Traditional Culture Encyclopedia - Weather inquiry - Early meeting to enliven the atmosphere games

Early meeting to enliven the atmosphere games

Lead: Playing some small games can enliven the atmosphere of the morning meeting. The following is a little game I arranged to make the morning meeting active for you to read. I hope it helps you.

Active atmosphere game in the morning meeting 1 objective: to enhance the sense of group cooperation and create a United and harmonious group atmosphere.

Time: about 10 minute.

Preparation: newspaper

Operation: the group members are in small groups, and each group has about 10 people. Think of the newspaper as the only lifeboat when our group falls into the water, and ask the group to find ways to get more people to stand on the newspaper and be rescued. Everyone should step on the newspaper as a fulcrum. Let's see which group saved the most people. It is specifically divided into the following steps:

1: After the host announced the start of the competition (and started counting, with a time limit of 2 minutes), the first round of the competition began, and each group began to stand on the newspaper. After standing, they raised their hands to see which group with more people won. (If you don't stand well within the limited time, the number of people standing in the newspaper shall prevail. )

2. By analogy, the second round will be held. In the second round of competition, the newspaper is folded in half, and other operations are the same as "one"; In the third round, the newspaper is folded in half, and other operations are the same as in the second round.

3. Two wins in three games, the winning group may plead and punish the losing group, such as flat support, push-ups for men and women and so on.

Sharing: Group members share their feelings, and group representatives make concluding remarks. The host made a summary of the activity and released it to the next program.

Note: When the group members join in the discussion of each member's problems, don't overemphasize the problem solving, guide the members to get some inspiration in the group discussion, or entice them to look at the problem from another angle.

In addition, the background of the game can be modified to compare the insurance zone of the earthquake, which can be more suitable for the situation.

Morning meeting, warm atmosphere, game 2, game time: 10- 15 minutes.

Number of players: unlimited

Game props: business cards, it is best to bring more.

Game effect: active atmosphere, ice-breaking game.

Safety: If someone fights because of jealousy, it is inevitable.

Game steps:

1. Find a few losers by any means, for example, let everyone form a circle, open your arms, put the palm of your left hand down flat, and push your right index finger vertically to the heart of your right partner's left hand.

2. When the instructor sees that all partners are ready, tell everyone the rules of the game: When the instructor shouts "grab", all partners should grab the right index finger of the left partner with their left hand and try not to be caught by the right partner. The caught partner stood in the middle of the circle. In the end, there are about ten partners in the intermediate station (depending on the number of people, the number is almost enough, and the ratio of male to female is preferably 1: 6544.

3. Partners who are not caught can return to their seats. The arrested partners stand in front of everyone in a row and must be of the opposite sex (it doesn't matter if the number is limited). The lecturer took out a business card and told everyone: usually we need to hand in a business card when we meet customers, right? How did you pass? What will the partners say? The lecturer can do this-it's so simple, don't write. -) So today, we pass business cards in another way. Pass the business card with your upper lip and nose. At this time, the lecturer will demonstrate first, and it is best to exaggerate the action (such as kissing, putting the business card between the nose and the upper lip). Rule: don't touch the business card, pass it from the first partner to the last partner.

4. In the middle of the game, the business card may fall to the ground. Change a business card for health advice.

I believe you have seen the atmosphere at this time, and the following will continue to be dominated by you.

Morning meeting, active atmosphere, game 3, game introduction

Left, right and left is an interactive game to test the ability of reaction. Although it is very simple, it can make people enter the state of thinking quickly. For companies with morning meetings, it can not only enliven the atmosphere, increase the feelings between colleagues, but also make everyone's brains think quickly, so as to get into the working state well.

Number of participants

infinite

Game props

not have

game rule

Before the game starts, you can choose a person as the host of the first round of the game. The host can make everyone form a circle or stand in a row, and then you can give five commands-front, back, left, right, yes andno. When the host gives the command, all participants in the game must turn their heads and shake their heads quickly in response, but the reflected actions must be contrary to the host's requirements. For example, if the host says "left", you must put. Whoever does the same action as the command needs to be punished.

