Traditional Culture Encyclopedia - Weather inquiry - Legendary World * All * Items Command
Legendary World * All * Items Command
1. Items with limited use time
Standard mode: 3
Shape: 20 1
DuraMax: 10 usage times
2. The value of shape:18 (the project is calculated in days) Set Duramax:(days)30 is 30 days.
3. Modify the recording method of stone returning to the city.
Support the same return stone as Shanda.
STDMODE = 3
SHAPE = 15
# Action
Please put the consignment box in Houshi 1 2.
[@getboxitem2]
# If
Checkitemx formula
# Action
Recommendation 0 480 220; The status in the record is 480 220
# Say
Your record of returning to Stone City is successful.
# Else Yi
Sorry, you didn't bring the stone back to town.
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Legend world AFT function control
Summon the baby: RECALLMOB monster name level mutiny time (minutes) automatic color change (0, 1) fixed color change (1-7)
Interval gain experience: whether the setautogetexp time experience is the map number of the safe area (0, 1) (please do not fill in any map).
Adjust spindle: GAMEGOLD controller (=+-) spindle value.
Adjust custom title: SETRANKLEVELNAME title
Adds a character line name to the list: ADDGUILDLIST text name.
Delete list line name: DELGUILDLIST text name
Change hair type: hairstyle hair value
Change the character color: CHANGENAMECOLOR color value.
Change of occupation: change of occupation name (warrior, wizard, Taoist)
Change gender: change gender value (0, 1)
Practice Skill: Add Skill Skill Name Skill Level
Delete Skill: Skill Name
Delete all skills that do not belong to this profession: DELNOJOBSKILL
Delete All Skills: Clear Skills
Adjust the role game point: the game point controller (=+-) game point value.
Adjust the reputation point of the role: reputation point controller (=+-) reputation point value.
Adjust skill level: skill level Skill name controller (=+-) Level number (0-3)
Adjust the membership level of the role: SETMEMBERLEVEL controller (=+-) level number (1-65535)
Adjust the role member type: SETMEMBERTYPE controller (=+-) type number (1-65535)
Adjust the role level: CHANGELEVEL controller (=+-) level number (1- 1500)
Adjust the role's PK point: CHANGEPKPOINT controller (=,+,-) PK point.
Adjust the role experience point: CHANGEEXP controller (=,+,-) experience point.
Set the current mode of the role: CHANGEMODE mode type (1. Management mode; 2. Invincible mode; 3. Stealth mode) switch (1 on, 0 off)
Set the current permission of the role: CHANGEPERMISSION permission level (0- 10)
Set the monster killing experience multiple: the effective time of KILLMONEXPRATE multiple.
Set attack power multiple: POWERRATE multiple (divided by 100 is real multiple) effective time (seconds).
Kick a character off the assembly line: kick
Kill Character: Kill Value (0. Do not display killer information; 1. Do not drop items, and do not display the information of the murderer; 2. Display the information of the murderer as NPC;; 3. Don't drop anything, and display the information of the murderer as NPC)
Kill all your children: kill slaves
Warehouse password for clearing characters: CLEARPASSWORD.
Clear reincarnation data: recovery level
Clear list content: CLEARNAMELIST text name
Clear marriage information: DELMARRY
Clear guidance message: DELMASTER
Character cycle control: RENEWLEVEL round (1-255), and points are allocated to the changed level (0 is to keep the original).
Send a text message: SENDMSG message type (1. Red broadcast; 2. Red broadcast, showing the name of NPC; 3. Red broadcast, showing names; 4.NPC's head shows ordinary speech; 5. Red information of characters; 6. Provide people with green information; 7. Blue information of characters; 8. Broadcast floating information; 9. Floating information to characters) Information content (%s. Player name; Name of %d.NPC)
Clear monsters in the specified map: CLEARMAPMON map number
The variable assigned to the player's input information: Getstring x(x is the variable assigned)
The input box inputs information to the player: queryvalue value type (1 is a Chinese number 2) string size * (jump to @getstring* to start execution).
Change the color of the clothes worn by the current character: wearcolor value.
It becomes a strange character: the changeappr value (this value matches the appr class in the monster database, which is what the monster looks like).
Change the weather on the map where the current character is located: change the weather value.
Change the stall flag of the current character: CHANGEFLAG value (0 means no flag, 1 means yellow flag, 2 means red flag and 3 means green flag).
Change the chat font of the current character: MAGICFONT value (assign the chat color after given, otherwise the display will be abnormal).
Change the chat color of the current character: MAGICFONTCOLOR value.
