Traditional Culture Encyclopedia - Weather inquiry - What about Yuri's revenge and the shame of the capital?
What about Yuri's revenge and the shame of the capital?
Time flies. Location: San Francisco. Task 1: occupy the power plant to provide power for the time machine. Task 2: Defend the Time Machine. Task 3: Destroy Alcatraz's spiritual dominator (scene in hurt locker). Mission description: Yuri is about to launch his spiritual dominator on Devil's Island. Our only chance now is to use the time machine provided by Professor Einstein to go back to the past and stop him before he completes the worldwide network of spiritual dominators. This level is relatively simple. After entering the mission, there is not enough electricity to supply the time machine, so you have to occupy at least four power plants. Yuri's soldiers occupied the houses along the road, so be careful. After occupying the engineer, the time machine started, and time began to go back ... and stopped. Back in the past, but this is when the Soviet Union invaded the United States. The Soviet army began a large-scale attack, paying attention to the maintenance of giant guns, and its extremely long range could destroy most fearless warships. Kirov, be careful to shoot down with an infantry vehicle. Then Tanya came out of the time machine, directed her to swim across the sea to Devil's Island, and blew up the spiritual dominator to complete the task. If Tan Ya dies, there will be five aircraft carriers, which will make it easier to fight. Supplement: 1. The range of this giant gun can only be described by exaggeration, and it can also hit the nuclear power plant on the other side. But it doesn't matter whether you fight or not. The target is the spiritual dominator. Hollywood Level 2, a dream Location: Hollywood Los Angeles Mission 1: Destroy all the army recycling factories in the city (there will be a cash box when destroyed). Task 2: Destroy all Yuri's buildings. Task Tip: Not all hostages are controlled by mind, and some can even help you fight. Mission description: Yuri has taken control of the people of Los Angeles and sent them to the army recycling factory in exchange for resources to supply his huge spiritual domination project. If these military recycling factories can be destroyed, Yuri will lose a huge resource supply base. After entering the mission, the computer will prompt you to occupy Los Angeles in the lower left corner of the map and seek paratroopers' assistance. There are four crocodile guns around. Don't hit them at first. Pay attention to Yuri's crocodile tank in the battle, the infantry is simply vulnerable in front of it, and occupying the building with American soldiers can play an effective defense role. After that, with two battle fortresses and ten heavy soldiers, you can easily kill crocodile guns around Los Angeles. You can also hit faster with a smooth blade, just be careful of other tanks. It is suggested to build spy satellites to clean up Yuri's soldiers (rocket pilots) and tanks patrolling around (just with bare edges). In the mission, Yuri has two bases, one on the upper left and the other on the upper middle. After destroying all the army recycling factories with phantom cover (several battle fortresses can be added at the same time), first destroy its headquarters, chariot factory and barracks, and then easily clean up its remains. This level will meet Yuri clone, be careful, he is very dangerous, don't let him meet your elite force. For uncontrollable soldiers, Yuri will use air waves, which can kill your unit in a few seconds. You don't have to occupy Los Angeles to get help from paratroopers. You can put uncontrolled citizens into the battle fortress, add soldiers from the Chrono Corps, and add some tanks with smooth edges where Yuri and several tanks are added in front of the local construction factory. Rolling tanks will attack immediately, but pay special attention to it: hit the mind control unit first when you meet the enemy (if your unit is controlled, don't worry about the controlled unit first, kill Yuri who controls your unit before attacking. It is suggested to build more battle fortresses/multi-functional infantry vehicles full of seals. The third level concentrated attack location: Seattle Mission 1: Destroy Yuri's nuclear silo. Task 2: Save the giant soft park. Mission brief: Because we have cut off Yuri's resources, now this madman intends to take a more direct approach. He built a nuclear bomb silo in Seattle and used it to extort money from Giant Software Company to help it compile mind control software. Our mission is to save Seattle and Giant Software from Yuri's nuclear threat. The boss of the giant soft company (looks like Bill! After sending us a distress message, it is now in Yuri's hand. Attention should be paid to several power plants in China, and it is best to ensure the power supply of the weather controller. Every power plant should have one or two snipers loaded with infantry vehicles to defend Yuri's mind control unit and virus snipers. Prepare more than a dozen tanks (including Phantom, Grizzly Bear, and infantry vehicles loaded with snipers). First, use lightning storm to clean up the enemy buildings and units around the nuclear bomb silo, and rush