Traditional Culture Encyclopedia - Weather inquiry - Starting method of oriental symbol card without thinking about heaven.
Starting method of oriental symbol card without thinking about heaven.
1. Enter the game-
(By default, you have downloaded FXT and FXTZ and upgraded FXTZ to 1. 10)—
Double-click th 123.exe under the game folder to enter the game-
Game main menu-
Menu interface operation:-
←→ (arrow keys): Select different options-
Z or PAD 0: Decide/enter the next menu-
X or PAD 1: cancel/return to the previous menu-
C or PAD 2: You can adjust the configuration files and keys of 1P and 2P in the role selection interface-
Quit-
Menu description:-
Story mode: Story mode, choose a character and fight according to the plot-
(In FXTZ, you can only choose Early Seedling, Idiot Pet-name ruby, China, and you can only play FXT if you want to play other characters)—
Arcade mode: Arcade mode, choose a role to challenge different roles of AI at one time-
VS COM: The difference between AI and the above mode is that you only need to play one game, and you can choose the role used by AI-
VS Player: A mode in which two people fight on one machine, operating 1P and 2P-
VS Network: Connect other computers to fight through the network-
Practice: Practice mode, you can freely practice and specify the action mode of "target"-
(If you want to be a master, this mode will be the one you use most)—
Playback: Watch the video-
Music room: Music room, some music needs to be typed in story mode to enjoy-
Results: Shows the number of times and the shortest time for each character to break SC in story mode-
Profile: Personal configuration, which will be explained in detail later-
Configuration: System Settings. After entering, the options from top to bottom are: setting AI difficulty, BGM, collision-
Volume, full-screen game, and replay-
Quit: Quit the game-
2. Basic operational knowledge-
Let's take the VS player as an example to demonstrate-
In this interface, first select the 1P character, and then select the 2P character (after selecting a character, you need to press ↓→ to select the card set, and press ↓ to select the color of the character according to your personal preference). An interface for selecting background and music will appear. Press ↓ to select the background and ↓→ to select the music. After that, you will enter the "Maiden Prayer" (loading screen), and the battle will start in a few seconds. -
What? You don't have that many roles to choose from? That's because you didn't combine FXTZ with FXT! -
Combination method: use Notepad to open configex 123.ini file in FXTZ game folder and find the following things-
Just change the path after "path=" to the path of FXT game folder. When you reopen the game, you will find that all the characters are optional. -
Press the C key in the role selection interface to enter the following interface:-
From top to bottom: 1P document selection, 2P document selection, 1P card set construction, 2P card set construction, 1P key position setting, 2P key position setting, return to the main menu and return to the role selection interface-
The following is the interface in the game:-
Element description:-
① Physical strength value: When the physical strength value decreases with the attack, it will be considered as a miss-
② Scoreboard: When the opponent makes a mistake and lights one box, the one who lights two boxes first wins-
③ Temperament (weather jade): the place that directly displays the current weather, the counter of the weather system, which will be described in detail later-
④ Card slot: The card system that displays the extracted card and the currently selected card (displayed in the largest slot) will be described in detail later-
⑤ Mental strength: It shows that many attacks need to consume mental strength, and defense sometimes consumes mental strength, which will recover with time-
Press the ESC key to pause the game during the battle and enter the battle menu, as shown below:-
1P and 2P currently used configuration file names are displayed in the upper right corner of the menu, as shown below-
The menu options from top to bottom are: Continue the game, set the key position 1P, set the key position 2P, return to the role selection interface, return to the main menu, adjust the key position 1P and 2P and start the game-
Basic Teaching of Oriental Fantasy and Justice (II)-Introduction to Basic Operation and Terminology (reprinted)-
A (strike), B (weak shot), C (strong shot), D (dash, flying/taxiing), A+B (card selection, but this key is generally set to change cards with one key), B+C (card selection, the same as card selection) Non-key: J (jump, press ↑ on the ground, but sometimes.
