Traditional Culture Encyclopedia - Weather inquiry - Total War in Rome 1.5 Revision

Total War in Rome 1.5 Revision

Note: Please back up any files before modification!

Modify the basic value of 1 arms.

Put in the basic values of Roman arms: Rome-Total War \ Data \ Export _ Description _ Unit.

Open this file and you can see the settings of various arms. Let me take the elephant soldier as an example to illustrate:

Carthage elephant African chariot

Dictionary Carthage _ Elephant _ Africa _ cataphract Armored Elephant

Category cavalry

Heavy class

Voice _ heavy type _ 1

Soldier Carthage _ Elephant _ Crew, 1 8,6,1

Xiangshan African crossbow gun

Mount _ Effect Horse +4, Chariot +8, Camel +4

Attribute navigation, can run around, frighten feet, frighten mounts.

Stratum 7, 1 1, 13, 16, 1, square

stat_health 1, 15

Stat _ pri 1 0,3, arrow,120,60, missile, archery, puncture, none, 25,1

Statistical priority attribute number

Stat_sec 7, 1 1, no, 0,0, melee, other, dull, none, 25, 1

Stat_sec_attr area, startup, ap

0,4,0, meat

Stat _ sec _ armour16,3, meat

stat_heat - 1

stat_ground 0, 1,-6,- 1

Stat_mental 8, normal, untrained

Statistical cost allocation 30

Statistics _ Fire _ Delay 0

stat _ food 60300

stat_cost

Ownership Carthage

Details are as follows:

1, Carthage African swatch

The internal name of the weapon type will not be displayed in the game interface.

2. Dictionary Carthage _ Elephant _ Africa _ Group A; Armored elephant

Name the name displayed on the game interface.

3, cavalry category

Types: infantry, cavalry, siege machinery, animal trainers, ships and other non-combatants.

4, the grade is heavy

Grade: light, heavy, missile and spearman.

5, voice _ type heavy _ 1

Audio files used by arm

6. Soldier Carthage _ Elephant _ Crew, 1 8,6,1

The soldier mode is as follows:

The name used by the soldier model;

The standard number of soldiers;

Number of other articles carried by soldiers (pigs, dogs, elephants, two-wheeled chariots, machinery, etc.). );

The collision quality of soldiers is normally 1.0, which is limited to infantry.

7. Xiangshan African crossbow gun

Articles and war elephants carried by weapons

According to the different arms, this item can also be divided into:

Some infantry are led by officers, and a unit can have three officers.

Ship navy

Engine machinery

Animals can't ride (dogs and pigs)

Mount (including horses, camels and elephants) and chariots.

8. Mounting Effect Horse +4, Chariot +8, Camel +4

The influence of fighting against the enemy's special mount on combat effectiveness. Elephants attack horses +4, chariots +8 and camels +4.

Attribute navigation, can run, frighten feet, frighten mounts.

Attribute weapon units may have multiple capabilities, separated by commas, which are specifically divided into:

You can board the ship. You can board the ship.

Hide _ forest, hide _ improved _ forest, hide _ long _ grass, hide _ anywhere = define the places where the company can hide: Woods, forests, long grasslands, anywhere.

Can _ sap = Tunnels can be dug under the wall.

Make specific units nearby feel scared.

Can _ run _ amok = unit may be out of control. When the rider loses control of the animal, the animal will run around.

General _ unit = This unit can be used to specify the role of bodyguard Sineitai.

Cantabrian _ circle = The skills owned by the unit have this specialty.

Units cannot be selected in a custom battle.

Command = The unit carries a legion eagle and rewards nearby units. This unit carries an ancient Roman legion eagle, which can inspire nearby units.

Mercurial _ unit = This unit is a commercial unit that can be used for all facts.

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2 Rome Total War Revision Complete Works "Please Back Up Before Revision"

10, No.7 formation, 1 1, 13, 16, 1, square.