Brush the monsters in the current map of the current character: mobplacex X coordinate y coordinate range number of monster names.
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Legendary world A.F.T variable
1. New character variable $M $X $Y
2.S(0-99) This variable supports Chinese and disappears after restarting the server (entered by the player himself).
Description:
Getstring variable name; The use of queryvalue script command. Query value A B C
A Whether the information given to the player in the pop-up box is entered in Chinese (1 is the number 2 or Chinese).
You can enter the character length.
C jumps to @getstring several times (for example, 1 jumps to @getstring 1).
3.P(0-99) This variable is only valid in the NPC of the current conversation. If other NPCs or conversations are closed in the middle, all p variables will return 0 when they are closed. The value range of this variable: (0-? ) depends on the maximum M2 value.
4. The variable d (0-9) is generally passed to the global NPC when the role is not offline. The value range of this variable: same as P variable.
5. The variable g (0-9) does not belong to the scope of character attributes, but is unique to the whole server and is generally passed by global NPCs. The value range of this variable: same as P variable.
P\D\G instructions for variable use:
Check equality: variable name values are equal.
Detection is greater than the following values: Large variable name
Detection is less than the following values: small variable name
Assignment: the value of the MOV variable name.
Adds the specified value: INC variable name value.
Subtract the specified value: DEC variable name value.
Variable addition: Sum variable name A and variable name B.
The variable is given a random non-negative number less than the specified value: MOVR value.
Convert a variable to a string:
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6.
S0-s99 string variables,
T0-t99 Global String Variables
The following operations are supported?
equal
big
small
incorporated company
December?
MOV
Getstring
At the same time, the script parameters are modified. Currently available
$STR(x) is used in any script parameter.
MOV s0 Tulong Island
MOV G0 1
Give $STR(s0) $STR(G0)
MOV t0 $ user name
Number of steel ingots owned by the company t0:
INC t0 $ GAMEGOLD
INC t0
Then, after execution, the value of the t0 variable is "number of ingots owned by XXX: YYY".
Decimal operation, format: decimal t0 X Y
Where x represents the starting position and y represents the quantity, the result of this operation is to delete y characters starting from x in the t0 string.
MOV command, which supports changing variables (including global variables, user-defined variables and internally defined variables such as $GAMEGOLD, etc.). )
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Currently, the following string operations are supported
equal
big
small
incorporated company
Digital Equipment Corporation (digital equipment corporation)
MOV
Getstring
Using $STR(x) (global variable, user-defined variable and other system variables) at the same time can be used in the [any script] parameter.
For example: omnipotent
checkgold $STR(s 1)
CHECKITEM $STR(t 1) $STR(s2)
changeexp = $str(G0)
changelevel = $str(s 1)
CheckOnline $str(s 1)
Equal to d0 $ str (s0)
Large d 1 $ baoshi (1)
Small D2 $ level
CHECKMAPNAME $Str(S9)
Take $STR(S8)
TAKEW $STR(S8) $STR(s3)
Give $STR(S2) $STR(D8)
MOV is the best male soldier in the world.
Company s0 $ username
INC S0 \
Decision S0 13
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{{{{Infinite custom variable}}}
VAR data type (integer string) type (human guild global) variable value.
The following is the use of custom global variables.
VAR integer global nG 1
VAR string global sG2
Load variable global ng1.. \ questdiary \ datafile \ bmbsjsave.txt.
Loadvar global SG 1..\ quest diary \ data file \ xhgx save . txt。
Save var global ng1.. \ questdiary \ datafile \ bmbsjsave.txt.
Save var global SG1.. questdiary \ datafile \ xhgxsave.txt.
calc var GLOBAL ng 1-$ STR(p 1)
calc var GLOBAL SG 1 = $ STR(p 1)//SG 1 = $ STR(p 1)
calc var GLOBAL SG 1+$ STR(p 1)//SG 1 = SG 1+$ STR(p 1)
CheckVar GLOBAL nG 1 >。 $STR(P 1)
$GLOBAL(sG 1) // as a parameter reference.
$GLOBAL(nG 1) // as a parameter reference.
& lt$GLOBAL(nG 1)>// displays the parameter content.
# If
CheckVar GLOBAL nG 1 >。 $STR(P 1)
CheckVar GLOBAL SG 1 & gt; The string of $STR(s 1) sG 1 contains the contents of s 1.
# If
Big p 1 $ global (nG 1)
MOV S0 $ Global (sG 1)
CALCVAR GLOBAL sG 1 = $STR(s0)
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