Traditional Culture Encyclopedia - Weather inquiry - Red alert 2 glory of the Republic introduction

Red alert 2 glory of the Republic introduction

Soviet Army: Mission 1: Red Dawn

Lead your troops to destroy the Pentagon and capture American military representatives.

At the beginning of the airborne troops, the flag of the Victory Monument will be changed, and then the base car will appear. As long as you forcibly destroy the base, you will airborne several infantry and three engineers. These three engineers move much faster than ordinary engineers. Use the initial troops to rush over, destroy the small allied base on the upper right, parachute troops and repair the bridge. This is the only way up. At this time, the system will prompt the soldiers to enter the building, pay attention to the upgrade boxes behind the two buildings, continue to destroy the enemy base, and parachute again. There is an airport next to the base. There is no need to occupy the airport. Just go straight to the right. As soon as your soldiers arrive at the Pentagon, they will parachute a lot of mobilizers and rhinoceros tanks. It's too easy to deal with allied American soldiers and machine gun bunkers. Game screen

Task 2: There are many dangers.

The Americans assembled a fleet at the port on the east coast of Florida, forcibly landed to establish a base and annihilated the enemy.

Clear the allied buildings after landing, and the harvesters will explode. The mobile base car appears as soon as it appears. Just expand it and not develop technology. After the base car is deployed, there will be airborne mobilization soldiers coming down a little bit, just stay put. It is enough to use the troops given in the early days. Don't worry about base. Go kill it. Be sure to knock out the four grizzly bears you meet on the road. Remember: when you arrive at the allied base, you should fight in the order of tanks → bunkers → soldiers. After the mine is blown up by you, the mine car will run to your base car. In order to get through customs quickly, please ask a group of paratroopers next to you to kill it. As soon as the submarine reached the sea, it drove to the lower right corner and killed all the destroyers.

Task 3: The Big Apple

In order to complete the spiritual lighthouse, we need American science and technology, occupy the US military combat laboratory, and build a spiritual lighthouse.

Method 1: First, three engineers occupy the drilling well at the lower right of the base, then build an ore refinery, a chariot factory and a barracks (without radar), and then there will be reinforcements airborne, which is a super unit. There is an enemy base not far from the upper right of the base, and the enemy will attack actively. Try to control the enemy with super troops. There is no limit to the control distance after being controlled (you can control a neutral vehicle to explore the map), but a super unit can only control one. First, go to the right side of the viaduct at the lower right of the base, and occupy the enemy's chariot factory with engineers (pay attention to the buildings occupied by the enemy). Then there is a science and technology outpost on the left, which will also be occupied by the way. Then reserve troops and capture the enemy base in one fell swoop. After occupying the war lab, it will become a spiritual beacon (it is recommended to deploy more than. Deploy air defense infantry above 10 near the combat laboratory to protect the spiritual lighthouse (there will be many reinforcements, but be careful of the enemy's air power). You can build several sentries nearby or use engineers to repair them. It won't be long before the American army is controlled.

Method 2: drive the base car directly to an open space behind the allied combat laboratory. There may be bunkers and infantry vehicles hitting your base car on the way. Leave them alone. The base car is full of blood. After driving there, the base car was sold, and four soldiers and an engineer came out. Occupy two buildings next to the laboratory, kill the allies next to the combat laboratory, and the engineers enter the combat laboratory. There will be reinforcements, rhinoceros tanks, Yuri clones, geomagnetic storm infantry, anti-aircraft infantry, and there seems to be mobilizers. Put air defense troops and geomagnetic storm infantry next to the spiritual beacon. Air defense forces against rockets, magnetic storm infantry to protect air defense forces. It turns out that those mobilized soldiers should be placed in the building on the left to attract fire. The rhinoceros is on the left, and the Yuri clone took advantage of the enemy. Remember to build the spiritual lighthouse, and you will win in the lower right corner.

Task 4: Home Front

The North Korean army tried to invade the eastern territory of the Soviet Union, defend the country and drive the North Koreans into the sea.

