Traditional Culture Encyclopedia - Weather inquiry - Dota general instruction
Dota general instruction
These commands are usually entered by the host within 15 seconds of the game and are usually marked on the title of the room. These game modes will affect the way players play.
-aa- is the abbreviation of "full agility"; Force all players to choose only agile heroes.
-AI-the abbreviation of "all intelligence"; Force all players to choose only smart heroes.
-AP- is short for "Select All"; Players can choose heroes from all pubs owned by opposing parties.
-as- is the abbreviation of "all forces"; Force all players to choose only power heroes.
-ar- is the abbreviation of "completely random"; All players use randomly selected heroes from all pubs to start the game. In this mode, the cost of reselection increases from 200 to 400.
-CTF-the abbreviation of "capture the flag"; In this mode, players no longer need to destroy ancient relics, but go to the other base to grab flags and bring them back to their own base, and each flag brought back to their own base is counted as 1 minute. Any hero with a flag is visible to all other heroes, and the mana of the hero is always set to 0; The team that scores 5 points first wins (this mode cannot be used now).
-DM-short for "Death Race"; If the hero of the player dies, the hero will be removed from the game, and the player will choose a new hero from the remaining heroes to continue the game. When a team's hero dies 36 times, the team loses the game. When the hero dies, you will lose the money you lost in the normal game mode and a hero level. (In the new version-you will no longer lose a level) Level loss is not a bug: in the previous version, when the hero died, all levels and items were lost. This is an improvement because the development team doesn't want to change the dm mode too much. Starting from version 6.20, the death contest mode has been reactivated.
-du-short for "replication mode"; Different players can choose the same hero. Now it can only be used with -allrandom mode.
-id- is short for "falling objects"; In this mode, random falling objects replace money losses as a punishment for the death of heroes. Note: the game will randomly choose an item column to drop, so it is not a good idea to buy a lot of cheap items. It is said that the falling of articles is not completely random. There is a 75% chance to drop the best item and a 25% chance to drop from other items.
-lm-the abbreviation of "league mode"; This is a new mode introduced by version 6.20, which can only be used for 5 v 5 games. In the "league mode", each player chooses a hero in turn, player A of the Guards Corps chooses a hero, then player B and player C of the Undead Scourge choose a hero, then player D and player E of the Guards Corps choose a hero, and so on until all players choose a hero. If the player does not choose a hero, he will get a random hero and lose all the initial money. Note: In the current version, players have 20 seconds to choose a hero.
-mm-short for "mirror mode"; Players can choose heroes as usual, but after a given initial time, they will randomly choose the hero composition of the team according to the hero selection of both sides, and give the same heroes to the relevant players. In the end, both sides will get exactly the same hero composition, just like the name of the pattern (5v5 game = choose 5 pairs of the same heroes from 10 possible heroes). (This mode is not available now)
-Mr- is the abbreviation of "random pattern"; Randomly select a game mode from ar/ap/tr/regular.
-the abbreviation of "reverse"; Our heroes are chosen by our opponents, and vice versa. (This mode is not available now)
-SC-short for "Super Soldier"; Every wave of soldiers will produce random super monsters. This model is completely random, and there will be siege muppets, scary strange fish and ancient hydra randomly joining the two camps to increase the sense of accomplishment of the game. This is not completely fair, because the choice of super soldiers is arbitrary and changeable (for example, the Guards may get super soldiers at the end of the game, while the Scourge may get super soldiers earlier and more frequently). New versions (such as 6.27b) try to solve this problem with the super soldiers generated at the same time. In addition, killing super soldiers can get almost the same money as destroying a tower, and encourage players to follow them. Even if the super soldiers of both sides are generated at the same time, one side may still be at a disadvantage, such as getting a weaker super soldier and the other side getting a stronger super soldier. In this case, it is very likely that one party got an ancient hydra (the strongest super warrior) in the early stage of the game and destroyed several towers of the other party, which is likely to lead to the quick end of the game, because the other party had nothing to do with this super warrior at that time. Short for -sm-"short mode"; The health of buildings and towers is reduced, and more experience and money are accumulated. This mode is the most commonly used game mode in public game rooms and is usually used with -ap. Some more experienced old players believe that this mode changes the balance of the game by making it easier for later heroes to become stronger (such as phantom assassins and puppies). These late heroes are more likely to reach the peak in a short time, and the ruling time of middle heroes (mainly intellectual heroes) is greatly shortened. (it should be -EM)
-NP-the abbreviation of "nopowerups", the spell is no longer randomly generated in the middle of the river.
-tr- is short for "team randomness"; Players get a random stupid hero (Guards Corps, or the scourge of the undead), and can use the -repick command in the first minute of the game to spend 500 yuan to re-select the hero.
Player command
Commands in the process of hero selection:
-Random.-Choose a hero at random. You can enter the-reply command, which costs 200 yuan to re-select a hero at random (note: the cost of re-selecting a hero in -allrandom mode is different from the cost of entering -random yourself). You can only re-select at the beginning of the game; After a certain period of time, -random becomes invalid.
-Repackage-Give you a new, random hero if you are in an -ar game or you want to change your own hero (need 400/200 yuan). There is a 45-second time limit for re-selecting heroes (the maximum number of re-elections is once). If you choose a specific hero and enter the -repick command, the player will lose the current hero and more money, and gain a new random hero. This situation only makes sense when the player inadvertently presses the shortcut key (when choosing a pub) to summon a hero.
Information command for displaying information on the screen:
-beam counter- used to display the amount of moonlight cast by the Moon Knight. (Since version 6. 18, this command has been deleted, and according to Icefrog, it will never be added again).
-Creepstats (-CS)-short for "Creepstats"; Players can track the number of enemy/enemy soldiers they killed.
-csboardon- always shows the number of soldiers killed by the player.
-csboardoff "- Stop displaying the number of soldiers killed by the player.
-match up(-ma)- Displays the names, colors and heroes they control.
-movespeed(-ms)- Displays the current moving speed (for debugging and obtaining information). Including the bonus effect of items and skills on speed.
The instructions in the game are usually used to solve some small problems of heroes:
-disable help- Prohibits your paladin's loyalty test from being imposed on the hero controlled by the player.
-enable help- The loyalty test to lift the ban on your paladin has been added to the hero controlled by the player.
-recreate- for some heroes who have transformation skills that are not available in the world map editor, such as dragon knights, werewolves, ghouls and blades of terror, there may be some problems of losing control of the heroes. This can be solved by bringing the hero back to the fountain of life and typing the following command.
-refresh-works on Phantom Assassin (PA). This command is used to refresh some of her invisibility skills "fuzzy" (to solve the problem that her invisibility will be lifted after her death). Since the release of version 6. 10, Frost Star will no longer make PA invisible. It is worth noting that even if the -refresh command is not input, "fuzzy" will still give PA a passive evasive effect, but she is not "invisible". Technically, players suffer from constant input-refresh commands, which are easier to find and more painful than PA. After version 6.20, this instruction was abolished because PA will automatically refresh its status.
-unstack- Send your hero to the Fountain of Life in 60 seconds; Use this command when your hero is trapped in an immovable position (for example, trapped in a forest). The hero can't move during the transmission, and the delay time of the command can prevent the player from abusing the command.
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