Traditional Culture Encyclopedia - Weather inquiry - Total War in Rome 1.5 Revision
Total War in Rome 1.5 Revision
Modify the basic value of 1 arms.
Put in the basic values of Roman arms: Rome-Total War \ Data \ Export _ Description _ Unit.
Open this file and you can see the settings of various arms. Let me take the elephant soldier as an example to illustrate:
Carthage elephant African chariot
Dictionary Carthage _ Elephant _ Africa _ cataphract Armored Elephant
Category cavalry
Heavy class
Voice _ heavy type _ 1
Soldier Carthage _ Elephant _ Crew, 1 8,6,1
Xiangshan African crossbow gun
Mount _ Effect Horse +4, Chariot +8, Camel +4
Attribute navigation, can run around, frighten feet, frighten mounts.
Stratum 7, 1 1, 13, 16, 1, square
stat_health 1, 15
Stat _ pri 1 0,3, arrow,120,60, missile, archery, puncture, none, 25,1
Statistical priority attribute number
Stat_sec 7, 1 1, no, 0,0, melee, other, dull, none, 25, 1
Stat_sec_attr area, startup, ap
0,4,0, meat
Stat _ sec _ armour16,3, meat
stat_heat - 1
stat_ground 0, 1,-6,- 1
Stat_mental 8, normal, untrained
Statistical cost allocation 30
Statistics _ Fire _ Delay 0
stat _ food 60300
stat_cost
Ownership Carthage
Details are as follows:
1, Carthage African swatch
The internal name of the weapon type will not be displayed in the game interface.
2. Dictionary Carthage _ Elephant _ Africa _ Group A; Armored elephant
Name the name displayed on the game interface.
3, cavalry category
Types: infantry, cavalry, siege machinery, animal trainers, ships and other non-combatants.
4, the grade is heavy
Grade: light, heavy, missile and spearman.
5, voice _ type heavy _ 1
Audio files used by arm
6. Soldier Carthage _ Elephant _ Crew, 1 8,6,1
The soldier mode is as follows:
The name used by the soldier model;
The standard number of soldiers;
Number of other articles carried by soldiers (pigs, dogs, elephants, two-wheeled chariots, machinery, etc.). );
The collision quality of soldiers is normally 1.0, which is limited to infantry.
7. Xiangshan African crossbow gun
Articles and war elephants carried by weapons
According to the different arms, this item can also be divided into:
Some infantry are led by officers, and a unit can have three officers.
Ship navy
Engine machinery
Animals can't ride (dogs and pigs)
Mount (including horses, camels and elephants) and chariots.
8. Mounting Effect Horse +4, Chariot +8, Camel +4
The influence of fighting against the enemy's special mount on combat effectiveness. Elephants attack horses +4, chariots +8 and camels +4.
Attribute navigation, can run, frighten feet, frighten mounts.
Attribute weapon units may have multiple capabilities, separated by commas, which are specifically divided into:
You can board the ship. You can board the ship.
Hide _ forest, hide _ improved _ forest, hide _ long _ grass, hide _ anywhere = define the places where the company can hide: Woods, forests, long grasslands, anywhere.
Can _ sap = Tunnels can be dug under the wall.
Make specific units nearby feel scared.
Can _ run _ amok = unit may be out of control. When the rider loses control of the animal, the animal will run around.
General _ unit = This unit can be used to specify the role of bodyguard Sineitai.
Cantabrian _ circle = The skills owned by the unit have this specialty.
Units cannot be selected in a custom battle.
Command = The unit carries a legion eagle and rewards nearby units. This unit carries an ancient Roman legion eagle, which can inspire nearby units.
Mercurial _ unit = This unit is a commercial unit that can be used for all facts.
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2 Rome Total War Revision Complete Works "Please Back Up Before Revision"
10, No.7 formation, 1 1, 13, 16, 1, square.