over to level the nuclear bomb silo. It should be noted that the enemy's first nuclear strike will blow up our chariot factory (the enemy's special weapons are mainly used to blow up your chariot factory, while I used special weapons to blow up a large number of enemy power plants, followed by the chariot factory, the barracks and the mines). There is also a chariot factory in the lower right corner of the map, but it needs to be occupied to reproduce the chariot. Nuclear bombs are useless to power plants, just use national defense engineers. We have a TV tower in our base area. When the troops are stationed in it, the map will be completely opened. But even if the space needle tower is destroyed, there is no need to worry about the map closing. The map has been defended by the army from the beginning, and it is basically ignored. After the original garage is gone, several tanks will come. You can also prepare more than a dozen grizzly bears, and then use lightning to get rid of Yuri's troops near the nuclear bomb (it seems that there are three teams), and then go to the left to get rid of Gator machine guns and fences, and go in and dismantle them (there are buildings occupied by Yuri in the middle, and beat grizzly bears every second). Tomb Raid Level 4 Location: Egypt Task 1: Destroy Yuri's biochemical reactor next to the Great Pyramid and rescue Einstein. Task 2: Destroy Yuri's base. Mission Description: Yuri has captured Professor Einstein and tried to get him to speed up the completion of their spiritual domination technology. Now we must immediately rescue Professor Einstein and destroy all Yuri's armed forces in Egypt. Entering the mission, it is a piece of yellow sand. At the beginning, we should make a good defense and quickly mobilize four tank killers, so we can successfully resist the initial attack of Yuri tank. Use American soldiers to occupy the pyramid above the base (mummies will appear, and the attack power of mummies is equal to that of Yuri's orcs, which is slower than that of orcs and lighter than that of orcs. ), can greatly improve the defense capability of the base. After that, Tanya and several engineers can be airlifted to occupy the oil well in the lower right corner of the map, and several towers with smooth edges can be built at the two entrances for defense. Build a control center to produce a dozen or twenty remote-controlled tanks (not controlled by Yuri's thinking unit and thinking control tower). Let's go! First, clear the power plant and Gator gun next to the Great Pyramid, rescue Professor Einstein, and then destroy Yuri's base. If the weather controller can be built, it will be easier to clean the enemy base with lightning first. Quick Play: First, use Tan Ya to cross the river to sweep away the defense at the edge of the pyramid, and then use seal troops to blow up the two bridges on the right side of the map (always beware of engineers, they will cross the gate and occupy your oil well. If the bridge is built, blow it up again with the seal troops), and then build 20 remote control tanks (I have tried this strategy, the more the better) to destroy the fence from the lower corner of Yuri base and sweep the front defense. Yuri's defense in the back is less (nine tanks arranged neatly inside Yuri base are sent to the river through hyperspace), but it can be solved with so many remote control tanks. Destroy the construction factory first, and then destroy the chariot factory → barracks → power plant in turn, so that Yuri's arms are almost completely annihilated, sweeping away the defense on the side, and complete! Don't rush to rescue Einstein, wait until the lightning storm is finished. It would be better to attack the enemy's construction factory with special weapons at the same time. There will be about nine tanks next to the replication center, arranged neatly, which are controlled by the mind controller for you. Add: Play quickly: At first, sending Tan Ya across the river to fry oil drums can directly rescue Einstein, and Tan Ya is out of psychological control. The neatly arranged (3*3) tanks in Yuri base are controlled by the spiritual dominator. Troops that eat mind control will no longer be under mind control. If this operation is not wrong, they will be enough to destroy the entire Yuri base. If it really doesn't work, build a chariot factory next to the spiritual dominator. Attachment: At the beginning, the base defense only needs to invite tank killers and snipers (loading infantry vehicles). A Bug occurred: after clearing the other base, the mine car will rush to our base, and the task will continue after destroying the vehicle halfway. After reading the documents, they will block the way with defensive buildings, turn them into buildings, and then successfully clear the field. I don't know why. New Zealand-Australia Replication War Level 5 Location: Sydney, Australia Task 1: Find and destroy Yuri's replication center. Task 2: Destroy Yuri's remaining armed forces. Mission Description: Yuri established a replication center in Sydney, Australia, intending to replicate and replace world leaders. We must destroy the replication center at all costs before it achieves its goal. After entering the mission, three or five destroyers will be