This level is very easy. First, build a base and more anti-aircraft guns. Enemy planes will attack from the right. Let 10 soldiers occupy the two houses on the right. There was a period of development before the allied forces landed. After you get out of the air defense crawler, you turn to 1 engineer and 4 mobilization soldiers, and then you have a mine car. After leaving, run to the far right coast, where there is a lighthouse. Soldiers entered the lighthouse and engineers waited in the middle of the clearing. In the meantime, you can book a barracks and stand by at any time. Find some submarines to guard the lighthouse and leave some in the shipyard. When the time is up, there will be some soldiers airborne, and they will attack your engineers. Tell them to hide behind the lighthouse and fight as soon as their soldiers follow. After the base car arrived, the engineer greeted it immediately, and as soon as it started, it went in and occupied it, and the allies would attack the base immediately. So put down the prepared barracks, set it as the main force, mobilize a lot of soldiers and destroy the army. Tell the submarine to destroy the destroyer and then go through customs.

Task 5: City of Light

European countries are planning to join the US military and turn the Paris Tower into a huge weapon to prevent European countries from invading.

There is also a "crazy Ivan" who can use bombs. There is an oil well drilled on the left side of the base. Mobilize soldiers to occupy nearby buildings to clear the enemy, and then occupy oil wells to earn income. Produce a large number of soldiers stationed in buildings near the enemy. Note that there will be reinforcements (magnetic explosion infantry) on the left coast of the map. As long as the US troops are annihilated, the magnetic explosion infantry will be sent to the tower to recharge (it is best to clear the nearby enemies first), and then the enemy can be eliminated (the attack power will be greatly increased after the magnetization of the Paris Tower).

Many troops are stationed in this city. In addition to mobilizing soldiers to enter the building, there is an easier way: let crazy Ivan go to the oil drum.

Magnetic storm infantry should try not to use it, because it can't be rebuilt after death.

Task 6: Division

The American fleet stationed in Pearl Harbor is helpless, waiting for you to attack and destroy them.

First, build a base, put most of the soldiers on a transport ship and move along the upper left of the land. You will see a fuel depot where the soldiers on the transport ship will be stationed and an upgrade box (money). Then the allied transport ship will pass by, send several submarines to station, add troops in the fuel depot, and reduce the attacks from the allies. Then the building will develop as far as possible to the upper left of the island, because it hopes to be occupied by the fuel depot and the capital. When approaching the allied attack, a support fleet will appear directly above the fuel depot. It is best to move the Dreadnaught to the rear first, because the Dreadnaught is more suitable to fight against moving objects. A large number of allied fleets will appear from the upper right to the lower right and must be intercepted. Therefore, a large number of submarines should be built near the fuel depot first (probably 15, there are not many army ships, so as not to have enough money). The enemy has about an aircraft carrier x4, a destroyer x6 and a cruiser x2. After the interception, things will be easy. The sea scorpion will open the way, the submarine will be connected behind the sea scorpion, and the fearless battleship will be behind. Sweep the allied navy through the middle of the map (just polish the blue battleship and you will win).

Task 7: Defending Time and Space

The US military launched a space-time ball and tried to steal our ultimate tank data. Protect the combat laboratory.

This level is a defensive war, so try to do a good job in the base defensive attack (pay attention to air defense). You can't find the enemy base on the map. As long as you can stop the allied forces six or seven times, you win. You should pay attention to the fact that the allies have spies (sneak into your power plant and turn off the power). You'd better train more police dogs. At this pass, the allies also have bare tanks, so you should pay attention to prevent bare tanks from approaching the base, otherwise the building will be blown up at once, and the allies will have snipers who can kill soldiers and build more apocalyptic tanks. On the right side of the map, there are oil rigs and neutral posts (a defensive gun can attack the target), and there is an abandoned US military base on the lower right. If it is bombed, there will be an upgrade box (money). There is a propaganda car on the left side of the map, which will publicize and turn residents into enemies (it will be scrapped with terrorist robots). If it is bombed, there will be a map of this area, but you must guard the radar. If a spy enters the radar, your map will be white.

Task 8: Shame on the Capital

General Vladimiar betrayed us to the American army, found him and occupied the White House.

At first, you can deploy (radiate) desolator (Iraqi special forces) to kill soldiers within the range (the enemy/our army will die). Enemy's attack mode: paratroopers are airborne (using desolator to radiate the whole base), and then there will be tanks /V3 rockets/apocalypse tanks/police dogs/mobilizers/geomagnetic storm infantry, and a large number of soldiers will defend them. Tanks will use apocalypse tanks+anti-aircraft infantry+mobilizers.

Task 9: The Fox and the Hound

Victory was just around the corner, but the president of the United States narrowly escaped, found him and took control of him with his spiritual dominator.

