

Redesign three engines.

Any Wizard2 player can judge from this screenshot, which is the screenshot of the next generation Wizard3. At the same time, CD Projekt also released rhetoric. It said that through Redengine3, developers can eliminate the difference between CGI animation and real-time images of the game, and players can get vivid real environment, brand-new facial movements of characters and facial expressions of people they have never seen before.

CD Projekt also revealed that in the RPG game driven by Redengine3 engine, you can roam anywhere without restriction.

-The development team thinks it lacks the openness of the world like Skyline.

-The mount battle is still being tested.

-Not sure if it will be part of the game.

-There will definitely be a riding function, because it is very important for travel in the game.

-Ships floating on the water have real physical effects.

-Double the team capacity.

-No chapters or other abrupt breakpoints.

-Thanks to the REDengine3 engine, Geralt can cross the world seamlessly.

-You can go hiking, horseback riding or boating.

-Seek your long-lost true love, and defeat the evil wild hunting plot in the name of the northern kingdom.

-Fast Travel: Visit any explored area immediately.

-Director Konrad Tomaszkiewicz: "The most important goal is to ensure the quality of the four plot lines, including all the cutscenes and immediate events."

-Make sure the target point is always obvious

-Players will be asked to explore wet caves, embattled villages, weathered ruins and so on.

In the game, there is no elaborate tutorial for players, and players need to get familiar with the game operation slowly.

The combat system will be based on the original novel, and some action effects of Geralt will be improved.

Geralt can kill thieves and forgive them. Of course, he can also take the thief's things for himself.

The host will achieve a picture effect of 30FPS.

According to the specific task, Geralt can change his fighting attitude.

Added a wizard sensing system, similar to Batman's "detective mode". Under this system, you can see the weakness of monsters, such as the lungs of monsters, or get rid of fighting and recreate events, such as tracking a murderer.

The main story takes 40 to 50 hours, and the secondary task of developing the world is also 40 to 50 hours.

There is no FedEx mission.

In the process of exploring the world, choices and results are everywhere.

Story is still the focus of this book, followed by sandbox experience.

Some locations: Skellige: Nordic-style islands, Slavic-style No Mansland and Novograd cities.

The protagonist Geralt can jump; Indoor motion capture, riding part is done elsewhere.

-The non-repetitive task time exceeds 100 hour.

-Hunt monsters for exploration, income and unique rewards.

-There are little games in the game scene.

-Get unique rewards through small games.

-You don't need to finish a mini-game to develop the plot.

-Monsters, robbers, businessmen, animals and more NPCs will attack targets they think are hostile.

-Enemies do not increase with the player's level.

-Killing monsters, fighting enemies, collecting items and upgrading are all elements in the game.

-the world scene is 40 times that of the last one.

-Three different aspects of narrative

-Each plot has its own plot line.

-Players can skip the plot line, but it will affect the subsequent plot.

-Whether to skip the storyline is the player's choice.

-Main plot: Find Geralt's true love and hunt wild.

-Multi-branch graph of interaction

-You don't need to do any branching plots to get through the game.

-the important events in the main plot are the door to the development of the plot.

-The weather effect is dynamically generated, and the cloud will occupy the volume as it is, instead of being mapped into the sky.

-Unlike previous works, Geralt will meet people or groups trapped by monsters and in need of help.

-You can collect information after you find the murder scene.

Time and other conditions in the game determine the position and ability of monsters.

-You can create crits in battle according to your own monster information and tactics.

-Defeated monsters will leave behind hard-to-get alchemy and raw materials that can be used to make unique items, drugs and mutagens.

-Allow Geralt to gain special abilities and upgrades in the new mutation skill tree.

-Killing monsters is the main source of income in the game

-The game is closer to romance than superficial eroticism.

-"We hope Wizard 3 is as mature as Wizard 2. We won't play porn cards again. "

-Wizard 3 is an open world. A single choice will not completely change the environment, but there will still be several influential options.

-Your choice will put you in a non-interfering story and situation.

-But you won't stay at the level of Wizarding 2.

-The game mechanism is based on the previous generation of games, but the production team has remade some details.

-The reverse sorting curve has been calibrated.

-Redo the mobile attack

-Geralt's attack action contains 96 animations (previously 20 animations).

-The game includes a lens "weight" system, which can help players keep the biggest threat in a frame window all the time.

-Combat system: Three major changes to solve the problem of remote animation locking.

-Every keystroke corresponds to an attack.

-The completion time of each action is almost the same.

-Can quickly interrupt any attack, dodge or block.

-You can block/dodge when your endurance is exhausted, but then your body will shake.

-The production team wants to make the fight "closer"-"You can't run-you've been running around in Wizard 2. You can go, but your attack is fast, and your opponents will go, but they will be strong, just like you.

