Traditional Culture Encyclopedia - Hotel accommodation - Chamber of Secrets Escape from Despair Series 8 Hotel Scare Day 3 Key Puzzle Chamber of Secrets Escape from Despair Series 8 Hotel Scare Day 3 How to Pass the Cartoon Raiders

Chamber of Secrets Escape from Despair Series 8 Hotel Scare Day 3 Key Puzzle Chamber of Secrets Escape from Despair Series 8 Hotel Scare Day 3 How to Pass the Cartoon Raiders

Chamber of Secrets Escape from Despair Series 8 Hotel Scare Day 3 Key Puzzle Chamber of Secrets Escape from Despair Series 8 Hotel Scare Day 3 How to Pass through Animation Raiders. It's a bit difficult to escape from despair in the Chamber of Secrets. At first, let the player play checkers and find out the password through a series of operations. The following small series will bring players the content of how to spend the third day of the panic room to escape despair series 8 hotels. Let's go on an adventure together!

Introduction to the third day

Checkers, flag jumping and grid jumping are just a few more jumps.

The typewriter on the desk looked at the cat's eye on the door, and the order of 12 was changed.

Well, my method is to click on the rightmost point, and then move the remaining three points quickly from right to left when it is almost there. Just spell the keys on the typewriter.

The uncle of Donald Duck, the richest man, picked up the handle in the window and adjusted the radio (the radio is adjusted according to the color of the numbers in the kitchen), put his hand on the cash cow, opened it and selected three gold coins and three money symbols, giving four gold coins and one dollar bill respectively. The dollar bill changed the key to the safe next door (click on the left and then click on the right aperture when the wave turns red to unlock it three times in a row) to get a book and a password book (the key is the badge with gold coins piled up in the lower left corner of the miser). Open the password book to get poker, and then click the guitar to get a blank tape. The gold coin was placed in front of the miser's desk according to the wallpaper of the wine girl's room and got the key next door. Go to the kitchen to adjust the radio, get the tape, burn the poker and get the photos, and then put the books and poker tapes on the balance.