dispatched immediately to meet the attack of the Thunder submarine, and pay attention to the air defense on the shore. Produce some houses occupied by American soldiers on the right side of the base. Note that many houses have been occupied by Yuri recruits, but they can be smashed by rocket flying soldiers (note Gator). Then build several networked prism towers on the edge of the base to make ground defense. Then build spy satellites and teleports, send four or five smooth edges and a battle fortress (loaded with a seal and four heavy soldiers) far away from the centrifugal control tower behind Yuri base, concentrate on killing the nearest heart control tower and heart control unit first, and then move forward step by step to sweep all its buildings. Or put it on the sea with a remote control tank before the attack, and launch it from the lower right corner during the attack, resulting in more than 45 to 50 planes. He was caught off guard by sending nine tanks with smooth edges to a safe place behind the replication center. Sixth level Halloween location: London, England Task 1: Parliament cannot be destroyed Task 2: Destroy Yuri's armed forces. Mission Description: As the plan to clone the world leader failed, Yuri plans to catch the real leader. Now they (including the Soviet Prime Minister) are negotiating and signing an offensive and defensive alliance treaty against Yuri in the parliament building next to the Thames and Big Ben in London, England. Our task is to protect parliament from being destroyed. Yuri's attack will be fully launched in [17 (difficult), 20 (medium) and 24 (simple)] minutes. The first way of playing must defend three places, that is, the bridgehead of three bridges, and the task is arduous. You can let American soldiers occupy the two buildings on the left side of the base, so that the defense on the left side is 70% sure, and then build two prism towers (I tried, three prism towers are the best) and three bunkers at each bridgehead through the extension of the buildings, so that the ground defense will not be a big problem. It is best not to be a power plant for buildings near the sea. When a UFO approaches the power plant, the power will be cut off at the base. Build four or five Patriot missiles on each side of the bridge (or build a naval base to produce three or five Aegis cruisers). When Yuri's laser UFO attacks, it can be destroyed before approaching the power plant. The capitol is guarded successfully! There are a lot of resources in the upper left corner of the map. Collect funds to build spy satellites and space-time launchers to generate five light blades, which will be transmitted to the upper right corner of Yuri base when the mind control tank attacks us. Destroy the enemy chariot factory as soon as possible under the condition of smooth edge safety, and prevent it from reproducing mind control tanks. Then, whatever! The second way of playing (the simplest): Laser UFO can be destroyed by multi-function infantry vehicles, so be careful that Thunder submarines attack Parliament from the sea. After the defense, the Soviet Union will send you a bunch of soldiers: a bunch of terror robots, a bunch of magnetic explosive energy, a bunch of mobilization soldiers, two submarines, two fearless warships and two sea crabs. Never mind, transfer the navy to the upper left corner of the map. On the way, the Thunder submarine will block it. Destroy the pier. Gradually defeat their chariot factory/battle lab/barracks ... and then they will put everything away, a bunch of Yuri recruits will attack you, prepare some seal troops and get rid of them all. Congressional defense: first destroy the fountain in front, leave some space for the base, then adjust the heavy troops to the corner of the parliament, then use a grizzly bear to cross the bridge to destroy the right wall, use an engineer to occupy the outermost oil well, then transfer three grizzly bears to three bridgeheads, constantly build American soldiers to hide in the three buildings on the left, and then build two bunkers and three bare-edged towers (at most two) within the effective range of the base. Build a phantom tank and hide it in the bushes, or use two cars to occupy two trees in front of the building on the left of Big Ben. We should build more ground-to-air units (add corresponding infantry fighting fortresses or multi-functional infantry vehicles), pay attention to the situation of building harvesters and insufficient strength, and use this strategy reasonably. In this process, senate guard will succeed by drawing inferences from others. Note: Gator guns are strong in air defense, especially missiles. Therefore, fighting with fearless level on land is actually slower than pushing with smooth edges. Pay attention to the mind control car, in case the elite unit is controlled, it will be in trouble. Method 3: The right side is defended by Phantom+Prism Tower, and the left side depends entirely on that building (prepare one or two engineers). Infantry vehicles are used for air defense and heavy soldiers are loaded. That is, in the end, Yuri will have a submarine, which will be destroyed as soon as possible, and engineers will stand by the parliament. The attack only uses a smooth edge scan. Quick