Game 4: Group members form a circle. Any nomination starts with one member, who introduces his "department and my name" first, and then starts clockwise or counterclockwise. The second student introduces himself in the same way, but if he says "I am * * * behind * *", the third student still says "I am * * *".

For example, the first person introduces himself as "I am Zhang Yu from the sales department or Zhang Yu from the sales department", and the second person introduces himself as "I am Li Hua from the customer service department behind Zhang Yu from the sales department" or "I am Li Hua from the customer service department behind Zhang Yu from the sales department"; The third is "I am Zhang Yu in the business department, Li Jing behind Li Hua in the customer service department and Li Jing in the administrative department", "or I am Li Jing in the administrative department behind Zhang Yu in the business department and Li Hua in the customer service department"; Analogy in turn

Analysis: Some friends may have played this game, but it is a good choice for newly formed teams or teams with relatively many newcomers. On the one hand, it can enliven the atmosphere and break the deadlock, on the other hand, it can accelerate the understanding between students.

The host prepares a piece of paper and a pen in advance, writes a number on the paper and announces a range. People who participate in the game guess an integer within this range in turn, and the range will be reduced accordingly every time the host guesses. If someone guesses, let him perform a program, or take a big adventure, such as truth or dare, let him hold someone for a few laps, or suddenly walk up to someone.

For example, I hope the number written on the paper is 24. When someone guesses, I limit the range to 1- 100. Suppose the second person guesses 49, and the range becomes 1-49, and the third person guesses 20, and the range is 20-49. It won't appear until someone guesses the number.

Analysis: This game can also be modified. For example, when there is no pen and paper, you can enter a number on your mobile phone, which is generally between 1- 100, excluding 1 and 100. You can also play like this, of course, provided that you have a good code word or tacit understanding with someone in advance. For example, if you tell a member that the number you entered this time is nothing more than 2 or 99, then the cooperating person will say it and grab the next one directly. You can also make it more clear that a "small skill" is 2 and a "big skill" is 99. Think for yourself.

Game 6: The morning meeting will enliven the atmosphere. This game is very simple, and there is no need to prepare any props. The host chooses one of the participants, everyone stands up, and then asks him/her to stand with his/her back to everyone. Next, the host used the method of "choose one from two" to screen from the crowd, and the last one left was the one just standing!

Analysis: The main purpose of this game is to have an interactive process, that is to say, fully mobilize the following audience to boo, let them participate from time to time, and help the host to do the game well, such as "Do you like long hair or short hair?" "Curly hair or straight hair?" "sneakers or high heels?" etc

For example, when everyone is ready, the host first asks the interviewee, "Do you like to wear professional clothes or non-professional clothes?" If you choose to wear professional clothes, then wear non-professional clothes' sit down; "Do you like wearing leather shoes or not?" Those who don't wear shoes, those who wear shoes, and so on.

Participants in the morning meeting will form a circle, with their hands outstretched, their left hand half clenched, and their right hand holding out their forefinger. Then they all put their right index finger in the left hand circle of the person on your right. The host will call 123 first. Everyone will try to grab the right index finger of the person on your left hand with his left hand, and the right index finger will try to escape from the fist-clenching action of the person on your right hand.

Analysis: This game is mainly to exercise everyone's reaction ability and comprehensive coordination ability. Many people run away with their right hands and forget to catch them with their left hands.

The host of the lively atmosphere of the morning meeting explained to the participants in advance that the numbers in the game are all two-digit integers. The first one refers to how many participants are needed in the game, and the second one is the way of combination, such as 1 hug, 2 hand holding, 3 cheek pinching, 4 nose pinching and 5 ear pulling.

For example, if it is 34, it means that all participants should immediately disrupt the original position or combination, and form a small circle again by three people, but all of them are holding the noses of the people next to them in a circle, emphasizing that they can only hold different people, not one person's nose at the same time, otherwise it will be chaotic; 6 1, six people form a small circle and everyone hugs together.