FXTZ specifies that the direction keys are named after numbers, as follows (the default character direction is right):-
7 8 9 ↖ ↑ ↗-
4 6 ← →-
1 2 3 ↙ ↓ ↘-
The combination of the above keys will produce all actions of the character, such as: J6A (press → air press A), 2B (press B ↓), DC (press C when D), H2A (press and hold A), etc. The following are the basic terms:-
Hard and straight: the so-called hard and straight is "a period of inactivity." For example, after you take action, you will be inactive for a period of time, so it is difficult to keep it straight-
Cancel: In fighting terms, one action or behavior cancels the rigidity of another action or behavior and forms continuous control-
Strike: With different direction commands and A, you can make corresponding strike actions, and d A, DB and DC also belong to strike. According to the different judgment positions, strikes can be divided into upper-level strikes and lower-level strikes. Strikes do not consume mental strength (strikes can be killed and cancelled by SC)—
Shooting: With different direction commands and B or C, you can make corresponding shooting actions and send out barrage. Shooting will consume a certain amount of mental strength, which varies according to the specific types. If you don't have enough mental strength, you can't shoot-
(Slaughter and SC can cancel shooting, JB or JC can cancel ground shooting, and D (taxi) can cancel air shooting)-
Killing skills: The killing skills generated by inputting special commands and matching strong and weak shooting keys are usually very powerful, which can offset the rigidity brought by shooting and hitting, but many killing skills are also very rigid, and the killing skills also consume mental strength (the killing skills here are not like the "big skills" mentioned in ordinary fighting games, but common skills such as "punching before punching", and "big skills" refer to the following.
Some killers use strong shot C and weak shot B to produce different effects. Please try and practice more-
Spellcard (SC): SC is usually powerful and gorgeous. Use the SC card in the card slot to issue. SC needs to be used without being attacked (it is also attacked when defending), and most of them can only be used on the ground. Some SCs are invincible in use, and some will have a short pause time before starting (usually, the more cards are consumed, the longer the pause time), and they are easily interrupted when starting. Please note that many SCs need to consume additional cards and card slots. Please refer to the instructions in the back card (SC can cancel the hard straight of killing, shooting and hitting)-
By default, characters are equipped with skills that can be enhanced or replaced by different skill cards-
You can view various killer input descriptions specific to each role in the profile options, and here are the common killer descriptions-
①236B/C (represented by ←→b/C on the keyboard)-
②623B/C (represented by →←→b/C on the keyboard)
③2 14B/C (displayed as ↓ ← b/c on the keyboard)-
④42 1B/C (displayed as ↓ ← b/c on the keyboard)-
⑤22B/C (displayed as b/c on the keyboard)-
Having said that, we should mention the characteristics of FXTZ. Why is FXTZ so easy to use? Why do you often see novices who have just come into contact with this game, and you can draw people who have been in contact for a while by pressing a few keys casually? Because the basic operation of FXTZ is very simple (as shown above, there are only five basic killing skills), plus a very convenient barrage (some barrage bodies can even stand at a distance and press B or C to kill opponents) and a SC that can be released with one button, even people without any foundation can kill opponents. But a rookie is a rookie after all. In front of a well-trained person, he often has no strength to fight back. The so-called certain training refers to familiarity with various systems, familiarity with the performance of each role, constant practice, suppression practice and so on. This is the reason why FXTZ is difficult to advance, and it is also the charm of FXTZ. So, comrades who are interested in developing FXTZ well, get ready for the competition ~ ~-
Continue with the basic terms:-
Defense: Press and hold 4, and if the character is attacked by the opponent at this time, it will enter the defense state (relative direction, the default character faces to the right, and then the same). Ground defense is divided into standing defense (4) (upper defense) and crouching defense (1) (lower defense), and only standing defense (4) exists in the air.