These formations are:
The distance between the left and right, front and back of the soldiers in close rows;
The distance between the left and right of soldiers in loose formation;
Default number of rows;
Special formations owned by the unit (there may be one or two): square team, tribal nomadic formation, phalanx infantry phalanx, tortoise shell array, wedge triangle array;
1 1、stat_health 1、 15
1, 15 This is the health value, the former one is human, and the latter one is animal (cavalry mounts do not calculate the health value). Most arms are 1, spartan marines and bull fighters are 2, Berserker is 3, and elephants are 15.
12, stat _ pri 1 0,3, arrow,120,60, missile, archery, puncture, none, 25,1
The main weapons of soldiers, if they are long-range arms, are the main ones in turn:
Attack power;
Attack bonus (assault force) when charging;
Types of long-range weapons;
Shooting distance of long-range weapons;
The number of long-range weapons carried by soldiers;
Weapon types: melee melee, throwing and throwing, missile long-range (bow and arrow), siege _ missile machinery;
Technical type: simple type, other type, blade type, archery bow and arrow type or siege mechanical type;
Injury types: puncture, blunt instrument, slashing, slamming and burning;
Clash sound of weapons: none, knives, mace hammers, axes, swords, spears;
Minimum attack time interval;
13, stat_pri_attr number
The main weapon attributes are:
Ap armor-piercing bullets are only counted if the target has armor.
Bp penetrates the body, which means whether the long-range weapon will still cause harm to the people behind after penetrating the first person in the world.
Spear has a bonus for cavalry and a penalty for infantry.
Pikes are only used by infantry who can form a phalanx.
Short spears are only used by infantry who can form a phalanx.
Prec only throws weapons before charging.
Throwing throwing refers to a weapon with a short distance.
Shooting can fly a distance in the air.
Area = attack in pieces, not just one person.
14, stat_sec 7, 1 1, no, 0, 0, melee, other, dull, none, 25, 1
Secondary weapons: if it is cavalry, animals and chariots, this is their attack power; If it is a long-range arms, this is their hand-to-hand combat ability; If it is some special hand-to-hand combat arms (with long weapons), this is the attack power of their short weapons, just like stat_pri.
15, stat_sec_attr area, starting, ap
Use stat_pri_attr specifically.
16, stat _ pri _ armour 0,4,0, meat
The main defenses are in turn
Defence force; Defense skill bonus (useless when shooting); Shield bonus (only valid for left attack); The sound of impact: body, leather, metal.
17, stat _ sec _ armour16,3, meat
Secondary defense: refers to the defense of animals or chariots (another calculation of riding a horse), specifically the same as stat _ pri _ armor.
18、stat_heat - 1
Extra physical strength lost when fighting in hot weather (the more active, the greater the loss)
19、stat_ground 0、 1、-6、- 1
Battle bonus (attack power) for different terrains: shrub, desert, forest and snow.
20, stat_mental 8, normal, untrained
In turn: basic morale, discipline and training. Discipline can be divided into normal, low discipline, discipline and violence, and violent forces may take them by surprise without giving orders. Training determines the neatness of the formation
2 1、stat_charge_dist 30
The soldiers began to attack the enemy in the distance.
22, statistics _ fire _ delay 0
I don't know about that.
23. Statistics _ Food 60,300
useless
stat_cost 2,2670,590
The order is: the number of rounds required for recruitment; Recruitment expenses for the imperial campaign; Maintenance cost at ordinary times; The cost of upgrading weapons; The cost of upgrading armor; Recruitment cost of customized activities
25. Ownership of Carthage
Which country can use this unit?
2 temple decoration
In the export_descr_buildings file in the Data directory under the game installation directory, there is a special file to modify the temple settings. After modifying the temple that belongs to the power you want to play,
Don't worry about any riots. The rank of the army is made of Jin Jian, a golden helmet. The people live in a good mood and have no food, drink or sewer.
There are no soldiers in the city, as quiet as a flock of clever sheep.
Build a fertility temple (the name of the temple)
{
Grade fertility temple fertility temple fertility temple large fertility temple fear fertility temple pantheon.