These formations are:

The distance between the left and right, front and back of the soldiers in close rows;

The distance between the left and right of soldiers in loose formation;

Default number of rows;

Special formations owned by the unit (there may be one or two): square team, tribal nomadic formation, phalanx infantry phalanx, tortoise shell array, wedge triangle array;

1 1、stat_health 1、 15

1, 15 This is the health value, the former one is human, and the latter one is animal (cavalry mounts do not calculate the health value). Most arms are 1, spartan marines and bull fighters are 2, Berserker is 3, and elephants are 15.

12, stat _ pri 1 0,3, arrow,120,60, missile, archery, puncture, none, 25,1

The main weapons of soldiers, if they are long-range arms, are the main ones in turn:

Attack power;

Attack bonus (assault force) when charging;

Types of long-range weapons;

Shooting distance of long-range weapons;

The number of long-range weapons carried by soldiers;

Weapon types: melee melee, throwing and throwing, missile long-range (bow and arrow), siege _ missile machinery;

Technical type: simple type, other type, blade type, archery bow and arrow type or siege mechanical type;

Injury types: puncture, blunt instrument, slashing, slamming and burning;

Clash sound of weapons: none, knives, mace hammers, axes, swords, spears;

Minimum attack time interval;

13, stat_pri_attr number

The main weapon attributes are:

Ap armor-piercing bullets are only counted if the target has armor.

Bp penetrates the body, which means whether the long-range weapon will still cause harm to the people behind after penetrating the first person in the world.

Spear has a bonus for cavalry and a penalty for infantry.

Pikes are only used by infantry who can form a phalanx.

Short spears are only used by infantry who can form a phalanx.

Prec only throws weapons before charging.

Throwing throwing refers to a weapon with a short distance.

Shooting can fly a distance in the air.

Area = attack in pieces, not just one person.

14, stat_sec 7, 1 1, no, 0, 0, melee, other, dull, none, 25, 1

Secondary weapons: if it is cavalry, animals and chariots, this is their attack power; If it is a long-range arms, this is their hand-to-hand combat ability; If it is some special hand-to-hand combat arms (with long weapons), this is the attack power of their short weapons, just like stat_pri.

15, stat_sec_attr area, starting, ap

Use stat_pri_attr specifically.

16, stat _ pri _ armour 0,4,0, meat

The main defenses are in turn

Defence force; Defense skill bonus (useless when shooting); Shield bonus (only valid for left attack); The sound of impact: body, leather, metal.

17, stat _ sec _ armour16,3, meat

Secondary defense: refers to the defense of animals or chariots (another calculation of riding a horse), specifically the same as stat _ pri _ armor.

18、stat_heat - 1

Extra physical strength lost when fighting in hot weather (the more active, the greater the loss)

19、stat_ground 0、 1、-6、- 1

Battle bonus (attack power) for different terrains: shrub, desert, forest and snow.

20, stat_mental 8, normal, untrained

In turn: basic morale, discipline and training. Discipline can be divided into normal, low discipline, discipline and violence, and violent forces may take them by surprise without giving orders. Training determines the neatness of the formation

2 1、stat_charge_dist 30

The soldiers began to attack the enemy in the distance.

22, statistics _ fire _ delay 0

I don't know about that.

23. Statistics _ Food 60,300

useless

stat_cost 2,2670,590

The order is: the number of rounds required for recruitment; Recruitment expenses for the imperial campaign; Maintenance cost at ordinary times; The cost of upgrading weapons; The cost of upgrading armor; Recruitment cost of customized activities

25. Ownership of Carthage

Which country can use this unit?

2 temple decoration

In the export_descr_buildings file in the Data directory under the game installation directory, there is a special file to modify the temple settings. After modifying the temple that belongs to the power you want to play,

Don't worry about any riots. The rank of the army is made of Jin Jian, a golden helmet. The people live in a good mood and have no food, drink or sewer.

There are no soldiers in the city, as quiet as a flock of clever sheep.

Build a fertility temple (the name of the temple)

{

Grade fertility temple fertility temple fertility temple large fertility temple fear fertility temple pantheon.