According to the position, the correct defensive strike will not consume mental strength and physical strength, but the wrong defensive strike will consume 1 mental strength; Defensive shooting will consume certain mental strength, not physical strength; Defending nirvana will consume a certain amount of spiritual strength and little physical strength; Defending SC will consume a lot of brain power and a little physical strength-
Defensive collapse and defense breaking skills: If the opponent continues to defend after the opponent's mental strength is exhausted, he can temporarily be in a state of defensive collapse by shooting or hitting at different positions (time
Most characters have defense breaking skills, which are divided into upper defense breaking skills (H6A) and lower defense breaking skills (H3A). Please note that some characters do not have low defensive breakthrough skills-
When the opponent uses the wrong position to defend the defense-breaking skills, such as standing defense H3A and crouching defense H6A, then no matter how great the spiritual power is now, it will directly enter the state of defense collapse-
Damaged spirit beads will be repaired over time. When the color turns blue, it means they can be used. If the character is not in a defensive state when attacked by the defense-breaking technology, it will be hit and hit the wall. It takes a long time to break the defense, so please use it carefully-
Burst Spirit: When the character is in the defensive state, enter the command DD to burst spirit, the effect is to instantly damage one of his spirit beads, and the other spirit beads are full of spirit force, canceling the current defensive rigidity. The character enters the dash state, and the direction of the dash can be determined by the direction command. -
Soul blasting is an escape/counterattack means when being suppressed by the other party-
Dash: This is a very important stand-up technique. On the ground, you can enter the dash state by using the input direction command and D. The character enters the sliding state and ignores all barrage attacks during the state (which will still be attacked by the strike system), hereinafter referred to as "wiping bullets"-
The duration and moving distance of each character dash are different, please try more. When the dash stops, there will be a short period of rigidity, and it will not be able to keep the dash state all the time (dashes can also offset the rigidity caused by shooting)—
In the air, it is a dash to enter the dash state from the non-dash state. In the air, pressing the dash for a long time is flying, which requires mental energy, and it is also a dash state in flight (Remilia is an exception, she has no flight state but only dashes in the air)-
Please note that when the remaining mental strength is not enough to support the flight, the flight state will be ended immediately-
Generally speaking, each character has only two chances to sprint in the air. In addition, when the barrage that DASH passes is the barrage of SC, it will consume mental strength, and it will still be hit when the mental strength is used up-
Here are some terms that the landlord thinks should be understood. -
Tentacles: Generally speaking, they are called masters, but they are beyond the existence of masters. Playing with tentacles often gives people the feeling that playing FXTZ is a waste of ginseng-
Sandbag: the general term for vulnerable groups, and of course it can also refer to individuals. In short, the strength is not good enough to beat some players with good skills, and the operation needs to be improved. Refers to the 623 series, fast attack and high responsibility, a move of an upward trend from a certain angle-
Responsibility: Hard Choice: Either-or Meaning-
True counter: after defending the opponent's tricks, you can definitely fight back (usually the opponent's tricks are hard and straight)—
Kang: Counterattack means, for example, if your opponent is hit while moving, it will make a "bang"-
Concave: There is no authoritative explanation at present. Probably using invincible or some fast-launched invincible killing skills to fight back at the moment when the other party uses a close hand-
Outside the circle: refers to a continuous line segment or SC protecting a circle on the opponent's body. If the limit exceeds 100%,-
Tandem: continuous input of instructions enables combined attacks such as killing and killing in one go, usually limited to 100% (that is, out of the circle). Connecting segment is the basic means of high injury per second-
Repression: Unlike Duan Lian, repression does not aim at getting out of the circle, but puts pressure on opponents by constantly inputting instructions. The main goal is to kill the opponent's mental strength until he breaks through the defense and then brings him to Duan Lian-
Tampering: When suppressed, I tried to fight back or escape for 8 days by rushing, but I was hit by someone else's detection attack-
Killing each other: even if two people fight, it can be understood as the hardness of skills, such as purple street signs that can hit people hard, red and white DC, and sometimes it means that the barrage of both sides cancels out-
No responsibility: generally refers to those skills that can't beat others and have no loss, such as SC and Purple Umbrella in Imperial City-
Naked play: there is no link in front, put SC-
Roman: Roman means that he likes to use some tricks that are not suitable for actual combat, pursue gorgeous links, and find new tricks-
Weather system reprint:-
The weather system will have many effects on the war situation according to different weather. -
Kuaiqing (corresponding role: Reimu)