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{
Temple _ of _ fertility _ shrine Demand Facts {German, Egyptian, Julie,} (countries that can be used for temples are in brackets)
{
competence
{
Recruiting "Barb Screaming German Woman" 0 needs factions {Germans,}
Population _ Loyalty _ Bonus 100+ Loyalty
Happiness _ bonus bonus 100 plus happiness
Population _ growth _ bonus 10 plus population growth
Population _ health _ bonus 100 plus health
Method _ addition addition 100 addition
Wear _ simplebonus 3 plus light weapons
Weapon _ Missile 5 Plus Projecting Weapon
Weapon _ Blade Bonus 2 Weighted Weapon
Armor bonus 1 armor
Recruits _ Experience _ Bonus Bonus 3+ Experience
Recruits _ morale _ bonus bonus 3 plus morale
Trade _ Foundation _ Income _ Bonus _ Bonus 5 plus trade
}
Construction 1 (construction round)
Cost 400 (cost)
Settlement _ the smallest town
upgrade
The rest are all repeated four times, with the same format and changing numbers.
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Go around the world in one round
First find descr_character.txt in the DATA subdirectory of the game directory and open it.
Press CTRL+F to search for starting_action_points, and that's it! Its default value is 80, and the greater the change.
The farther the unit runs in one round, change it to 8000 and your soldiers can travel all over the world in one round! no matter what
The mobile range of army, cavalry, infantry, equipment and agents will be greatly improved.
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4 fertility problems
This paper introduces how to quickly modify and enhance fertility. Open export _ descr _ character _ traits first. Txt file, and then press ctrl+f to bring up the search interface, enter fertile soil and find the following fields.
Affect fertility 1 probability x-means the probability is changed to 100.
Change all fields. . Then your general will. . I won't talk about it. . . . (Not necessarily applicable to Daqin and English version, because it has not been tested! )
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5. There are some changes about the general's attributes:
Export_descr_ancillaries.txt in the data directory is a modification of followers. ..........
You can search for "antique xxxxx" first.
XXXXX is the name of the character. ...............
For example:
Auxiliary architect
Image machinery _ auxiliary. tga
Xenophobic cultural barbarians
Description architect _desc
Effect Description Architect _ Effect _desc
Effect construction 10
Effect squalene-1
Description:
architect
It's the name of the waiter.
Image machinery _ auxiliary. tga
Is the location of the picture.
Description architect _desc
Is the location that describes the text.
Effect construction 10
Effect squalene-1
These two lines are the effect.
He's changed.
Search for "Trigger trigger_XXXXX" after modification.
Similarly, XXXXX is a person's name.
This is the trigger condition for the waiter.
Don't want to bother
Directly change to
Trigger_XXXXX
When does the test character end?
Condition type XXXXX
Get the opportunity of assisting Archimedes 100
Description:
The XXXXX in front is the name of the role.
The XXXXX behind is the country.
The acquisition opportunity of Archimedes 100 is the trigger probability.
Change it to 100, the meter is wrong ~ ~ ~
Paste several role attribute lists.
Welcome to add,
The translation has been completed, so please modify it as needed ..... (XX is a numerical value, so you can fill it as you like).
Effect management XX management
Commander XX of effect command
Effect on XX's reputation
Affect transaction XX and increase transaction income
Effect tillage × farmland harvest
Tax collection XX increases taxes.
Effective law xx law
Affect health XX health
The effect is dirty and dirty (note that the number is negative, the bigger the better).
Affect the morale of the army XX army morale
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Affect personal safety XX personal safety
XX fertility rate
Public security XX public security
How much the Senate likes you.
XX resists bribery.
Experience of valorxx, Commander-in-Chief of the Royal Guards.
Effect building XX is cheap to build.
XX cavalry command
Affect the income from mining XX minerals.
Skills of renderings
Affect popular XX people's hearts
After the battle, XX wounded soldiers were cured.