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{

Temple _ of _ fertility _ shrine Demand Facts {German, Egyptian, Julie,} (countries that can be used for temples are in brackets)

{

competence

{

Recruiting "Barb Screaming German Woman" 0 needs factions {Germans,}

Population _ Loyalty _ Bonus 100+ Loyalty

Happiness _ bonus bonus 100 plus happiness

Population _ growth _ bonus 10 plus population growth

Population _ health _ bonus 100 plus health

Method _ addition addition 100 addition

Wear _ simplebonus 3 plus light weapons

Weapon _ Missile 5 Plus Projecting Weapon

Weapon _ Blade Bonus 2 Weighted Weapon

Armor bonus 1 armor

Recruits _ Experience _ Bonus Bonus 3+ Experience

Recruits _ morale _ bonus bonus 3 plus morale

Trade _ Foundation _ Income _ Bonus _ Bonus 5 plus trade

}

Construction 1 (construction round)

Cost 400 (cost)

Settlement _ the smallest town

upgrade

The rest are all repeated four times, with the same format and changing numbers.

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Go around the world in one round

First find descr_character.txt in the DATA subdirectory of the game directory and open it.

Press CTRL+F to search for starting_action_points, and that's it! Its default value is 80, and the greater the change.

The farther the unit runs in one round, change it to 8000 and your soldiers can travel all over the world in one round! no matter what

The mobile range of army, cavalry, infantry, equipment and agents will be greatly improved.

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4 fertility problems

This paper introduces how to quickly modify and enhance fertility. Open export _ descr _ character _ traits first. Txt file, and then press ctrl+f to bring up the search interface, enter fertile soil and find the following fields.

Affect fertility 1 probability x-means the probability is changed to 100.

Change all fields. . Then your general will. . I won't talk about it. . . . (Not necessarily applicable to Daqin and English version, because it has not been tested! )

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5. There are some changes about the general's attributes:

Export_descr_ancillaries.txt in the data directory is a modification of followers. ..........

You can search for "antique xxxxx" first.

XXXXX is the name of the character. ...............

For example:

Auxiliary architect

Image machinery _ auxiliary. tga

Xenophobic cultural barbarians

Description architect _desc

Effect Description Architect _ Effect _desc

Effect construction 10

Effect squalene-1

Description:

architect

It's the name of the waiter.

Image machinery _ auxiliary. tga

Is the location of the picture.

Description architect _desc

Is the location that describes the text.

Effect construction 10

Effect squalene-1

These two lines are the effect.

He's changed.

Search for "Trigger trigger_XXXXX" after modification.

Similarly, XXXXX is a person's name.

This is the trigger condition for the waiter.

Don't want to bother

Directly change to

Trigger_XXXXX

When does the test character end?

Condition type XXXXX

Get the opportunity of assisting Archimedes 100

Description:

The XXXXX in front is the name of the role.

The XXXXX behind is the country.

The acquisition opportunity of Archimedes 100 is the trigger probability.

Change it to 100, the meter is wrong ~ ~ ~

Paste several role attribute lists.

Welcome to add,

The translation has been completed, so please modify it as needed ..... (XX is a numerical value, so you can fill it as you like).

Effect management XX management

Commander XX of effect command

Effect on XX's reputation

Affect transaction XX and increase transaction income

Effect tillage × farmland harvest

Tax collection XX increases taxes.

Effective law xx law

Affect health XX health

The effect is dirty and dirty (note that the number is negative, the bigger the better).

Affect the morale of the army XX army morale

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Affect personal safety XX personal safety

XX fertility rate

Public security XX public security

How much the Senate likes you.

XX resists bribery.

Experience of valorxx, Commander-in-Chief of the Royal Guards.

Effect building XX is cheap to build.

XX cavalry command

Affect the income from mining XX minerals.

Skills of renderings

Affect popular XX people's hearts

After the battle, XX wounded soldiers were cured.