At the beginning, there were three super troops, which would automatically control the patrol multi-functional infantry vehicle.

Method 1: Send a super unit into the infantry vehicle (unable to control the infantry vehicle), attack the American soldiers (directly swept away by air billow), then control the engineers with two super units that can't control others, enter the barracks and combat laboratories, and then send troops (otherwise how to fight), carefully circle to the lower right of the map (don't let patrol troops attack), and blow up several trucks (carrying goods). And you can get a lot of money (one) and then send two super troops to the neutral allied base on the right to control snipers, kill four American soldiers who guard the door, call one to control the grizzly bear tank (don't hit the nighthawk helicopter), kill the broken bunker and Patriot missile who guard the door, then kill the multi-functional infantry vehicle patrolling in the lower right corner, and then rush over to die. Next, the sniper killed the infantry guarding the front and back doors, made four spies (because there were no dogs), entered the combat laboratory (the Soviet army entered the allied combat laboratory and got eternal Ivan), controlled the nighthawk helicopter, summoned 1 spies into the power plant, and the helicopter attacked the Patriot missile (only one, only 2 minutes). Then, nighthawk helicopters attacked the smooth-edged towers and the presidential guard.

Method 2: Move the super troops and infantry vehicles to the southwest fence (pay attention to dogs) to control another infantry vehicle and forcibly attack the fence. The infantry car is advanced (attracting the seal troops to attack), and then carefully approaches the president and controls him.

Method 3 (super simple): Pick up the box with a controlled multi-function blasting car, increase the defense force and upgrade to one level, then go around the left rear of the enemy base (outside the four power plants) and blow up the power plants (only patrol troops can kill them). At this time, the multi-functional blasting vehicle rose to the third level, and the enemy only had one power plant prism tower that didn't work. Then the multi-functional blasting vehicle rushed in and killed the guards (seal troops *N+ ultimate bodyguards *N+ dogs). Winning is so easy.

Method 4: circle to the lower right corner and knock down grizzly tanks, American soldiers, machine gun bunkers and Patriot missiles. There are two Yuri left to control the helicopter and sniper. Then find a way to upgrade the multifunction to level 3 and kill the patrol multifunction. Nighthawk helicopter killed three prism towers (stand away, patriots can't hit you), then the multifunctional disabled power plant, nightingale knocked out others, and finally knocked out three things at random, leaving Yuri in control of the president.

There is an airport on the right side of the map, but it's useless. The president can't be killed, but if we use the third method, we can directly occupy the airport and guard the barracks and super infantry with paratroopers without occupying the laboratory, which is extremely economical.

Mission 10: Defeated soldiers

The allies developed the weather controller, occupied the combat laboratory and found the weather controller.

At the beginning, the base was built, the barracks were built first, and a large number of soldiers were trained and sent to the top of the island, near the radar on the lower right. The enemy will send landing ships to land soon. Remember to build anti-aircraft guns with giant squid and fearless warships. Mobile base cars and nuclear bombs can be used well. Pay attention to the fact that the allied forces will send seal troops to swim ashore (magnetic storm coil x 1 can deal with it). Note that seals can sink warships in the water. Be careful of your fearless warship and build a nuclear silo as soon as possible. There is a fearless warship of our army at the lower left of the map, which can be used. Then use a few intrepid warships to cover a large number of apocalypse tanks landing on the island, then clear the enemy base next to them, leave the battle lab, and then send engineers to wait next to the battle lab. As long as the nuclear bomb can be launched and immediately occupied, the enemy weather controller will appear at the top left of the map, and it will pass the test immediately with the nuclear bomb.

Supplement: If you are lucky enough to occupy the allied construction factory before occupying the laboratory, then you can fly directly through eight planes without using a nuclear bomb.

On the map of P.S. (the unoccupied combat laboratory), you can find a fearless warship in the lower left corner, a neutral outpost and a psychic commando in the upper right corner (it is very strong, and the distance to control others is longer than Yuri's: for example, if Yuri controls 10 meter, you can control1meter, and you can also blow up buildings.

Task 1 1: Red Revolution

Yuri betrayed us and ruined him.

