Traditional Culture Encyclopedia - Weather inquiry - How many worlds are there in famine? A detailed explanation of the seven worlds in famine.

How many worlds are there in famine? A detailed explanation of the seven worlds in famine.

World 1: Cold reception (probably in 1~3)

Apart from the continuous bad weather, this is a fairly normal world.

The seasonal change cycle is particularly short, and it will not exceed half during the day. Because we have to face the continuous rain and snow, we are more prone to mental disorders and frostbite.

In addition, if you plant fruit trees and other plants, it is easy to be struck by lightning. It is recommended to be a lightning rod. After planting, you will feel very close to the survival mode, but the pressure on resources is really a big problem!

Connecting the mainland is a bridge guarded by pig people. You can't beat them alone! You can walk past them, or you can walk quietly. After that, you will find the king of pigs!

World 2: Archipelago (possibly in 1~4)

You will appear on a grassland, but it is surrounded by a swamp. Spiderfish with tentacles must find a wormhole in the swamp if they want to go to the next island.

Every island will have a wormhole connected to another island, so you can only cross this island by crossing the wormhole.

Each island has its own topography and biota. Hurry to find them and clear customs, or winter will come soon (I haven't seen them yet, I don't know if there is winter)! The map is as follows:

World 3: Forever Winter (at 1~4)

You were born on cobblestones, surrounded by forest ecological communities. Maxwell tells you that the eternal winter has begun, and then you should surround the trees to prevent freezing.

Players should prevent frostbite, hunger and insanity in the daytime environment of 1.5~3 minutes!

Next, introduce the kennel, which is usually a place with bones. They guard the only way for you to get parts from the next continent! It seems that the giant deer will come in seven to nine days. If you ignore it and stay away from it, he won't appear in a very close place again. His eyes can help you increase satiety and blood volume, but it will reduce your mental value.

Let's talk about the obelisk. You need to cross the obelisk bridge to the next continent to get the parts. Some obelisks can only enter with a spirit value less than 30, while others need a spirit value greater than 80.

The map of this world is smaller than the general survival mode, but it is an eternal winter! You must race against winter.

Recommended raiders:

At first, you will find a box with a popsicle and a blueprint for unlocking. You can unlock the earmuffs, pick up grass branches, make torches, set traps, catch rabbits and make earmuffs. Anything that can be made to keep warm in the future, such as cow hat, winter hat, warm stone and so on. If you can brush a walrus hat, you'd better brush one. It is necessary to add spiritual value!

World 4: The game is in progress (1~4).

You were born in a grassland rich in resources and surrounded by swamps. It's winter when you come into this world. You can find a box with a winter hat in it to keep out the cold. The next day will be summer, and then it will always be summer! There will be pig fortresses, hunting dog camps and hunting dog attacks!

The world is a resource-rich island, surrounded by dangerous islands, and each island has a demon part. The farthest island is the most dangerous! Some islands need to go through wormholes to get there.

Tip: You will see many blockade locations (such as Gao Bird, Clockwork Knight, kennel, killer bees, third-class spider nest, etc.). I suggest you take good equipment to those dangerous worlds!

World 5: two worlds (appearing at levels 3-4)

There are no monsters on the island where you were born, except for the distant spider nests and regular hounds. This map has all the resources, just like heaven, there is no winter, no rain, and the days are very long!

But there's nothing here. If you want a part, you have to go through a wormhole (disposable wormhole or ordinary wormhole) to reach Hell Island.

Hell Island is a gathering place for monsters, where fish and people live, tentacle monsters, killer bees, hunting dogs, dark days are getting longer and longer, and tall birds on rocks are seriously lacking! There is a Maxwell trap in the forest, and all five parts are in hell!

Tip: You have to prepare enough things in heaven to survive in hell!

World 6: Eternal Night (at Level 5)

There will be a blueprint for you to untie the miner's hat at the birth point of this world.

Being born in this world is dark, and it will always be dark, but it will not become winter. There are devil lights in this world (shown on the map), which will light up as soon as you get close, and go out when you leave. Devil's lamp is just a lamp, you can't burn anything!

Use all bright resources to explore the world. There will be an obelisk (the spirit value will drop below 30) before reaching the demon base, and there will be many spiders in that area.

World 7: frustration! (Appears on the sixth floor)

Needless to say, the world is ok if you want to live.

The world is eternal, you will find Maxwell. He is sitting on the throne, and a phonograph is playing music. In fact, you can turn it off. You insert the demon parts in your hand into the pedestal next to the throne, and Maxwell is saved. He disappeared into the ashes. Then you will be arrested on the throne! Then the subtitles appeared.

Unlock Maxwell, return to survival mode, and your role becomes Maxwell.

If you are lucky enough to return to this world in the future, you will find yourself sitting on the throne.