Traditional Culture Encyclopedia - Weather inquiry - Summary of Weather Effects and Countermeasures of Interest Calculation of Tomorrow's Ark

Summary of Weather Effects and Countermeasures of Interest Calculation of Tomorrow's Ark

Tomorrow, there will be all kinds of weather in the Ark's interest-bearing calculus game, which will have different effects. Some weather will bring negative state, so we need to find a way to deal with it. The weather effects and coping strategies of interest-bearing products are introduced below. Friends, come and have a look.

Guide to calculating weather impact and dealing with interest

1, sunny

Effect: Normal weather, no special effects.

Comment: The most unusual weather is also the best weather.

Countermeasures: No special countermeasures are needed.

2. Rain erosion

Effect: 20 erosion damage is caused to our agents every second.

Comment: Nightmares in areas with few plateaus, such as moss wine, stingy trap and drinking water as bait.

Countermeasures:

(1) Pioneer chooses Myrtle (who can return blood by himself), and takes single-cut agent and happy agent.

(2) If there are some agents standing in the yard, it is recommended to bring a perfumer.

3. Mine array

Effect: Randomly select 3 squares every 30 seconds (overlapping ranges), causing 1000 real damage to friendly units (excluding facilities) within the square.

Comments: When there is no agent present, the target selected by Lei is random; When an agent is present, the agent must be hit, and the same agent may be hit 2-3 times at the same time, causing a rollover. Suggest avoiding it.

Countermeasures:

(1) Bring a few more pioneers at the beginning, at least one more milk.

(2) It is recommended to bring more decisive battle technicians in case they really recite, and then the agents suggest to disperse their positions, that is, there are no other agents around them as far as possible (walking alone for a long time manually).

4. Thunderstorm

Effect: Randomly select 3 squares every 30 seconds (overlapping ranges), causing 1300 real damage to friendly units (excluding facilities) within the square.

Comment: array mining. When there is no agent present, the target selected by Ray is random; When an agent is present, the agent must be hit, and the same agent may be hit 2-3 times at the same time, causing a rollover. Suggest avoiding it.

Countermeasures:

(1) Bring a few more pioneers at the beginning, at least one more milk.

(2) It is recommended to bring more decisive battle technicians in case they really recite, and then the agents suggest to disperse their positions, that is, there are no other agents around them as far as possible (walking alone for a long time manually).

5.sandstorm

Effect: Randomly choose the next direction at the beginning, and continue to blow sandstorms, so that the attack power of the affected officers is -35%. Facilities and agents can block sandstorms for other agents and make them unaffected.

Comments: It seems complicated, but it is easy to handle, which is of course not conducive to the real people.

Countermeasures:

(1) Bring more pioneers at the beginning, and suggest bringing more happiness.

(2) You can bring more decisive battle technicians.

6. Giant sandstorm

Effect: Randomly choose the next direction at the beginning, and continue to blow sandstorms, so that the attack power of the affected officers is -50%. Facilities and agents can block sandstorms for other agents and make them unaffected.

Comments: sandstorm PLUS. It seems complicated, but it is easy to handle, which is of course not conducive to a few people.

Countermeasures:

(1) Bring more pioneers at the beginning, and suggest bringing more happiness.

(2) You can bring more decisive battle technicians.

7. Drought

Effect: Our redeployment time has increased by 50%.

Comment: It is not conducive to Khan's play, not conducive to happy play, and the routine has little effect.

Countermeasures:

(1) with more happiness, like a shadow; Consider taking Dorothy.

(2) It is recommended to bring more decisive battle technicians when killing.

(3) Consider bringing an extra silver-gray crutch to the formation.

8. Hot summer

Effect: Every 50 seconds, our unit is dizzy 10 second.

Comments: Not conducive to conflict zone, ownerless land and pass.

Countermeasures:

(1) You can consider bringing catkins, lumens and other anti-milk, and sometimes you need to bring a more solid platform.

(2) An agent station with self-resistance can be considered, such as Huang.

(3) Without the above two countermeasures, it is suggested that each road should bring one more agent to prevent strange situations.

9. The weather is fine.

Effect: Every 20s, the potion with the lowest maximum blood volume will be burned (without superposition) 10 second, taking 75 spell damage per second, and then the effect will spread to the friendly potion in the surrounding four squares.

Comment: It is quite easy to deal with the weather.

Countermeasures: Designate Pioneer Myrtle

10, sunny day

Effect: Every 20s, the potion with the lowest maximum blood volume will be burned (without superposition) 10 second, taking 150 spell damage every second, and then the effect will spread to the surrounding friendly potion in four squares.

Comments: In the early stage, Black Snake suggested skipping classes with self-blood-returning agent or milk shield, and choosing milk shield instead of wet nurse because the ground level is obviously more than high platform.

Countermeasures:

(1) Bring more pioneers and consider pottery.

(2) Then bring a self-healing agent such as Goldie, Mountain or Milk Shield such as Seria, and go down.