Traditional Culture Encyclopedia - Weather inquiry - Pokemon reappears hail weather

Pokemon reappears hail weather

Sunny day: the power of fire moves is 1.5 times, the power of water moves is halved, the solar flame of grass moves can be emitted in turn, the photosynthesis recovery is increased from 1/2 in sunny days to 2/3, the speed of PM with "chlorophyll" characteristics is doubled, and the power of moves "weather ball" is doubled.

Rainy days: the power of water system moves is multiplied by 1.5 times, the power of fire system moves is halved, the power of sun and flame needs to be accumulated for one turn is halved, the recovery of sunlight, moonlight and photosynthesis is reduced to 1/4, the speed of PM with "brisk" characteristics is doubled, the property of "weather ball" of moves is changed to water, the power is doubled, and "lightning" moves become necessary.

Sandstorm: Without increasing the power of moves, PM with characteristics other than steel, soil and stone that are not "sand hiding" will lose116 HP before the end of each turn (in fact, only Devil cactus No.332 and its undeveloped form have sand hiding characteristics other than steel, soil and stone) and PM with "sand hiding" characteristics.

Hail: PM outside the deicing system will lose HP of116 per turn under hail. At this time, the "weather ball" attribute of the move becomes ice, and its power is doubled. On the NetBattle platform, the hit rate of the skill "Blizzard" under hail has changed from 70% in normal times to a necessity.