play: At first, engineers occupied the Intermediate People's Court and built 5~7 Patriot missile defense flying saucers. In addition to building infantry vehicles to guard against Yuri's submarine, the base also tried to paint American soldiers so that they could stay in front-line buildings as densely as possible. The building next to the Capitol is also full of American soldiers to prevent Yuri from landing from the shore. When attacking, there can only dismantle two groups of nine remote-controlled tanks (it is not cost-effective to bypass the harvesters and smash the harvesters), and then the Yuri recruits and harvesters who finally rushed to our base can easily destroy the buildings where American soldiers are stationed. One last tip: Congress must defend itself after the completion, or if it is suddenly attacked, the whole mission will fail. Location of the seventh level of brain death: Antarctic mission 1: Construction of Soviet radar station. Task 2: Destroy Yuri's spiritual dominator in Antarctica. Task 3: Destroy all Yuri's armed forces. Mission Description: In the last mission, Yuri has the last mind master in Antarctica, under the full protection of Yuri's troops. Your task is to fly to the South Pole, return the abandoned Soviet base to control, then set up a Soviet radar station, find the exact location of Yuri's army, and determine the entry point of the allies. Let lightning storms and nuclear bombs really end Yuri's mind control plan. Method 1: Use airborne engineers to occupy the Soviet base, repair the buildings near the base, use mobilized soldiers to occupy, build two battle bunkers at each entrance, and send mobilized soldiers to station, so as to make good defense first. Then you can build a radar. After a while, the allied base car arrived at the lower left of the map, and there were some tanks. Move to the lower right immediately and lay the base car above the next ramp. Yuri's mind control tower and Gator gun are on the right. Sweep it away with a smooth edge. Start the initial construction, and quickly build five or six anti-aircraft guns at the lower right of the Soviet base, because enemy laser UFOs will harass you in the near future. Three battle bunkers, three giant artillery pieces and several anti-aircraft guns or Patriot missiles were built in front of the Allied base. Pay attention to the extension of the allied base building to the entry point, and build some magnetic explosion coils (preferably smooth edges) and anti-aircraft guns on the edge of the cliff. Produce more mining vehicles to provide sufficient resources. The construction of our base basically cut off the enemy's harassment of the mining area behind us. Warning: always pay attention to Yuri's special weapon operation! Don't expose any land infantry units outside the building, because within the effective range of genetic variants, they will suddenly mutate into Berserker. At the same time, we should always pay attention to the deployment status of the Mind Dominator. Before the deployment is completed, we must move the vehicle units to a certain range outside the base building and isolate them, because your vehicle units will generally become their targets (otherwise it will be the chariot factory), and at the same time, because the mind wave of the Mind Dominator also has the destructive power of nuclear bombs on the building, staying away from the vehicle units can avoid the loss of adjacent buildings. Look at your base, where Yuri's head appears, and just defend it with a shield (quickly). This is a protracted war. We will use our multi-functional infantry vehicle to hit Yuri's special weapon, build a mobilization soldier to attract genetic mutation attacks, count down with special weapons, and send bare-edged tanks to the enemy's mind masters in time and space (4~6 vehicles are recommended) ... They won't repair it, even if they do, it's useless. Besides, there are two computers. If you hit this power plant, this one will lose power. This is one of the keys, and then how to fight is optional. If a navy can be built near a Russian military base, a special weapon can be destroyed. Play conservatively: save enough money at first (about 20 thousand) and take preventive measures (build 4+ anti-aircraft guns to deal with flying saucers) Immediately after the radar is built, build a combat laboratory and an allied primary building (the allied base below can be defended by a prism+giant gun), and quickly get out of the allied chariot factory+maintenance department and get out of the allied base car. At this time, the allied base below does not need to be in charge. It is much easier to defend a base. When the time comes, we will first destroy the spiritual dominator with nuclear bombs and lightning storms (it can't be blown up at one time), then use the navy to destroy the genetic mutation device and destroy the nearby power plants and offshore bases (5~7 aircraft carriers can hide, and Yuri's submarine will only appear on the left side, rarely, and can be removed by submarines). Other Yuri troops can be solved by Kirov (slow). There is a technology shop on the cliff on the left side of our mainland, which can be occupied. Supplement: 1. There are four oil wells on the map, two in the lower left corner, one above the Soviet base (which can be occupied first), and the last one on the island on the right side of the Soviet base (don't waste time looking for this, just build a spy satellite, use the Black Hawk to carry engineers to occupy and then build a Soviet mine for mining, without defense). As long as the defense is good, it is not difficult to pass this level, especially pay attention. Because the enemy will send a magnetoelectric tank, its range is equal to the giant gun ... 