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Guide to building placement and skill release in "Clash Royale"

The placement of buildings and the release range of skills in "Clash Royale" can be judged by the small grids on the ground in the game. Let us learn more about the specific divisions through the grid array. . I believe that after reading this, your understanding of this game will rise to a new level.

1. Map size

There are small grids on the CR map. The official definition is that the length and width of each small grid are 1. This is also the standard unit of measurement for those ranges, and the main map The battlefield is a rectangle composed of small grids with an area of ??18*30.

2. Building size

The smallest building in CR is the electromagnetic tower, which is only 2*2, followed by the tombstone, which is 2*3.5, and the other Most of the troop-producing buildings and sizes are 3*3.5, and the largest ones are the crossbow and bomb tower, which are 4*4.

The above refers to the buildings that players can use, excluding the 4*5 King's Tower.

There is a 7.5*4 space between the Queen's Tower and the King's Tower, where two troop-producing buildings can be placed. Generally, players tend to place all troop-producing buildings here.

3. How to correctly place defense spells for troop-producing buildings

The most important principle is that two troop-producing buildings should not be placed together in one area.

1. Defense against fireball

The damage radius of fireball is 2.5. As shown in the picture, if you place the troop-producing building in the middle of the right side of the Queen Tower and the King Tower, the fireball can be perfect. Hit the troop-producing building, Queen's Tower, and King's Tower. If you want to activate the defense function of the King's Tower, you can place the troop-producing building here. If you don't want the King's Tower to be harmed, you can place it in the lower left corner. .

2. Defense against lightning

The damage radius of lightning is 3.5, which means that as shown in the picture, you can hardly find a suitable one around the Queen's Tower. Position, place the second troop-producing building to defend against lightning spells against the Queen's Tower and its surroundings. Therefore, for defense against lightning spells, it is best to place the second troop-producing building on a position where the central axis is biased toward the troop-producing line. This can be done either Strengthening the troop production line can also prevent lightning spells, but the disadvantage is that it cannot prevent the damage to buildings by long-range troops on the other side of the river.

3. Defensive Rockets

Rockets have the highest spell damage in the game, but the minimum damage radius is only 2, so it is recommended to place the building as shown in the picture The best position is the lower left corner of the map. Although it will be connected to the Queen's Tower, this ensures the length and strength of the troop line. If placed at the bridge entrance, although the rocket will avoid the Queen's Tower's collateral damage, the troop line will be If it is too short, it will be consumed too quickly and it will not be able to defend against attacks from long-range units from across the river.

4. Defense against Arrow Rain

Since Arrow Rain has a maximum damage radius of 4, it is almost impossible to defend, but it does extreme damage, so the strategy is not to use it Defense against Arrow Rain, Arrow Rain is generally used to clear troops or perform last-ditch damage on the double-digit Queen's Tower, and is generally not used to damage high-health buildings.

5. Defensive Freezing

As a god-level spell, Freezing has a damage radius of 3 and a duration of more than 5 seconds. During the freezing period, Defensive buildings cannot be attacked, and troop-producing buildings cannot produce troops. As shown in the picture above, if your first troop-producing building is in the lower left corner, how to ensure that the second troop-producing building is not frozen? I suggest placing it in front of the King's Tower, with the central axis slightly biased towards the troop-producing line, so as to prevent the second troop-producing building from being frozen. Individual military structures were also frozen.

As for the berserk spell, it is basically impossible to defend, and the small lightning is basically uncarried. The goblin flying barrel mainly targets the Queen's Tower and does not need to be defended.

Well, today’s popular science ends here. Next, we will bring you popular science posts such as how to place defensive buildings, how to attract enemy troops through buildings, etc. I hope you like it.