Traditional Culture Encyclopedia - Weather inquiry - How to form a good Pokemon team?

How to form a good Pokemon team?

It’s not that the more Legendary Pokémon the better. To put it simply, a good lineup should try its best not to be dominated by a certain attribute. Each one should make up for the blind spots of teammates and strengthen the advantages. A comprehensive lineup should include physical attack thugs, agent thugs, physical defense shields, special defense shields, and vehicles for exploring everywhere. The last one can be decided by the author's preference. If you go deeper, you can use the weather to strengthen the ability of the entire team. Currently, the mainstream weather teams include the sunny team, the rainy team, the sandstorm team, and the hail team. Let me show you which types of PMs will benefit from the weather:

1. Sunny Day:

Sunlight Flame can be activated directly without 1 round of energy storage.

The HP value restored by optical synthesis, morning light, and moonlight is increased to 2-3 of the maximum HP (full HP in the second generation).

The attribute of the weather ball changes to fire type, and its power is ×2.

The power of fire skills is ×1.5.

All Pokémon will not fall into the frozen state, and Pokémon that are already in the frozen state will be unfrozen.

The speed of Pokémon with the chlorophyll trait is ×2.

The attack and special defense of Sakura and her companions are ×1.5, and Sakura's form changes to sunny weather form.

Pokémon with solar energy characteristics have a special attack × 1.5, and lose 1 to 8 maximum HP at the end of each round.

The properties of the floating bubbles with weather forecast characteristics have changed to fire type, and their shape has changed to the shape of the sun.

Pokémon with the Blade Defense attribute will not fall into abnormal conditions.

The abnormal state entered before the appearance of sunlight will not be restored.

Sleeping, flame beads, and poison beads have no effect.

The success rate of harvesting fruits for Pokémon with the Harvest attribute is increased to 100%.

The hit rate of thunder and storm skills is reduced to 50%.

The power of water skills is ×0.5.

Pokémon with dry skin properties lose 1 to 8 of their maximum HP at the end of each round.

Growth can increase the effect by an additional level. (From the fifth generation)

2. Rainy day:

Thunder and storm skills become certain hits.

In the Diamond and Pearl version, thunder has a 30% chance of breaking through the guard or prerequisite protection.

The power of water skills is ×1.5.

The attribute of the weather ball changes to water type, and its power is ×2.

The properties of the floating bubbles with weather forecast characteristics change to water type, and the shape changes to rain.

Pokémon with the rain disk characteristic will recover a maximum HP of 1 to 16 at the end of each round.

Pokémon with dry skin properties recover 1 to 8 maximum HP at the end of each round.

The abnormal status of Pokémon with wet body properties is eliminated.

The speed of Pokémon with the lightness trait is ×2.

The power of fire skills is ×0.5.

The HP value restored by optical synthesis, morning light, and moonlight is reduced to 1 to 4 of the maximum HP.

The power of the sun's flames x 0.5

3. Sandstorm:

The special defense of rock-type Pokémon x 1.5. (Start of the fourth generation)

The attribute of the weather ball changes to rock type, and its power is ×2.

The hit rate of skills targeting Pokémon with the invisible trait in the sand is reduced to the original 80%.

Pokémon with the power of sand will not be harmed by sand and hail in sand and hail weather, and the power of rock, steel, and ground skills used at the same time will be increased by 30%.

The speed and ability of Pokémon with the mining characteristic will be doubled.

The HP value restored by optical synthesis, morning light, and moonlight is reduced to 1 to 4 of the maximum HP.

The power of the sun's flames is ×0.5.

Pokémon other than those with rock, ground, or steel attributes lose 1 to 16 of their maximum HP at the end of each round.

In the second generation, 1.8 HP will be deducted.

The HP of the Pokémon in the stand-in state is deducted.

Pokémon with strange guardian properties will have their HP deducted.

Pokémon with the characteristics of digging in the sand, invisibility in the sand, magic defense, dust resistance, and sand power will not have their HP deducted.

Pokémon in flying, jumping, free falling, shadow diving, holding, and prerequisite states will have their HP deducted.

Pokémon that are burrowing or diving do not have their HP deducted.

4. Hail:

The hit rate of blizzard skills is increased to 100% G4/certain hit, unless the target is using gas-charging skills and is not on the field G5.

In the Diamond and Pearl version, Blizzard has a 30% chance of breaking through the hold or prerequisite protection.

The attribute of the weather ball changes to ice type, and its power is ×2.

The attributes of the floating bubbles with weather forecast characteristics change to ice type, and their shape changes to that of snow clouds.

The hit rate of skills targeting Pokémon with the invisible trait in the snow is reduced to 80%.

Pokémon with the freezing body attribute will recover a maximum HP of 1 to 16 at the end of each round.

The HP value restored by optical synthesis, morning light, and moonlight is reduced to 1 to 4 of the maximum HP.

The power of the sun's flames is ×0.5.

Pokémon other than those with ice attributes lose 1 to 16 of their maximum HP at the end of each round.

The HP of the Pokémon in the stand-in state is deducted.

Pokémon with strange guardian properties will have their HP deducted.

Pokémon with frozen body, invisibility in snow, magic defense, and dust resistance will not have their HP deducted.

Pokémon in flying, jumping, free falling, shadow diving, holding, and prerequisite states will have their HP deducted.

Pokémon that are digging burrows or diving will not have their HP deducted.

In addition to the weather, there is also a tactical team "Trick Space Team", which uses the trick space skill to form a team. The effect of this skill is to increase the speed in the next 5 rounds including the skill round. Slow Pokémon will use skills before fast Pokémon, which means that many PMs with high attack speed and high health but slow speed can take the lead with the help of this skill, which is quite unbelievable. The only thing to note is that the space player who leads the attack cannot There are more detailed introductions online.

It’s great to use weather and skills to form a team. It takes a lot of energy to research a lineup, but there are recommended PMs for weather teams on the Internet, which can help people save a lot of energy. Although it is not purely a matter of practice.