XX line of sight visual range effect line

Effect movement points XX campaign map movement distance

Effect attack XX increases attack.

Effect defense XX increases defense

XX Senate status takes effect

Influence negotiation XX negotiation

Effect siege defense XX siege defender defense

Affect grain trade XX farm income

Siege attack effect XX Siege attack increased.

Affect the slave trade XX slave income

XX infantry command

Effect Battle _ V _ Greek XX increased for Greek commanders.

The combat effect against rebel commanders has increased.

Effect Battle _ V _ Barbarian War XX is increased for Barbarian War Commanders.

Effect Battle _ V _ Roman XX increases the number of commanders who attack Rome.

Effect Battle _ V _ Oriental XX increased to Commander-in-Chief of Oriental Army.

Effect Battle _ V _ Egyptian XX increased for Egyptian commanders.

Effect Battle _ V _ Cathaginians XX increased for Cathagian Commander.

Do you officials drink and make trouble every day? Your officials are corrupt? Seven-star talent becomes useless after one round in the city? Next, I will open the corner of the curtain for you, hehe. ...........

The file to be processed this time is export_descr_character_traits.

Let's have a look first.

Note the beginning of the first line of each item.

What we want to change is the trigger.

You must change the rest.

Come to me if you have any questions.

Examples seem to be popular now.

For example:

Trigger temple law trigger

When does the test character end?

Conditional termination settlement

And remainingpercentage =100.

And SettlementBuildingExists & gt= the palace of law.

Affect sobriety 1 probability 15

Impacting justice 1 probability 6

Severe impact 1 probability 6

Description:

When does the test character end?

Represents the time when an event occurs, such as the end of a round, the end of a year, etc.

Conditional termination settlement

And remainingpercentage =100.

And SettlementBuildingExists & gt= the palace of law.

This is the trigger condition. When this condition is met, the incident will happen, which is also the root cause of drinking and making trouble. ........

Affect sobriety 1 probability 15

It means that after these conditions are met, the alertness will become 1, and the probability is 15%.

Similarly, the following two lines can also be explained.

Impacting justice 1 probability 6

Severe impact 1 probability 6

This is the basic format.

If there is a better e-text, you can change it as needed. ...............

At present, it is really troublesome to find all the traits at once. .............

I posted some more when I updated it again.

Strategic skills, strategic analysis ability

Rhetoric skills, language ability

Poetic skills and poetic ability

Mathematical skills mathematics

Politics stifles politics.

Good commander, excellent commander

Integrity. Integrity.

HaleAndHearty is strong

Extremely clever or intelligent

Natural philosophy skills of natural philosophy skills

Natural military skills

GoodBuilder generator

Logical skills

Philosophy skill philosophy

Architectural skill framework

Epicurus Jiangkou School of Philosophy

Stoic philosophy

Logistics skill logistics

Brave is brave.

Fertility increases fertility

An orator is a born orator.

Excellent manager

These codes are followed by numbers indicating several levels.

However, there is an upper limit to achievement.

If you change it too high, be careful what you get (you can't play) ...........

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6 gene human gene map cracking!

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Next, we challenge the realm of God!

Arguably, like mother, like son.

But there are always a few dude.

hum .............

Next, let your generation become heroes!

The same file.

Looking for paternal traits

find ..............

hum

Give another example. ..........

Trigger dads _ public atheism

When the test character appears

Conditional fatherhood, public atheism & gt= 1

Affect public atheism 1 probability 20

Description:

Affect public atheism 1 probability 20

That is to say, the probability of inheriting public atheism 1 is 20%.

The general format is like this. If you want to, ............., you can create a rich family with pure blood.

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7. Correction of moving force

Find the descr_character.txt file in the data of the game directory and open it, looking for starting_action_points.

See the 80 in the back? That's the default distance that the computer can move in one round. Change it. The bigger you change, the farther you run. Whoa, whoa, whoa, whoa ~ ~ ~

PS: If the road is blocked, you can't move. It will take effect after one round of saving and modifying, and it will take effect immediately after reopening the game after modifying ~ ~ ~

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When you cancel the battle, a green icon will appear under your feet.