When the speed of flight or air rotation increases, the consumption of spiritual power of flight (the blue ball below) decreases, and the spiritual power of avoiding the enchantment collapses (◎ note 1) (◎ note 2) will be temporarily cancelled. ◎ Note 1: To avoid the enchantment, you can enter the direction key +DD command in your own defense, and you can escape instantly, but you need to blow yourself up. ◎ Note 2: When the mind collapses, the lower mind ball will appear red, and the recovery of the mind in this case cannot be realized temporarily. -
Fog and rain (corresponding role: Melissa)—
Damage caused by charm card (stunt) increased to 1.25 times. -
Tan Tian (corresponding role: Sakuya)
If the consumption grid required for starting the symbol card is reduced by one grid, the stacking speed of the symbol card train (◎ Note 3) will increase, and the weather will end immediately after starting SC. ◎ Note 3: The lower grid, commonly known as the cage, will slowly rise when attacking an opponent. When the grid is full, a card will appear, and the number at the lower right of the card photo represents how many cages need to be consumed to start. The required grid will glow while it can be consumed. This weather can make this kind of consumption less. -
Heaven (corresponding role: demon dream)—
Killing skills can replace killing skills indefinitely, but the same killing skill can only appear once in a group of clips (Note 4). ◎ Note 4: Hard straightness can be cancelled between killer skills. Usually, the rigidity of killer skills can only be cancelled by SC. The law of canceling hard straightness is as follows: strike-weak shot-strong shot-killer skill -SC, in which the latter can cancel the former hard straightness. In heaven, hard straight can be cancelled between killer skills, but the same killer can only appear once in a cancellation chain. -
Hail (corresponding role: Alice)—
The speed of mind recovery increased, and the power of Nirvana skill increased to 1.25 times. -
Tan Hua (corresponding role: Payuli)
Basic strike attack (A) is prohibited in the sky, but killing skills and shooting attacks can still be used. If the special function cannot be restored temporarily (◎ Note 5), it will be cancelled temporarily (A can now, and A can also be erased). ) If you don't want to think about the sky, you can change it to DASH to avoid the attack of physical trial, that is, DASH is invincible (the continuous blood loss SC of Youzi and Reisen is still effective) ◎ Note 5: If you use the special function without restriction (that is, you can't recover the special function in one breath by slamming or killing skills), and this restriction will be lifted in this weather. -
Dense fog (corresponding role: Remilia)—
50% of the damage caused by opponents will become their own blood. -
Snow (corresponding role: wanderer)—
When attacking an opponent, you can also reduce the cumulative value of the opponent's symbol card column and eliminate the cumulative card. -
Rain in the sky (corresponding role: purple)—
As long as the defense fails, it will be broken immediately, but the recovery speed of the broken spirit bead will increase. -
Chyi Yu (corresponding role: Cui Xiang)—
All nirvana levels, the highest. (Skill upgrade is not affected)—
Wind and rain (corresponding role: Wen)—
The limit number of flight or air sprint is increased from 2 to 3, which can omit some killing steps that need to input jumping instructions, and greatly improve the moving speed after entering the no-thinking principle. If you don't want to be in the sky, just dash and fly faster.
Cymbidium (corresponding role: Reisen)
You can't see the contents of the symbol bar at all, but you can still switch and use it. The character cards printed under this system will be randomly replaced with other cards in this weather, regardless of consumption. For example, if you hit a dream bead, it will become a dream born after a sunny day and a cloudy day. In this weather, you can directly consume two SC cards and use five SC cards, and you must have at least one card to use them. After using the card, the haze stopped. -
Chuanwu (corresponding role: Xiaomu)—
In the sky, the distance between characters will remain the same. If it's too far, pull it closer, if it's too close, pull it away. If you don't consider the weather, you will pull the two sides to the farthest distance, and then you will pull the two sides to the nearest distance (recognized as the most embarrassing weather)-
Typhoon (corresponding role: September 19)—
The character is in a state of not falling to the ground, being constantly attacked and constantly being recruited (that is, dominating the body). When you are hit, your movement will be delayed by the attack. -
Aurora (corresponding role: Tianzi)—
The influence of any of the above weather is random. -
New weather:-
You (corresponding role: early seedling)—
The last time I hit the other person on the head, there was light on his head, and he slowly returned blood-
Diamond dust (corresponding role: Cirno)—
After falling to the ground, extra blood will be deducted, about 500. You can't get up in different places at the same time. -
Huang Sha (corresponding role: Hoan Meirin)—
Both sides will attack and fight back (an attack that would not have been cured, such as A, will still not be cured)—
The scorching sun is in the sky (corresponding role: Ling Kong)
At high altitude (in obviously bright places, about the height of 623C in Sakuya), HP will continue to decrease. At the same time, its own attack power also increases with the increase of height. The increase of jamming caused by flying height and blood loss will be higher than that caused by general attack and blood loss. -
Mei Yu (corresponding role: Yan Xunzi)—
If you are hit and fall to the ground, you will bounce more on the ground (floating in the air). At this time, you can pursue a series of moves (you can't attack the magic circle). Moves that would have had a spinning effect could not trigger this effect, such as AAA- watermelon.
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