Analysis: In fact, there are many ways to play this little game. One is to see everyone's memory and reaction ability, and the other is to see whether you can make full use of the resources around you by observing the environment. If there is no challenge, you can add another digit to make it a three-digit integer, and the third digit is used to indicate the combined posture, such as standing, squatting or lifting one leg.

The rules of this game are simple. Divide participants into two groups. The host can specify a keyword, as long as the song contains this keyword, or its homophonic. The two teams cut the cloth with stones to see who can start first. If any team can't catch up, or it takes too long, it will be a loss.

For example, the keyword is "girl", such as "there is a good girl in a good place", "girl ... girl ... flowers, beautiful eyes", "How many times have I dreamed of you, girl" and so on. ......

Analysis: When playing this little game, it is best to divide into two or more teams, so that each team can freely specify which team will pick up after singing, and then PK after the last two teams.

Morning meeting, lively game 10, 1. Instinct

Rules:

1, the host invited 3-4 participants to take the stage.

2. The interviewee stood with his back to the whiteboard.

3. The host writes down topics on the whiteboard, such as going to the toilet, falling in love, taking a bath and other daily activities.

The host pushed the whiteboard to face the audience.

5. The moderator asked the following questions:

Would you like to do it?

How many times do you like to do it every day?

Do you prefer to do it alone or with whom?

Do you prefer to do it during the day or at night?

Do you prefer to do it at home or outside?

Respondents must choose an answer for each question. Finally, the host asked the respondent to look at the questions on the blackboard by himself, and the funniest one won.

Second, crossword puzzles

Rules:

1, the host wrote a word "mouth" on the blackboard, and then wrote down the names of each participating group on the blackboard.

2. Game method: add two strokes on the basis of "mouth" to form another word.

3, each group is a competition unit, starting from the first group, can't repeat, say it within 30 seconds, if you can't say it within the specified time, or repeat it with the previous group, you will be eliminated. The last remaining group is the winning group.

4. Precautions:

The purpose of this game is not to win any team, but to truly reflect the strength of the team and the accurate embodiment of brainstorming.

Third, "holding a group to fight the world"

Rules:

1, let all the people form a circle side by side, or stand in a row.

2. The host is standing in Taichung.

3. announce the rules of the game. For example, if I say 5, we should quickly form a combination of 5 people and 5 people. These five people should hold fast and not be invaded by outsiders; Say nine, and form a team of nine people.

4. every time, please stand on the side of the people who are squeezed out of the bureau.

All the players kneel down, one, two, three, and see which group gets up quickly.

6. After playing several times, I invited two people who have been held in the team to play.

7. The host talks about feelings with or without an appointment; Please talk about the feelings of the fastest team and summarize the feelings after the game according to what they said.

Fourth, "live imitation show"

Rules:

1, the host invited 5-6 participants and a guest performer.

2. First, the performer will demonstrate the content to be imitated. For example: a Huangmei opera, a dance, etc.

3. Next, the participants imitate the performance one by one.

The audience voted for the best imitation award.

Verb (abbreviation for verb) "Dance of Chen Wenjing"

Rules:

1. Choose two outstanding players (1 male, 65438 female) to lead the dance.

2. The basic steps are taught by men and women respectively.

3. Paired men and women practice basic dance steps without musical background until they are proficient.

4. Play the second world famous song of Rabbit Dance, Cha Cha Dance, and let's dance together.

5. Precautions:

Cha-cha dance is an elegant dance with cheerful music, which is very suitable for group dance. And because there is no physical contact between men and women, it is more suitable to perform at the training evening. When all the students dance together, the atmosphere of the party will reach its climax at the same time.

Sixth, the "subconscious"

Rules:

1, one person from each district participates.

Participants randomly wrote three idioms on the blackboard in one minute.

3. Then the host will analyze the three stages of life represented by these three idioms, namely first love, passionate love and wedding night, and then see which idioms the contestants use to describe themselves in the three stages.

Seven, "Qi Xin together" (outdoor games)

Rules:

1, each team chooses three people to participate (two men and one woman).

2. One person's (female's) left and right legs are tied to the other two people's left and right legs respectively and lined up at the starting line.

3. At the beginning of the race, the 10 meter race will be held within the specified area, and the first person to reach the finish line will win.