\Rome-Total War directory, there is a preferences.txt file below. Open this file.

Then find the following and change it to:

DISABLE_ARROW_MARKERS:TRUE (the default value is FALSE)

Effect: After selecting the military parade, there is no green arrow under the soldiers' feet!

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Revision in 1990s (revision rounds)

Found in the data \ world \ maps \ campaign \ imperial _ campaign \ descr _ strat.txt file of the game directory: start_date -270 summer (initial year is 270 BC).

End _ date Summer of 2005 (ending in 2005 after A.D.)

I changed it myself! Friends are free to suggest that the initial age should not be changed, because they are waiting for Marius' reform! Hmm. How interesting

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10 Initial fund modification

In the data \ world \ maps \ campaign \ imperial _ campaign \ descr _ strat.txt file of the game directory, look for denari (using ctrl+f), and the number after denari is the initial fund.

Modify it at will! But you need to know which country you have changed. Look at the English school on denari. For your convenience, I'm going to make a faction in Chinese and English:

Romans_julii (Rome-Julius) Egypt (Egypt) Carthage (Gaul) Seleuci (Seleuci)

Romans_brutii (Rome-Brutu) Parthia (Parthia) Germanic (Germanic) Britain (Great Britain) Thrace (Thrace)

Romans_scipii (Rome) greek_cities (Greek League of City-States) macedon (Macedonia) scythia (Sesia) spain (Spain)

Rome _ Senate (Rome-Senate) Bentu (capital) Armenia (Armenia) Dacia (Dacia) Numidia (Numidia)

Slave (slave or rebel)

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1 1 One-round building and zero-round line-up modification

A round of architecture:

In the data \ export _ descr _ buildings.txt file of the game directory, use ctrl+f to find the number after construction, which is the construction time, and change it to 1, indicating a round of construction! Search and modify for about 50-60 times in a row!

Anyway, just change all the numbers after construction to 1!

Zero Round Soldier Building:

In the DATA\export_descr_unit.txt file of the game directory, use ctrl+f to find the number after stat_cost as the construction time, and modify it yourself! Change the law like a round of construction!

The workload of this revision is a bit heavy! (But it's simple, it's better than waiting for someone else's patch! )

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12 Rome victory conditions

Many friends asked why only 50 cities were occupied and customs clearance was completed. The following is a modification method that can occupy all cities for customs clearance! In data \ world \ maps \ campaign \ imperial _ campaign \ descr _ strat.txt, find the following text modification.

Victory condition

Land owner 20 100

Land owner 20 100

Land owner 20 100

Land owner 20 100

Land owner 20 100

Land owner 20 100

Land owner 20 100

Land owner 20 100

End _ win _ condition

This is what I modified, as long as you know the meaning of the numbers! (The above 20 cities are occupied, which is the condition for the short-term campaign mode to win customs clearance. Remember that it was 15 if it was not changed)

(The following 100 is the victory condition for not choosing short-term campaign mode. What hasn't changed is 50)

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13 National Open Revision

Open the data \ world \ maps \ campaign \ imperial _ campaign \ descr _ strat.txt file, and find the following text to modify (I modified it myself, and the meaning of the first byte is in brackets below), as follows:

Battle of Empire _ Battle (Battle of Empire)

Playable (optional force)

Rome _ Julie

Rome _ Brouty

Rome _ Sipiy

Egypt

A generation of kings of Seleuc dynasty.

Carthage

Pattaya

Gaul

German

British people

Greek cities

Macedonia

Bendu

Armenia

Dachia

Sisieu

Spain

Thrace

Numidia

slave

end

Unlockable (optional troops after customs clearance, now empty, I will move them into optional troops)

end

Can't play (the power that I can't choose after customs clearance, now I leave a Roman Senate, because playing Senate games can't be solved with a little Roman Senate option)

Roman Senate

end

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