XX line of sight visual range effect line
Effect movement points XX campaign map movement distance
Effect attack XX increases attack.
Effect defense XX increases defense
XX Senate status takes effect
Influence negotiation XX negotiation
Effect siege defense XX siege defender defense
Affect grain trade XX farm income
Siege attack effect XX Siege attack increased.
Affect the slave trade XX slave income
XX infantry command
Effect Battle _ V _ Greek XX increased for Greek commanders.
The combat effect against rebel commanders has increased.
Effect Battle _ V _ Barbarian War XX is increased for Barbarian War Commanders.
Effect Battle _ V _ Roman XX increases the number of commanders who attack Rome.
Effect Battle _ V _ Oriental XX increased to Commander-in-Chief of Oriental Army.
Effect Battle _ V _ Egyptian XX increased for Egyptian commanders.
Effect Battle _ V _ Cathaginians XX increased for Cathagian Commander.
Do you officials drink and make trouble every day? Your officials are corrupt? Seven-star talent becomes useless after one round in the city? Next, I will open the corner of the curtain for you, hehe. ...........
The file to be processed this time is export_descr_character_traits.
Let's have a look first.
Note the beginning of the first line of each item.
What we want to change is the trigger.
You must change the rest.
Come to me if you have any questions.
Examples seem to be popular now.
For example:
Trigger temple law trigger
When does the test character end?
Conditional termination settlement
And remainingpercentage =100.
And SettlementBuildingExists & gt= the palace of law.
Affect sobriety 1 probability 15
Impacting justice 1 probability 6
Severe impact 1 probability 6
Description:
When does the test character end?
Represents the time when an event occurs, such as the end of a round, the end of a year, etc.
Conditional termination settlement
And remainingpercentage =100.
And SettlementBuildingExists & gt= the palace of law.
This is the trigger condition. When this condition is met, the incident will happen, which is also the root cause of drinking and making trouble. ........
Affect sobriety 1 probability 15
It means that after these conditions are met, the alertness will become 1, and the probability is 15%.
Similarly, the following two lines can also be explained.
Impacting justice 1 probability 6
Severe impact 1 probability 6
This is the basic format.
If there is a better e-text, you can change it as needed. ...............
At present, it is really troublesome to find all the traits at once. .............
I posted some more when I updated it again.
Strategic skills, strategic analysis ability
Rhetoric skills, language ability
Poetic skills and poetic ability
Mathematical skills mathematics
Politics stifles politics.
Good commander, excellent commander
Integrity. Integrity.
HaleAndHearty is strong
Extremely clever or intelligent
Natural philosophy skills of natural philosophy skills
Natural military skills
GoodBuilder generator
Logical skills
Philosophy skill philosophy
Architectural skill framework
Epicurus Jiangkou School of Philosophy
Stoic philosophy
Logistics skill logistics
Brave is brave.
Fertility increases fertility
An orator is a born orator.
Excellent manager
These codes are followed by numbers indicating several levels.
However, there is an upper limit to achievement.
If you change it too high, be careful what you get (you can't play) ...........
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6 gene human gene map cracking!
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Next, we challenge the realm of God!
Arguably, like mother, like son.
But there are always a few dude.
hum .............
Next, let your generation become heroes!
The same file.
Looking for paternal traits
find ..............
hum
Give another example. ..........
Trigger dads _ public atheism
When the test character appears
Conditional fatherhood, public atheism & gt= 1
Affect public atheism 1 probability 20
Description:
Affect public atheism 1 probability 20
That is to say, the probability of inheriting public atheism 1 is 20%.
The general format is like this. If you want to, ............., you can create a rich family with pure blood.
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7. Correction of moving force
Find the descr_character.txt file in the data of the game directory and open it, looking for starting_action_points.
See the 80 in the back? That's the default distance that the computer can move in one round. Change it. The bigger you change, the farther you run. Whoa, whoa, whoa, whoa ~ ~ ~
PS: If the road is blocked, you can't move. It will take effect after one round of saving and modifying, and it will take effect immediately after reopening the game after modifying ~ ~ ~
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When you cancel the battle, a green icon will appear under your feet.