4. The host awarded the prize to the winner.

Eight, "balloon flying" (outdoor games)

Rules:

1, one person from each team will participate.

Everyone is holding a balloon and queuing at the starting line.

3. At the beginning of the competition, the contestants throw balloons in the air and run 10 meters in the designated area. Balloon can be kicked by hand to make it suspended, and it is not allowed to be caught by hand.

The one who reaches the finish line first wins, and the one who catches the balloon or lands with his hand is eliminated.

5. The host awarded the prize to the winner.

Nine, "image memory"

Rules:

1. The host first named the following items in turn: trees, ducks, pyramids, cars, hands, spoons, guns, car tracks and beer.

2. Give everyone three minutes to recall and try to remember these items.

The host asked two or three people how they remembered it.

4. Finally, the host told the answer: all the items are related to the number 1-9, and the images are memorized. For example, the image of the tree is 1, the stick figure of the duck is 2, the pyramid is triangular, the car has four wheels, the hand has five fingers, the spoon image is 6, the gun image is 7, the car runway image is 8, and the beer homonym is 9.

Namely: tree (1), duck (2), pyramid (3), car (4), hand (5), spoon (6), gun (7), car runway (8) and beer (9).

X. "murder game"

Rules:

1, preparation stage:

Everyone sits in a circle (ranging from seven or eight people to dozens of people), and each person is given a card by the host, indicating the good guys and the bad guys (bad guys account for about 1/4 of the total number), and each person only knows his own identity.

From everyone's random seat selection, it can be seen that everyone is willing to sit with people who are familiar with or have a thick intersection, that is to say, they all choose comfort zones and avoid compression zones. )

2, "murder" stage:

Everyone strictly follows the host's password:

The host said:

(1) Everybody close your eyes.

(2) The bad guys open their eyes.

Bad guys wink at each other and kill a good guy in a blink of an eye.

(3) the bad guys close their eyes.

(4) Open your eyes.

The host announced that someone had been killed.

3. "Catch the murderer" stage: (It is also the most exciting and exciting stage of this game)

First, the victim accused the murderer and gave evidence. Victims can provide evidence from subtle sounds, actions or intuition. Then, we have a full discussion.

It's like a fierce brainstorming meeting. This group, which mingles with the bad guys and the good guys, wants to bring the bad guys to justice.

In the end, the remaining number of good guys and bad guys won.

XI。 Folding newspaper

Put two 4-inch newspapers on the ground, and five people (a group) stand on each newspaper. Each group sends a representative to guess each other's boxing (scissors, stone and cloth). The losing team must fold the newspaper under their feet in half and then stand on it (all feet are not allowed to touch the ground) until one of them can't stand up.

Twelve, whisper

The organizer prepares a long and circuitous sentence (for example, how much do you know about the words "two points are ice, three points are clear, four points are cold, three points are clear, and four points are steamed"), and each group (not less than 12 people in each group) sends a representative to memorize this sentence, and after coming back, it is passed from the first person to the last person by "whispering" within the specified time.

Thirteen, hand in hand

A team member was blindfolded, and another team member in the same group took his hand through a flat road and a rugged road ... After the blindfold was untied, each team member and the team member shook hands, and he found out who was holding hands just now.

14. Bridge crossing the river

In pairs (usually a man and a woman), two people alternately spread two identical rectangular boards on the floor and walk to their destination. No one's feet are allowed to step out of the board, and the first person to reach the finish line wins.

Fifteen, strong grass in the wind

One player stands at the center of the circle, and the other players stand in a circle with a radius of 1 m. The players in the circle lean straight back and follow the ground with their feet. Players around make them spin by pushing their hands.

Sixteen, ultra-low altitude flight

All participants collectively drilled through the horizontal bar with decreasing horizontal height, requiring their bodies to lean back and not lean forward, and those who knocked down the horizontal bar were eliminated.