3. This level can build four special weapon, but only two lightning storms can destroy special weapons, and two nuclear bombs and one nuclear bomb can only play a little blood. Yuri's special weapon can't be repaired, so there's no need to fight in a hurry. 4. After the completion of the lightning storm and nuclear bomb, push forward two bases in Yuri. Be careful that when you click on Yuri's base, he will create a force field shield. You can put one first, and then put another after the protection time. Repeat 3, and then you don't need to concentrate on two special weapon. Other buildings are vulnerable, and the enemy's strength is getting worse and worse (I think it's slow to use the bare edge directly to cooperate with Tianqi Chong, and use special weapon Qing Power Station after the base is finished). Destroy all Yuri's troops and win. Only if Yuri can't rebuild the troops. Method 1: First, build the defense, and then the vehicles of the allied base will come and unfold, but all the buildings next to the Soviet base will be built (safely), and a repair shop will be built (the allied base can be rebuilt after being hit, but it doesn't matter if it doesn't explode), and the edging can be passed behind the spiritual dominator (outside the fence) through time, and the edging can be used to break the partition wall. Gene mutation is actually anodyne. It doesn't matter whether it is solved or not. You can use an aircraft carrier. Then it was all solved with smooth edges. Need a smoother edge, the enemy magnetoelectric tank is very troublesome. Method 2: Quick attack method (without smooth edges): 4-5 mine cars are built before radar construction to ensure the later funds, engineers occupy the upper left oil well and maintenance workshop, more than 4 anti-aircraft guns are built along the coastline to ensure air defense, and power plants (more than 8) are built in the open space as far as possible. 15000+ radar is built later. (Basically, it can be guaranteed that there will be no shortage of electricity or money before the nine remote-controlled tanks are finished. After the arrival of the Allied base, three giant guns and three or four bunkers will be opened, and the high-tech of the Allies will be developed first, and then the high-tech and transmitters of the Soviet Union will be built at the same time. After the completion of high-tech in the Soviet Union, the nuclear power plant and the Iron Curtain will be built at the same time. After the power station is built, nine remote control tanks will be placed outside the remote control center for standby (the effect of time and space and iron curtain is only 9 grids). After that, it will be easy. Remote control to the back of the heart controller, put on the iron curtain, break the fence and rush in, so that the heart controller can explode before the end of the iron curtain. After that, nine remote-controlled tanks will be sent to meet and the power plant will be hollowed out from the rear with iron curtain. If the operation is good, eighteen remote controllers will be enough, and the enemy will be scattered. At this time, just take out lightning storms and nuclear bombs and speed up customs clearance. Very casual. If you play like this, you will only eat mind control once. Pull the phantom to the front to sneak attack, and put others in front of the giant gun for six or seven squares. Generally, mind control will bomb one of them, the cannon may be slightly injured, and the washed tank will be dropped by the cannon for one second without any real threat. After the fight, I have to watch an animation at the end of the film. Poor Yuri has lost his temper now, and the law enforcement soldier wears earplugs on his head to resist his mind control. But the disorder of the time machine turned TANYA into two in the last episode, which made TANYA a little confused. However, in any case, the war is finally over. Another view is that the last two women are Tanya and Captain Eva. Tan Ya saw the eyes of the female journalist Captain Ava, and she seemed very interested in you. She asked the doctor to see if the time machine was normal. She wants to change the past! Funny clip)
the Soviet Union
- Related articles
- Where is life convenient in Chongqing?
- Is Huai salt sea salt or mineral salt?
- The south is very humid. Can you put up wallpaper?
- One thing that moved me 400 words.
- How to get to Xi in summer vacation?
- Hourly weather in langxi
- Shaoxing weather forecast 15-day query
- Scenery copywriting short sentences are clean and cured
- Which one is better, Samsung S7 edge or Samsung S8?
- Hui Tianchang continued to coordinate the water transfer from Jiangsu, and has transferred 3 million cubic meters of water. What problems did this move solve?