The enemy's attack is very fast. The soldiers who attacked were police dogs/mobilizers/geomagnetic storm infantry/super troops (Yuri)/rhinoceros tanks/apocalypse tanks/terror robots /V3 rockets/Kirov empty boats (later/after the nuclear silo was built). If the nuclear silo is built, a Kirov empty boat will attack in 2 minutes, 10 anti-aircraft gun/. Leave an entrance for the mining vehicle (two geomagnetic storm coils are installed near the entrance and exit, preferably filled with geomagnetic storm infantry, which is more powerful). If you are worried that the attack speed of the magnetic storm coil is too slow, let the dog take the opportunity to kill the magnetic storm infantry and then add a sentry gun. Inside the fence, 4~5 geomagnetic storm coils (charged by geomagnetic storm infantry) should be built for base defense, as well as sea defense tactics (Kirov's empty boat can be upgraded quickly), and nuclear bomb silos should be built, and two attacks on the Kremlin will waste Yuri).

Task tip:

1. Chaoli will control your spy, be careful!

The enemy of this mountain pass has a combat laboratory. Send spies to catch Yuri Gay!

There are three Yuri (orange, brown and purple) on the map, the main attack is orange, the iron curtain device is brown, and the final attack is purple.

4. When a nuclear bomb is built, an airship will attack the air. If you are not confident in your air defense system, it is strongly recommended not to build a nuclear bomb, but to build 3-5 airships. First hit the geomagnetic storm coil and anti-aircraft gun near your base, and then you can stay on the enemy's attack path. A bomb can blow up an infantry, which has obvious effects on crowds and tanks. Yuri can't control your air force. What threatens you is only anti-aircraft guns and a small amount. By the way, blow up the small cardinality of 12 and 2. I believe your spaceship has turned three times! Drive directly to the Kremlin. It is suggested to blow up two anti-aircraft guns first, and then blow up the Kremlin. Just fire two shells and the Kremlin will be abolished! 1 airship 2000, nuclear silo 5000. Five airships are 10000, and at least 10 anti-aircraft guns are needed to build a nuclear bomb silo. One anti-aircraft gun is 1000 and the other is 15000. Save your mind and effort, why not?

Liar:

First, pull all Kirov's empty boats to the far left of the map, and then go up. Don't worry about the base, as long as your other troops don't move, the computer won't care about you. ) After flying upwards for a certain distance, you will see several anti-aircraft guns. Leave them alone. Don't blow them up. Keep flying. It is possible to lose an empty ship here, but it will not affect the completion of the task. After flying to the top of the map, fly to the right, and you can see the enemy's power plant. Tell the empty boat to blow up the nuclear power plant, and the enemy-occupied area will be blacked out and the anti-aircraft guns will not move. Victory is in sight, blow up the Kremlin.

Mission 12: Arctic storm

Find the last allied fortress and destroy the space-time ball.

Methods: Because the Soviet Union's base in the Arctic is located on an island, the enemy can send navy and air force to attack, but because the enemy has a chronograph, it can also send enemy armored forces, so:

Create 15 mobilization soldiers, 15 anti-aircraft guns and 10 geomagnetic storm infantry to fight; Don't leave the shipyard until the enemy's naval position is displayed. Generally, several multi-functional infantry vehicles are sent first, and then rocket pilots will fly over to harass the mines. After displaying the naval position, you can build 5 Yuri (actually, you can build it), control the destroyers on the shore (preferably 6~7 Yuri), kill 2 enemy shipyards and enemy destroyers with destroyers, and then kill the remaining troops (and shell the shore); Build a shipyard, build 2-3 submarines, 5-6 sea scorpions and 4 intrepid warships, attack shore defense facilities and soldiers with intrepid class, cover intrepid class with sea scorpions (to prevent rocket pilots from coming to harass), send air defense infantry, V3 rocket car, Yuri and engineers ashore (by transport ship), Yuri controls the remaining troops, and the air defense infantry will deal with rocket pilots/built grizzly tanks/defense facilities. After tearing down the prism tower, occupy the building factory, develop science and technology (just build it in the maintenance shop), build the Allied base car, take the base car back to the Soviet island, develop science and technology (the upper base calls several rocket pilots to rescue Kirov's empty boat, and sends the empty boat and rocket pilots to guard the intersection), build spy satellites, find out maps, and give the hyperspace ball a perfect ending with nuclear bombs and lightning storms (if you want to play slowly, you can try to cover the bomb car).

Cheating: After the replication center is completed, the main barracks are surrounded by walls, and soldiers can be built for free.

Quick customs clearance: after opening the map with spy satellites, attack with allied weather controllers and nuclear bombs.

Allied Forces: This is very simple. The main thing is to master the speed.