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How does MD make carpet cloth? MD carpet fabric manufacturing course
MD Carpet Fabric Making Course:
1- At first, a lot of square pieces of cloth were made in MarvelousDesigner, and then sewn up with sewing thread ~ (This process is the basic modeling idea in MD, which is similar to the actual garment piece design). When creating cloth, you can appropriately give each cloth a little difference, as shown on the right side of the figure below. 2- In order to achieve the effect of folding the blanket boundary in the rendering, a parameter named FoldAngle needs to be set in MD, and the folding strength can be adjusted appropriately-so the simulation shows that the effect is very good. Of course, you can adjust the particle spacing of the cloth again and then simulate it again. In this way, you can get a finer effect ~ This process I am talking about is the general operation method of cloth simulation-first, make a preliminary simulation with less subdivision to get a rough shape, and then further increase the subdivision value to make a deeper simulation. Go deeper step by step like this until you get the desired effect ~4- After simulating in MD, import the simulated model into 3Dmax. After importing, the model will be converted into EditPoly poly. Generally, I will quadrangle the model imported by MD in 3D (that is, I will change the triangular surface in the model into a quadrilateral surface as far as possible). 5- Select the boundary of the model in this step, and then select the Converttoface command (you can select the boundary of the model first, then hold down Ctrl and click the surface selection level to achieve the same effect. If you are not clear, you can leave a message. 6. After selecting a surface, click the "Grow" command in the panel, and then the program will automatically select the adjacent surface. In this example, we click Grow three times, that is, after expanding the surface inward three times to 7- select the surface, click the Detach command in the panel to separate the surface from the whole model. Then add a Shell command on the separated peripheral surface to make the surface of the carpet edge have a certain thickness ~8- Convert the edge surface into an editable polygon again, then use the Ring command to select the inner edge (invisible when rendering), and then delete .9-Select the surface on the edge again here, and then do the Grow processing 10- check again.
1 1- merge the processed edges onto the original carpet body again, and select all the fixed points at the same time for one-time welding 12- The final result is shown in the following figure.
Ok, about "how does MD make carpet cloth?" The content of MD Carpet Fabric Making Tutorial ends here. Have you learned? "Learning belongs to learning, don't forget to do it! As long as you study and practice, you can learn the fashion design skills of MD software faster and better! Lai Yutu, more MD wonderful classes are waiting for you to explore and learn, click the link:
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