XVII. Exchange partners

When odd people took part in Disco, the music suddenly switched to a slow rhythm, and everyone went to grab a partner. A single man was eliminated, but he didn't leave the stage. After a while, the host shouted "exchange partners", including those who were eliminated before, and at the same time grabbed the partner. It is inevitable that another person will be eliminated, and the game will start again after the two people who have been eliminated twice leave.

Eighteen, three people run with the ball.

There are three people in each group, and each group uses a balloon as competition equipment. Three people were back to back, arm in arm, and the balloon ran back among them. Balloons are not allowed to land, burst or be blown away during the process, and the score is calculated by timing.

Nineteen, lucky guess

The host prepares a number in advance and announces a range for participants to guess within. Every time the host guesses, the scope will be narrowed accordingly, and whoever is unlucky enough to guess must execute the program.

Twenty, the weather forecast

Light rain slaps shoulders, moderate rain slaps legs, heavy rain applauds, and heavy rain stomps. Shoot yourself first, then shoot each other in pairs. Comparison of different effects, 30 seconds of thinking, and the role of cooperation. Do it again.

Twenty-one, focus

On the count of 1, 2, 3, everyone heard three applause, and the performance was wrong.

22nd, run!

Everyone sits in a circle, hands outstretched, left index finger and thumb holding the circle, and right index finger placed in the finger circle of the person next to them. The host shouted 123, and everyone ran with one hand.

Number 23, come on

Come on, group name (One Pirate). Everybody stand in a circle. Pat the person next to you on the back, left and right, and then go back to the middle. High five, shout a word. The first beat, shouting a word, the second beat, shouting two words ... can be completed within the specified time, such as 12 seconds.

Twenty-four, squatting

"Say less"-get down, "do more"-get up. "Spirit"-squatting; "Concentrate"-get up, squat down and shout numbers, do it 6 times, 2/5 don't shout, do it 8 times, 2/6 don't shout.

Twenty-five, count the money

Women 1, men 50 points, all jogging around, according to the amount of money said by the host into groups. It can also be counted individually without calculation.

Twenty-six, pass the empty water bottle

An empty mineral water bottle, all people hold it with their heads and necks, pass it around, and don't touch it with their hands.

Twenty-seven, the police catch thieves

Two groups of people stood in two rows, face to face, reached out to each other, staggered and bumped into each other. Call 1 let the left team clap the right team's hand, call 2 let the right team clap the left team, and call 3 stop. Get down if you do something wrong.

Twenty-eight, mice, lions and elephants

Two groups of people stood face to face in two rows. The first man in the platoon leader said a signal and whispered it to his team. After everyone knew it, the referee shouted, and the two teams shouted their codes together. The elephant caught the lion, the lion caught the mouse, and the mouse caught the elephant.

Twenty-nine, squirrel house

(More than 20 people) All people form a circle to count off, 1, 2, 3 build a house, 2 be squirrels, crouch in the middle, and the redundant people stand in the middle of the circle. Three passwords: the hunter is coming, there is a fire, and there is an earthquake. When the hunter came, the squirrel left the house to look for a new house. When the fire broke out, the house collapsed, so he found a new partner to build a new house. After the earthquake, the squirrel and the house regrouped. The man in the middle is a squirrel, and he wants to seize the house. Squirrels without houses should be punished.

Do you know him?

A way of self-introduction, the first person says his name, the second person says his name next to XX, the third person says himself next to XX, from the first person to himself in turn, so he turns back to the first person, and the first person repeats everyone, ending. You can also add an adjective and a feature before the name to increase the difficulty and impression.

Thirty-one, introduce yourself

Names, favorite fruits, animals, plants, etc. , will increase the difficulty. If you can't repeat what you said before, explain your reasons for liking it. Can help people remember each other's names and characteristics.

Thirty-two, sit up

This is a game that makes everyone understand the importance of cooperation.

1 First of all, the four of us sat back to back on the ground in a circle. Sitting is butt to the ground. Under normal circumstances, a person sitting on the ground can't stand up without hands.

2. Play bridge with four hands (arms crossed), and then ask them to stand up together. Is it easy? Then it shouldn't be too difficult to try a little more people, say six or seven. Finally, try fourteen or fifteen people to stand up together, which will be more difficult.