-Geralt's tumbling dodge was replaced by a spinning action.

-The game retains the defensive effect and does not destroy the mobility of the game.

-Attack faster than Wizard 2.

Redo all enemy AI.

-BOSS encounter not written into the script

-A boss: Icefield Giant

-Generally speaking, there are 12 interactive projects.

-Ex: Once you stir up a hornet's nest, you can rely on Aard mark and fiery Igni mark to distract the enemy.

-Magic Mark Redo

-Five tags, each with a basic form. For example, Igni's new flame thrower effect

-Geralt can unlock the second form mark in the magic skill tree after upgrading.

-For Igni, you can unlock the 360-degree shock wave and kill everything near you this time.

-Yrdren's little trap can be made bigger to slow down the enemy.

-The player gains the first skill directly.

-The other two skill books are about swordsmen and alchemy. -Sword Battle: It can unlock new attacks, increase endurance and block chances.

-Alchemy: Alchemy upgrade has an independent normal route, independent of the upgrade process.

-The alchemy profession relies more on potions.

-chariots, horses and boats can also be promoted.

-These upgrades are still in the development stage.

-Idea: Players can open long-term lockers in horses and hotels.

-The production team knows how torturous locker management is in Wizard 2.

-Productive skills remain important for improving Geralt's capabilities.

-You can customize the items you make.

-Some parts can be replaced by something similar.

-Ex: you can get a piece of armor instead of a piece of skin by peeling a monster.

-This will affect the properties of the final project.

-Special components can be found in hunting monsters or mission lines.

-great power can be obtained by manufacturing these components according to special formula drawings.

-Every piece of armor has a special appearance.

-The components of armor have a unique appearance, supplemented by new physical effects of fabrics.

-You can go to the barber's and change Geralt's hairstyle.

-The world will be 20% bigger than the sky.

It takes 30-40 minutes to travel around the world by bike.

-new data transmission technology (CDRED Engine3)

Geralt regained his memory.

-No chapters

-He won't fight for everyone anymore

-Now we must solve the mystery and kill the monster.

-Available only on top-level hosts.

E3 20 13: Wizard 3 information summary romantic Geralt new course.

The 20 13 E3 game show is here. Let's take a look at the summary of all the information in Wizard 3: wild hunt:

-There is no clear guide to the game, and the complexity of the game goes from shallow to deep.

In his new work, Geralt can spin to avoid attacks.

-In the new book, Geralt can finally jump. Jumping adopts motion capture technology, which makes the action more realistic.

-Geralt can choose to kill or forgive bandits and thieves. Whichever you choose, Geralt will get the spoils.

-The host screen will stabilize at 30 frames.

-In the game, Geralt will change his position under different circumstances.

-The new work will add a detection system similar to Batman's game, called "Witchcraft Sensing", which can detect the enemy's weakness, and this function can also reproduce what happened at that time when it is necessary to track down the murderer.

-The main story takes about 40 to 50 hours, and it takes 40 to 50 hours to complete all the side tasks.

-No FedEx mission.

-Your choice will affect the whole world.

-The game is not a sandbox game.

-Game demo video is a game demo in DX9, and the screenshot is from DX 1 1.

Genie 3 will land on PC and next-generation host platform on 20 14.

E3 20 13: Wizard 3: Wild Hunting will appear in Microsoft E3.

Microsoft showed some third-party masterpieces at E3 20 13. Polish paper Wprost reported that "Wizard 3: wild hunt" will appear in their exhibition.

Earlier, the official announced that the game will be available on PS4, XBOX ONE and PC. The XBOX ONE version of Wizard 3: wild hunt has not been officially confirmed, but the PS4 version has been confirmed. If the rumor is true, this just explains why the announcement of landing on Microsoft XBOX ONE platform has been delayed.

People expect Microsoft to show more games, such as Wizard 3: wild hunt, which will surely attract a large number of fans.

In 20 13, EDGE magazine published many details of The Wizard 3: wild hunt. The game will be released on 20 14, which is said to be 20% bigger than the sky.

Shocking new screenshot: White Wolf's fighting skills and deep environment appreciation.

Developer CD Projekt RED finally released a new batch of screenshots and concept maps of the next generation RPG "Wizard 3: wild hunt" during the Cologne exhibition, showing the ancient and profound environment in the open world and the gorgeous fighting skills of the White Wolf. CD Projekt has repeatedly proposed to redefine the open world. With the help of the powerful technical rendering of the Red 3 engine, I believe it will bring us great surprises on 20 14.

Wizard 3: wild hunt is expected to release it in the second quarter of 20 14 at the earliest, and it can be used on PC, PS4 and Xbox One.