\Rome-Total War directory, there is a preferences.txt file below. Open this file.
Then find the following and change it to:
DISABLE_ARROW_MARKERS:TRUE (the default value is FALSE)
Effect: After selecting the military parade, there is no green arrow under the soldiers' feet!
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Revision in 1990s (revision rounds)
Found in the data \ world \ maps \ campaign \ imperial _ campaign \ descr _ strat.txt file of the game directory: start_date -270 summer (initial year is 270 BC).
End _ date Summer of 2005 (ending in 2005 after A.D.)
I changed it myself! Friends are free to suggest that the initial age should not be changed, because they are waiting for Marius' reform! Hmm. How interesting
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10 Initial fund modification
In the data \ world \ maps \ campaign \ imperial _ campaign \ descr _ strat.txt file of the game directory, look for denari (using ctrl+f), and the number after denari is the initial fund.
Modify it at will! But you need to know which country you have changed. Look at the English school on denari. For your convenience, I'm going to make a faction in Chinese and English:
Romans_julii (Rome-Julius) Egypt (Egypt) Carthage (Gaul) Seleuci (Seleuci)
Romans_brutii (Rome-Brutu) Parthia (Parthia) Germanic (Germanic) Britain (Great Britain) Thrace (Thrace)
Romans_scipii (Rome) greek_cities (Greek League of City-States) macedon (Macedonia) scythia (Sesia) spain (Spain)
Rome _ Senate (Rome-Senate) Bentu (capital) Armenia (Armenia) Dacia (Dacia) Numidia (Numidia)
Slave (slave or rebel)
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1 1 One-round building and zero-round line-up modification
A round of architecture:
In the data \ export _ descr _ buildings.txt file of the game directory, use ctrl+f to find the number after construction, which is the construction time, and change it to 1, indicating a round of construction! Search and modify for about 50-60 times in a row!
Anyway, just change all the numbers after construction to 1!
Zero Round Soldier Building:
In the DATA\export_descr_unit.txt file of the game directory, use ctrl+f to find the number after stat_cost as the construction time, and modify it yourself! Change the law like a round of construction!
The workload of this revision is a bit heavy! (But it's simple, it's better than waiting for someone else's patch! )
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12 Rome victory conditions
Many friends asked why only 50 cities were occupied and customs clearance was completed. The following is a modification method that can occupy all cities for customs clearance! In data \ world \ maps \ campaign \ imperial _ campaign \ descr _ strat.txt, find the following text modification.
Victory condition
Land owner 20 100
Land owner 20 100
Land owner 20 100
Land owner 20 100
Land owner 20 100
Land owner 20 100
Land owner 20 100
Land owner 20 100
End _ win _ condition
This is what I modified, as long as you know the meaning of the numbers! (The above 20 cities are occupied, which is the condition for the short-term campaign mode to win customs clearance. Remember that it was 15 if it was not changed)
(The following 100 is the victory condition for not choosing short-term campaign mode. What hasn't changed is 50)
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13 National Open Revision
Open the data \ world \ maps \ campaign \ imperial _ campaign \ descr _ strat.txt file, and find the following text to modify (I modified it myself, and the meaning of the first byte is in brackets below), as follows:
Battle of Empire _ Battle (Battle of Empire)
Playable (optional force)
Rome _ Julie
Rome _ Brouty
Rome _ Sipiy
Egypt
A generation of kings of Seleuc dynasty.
Carthage
Pattaya
Gaul
German
British people
Greek cities
Macedonia
Bendu
Armenia
Dachia
Sisieu
Spain
Thrace
Numidia
slave
end
Unlockable (optional troops after customs clearance, now empty, I will move them into optional troops)
end
Can't play (the power that I can't choose after customs clearance, now I leave a Roman Senate, because playing Senate games can't be solved with a little Roman Senate option)
Roman Senate
end
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